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authorKohei Yoshida <kohei.yoshida@collabora.com>2014-01-18 18:17:52 -0500
committerKohei Yoshida <kohei.yoshida@collabora.com>2014-01-20 14:37:01 -0500
commit6a3fb868b2b8af21f7b6140424b6f8377599a786 (patch)
treea6f7e401f6757dd8b5bb2e266c512a2dc5494ccb
parentf979a12741d0e5f47b26aa407593ab7c21979f6d (diff)
Draw horizontal solid border lines directly in the pixel processor.
This makes slightly skinnier solid lines which look better on screen. Change-Id: Ia7764be4a53d1dd6bb60ecb3ba5c8966403e4e6c
-rw-r--r--drawinglayer/source/processor2d/vclpixelprocessor2d.cxx66
-rw-r--r--drawinglayer/source/processor2d/vclpixelprocessor2d.hxx2
2 files changed, 67 insertions, 1 deletions
diff --git a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
index 9b020f73adb2..97a67910f7e7 100644
--- a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
+++ b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
@@ -34,6 +34,7 @@
#include <drawinglayer/primitive2d/pointarrayprimitive2d.hxx>
#include <drawinglayer/primitive2d/wrongspellprimitive2d.hxx>
#include <drawinglayer/primitive2d/controlprimitive2d.hxx>
+#include <drawinglayer/primitive2d/borderlineprimitive2d.hxx>
#include <com/sun/star/awt/XWindow2.hpp>
#include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
#include <drawinglayer/primitive2d/pagepreviewprimitive2d.hxx>
@@ -52,6 +53,8 @@
#include <toolkit/helper/vclunohelper.hxx>
#include <vcl/window.hxx>
+#include <com/sun/star/table/BorderLineStyle.hpp>
+
//////////////////////////////////////////////////////////////////////////////
using namespace com::sun::star;
@@ -239,6 +242,63 @@ namespace drawinglayer
return bTryWorked;
}
+ bool VclPixelProcessor2D::tryDrawBorderLinePrimitive2DDirect(
+ const drawinglayer::primitive2d::BorderLinePrimitive2D& rSource)
+ {
+ if (rSource.getStyle() == table::BorderLineStyle::SOLID)
+ {
+ const basegfx::B2DPoint& rS = rSource.getStart();
+ const basegfx::B2DPoint& rE = rSource.getEnd();
+
+ double nX1 = rS.getX();
+ double nY1 = rS.getY();
+ double nX2 = rE.getX();
+ double nY2 = rE.getY();
+
+ if (nY1 == nY2)
+ {
+ // Horizontal line. Draw it as a rectangle.
+ basegfx::B2DPolygon aTarget;
+
+ const basegfx::BColor aLineColor =
+ maBColorModifierStack.getModifiedColor(rSource.getRGBColorLeft());
+ double nThick = rtl::math::round(rSource.getLeftWidth());
+
+ aTarget.append(basegfx::B2DPoint(nX1, nY1));
+ aTarget.append(basegfx::B2DPoint(nX2, nY1));
+ aTarget.append(basegfx::B2DPoint(nX2, nY1+nThick));
+ aTarget.append(basegfx::B2DPoint(nX1, nY1+nThick));
+ aTarget.setClosed(true);
+ aTarget.transform(maCurrentTransformation);
+
+ basegfx::B2DRange aRange = aTarget.getB2DRange();
+ double fH = aRange.getHeight();
+
+ if (fH <= 1.0)
+ {
+ // Draw it as a line.
+ aTarget.clear();
+ aTarget.append(basegfx::B2DPoint(aRange.getMinX(), aRange.getMinY()));
+ aTarget.append(basegfx::B2DPoint(aRange.getMaxX(), aRange.getMinY()));
+
+ mpOutputDevice->SetFillColor();
+ mpOutputDevice->SetLineColor(Color(aLineColor));
+
+ mpOutputDevice->DrawPolyLine(aTarget);
+ return true;
+ }
+
+ mpOutputDevice->SetFillColor(Color(aLineColor));
+ mpOutputDevice->SetLineColor();
+
+ mpOutputDevice->DrawPolygon(aTarget);
+ return true;
+ }
+
+ }
+ return false;
+ }
+
void VclPixelProcessor2D::processBasePrimitive2D(const primitive2d::BasePrimitive2D& rCandidate)
{
switch(rCandidate.getPrimitive2DID())
@@ -851,7 +911,11 @@ namespace drawinglayer
sal_uInt16 nAntiAliasing = mpOutputDevice->GetAntialiasing();
mpOutputDevice->SetAntialiasing(nAntiAliasing & ~ANTIALIASING_ENABLE_B2DDRAW);
- process(rCandidate.get2DDecomposition(getViewInformation2D()));
+ const drawinglayer::primitive2d::BorderLinePrimitive2D& rBorder =
+ static_cast<const drawinglayer::primitive2d::BorderLinePrimitive2D&>(rCandidate);
+
+ if (!tryDrawBorderLinePrimitive2DDirect(rBorder))
+ process(rCandidate.get2DDecomposition(getViewInformation2D()));
mpOutputDevice->SetAntialiasing(nAntiAliasing);
break;
diff --git a/drawinglayer/source/processor2d/vclpixelprocessor2d.hxx b/drawinglayer/source/processor2d/vclpixelprocessor2d.hxx
index a55962deb5b6..c9c2d7422dc6 100644
--- a/drawinglayer/source/processor2d/vclpixelprocessor2d.hxx
+++ b/drawinglayer/source/processor2d/vclpixelprocessor2d.hxx
@@ -34,6 +34,7 @@ namespace drawinglayer { namespace primitive2d {
class PolyPolygonColorPrimitive2D;
class PolygonHairlinePrimitive2D;
class PolygonStrokePrimitive2D;
+ class BorderLinePrimitive2D;
}}
//////////////////////////////////////////////////////////////////////////////
@@ -64,6 +65,7 @@ namespace drawinglayer
bool tryDrawPolyPolygonColorPrimitive2DDirect(const drawinglayer::primitive2d::PolyPolygonColorPrimitive2D& rSource, double fTransparency);
bool tryDrawPolygonHairlinePrimitive2DDirect(const drawinglayer::primitive2d::PolygonHairlinePrimitive2D& rSource, double fTransparency);
bool tryDrawPolygonStrokePrimitive2DDirect(const drawinglayer::primitive2d::PolygonStrokePrimitive2D& rSource, double fTransparency);
+ bool tryDrawBorderLinePrimitive2DDirect(const drawinglayer::primitive2d::BorderLinePrimitive2D& rSource);
public:
/// constructor/destructor