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authorKatarina Behrens <bubli@bubli.org>2021-07-26 08:34:38 +0200
committerKatarina Behrens <bubli@bubli.org>2021-07-29 21:12:36 +0200
commit6146b185ab2a335de39d0562a8d34e53d3e742e0 (patch)
tree131f695d05061c36d648a25e740c805241eb86f6
parent5aa8ff21a01b8d5eb5acacb182fff976317f4991 (diff)
tdf#142817: Correctly replace animation effect that comes with a command
As effect1 with command (e.g. the one from misc/MEDIACALL category) is created, 'mnCommand' member var is set. But when it is replaced by command-less effect2 via CustomAnnimationEffect::replaceNode, this var is never reset (simply because the relevant if-else branch is never hit) so it looks as if the command was still there. This causes UI glitch in sidebar: setting incorrect category of the next selected effect To fix that, we reset 'mnCommand' in ::setNode function, just as it is done with resetting audio associated w/ the effect Change-Id: I86016dd1acadfb31f460bde749bbe15164f1eb81 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/119492 Tested-by: Jenkins Reviewed-by: Katarina Behrens <bubli@bubli.org>
-rw-r--r--sd/source/core/CustomAnimationEffect.cxx1
1 files changed, 1 insertions, 0 deletions
diff --git a/sd/source/core/CustomAnimationEffect.cxx b/sd/source/core/CustomAnimationEffect.cxx
index b28b9c512fa3..ed61bed5cb72 100644
--- a/sd/source/core/CustomAnimationEffect.cxx
+++ b/sd/source/core/CustomAnimationEffect.cxx
@@ -156,6 +156,7 @@ void CustomAnimationEffect::setNode( const css::uno::Reference< css::animations:
{
mxNode = xNode;
mxAudio.clear();
+ mnCommand = 0;
const Sequence< NamedValue > aUserData( mxNode->getUserData() );