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authorSebastian Dröge <sebastian.droege@collabora.co.uk>2010-01-16 16:52:11 +0100
committerSebastian Dröge <sebastian.droege@collabora.co.uk>2010-01-16 16:52:11 +0100
commite476ff9883c19aec617ef9108c9f7fd0901950f5 (patch)
tree8321f9628caaa9c567faab5e483b5cac0f7fd5f8
parent007b667366b1fe17d9d356450f56dd7de734bb29 (diff)
shapewipe: Replace floating point arithmetic in the inner processing loops by integer arithmetic
-rw-r--r--gst/shapewipe/gstshapewipe.c48
1 files changed, 32 insertions, 16 deletions
diff --git a/gst/shapewipe/gstshapewipe.c b/gst/shapewipe/gstshapewipe.c
index f45bde5ae..b890cfa62 100644
--- a/gst/shapewipe/gstshapewipe.c
+++ b/gst/shapewipe/gstshapewipe.c
@@ -749,7 +749,7 @@ gst_shape_wipe_do_qos (GstShapeWipe * self, GstClockTime timestamp)
return TRUE;
}
-#define CREATE_AYUV_FUNCTIONS(depth, scale) \
+#define CREATE_AYUV_FUNCTIONS(depth, shift) \
static GstFlowReturn \
gst_shape_wipe_blend_ayuv_##depth (GstShapeWipe * self, GstBuffer * inbuf, \
GstBuffer * maskbuf, GstBuffer * outbuf) \
@@ -763,6 +763,7 @@ gst_shape_wipe_blend_ayuv_##depth (GstShapeWipe * self, GstBuffer * inbuf, \
gfloat position = self->mask_position; \
gfloat low = position - (self->mask_border / 2.0f); \
gfloat high = position + (self->mask_border / 2.0f); \
+ guint32 low_i, high_i, position_i, round_i; \
gint width = self->width, height = self->height; \
\
if (low < 0.0f) { \
@@ -775,24 +776,31 @@ gst_shape_wipe_blend_ayuv_##depth (GstShapeWipe * self, GstBuffer * inbuf, \
high = 1.0f; \
} \
\
+ position_i = position * 65536; \
+ low_i = low * 65536; \
+ high_i = high * 65536; \
+ round_i = (high_i - low_i) >> 1; \
+ \
for (i = 0; i < height; i++) { \
for (j = 0; j < width; j++) { \
- gfloat in = *mask / scale; \
+ guint32 in = *mask << shift; \
\
- if (in < low) { \
+ if (in < low_i) { \
output[0] = 0x00; /* A */ \
output[1] = 0x00; /* Y */ \
output[2] = 0x80; /* U */ \
output[3] = 0x80; /* V */ \
- } else if (in >= high) { \
+ } else if (in >= high_i) { \
output[0] = 0xff; /* A */ \
output[1] = input[1]; /* Y */ \
output[2] = input[2]; /* U */ \
output[3] = input[3]; /* V */ \
} else { \
- gfloat val = 255.0f * ((in - low) / (high - low)); \
+ guint32 val; \
+ /* Note: This will never overflow or be larger than 255! */ \
+ val = ((((in - low_i) << 16) + round_i) / (high_i - low_i)) >> 8; \
\
- output[0] = CLAMP (val, 0, 255); /* A */ \
+ output[0] = val; /* A */ \
output[1] = input[1]; /* Y */ \
output[2] = input[2]; /* U */ \
output[3] = input[3]; /* V */ \
@@ -808,10 +816,10 @@ gst_shape_wipe_blend_ayuv_##depth (GstShapeWipe * self, GstBuffer * inbuf, \
return GST_FLOW_OK; \
}
-CREATE_AYUV_FUNCTIONS (16, 65536.0f);
-CREATE_AYUV_FUNCTIONS (8, 256.0f);
+CREATE_AYUV_FUNCTIONS (16, 0);
+CREATE_AYUV_FUNCTIONS (8, 8);
-#define CREATE_ARGB_FUNCTIONS(depth, name, scale, a, r, g, b) \
+#define CREATE_ARGB_FUNCTIONS(depth, name, shift, a, r, g, b) \
static GstFlowReturn \
gst_shape_wipe_blend_##name##_##depth (GstShapeWipe * self, GstBuffer * inbuf, \
GstBuffer * maskbuf, GstBuffer * outbuf) \
@@ -825,6 +833,7 @@ gst_shape_wipe_blend_##name##_##depth (GstShapeWipe * self, GstBuffer * inbuf, \
gfloat position = self->mask_position; \
gfloat low = position - (self->mask_border / 2.0f); \
gfloat high = position + (self->mask_border / 2.0f); \
+ guint32 low_i, high_i, position_i, round_i; \
gint width = self->width, height = self->height; \
\
if (low < 0.0f) { \
@@ -837,9 +846,14 @@ gst_shape_wipe_blend_##name##_##depth (GstShapeWipe * self, GstBuffer * inbuf, \
high = 1.0f; \
} \
\
+ position_i = position * 65536; \
+ low_i = low * 65536; \
+ high_i = high * 65536; \
+ round_i = (high_i - low_i) >> 1; \
+ \
for (i = 0; i < height; i++) { \
for (j = 0; j < width; j++) { \
- gfloat in = *mask / scale; \
+ guint32 in = *mask << shift; \
\
if (in < low) { \
output[a] = 0x00; /* A */ \
@@ -852,9 +866,11 @@ gst_shape_wipe_blend_##name##_##depth (GstShapeWipe * self, GstBuffer * inbuf, \
output[g] = input[g]; /* G */ \
output[b] = input[b]; /* B */ \
} else { \
- gfloat val = 255.0f * ((in - low) / (high - low)); \
+ guint32 val; \
+ /* Note: This will never overflow or be larger than 255! */ \
+ val = ((((in - low_i) << 16) + round_i) / (high_i - low_i)) >> 8; \
\
- output[a] = CLAMP (val, 0, 255); /* A */ \
+ output[a] = val; /* A */ \
output[r] = input[r]; /* R */ \
output[g] = input[g]; /* G */ \
output[b] = input[b]; /* B */ \
@@ -870,11 +886,11 @@ gst_shape_wipe_blend_##name##_##depth (GstShapeWipe * self, GstBuffer * inbuf, \
return GST_FLOW_OK; \
}
-CREATE_ARGB_FUNCTIONS (16, argb, 65536.0f, 0, 1, 2, 3);
-CREATE_ARGB_FUNCTIONS (8, argb, 256.0f, 0, 1, 2, 3);
+CREATE_ARGB_FUNCTIONS (16, argb, 0, 0, 1, 2, 3);
+CREATE_ARGB_FUNCTIONS (8, argb, 8, 0, 1, 2, 3);
-CREATE_ARGB_FUNCTIONS (16, bgra, 65536.0f, 3, 2, 1, 0);
-CREATE_ARGB_FUNCTIONS (8, bgra, 256.0f, 3, 2, 1, 0);
+CREATE_ARGB_FUNCTIONS (16, bgra, 0, 3, 2, 1, 0);
+CREATE_ARGB_FUNCTIONS (8, bgra, 8, 3, 2, 1, 0);
static GstFlowReturn
gst_shape_wipe_video_sink_chain (GstPad * pad, GstBuffer * buffer)