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authorThiago Santos <thiago.sousa.santos@collabora.co.uk>2009-12-17 11:04:28 -0300
committerThiago Santos <thiago.sousa.santos@collabora.co.uk>2009-12-17 20:39:24 -0300
commit87bfdef68379eafefc27b1c413942697f0bac8ee (patch)
tree50265d31ceb9b1d1217a0459b5e1338fec57e6ea
parenta4f30d5f3d511024c1aaf9f80209b40fb6e3a377 (diff)
fpsdisplaysink: Internal sink improvements
Does some general improvements with the internal sink handling. 1) Do not remove and re-add the ghostpad when changing internal sink 2) Only instantiate the default sink when changing from NULL to READY if there is no other available 3) Avoid changing the internal sink if not on NULL state Fixes #598682
-rw-r--r--gst/debugutils/fpsdisplaysink.c49
1 files changed, 31 insertions, 18 deletions
diff --git a/gst/debugutils/fpsdisplaysink.c b/gst/debugutils/fpsdisplaysink.c
index fa6d97639..6363d0857 100644
--- a/gst/debugutils/fpsdisplaysink.c
+++ b/gst/debugutils/fpsdisplaysink.c
@@ -119,7 +119,8 @@ fps_display_sink_class_init (GstFPSDisplaySinkClass * klass)
g_object_class_install_property (gobject_klass, ARG_VIDEO_SINK,
g_param_spec_object ("video-sink",
"video-sink",
- "Video sink to use", GST_TYPE_ELEMENT, G_PARAM_READWRITE));
+ "Video sink to use (Must only be called on NULL state)",
+ GST_TYPE_ELEMENT, G_PARAM_READWRITE));
gstelement_klass->change_state = fps_display_sink_change_state;
@@ -216,8 +217,8 @@ update_video_sink (GstFPSDisplaySink * self, GstElement * video_sink)
gst_object_unref (sink_pad);
self->data_probe_id = -1;
- /* remove ghost pad */
- gst_element_remove_pad (GST_ELEMENT (self), self->ghost_pad);
+ /* remove ghost pad target */
+ gst_ghost_pad_set_target (GST_GHOST_PAD (self->ghost_pad), NULL);
/* remove old sink */
gst_bin_remove (GST_BIN (self), self->video_sink);
@@ -234,10 +235,6 @@ update_video_sink (GstFPSDisplaySink * self, GstElement * video_sink)
gst_bin_add (GST_BIN (self), self->video_sink);
- /* create ghost pad */
- self->ghost_pad = gst_ghost_pad_new_no_target ("sink", GST_PAD_SINK);
- gst_element_add_pad (GST_ELEMENT (self), self->ghost_pad);
-
/* attach or pad probe */
sink_pad = gst_element_get_static_pad (self->video_sink, "sink");
self->data_probe_id = gst_pad_add_data_probe (sink_pad,
@@ -250,19 +247,12 @@ static void
fps_display_sink_init (GstFPSDisplaySink * self,
GstFPSDisplaySinkClass * g_class)
{
- GstElement *video_sink;
-
self->sync = FALSE;
self->use_text_overlay = TRUE;
+ self->video_sink = NULL;
- video_sink = gst_element_factory_make ("autovideosink",
- "fps-display-video_sink");
- if (!video_sink) {
- GST_ERROR_OBJECT (self, "element could not be created");
- return;
- }
-
- update_video_sink (self, video_sink);
+ self->ghost_pad = gst_ghost_pad_new_no_target ("sink", GST_PAD_SINK);
+ gst_element_add_pad (GST_ELEMENT (self), self->ghost_pad);
self->query = gst_query_new_position (GST_FORMAT_TIME);
}
@@ -428,6 +418,14 @@ fps_display_sink_set_property (GObject * object, guint prop_id,
}
break;
case ARG_VIDEO_SINK:
+ /* FIXME should we add a state-lock or a lock around here?
+ * need to check if it is possible that a state change NULL->READY can
+ * happen while this code is executing on a different thread */
+ if (GST_STATE (self) != GST_STATE_NULL) {
+ g_warning ("Can't set video-sink property of fpsdisplaysink if not on "
+ "NULL state");
+ break;
+ }
update_video_sink (self, (GstElement *) g_value_get_object (value));
break;
default:
@@ -466,7 +464,22 @@ fps_display_sink_change_state (GstElement * element, GstStateChange transition)
switch (transition) {
case GST_STATE_CHANGE_NULL_TO_READY:
- fps_display_sink_start (self);
+
+ if (self->video_sink == NULL) {
+ GstElement *video_sink;
+ GST_DEBUG_OBJECT (self, "No video sink set, creating autovideosink");
+ video_sink = gst_element_factory_make ("autovideosink",
+ "fps-display-video_sink");
+ update_video_sink (self, video_sink);
+ }
+
+ if (self->video_sink != NULL) {
+ fps_display_sink_start (self);
+ } else {
+ GST_ERROR_OBJECT (self, "Internal sink isn't set and autovideosink "
+ "could not be created");
+ ret = GST_STATE_CHANGE_FAILURE;
+ }
break;
case GST_STATE_CHANGE_READY_TO_PAUSED:
case GST_STATE_CHANGE_PAUSED_TO_PLAYING: