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authorNicolas Dufresne <nicolas.dufresne@collabora.com>2017-11-24 16:58:21 -0500
committerNicolas Dufresne <nicolas.dufresne@collabora.com>2017-11-24 16:58:21 -0500
commit4f36f75eb1e944bac0aaabc6c4c4aebf67b77251 (patch)
treed82e3df065e9af07e3e75445b31e79247f3915e5
parentc9e755d79e84b7e5436df9cbb45b8a878f7df476 (diff)
sdlshare2: Fix race conditions
The client-draw callback is running on the GL Thread, which will be required to map the buffer. Map early, and pass the mapped frame instead. On top of that, make sure to signal any pending draw before trying to push EOS, as some pad locks might be taken. This is the cost of using the same thread to control GStreamer and to render GL.
-rw-r--r--tests/examples/gl/sdl/sdlshare2.c66
1 files changed, 42 insertions, 24 deletions
diff --git a/tests/examples/gl/sdl/sdlshare2.c b/tests/examples/gl/sdl/sdlshare2.c
index b616a8797..b9ce10876 100644
--- a/tests/examples/gl/sdl/sdlshare2.c
+++ b/tests/examples/gl/sdl/sdlshare2.c
@@ -66,13 +66,9 @@ InitGL (int Width, int Height) // We call this right after our OpenGL window is
/* The main drawing function. */
static void
-DrawGLScene (GstSample * sample)
+DrawGLScene (GstVideoFrame * v_frame)
{
- GstVideoFrame v_frame;
- GstVideoInfo v_info;
guint texture = 0;
- GstBuffer *buf = gst_sample_get_buffer (sample);
- GstCaps *caps = gst_sample_get_caps (sample);
#ifdef WIN32
if (!wglGetCurrentContext ())
@@ -82,14 +78,7 @@ DrawGLScene (GstSample * sample)
return;
#endif
- gst_video_info_from_caps (&v_info, caps);
-
- if (!gst_video_frame_map (&v_frame, &v_info, buf, GST_MAP_READ | GST_MAP_GL)) {
- g_warning ("Failed to map the video buffer");
- return;
- }
-
- texture = *(guint *) v_frame.data[0];
+ texture = *(guint *) v_frame->data[0];
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer
glLoadIdentity (); // Reset The View
@@ -139,8 +128,21 @@ DrawGLScene (GstSample * sample)
// swap buffers to display, since we're double buffered.
SDL_GL_SwapBuffers ();
+}
- gst_video_frame_unmap (&v_frame);
+static GMutex app_lock;
+static GCond app_cond;
+static gboolean app_rendered = FALSE;
+static gboolean app_quit = FALSE;
+
+static void
+stop_pipeline (GstElement * pipeline)
+{
+ g_mutex_lock (&app_lock);
+ app_quit = TRUE;
+ g_cond_signal (&app_cond);
+ g_mutex_unlock (&app_lock);
+ gst_element_send_event (pipeline, gst_event_new_eos ());
}
static gboolean
@@ -151,12 +153,12 @@ update_sdl_scene (gpointer data)
while (SDL_PollEvent (&event)) {
if (event.type == SDL_QUIT) {
- gst_element_send_event (GST_ELEMENT (pipeline), gst_event_new_eos ());
+ stop_pipeline (pipeline);
return FALSE;
}
if (event.type == SDL_KEYDOWN) {
if (event.key.keysym.sym == SDLK_ESCAPE) {
- gst_element_send_event (GST_ELEMENT (pipeline), gst_event_new_eos ());
+ stop_pipeline (pipeline);
return FALSE;
}
}
@@ -165,18 +167,15 @@ update_sdl_scene (gpointer data)
return TRUE;
}
-static GMutex app_lock;
-static GCond app_cond;
-
static gboolean
executeCallback (gpointer data)
{
- GstSample *sample = (GstSample *) data;
-
g_mutex_lock (&app_lock);
- DrawGLScene (sample);
+ if (!app_quit)
+ DrawGLScene (data);
+ app_rendered = TRUE;
g_cond_signal (&app_cond);
g_mutex_unlock (&app_lock);
@@ -187,12 +186,31 @@ static gboolean
on_client_draw (GstElement * glsink, GstGLContext * context, GstSample * sample,
gpointer data)
{
+ GstBuffer *buf = gst_sample_get_buffer (sample);
+ GstCaps *caps = gst_sample_get_caps (sample);
+ GstVideoFrame v_frame;
+ GstVideoInfo v_info;
+
+ /* FIXME don't do that every frame */
+ gst_video_info_from_caps (&v_info, caps);
+
+ if (!gst_video_frame_map (&v_frame, &v_info, buf, GST_MAP_READ | GST_MAP_GL)) {
+ g_warning ("Failed to map the video buffer");
+ return TRUE;
+ }
+
g_mutex_lock (&app_lock);
- g_idle_add_full (G_PRIORITY_HIGH, executeCallback, sample, NULL);
- g_cond_wait (&app_cond, &app_lock);
+ app_rendered = FALSE;
+ g_idle_add_full (G_PRIORITY_HIGH, executeCallback, &v_frame, NULL);
+
+ while (!app_rendered && !app_quit)
+ g_cond_wait (&app_cond, &app_lock);
+
g_mutex_unlock (&app_lock);
+ gst_video_frame_unmap (&v_frame);
+
return TRUE;
}