// RUN: llvm-mc -triple aarch64-none-linux-gnu -mattr=+neon -show-encoding < %s | FileCheck %s // RUN: llvm-mc -triple arm64-none-linux-gnu -mattr=+neon -show-encoding < %s | FileCheck %s // Check that the assembler can handle the documented syntax for AArch64 //---------------------------------------------------------------------- // Vector Move Immediate Shifted //---------------------------------------------------------------------- movi v0.2s, #1 movi v1.2s, #0 movi v15.2s, #1, lsl #8 movi v16.2s, #1, lsl #16 movi v31.2s, #1, lsl #24 movi v0.4s, #1 movi v0.4s, #1, lsl #8 movi v0.4s, #1, lsl #16 movi v0.4s, #1, lsl #24 movi v0.4h, #1 movi v0.4h, #1, lsl #8 movi v0.8h, #1 movi v0.8h, #1, lsl #8 // CHECK: movi v0.2s, #{{0x1|1}} // encoding: [0x20,0x04,0x00,0x0f] // CHECK: movi v1.2s, #{{0x0|0}} // encoding: [0x01,0x04,0x00,0x0f] // CHECK: movi v15.2s, #{{0x1|1}}, lsl #8 // encoding: [0x2f,0x24,0x00,0x0f] // CHECK: movi v16.2s, #{{0x1|1}}, lsl #16 // encoding: [0x30,0x44,0x00,0x0f] // CHECK: movi v31.2s, #{{0x1|1}}, lsl #24 // encoding: [0x3f,0x64,0x00,0x0f] // CHECK: movi v0.4s, #{{0x1|1}} // encoding: [0x20,0x04,0x00,0x4f] // CHECK: movi v0.4s, #{{0x1|1}}, lsl #8 // encoding: [0x20,0x24,0x00,0x4f] // CHECK: movi v0.4s, #{{0x1|1}}, lsl #16 // encoding: [0x20,0x44,0x00,0x4f] // CHECK: movi v0.4s, #{{0x1|1}}, lsl #24 // encoding: [0x20,0x64,0x00,0x4f] // CHECK: movi v0.4h, #{{0x1|1}} // encoding: [0x20,0x84,0x00,0x0f] // CHECK: movi v0.4h, #{{0x1|1}}, lsl #8 // encoding: [0x20,0xa4,0x00,0x0f] // CHECK: movi v0.8h, #{{0x1|1}} // encoding: [0x20,0x84,0x00,0x4f] // CHECK: movi v0.8h, #{{0x1|1}}, lsl #8 // encoding: [0x20,0xa4,0x00,0x4f] //---------------------------------------------------------------------- // Vector Move Inverted Immediate Shifted //---------------------------------------------------------------------- mvni v0.2s, #1 mvni v1.2s, #0 mvni v0.2s, #1, lsl #8 mvni v0.2s, #1, lsl #16 mvni v0.2s, #1, lsl #24 mvni v0.4s, #1 mvni v15.4s, #1, lsl #8 mvni v16.4s, #1, lsl #16 mvni v31.4s, #1, lsl #24 mvni v0.4h, #1 mvni v0.4h, #1, lsl #8 mvni v0.8h, #1 mvni v0.8h, #1, lsl #8 // CHECK: mvni v0.2s, #{{0x1|1}} // encoding: [0x20,0x04,0x00,0x2f] // CHECK: mvni v1.2s, #{{0x0|0}} // encoding: [0x01,0x04,0x00,0x2f] // CHECK: mvni v0.2s, #{{0x1|1}}, lsl #8 // encoding: [0x20,0x24,0x00,0x2f] // CHECK: mvni v0.2s, #{{0x1|1}}, lsl #16 // encoding: [0x20,0x44,0x00,0x2f] // CHECK: mvni v0.2s, #{{0x1|1}}, lsl #24 // encoding: [0x20,0x64,0x00,0x2f] // CHECK: mvni v0.4s, #{{0x1|1}} // encoding: [0x20,0x04,0x00,0x6f] // CHECK: mvni v15.4s, #{{0x1|1}}, lsl #8 // encoding: [0x2f,0x24,0x00,0x6f] // CHECK: mvni v16.4s, #{{0x1|1}}, lsl #16 // encoding: [0x30,0x44,0x00,0x6f] // CHECK: mvni v31.4s, #{{0x1|1}}, lsl #24 // encoding: [0x3f,0x64,0x00,0x6f] // CHECK: mvni v0.4h, #{{0x1|1}} // encoding: [0x20,0x84,0x00,0x2f] // CHECK: mvni v0.4h, #{{0x1|1}}, lsl #8 // encoding: [0x20,0xa4,0x00,0x2f] // CHECK: mvni v0.8h, #{{0x1|1}} // encoding: [0x20,0x84,0x00,0x6f] // CHECK: mvni v0.8h, #{{0x1|1}}, lsl #8 // encoding: [0x20,0xa4,0x00,0x6f] //---------------------------------------------------------------------- // Vector Bitwise Bit Clear (AND NOT) - immediate //---------------------------------------------------------------------- bic v0.2s, #1 bic v1.2s, #0 bic v0.2s, #1, lsl #8 bic v0.2s, #1, lsl #16 bic v0.2s, #1, lsl #24 bic v0.4s, #1 bic v0.4s, #1, lsl #8 bic v0.4s, #1, lsl #16 bic v0.4s, #1, lsl #24 bic v15.4h, #1 bic v16.4h, #1, lsl #8 bic v0.8h, #1 bic v31.8h, #1, lsl #8 // CHECK: bic v0.2s, #{{0x1|1}} // encoding: [0x20,0x14,0x00,0x2f] // CHECK: bic v1.2s, #{{0x0|0}} // encoding: [0x01,0x14,0x00,0x2f] // CHECK: bic v0.2s, #{{0x1|1}}, lsl #8 // encoding: [0x20,0x34,0x00,0x2f] // CHECK: bic v0.2s, #{{0x1|1}}, lsl #16 // encoding: [0x20,0x54,0x00,0x2f] // CHECK: bic v0.2s, #{{0x1|1}}, lsl #24 // encoding: [0x20,0x74,0x00,0x2f] // CHECK: bic v0.4s, #{{0x1|1}} // encoding: [0x20,0x14,0x00,0x6f] // CHECK: bic v0.4s, #{{0x1|1}}, lsl #8 // encoding: [0x20,0x34,0x00,0x6f] // CHECK: bic v0.4s, #{{0x1|1}}, lsl #16 // encoding: [0x20,0x54,0x00,0x6f] // CHECK: bic v0.4s, #{{0x1|1}}, lsl #24 // encoding: [0x20,0x74,0x00,0x6f] // CHECK: bic v15.4h, #{{0x1|1}} // encoding: [0x2f,0x94,0x00,0x2f] // CHECK: bic v16.4h, #{{0x1|1}}, lsl #8 // encoding: [0x30,0xb4,0x00,0x2f] // CHECK: bic v0.8h, #{{0x1|1}} // encoding: [0x20,0x94,0x00,0x6f] // CHECK: bic v31.8h, #{{0x1|1}}, lsl #8 // encoding: [0x3f,0xb4,0x00,0x6f] //---------------------------------------------------------------------- // Vector Bitwise OR - immedidate //---------------------------------------------------------------------- orr v0.2s, #1 orr v1.2s, #0 orr v0.2s, #1, lsl #8 orr v0.2s, #1, lsl #16 orr v0.2s, #1, lsl #24 orr v0.4s, #1 orr v0.4s, #1, lsl #8 orr v0.4s, #1, lsl #16 orr v0.4s, #1, lsl #24 orr v31.4h, #1 orr v15.4h, #1, lsl #8 orr v0.8h, #1 orr v16.8h, #1, lsl #8 // CHECK: orr v0.2s, #{{0x1|1}} // encoding: [0x20,0x14,0x00,0x0f] // CHECK: orr v1.2s, #{{0x0|0}} // encoding: [0x01,0x14,0x00,0x0f] // CHECK: orr v0.2s, #{{0x1|1}}, lsl #8 // encoding: [0x20,0x34,0x00,0x0f] // CHECK: orr v0.2s, #{{0x1|1}}, lsl #16 // encoding: [0x20,0x54,0x00,0x0f] // CHECK: orr v0.2s, #{{0x1|1}}, lsl #24 // encoding: [0x20,0x74,0x00,0x0f] // CHECK: orr v0.4s, #{{0x1|1}} // encoding: [0x20,0x14,0x00,0x4f] // CHECK: orr v0.4s, #{{0x1|1}}, lsl #8 // encoding: [0x20,0x34,0x00,0x4f] // CHECK: orr v0.4s, #{{0x1|1}}, lsl #16 // encoding: [0x20,0x54,0x00,0x4f] // CHECK: orr v0.4s, #{{0x1|1}}, lsl #24 // encoding: [0x20,0x74,0x00,0x4f] // CHECK: orr v31.4h, #{{0x1|1}} // encoding: [0x3f,0x94,0x00,0x0f] // CHECK: orr v15.4h, #{{0x1|1}}, lsl #8 // encoding: [0x2f,0xb4,0x00,0x0f] // CHECK: orr v0.8h, #{{0x1|1}} // encoding: [0x20,0x94,0x00,0x4f] // CHECK: orr v16.8h, #{{0x1|1}}, lsl #8 // encoding: [0x30,0xb4,0x00,0x4f] //---------------------------------------------------------------------- // Vector Move Immediate Masked //---------------------------------------------------------------------- movi v0.2s, #1, msl #8 movi v1.2s, #1, msl #16 movi v0.4s, #1, msl #8 movi v31.4s, #1, msl #16 // CHECK: movi v0.2s, #{{0x1|1}}, msl #8 // encoding: [0x20,0xc4,0x00,0x0f] // CHECK: movi v1.2s, #{{0x1|1}}, msl #16 // encoding: [0x21,0xd4,0x00,0x0f] // CHECK: movi v0.4s, #{{0x1|1}}, msl #8 // encoding: [0x20,0xc4,0x00,0x4f] // CHECK: movi v31.4s, #{{0x1|1}}, msl #16 // encoding: [0x3f,0xd4,0x00,0x4f] //---------------------------------------------------------------------- // Vector Move Inverted Immediate Masked //---------------------------------------------------------------------- mvni v1.2s, #0x1, msl #8 mvni v0.2s, #0x1, msl #16 mvni v31.4s, #0x1, msl #8 mvni v0.4s, #0x1, msl #16 // CHECK: mvni v1.2s, #{{0x1|1}}, msl #8 // encoding: [0x21,0xc4,0x00,0x2f] // CHECK: mvni v0.2s, #{{0x1|1}}, msl #16 // encoding: [0x20,0xd4,0x00,0x2f] // CHECK: mvni v31.4s, #{{0x1|1}}, msl #8 // encoding: [0x3f,0xc4,0x00,0x6f] // CHECK: mvni v0.4s, #{{0x1|1}}, msl #16 // encoding: [0x20,0xd4,0x00,0x6f] //---------------------------------------------------------------------- // Vector Immediate - per byte //---------------------------------------------------------------------- movi v0.8b, #0 movi v31.8b, #0xff movi v15.16b, #0xf movi v31.16b, #0x1f // CHECK: movi v0.8b, #{{0x0|0}} // encoding: [0x00,0xe4,0x00,0x0f] // CHECK: movi v31.8b, #{{0xff|255}} // encoding: [0xff,0xe7,0x07,0x0f] // CHECK: movi v15.16b, #{{0xf|15}} // encoding: [0xef,0xe5,0x00,0x4f] // CHECK: movi v31.16b, #{{0x1f|31}} // encoding: [0xff,0xe7,0x00,0x4f] //---------------------------------------------------------------------- // Vector Move Immediate - bytemask, per doubleword //--------------------------------------------------------------------- movi v0.2d, #0xff00ff00ff00ff00 // CHECK: movi v0.2d, #0xff00ff00ff00ff00 // encoding: [0x40,0xe5,0x05,0x6f] //---------------------------------------------------------------------- // Vector Move Immediate - bytemask, one doubleword //---------------------------------------------------------------------- movi d0, #0xff00ff00ff00ff00 // CHECK: movi d0, #0xff00ff00ff00ff00 // encoding: [0x40,0xe5,0x05,0x2f] //---------------------------------------------------------------------- // Vector Floating Point Move Immediate //---------------------------------------------------------------------- fmov v1.2s, #1.0 fmov v15.4s, #1.0 fmov v31.2d, #1.0 // CHECK: fmov v1.2s, #{{1.00000000|1.000000e\+00}} // encoding: [0x01,0xf6,0x03,0x0f] // CHECK: fmov v15.4s, #{{1.00000000|1.000000e\+00}} // encoding: [0x0f,0xf6,0x03,0x4f] // CHECK: fmov v31.2d, #{{1.00000000|1.000000e\+00}} // encoding: [0x1f,0xf6,0x03,0x6f] //---------------------------------------------------------------------- // Vector Move - register //---------------------------------------------------------------------- // FIXME: these should all print with the "mov" syntax. mov v0.8b, v31.8b mov v15.16b, v16.16b orr v0.8b, v31.8b, v31.8b orr v15.16b, v16.16b, v16.16b // CHECK: orr v0.8b, v31.8b, v31.8b // encoding: [0xe0,0x1f,0xbf,0x0e] // CHECK: orr v15.16b, v16.16b, v16.16b // encoding: [0x0f,0x1e,0xb0,0x4e] // CHECK: orr v0.8b, v31.8b, v31.8b // encoding: [0xe0,0x1f,0xbf,0x0e] // CHECK: orr v15.16b, v16.16b, v16.16b // encoding: [0x0f,0x1e,0xb0,0x4e]