//===-- TransformInternals.h - Shared functions for Transforms --*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file was developed by the LLVM research group and is distributed under // the University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This header file declares shared functions used by the different components // of the Transforms library. // //===----------------------------------------------------------------------===// #ifndef TRANSFORM_INTERNALS_H #define TRANSFORM_INTERNALS_H #include "llvm/BasicBlock.h" #include "llvm/Target/TargetData.h" #include "llvm/DerivedTypes.h" #include "llvm/Constants.h" #include #include namespace llvm { static inline int64_t getConstantValue(const ConstantInt *CPI) { return (int64_t)cast(CPI)->getRawValue(); } // getPointedToComposite - If the argument is a pointer type, and the pointed to // value is a composite type, return the composite type, else return null. // static inline const CompositeType *getPointedToComposite(const Type *Ty) { const PointerType *PT = dyn_cast(Ty); return PT ? dyn_cast(PT->getElementType()) : 0; } // ConvertibleToGEP - This function returns true if the specified value V is // a valid index into a pointer of type Ty. If it is valid, Idx is filled in // with the values that would be appropriate to make this a getelementptr // instruction. The type returned is the root type that the GEP would point // to if it were synthesized with this operands. // // If BI is nonnull, cast instructions are inserted as appropriate for the // arguments of the getelementptr. // const Type *ConvertibleToGEP(const Type *Ty, Value *V, std::vector &Indices, const TargetData &TD, BasicBlock::iterator *BI = 0); //===----------------------------------------------------------------------===// // ValueHandle Class - Smart pointer that occupies a slot on the users USE list // that prevents it from being destroyed. This "looks" like an Instruction // with Opcode UserOp1. // class ValueMapCache; class ValueHandle : public Instruction { Use Op; ValueMapCache &Cache; public: ValueHandle(ValueMapCache &VMC, Value *V); ValueHandle(const ValueHandle &); ~ValueHandle(); virtual Instruction *clone() const { abort(); return 0; } virtual const char *getOpcodeName() const { return "ValueHandle"; } inline bool operator<(const ValueHandle &VH) const { return getOperand(0) < VH.getOperand(0); } // Methods for support type inquiry through isa, cast, and dyn_cast: static inline bool classof(const ValueHandle *) { return true; } static inline bool classof(const Instruction *I) { return (I->getOpcode() == Instruction::UserOp1); } static inline bool classof(const Value *V) { return isa(V) && classof(cast(V)); } }; // ------------- Expression Conversion --------------------- typedef std::map ValueTypeCache; class ValueMapCache { public: // Operands mapped - Contains an entry if the first value (the user) has had // the second value (the operand) mapped already. // std::set OperandsMapped; // Expression Map - Contains an entry from the old value to the new value of // an expression that has been converted over. // std::map ExprMap; typedef std::map ExprMapTy; // Cast Map - Cast instructions can have their source and destination values // changed independently for each part. Because of this, our old naive // implementation would create a TWO new cast instructions, which would cause // all kinds of problems. Here we keep track of the newly allocated casts, so // that we only create one for a particular instruction. // std::set NewCasts; }; bool ExpressionConvertibleToType(Value *V, const Type *Ty, ValueTypeCache &Map, const TargetData &TD); Value *ConvertExpressionToType(Value *V, const Type *Ty, ValueMapCache &VMC, const TargetData &TD); // ValueConvertibleToType - Return true if it is possible bool ValueConvertibleToType(Value *V, const Type *Ty, ValueTypeCache &ConvertedTypes, const TargetData &TD); void ConvertValueToNewType(Value *V, Value *NewVal, ValueMapCache &VMC, const TargetData &TD); // getStructOffsetType - Return a vector of offsets that are to be used to index // into the specified struct type to get as close as possible to index as we // can. Note that it is possible that we cannot get exactly to Offset, in which // case we update offset to be the offset we actually obtained. The resultant // leaf type is returned. // // If StopEarly is set to true (the default), the first object with the // specified type is returned, even if it is a struct type itself. In this // case, this routine will not drill down to the leaf type. Set StopEarly to // false if you want a leaf // const Type *getStructOffsetType(const Type *Ty, unsigned &Offset, std::vector &Offsets, const TargetData &TD, bool StopEarly = true); } // End llvm namespace #endif