//===- LoopPass.cpp - Loop Pass and Loop Pass Manager ---------------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file implements LoopPass and LPPassManager. All loop optimization // and transformation passes are derived from LoopPass. LPPassManager is // responsible for managing LoopPasses. // //===----------------------------------------------------------------------===// #include "llvm/Analysis/LoopPass.h" #include "llvm/Assembly/PrintModulePass.h" #include "llvm/Support/Debug.h" #include "llvm/Support/Timer.h" using namespace llvm; namespace { /// PrintLoopPass - Print a Function corresponding to a Loop. /// class PrintLoopPass : public LoopPass { private: std::string Banner; raw_ostream &Out; // raw_ostream to print on. public: static char ID; PrintLoopPass(const std::string &B, raw_ostream &o) : LoopPass(ID), Banner(B), Out(o) {} virtual void getAnalysisUsage(AnalysisUsage &AU) const { AU.setPreservesAll(); } bool runOnLoop(Loop *L, LPPassManager &) { Out << Banner; for (Loop::block_iterator b = L->block_begin(), be = L->block_end(); b != be; ++b) { (*b)->print(Out); } return false; } }; char PrintLoopPass::ID = 0; } //===----------------------------------------------------------------------===// // LPPassManager // char LPPassManager::ID = 0; LPPassManager::LPPassManager() : FunctionPass(ID), PMDataManager() { skipThisLoop = false; redoThisLoop = false; LI = NULL; CurrentLoop = NULL; } /// Delete loop from the loop queue and loop hierarchy (LoopInfo). void LPPassManager::deleteLoopFromQueue(Loop *L) { LI->updateUnloop(L); // If L is current loop then skip rest of the passes and let // runOnFunction remove L from LQ. Otherwise, remove L from LQ now // and continue applying other passes on CurrentLoop. if (CurrentLoop == L) skipThisLoop = true; delete L; if (skipThisLoop) return; for (std::deque::iterator I = LQ.begin(), E = LQ.end(); I != E; ++I) { if (*I == L) { LQ.erase(I); break; } } } // Inset loop into loop nest (LoopInfo) and loop queue (LQ). void LPPassManager::insertLoop(Loop *L, Loop *ParentLoop) { assert (CurrentLoop != L && "Cannot insert CurrentLoop"); // Insert into loop nest if (ParentLoop) ParentLoop->addChildLoop(L); else LI->addTopLevelLoop(L); insertLoopIntoQueue(L); } void LPPassManager::insertLoopIntoQueue(Loop *L) { // Insert L into loop queue if (L == CurrentLoop) redoLoop(L); else if (!L->getParentLoop()) // This is top level loop. LQ.push_front(L); else { // Insert L after the parent loop. for (std::deque::iterator I = LQ.begin(), E = LQ.end(); I != E; ++I) { if (*I == L->getParentLoop()) { // deque does not support insert after. ++I; LQ.insert(I, 1, L); break; } } } } // Reoptimize this loop. LPPassManager will re-insert this loop into the // queue. This allows LoopPass to change loop nest for the loop. This // utility may send LPPassManager into infinite loops so use caution. void LPPassManager::redoLoop(Loop *L) { assert (CurrentLoop == L && "Can redo only CurrentLoop"); redoThisLoop = true; } /// cloneBasicBlockSimpleAnalysis - Invoke cloneBasicBlockAnalysis hook for /// all loop passes. void LPPassManager::cloneBasicBlockSimpleAnalysis(BasicBlock *From, BasicBlock *To, Loop *L) { for (unsigned Index = 0; Index < getNumContainedPasses(); ++Index) { LoopPass *LP = getContainedPass(Index); LP->cloneBasicBlockAnalysis(From, To, L); } } /// deleteSimpleAnalysisValue - Invoke deleteAnalysisValue hook for all passes. void LPPassManager::deleteSimpleAnalysisValue(Value *V, Loop *L) { if (BasicBlock *BB = dyn_cast(V)) { for (BasicBlock::iterator BI = BB->begin(), BE = BB->end(); BI != BE; ++BI) { Instruction &I = *BI; deleteSimpleAnalysisValue(&I, L); } } for (unsigned Index = 0; Index < getNumContainedPasses(); ++Index) { LoopPass *LP = getContainedPass(Index); LP->deleteAnalysisValue(V, L); } } // Recurse through all subloops and all loops into LQ. static void addLoopIntoQueue(Loop *L, std::deque &LQ) { LQ.push_back(L); for (Loop::reverse_iterator I = L->rbegin(), E = L->rend(); I != E; ++I) addLoopIntoQueue(*I, LQ); } /// Pass Manager itself does not invalidate any analysis info. void LPPassManager::getAnalysisUsage(AnalysisUsage &Info) const { // LPPassManager needs LoopInfo. In the long term LoopInfo class will // become part of LPPassManager. Info.addRequired(); Info.setPreservesAll(); } /// run - Execute all of the passes scheduled for execution. Keep track of /// whether any of the passes modifies the function, and if so, return true. bool LPPassManager::runOnFunction(Function &F) { LI = &getAnalysis(); bool Changed = false; // Collect inherited analysis from Module level pass manager. populateInheritedAnalysis(TPM->activeStack); // Populate the loop queue in reverse program order. There is no clear need to // process sibling loops in either forward or reverse order. There may be some // advantage in deleting uses in a later loop before optimizing the // definitions in an earlier loop. If we find a clear reason to process in // forward order, then a forward variant of LoopPassManager should be created. for (LoopInfo::reverse_iterator I = LI->rbegin(), E = LI->rend(); I != E; ++I) addLoopIntoQueue(*I, LQ); if (LQ.empty()) // No loops, skip calling finalizers return false; // Initialization for (std::deque::const_iterator I = LQ.begin(), E = LQ.end(); I != E; ++I) { Loop *L = *I; for (unsigned Index = 0; Index < getNumContainedPasses(); ++Index) { LoopPass *P = getContainedPass(Index); Changed |= P->doInitialization(L, *this); } } // Walk Loops while (!LQ.empty()) { CurrentLoop = LQ.back(); skipThisLoop = false; redoThisLoop = false; // Run all passes on the current Loop. for (unsigned Index = 0; Index < getNumContainedPasses(); ++Index) { LoopPass *P = getContainedPass(Index); dumpPassInfo(P, EXECUTION_MSG, ON_LOOP_MSG, CurrentLoop->getHeader()->getName()); dumpRequiredSet(P); initializeAnalysisImpl(P); { PassManagerPrettyStackEntry X(P, *CurrentLoop->getHeader()); TimeRegion PassTimer(getPassTimer(P)); Changed |= P->runOnLoop(CurrentLoop, *this); } if (Changed) dumpPassInfo(P, MODIFICATION_MSG, ON_LOOP_MSG, skipThisLoop ? "" : CurrentLoop->getHeader()->getName()); dumpPreservedSet(P); if (!skipThisLoop) { // Manually check that this loop is still healthy. This is done // instead of relying on LoopInfo::verifyLoop since LoopInfo // is a function pass and it's really expensive to verify every // loop in the function every time. That level of checking can be // enabled with the -verify-loop-info option. { TimeRegion PassTimer(getPassTimer(LI)); CurrentLoop->verifyLoop(); } // Then call the regular verifyAnalysis functions. verifyPreservedAnalysis(P); } removeNotPreservedAnalysis(P); recordAvailableAnalysis(P); removeDeadPasses(P, skipThisLoop ? "" : CurrentLoop->getHeader()->getName(), ON_LOOP_MSG); if (skipThisLoop) // Do not run other passes on this loop. break; } // If the loop was deleted, release all the loop passes. This frees up // some memory, and avoids trouble with the pass manager trying to call // verifyAnalysis on them. if (skipThisLoop) for (unsigned Index = 0; Index < getNumContainedPasses(); ++Index) { Pass *P = getContainedPass(Index); freePass(P, "", ON_LOOP_MSG); } // Pop the loop from queue after running all passes. LQ.pop_back(); if (redoThisLoop) LQ.push_back(CurrentLoop); } // Finalization for (unsigned Index = 0; Index < getNumContainedPasses(); ++Index) { LoopPass *P = getContainedPass(Index); Changed |= P->doFinalization(); } return Changed; } /// Print passes managed by this manager void LPPassManager::dumpPassStructure(unsigned Offset) { errs().indent(Offset*2) << "Loop Pass Manager\n"; for (unsigned Index = 0; Index < getNumContainedPasses(); ++Index) { Pass *P = getContainedPass(Index); P->dumpPassStructure(Offset + 1); dumpLastUses(P, Offset+1); } } //===----------------------------------------------------------------------===// // LoopPass Pass *LoopPass::createPrinterPass(raw_ostream &O, const std::string &Banner) const { return new PrintLoopPass(Banner, O); } // Check if this pass is suitable for the current LPPassManager, if // available. This pass P is not suitable for a LPPassManager if P // is not preserving higher level analysis info used by other // LPPassManager passes. In such case, pop LPPassManager from the // stack. This will force assignPassManager() to create new // LPPassManger as expected. void LoopPass::preparePassManager(PMStack &PMS) { // Find LPPassManager while (!PMS.empty() && PMS.top()->getPassManagerType() > PMT_LoopPassManager) PMS.pop(); // If this pass is destroying high level information that is used // by other passes that are managed by LPM then do not insert // this pass in current LPM. Use new LPPassManager. if (PMS.top()->getPassManagerType() == PMT_LoopPassManager && !PMS.top()->preserveHigherLevelAnalysis(this)) PMS.pop(); } /// Assign pass manager to manage this pass. void LoopPass::assignPassManager(PMStack &PMS, PassManagerType PreferredType) { // Find LPPassManager while (!PMS.empty() && PMS.top()->getPassManagerType() > PMT_LoopPassManager) PMS.pop(); LPPassManager *LPPM; if (PMS.top()->getPassManagerType() == PMT_LoopPassManager) LPPM = (LPPassManager*)PMS.top(); else { // Create new Loop Pass Manager if it does not exist. assert (!PMS.empty() && "Unable to create Loop Pass Manager"); PMDataManager *PMD = PMS.top(); // [1] Create new Loop Pass Manager LPPM = new LPPassManager(); LPPM->populateInheritedAnalysis(PMS); // [2] Set up new manager's top level manager PMTopLevelManager *TPM = PMD->getTopLevelManager(); TPM->addIndirectPassManager(LPPM); // [3] Assign manager to manage this new manager. This may create // and push new managers into PMS Pass *P = LPPM->getAsPass(); TPM->schedulePass(P); // [4] Push new manager into PMS PMS.push(LPPM); } LPPM->add(this); }