//===-- RTDyldMemoryManager.cpp - Memory manager for MC-JIT -----*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // Interface of the runtime dynamic memory manager base class. // //===----------------------------------------------------------------------===// #ifndef LLVM_EXECUTIONENGINE_RT_DYLD_MEMORY_MANAGER_H #define LLVM_EXECUTIONENGINE_RT_DYLD_MEMORY_MANAGER_H #include "llvm/ADT/StringRef.h" #include "llvm/Support/CBindingWrapping.h" #include "llvm/Support/Memory.h" #include "llvm-c/ExecutionEngine.h" namespace llvm { class ExecutionEngine; class ObjectImage; // RuntimeDyld clients often want to handle the memory management of // what gets placed where. For JIT clients, this is the subset of // JITMemoryManager required for dynamic loading of binaries. // // FIXME: As the RuntimeDyld fills out, additional routines will be needed // for the varying types of objects to be allocated. class RTDyldMemoryManager { RTDyldMemoryManager(const RTDyldMemoryManager&) LLVM_DELETED_FUNCTION; void operator=(const RTDyldMemoryManager&) LLVM_DELETED_FUNCTION; public: RTDyldMemoryManager() {} virtual ~RTDyldMemoryManager(); /// Allocate a memory block of (at least) the given size suitable for /// executable code. The SectionID is a unique identifier assigned by the JIT /// engine, and optionally recorded by the memory manager to access a loaded /// section. virtual uint8_t *allocateCodeSection( uintptr_t Size, unsigned Alignment, unsigned SectionID, StringRef SectionName) = 0; /// Allocate a memory block of (at least) the given size suitable for data. /// The SectionID is a unique identifier assigned by the JIT engine, and /// optionally recorded by the memory manager to access a loaded section. virtual uint8_t *allocateDataSection( uintptr_t Size, unsigned Alignment, unsigned SectionID, StringRef SectionName, bool IsReadOnly) = 0; /// Register the EH frames with the runtime so that c++ exceptions work. /// /// \p Addr parameter provides the local address of the EH frame section /// data, while \p LoadAddr provides the address of the data in the target /// address space. If the section has not been remapped (which will usually /// be the case for local execution) these two values will be the same. virtual void registerEHFrames(uint8_t *Addr, uint64_t LoadAddr, size_t Size); virtual void deregisterEHFrames(uint8_t *Addr, uint64_t LoadAddr, size_t Size); /// This method returns the address of the specified function or variable. /// It is used to resolve symbols during module linking. virtual uint64_t getSymbolAddress(const std::string &Name); /// This method returns the address of the specified function. As such it is /// only useful for resolving library symbols, not code generated symbols. /// /// If \p AbortOnFailure is false and no function with the given name is /// found, this function returns a null pointer. Otherwise, it prints a /// message to stderr and aborts. /// /// This function is deprecated for memory managers to be used with /// MCJIT or RuntimeDyld. Use getSymbolAddress instead. virtual void *getPointerToNamedFunction(const std::string &Name, bool AbortOnFailure = true); /// This method is called after an object has been loaded into memory but /// before relocations are applied to the loaded sections. The object load /// may have been initiated by MCJIT to resolve an external symbol for another /// object that is being finalized. In that case, the object about which /// the memory manager is being notified will be finalized immediately after /// the memory manager returns from this call. /// /// Memory managers which are preparing code for execution in an external /// address space can use this call to remap the section addresses for the /// newly loaded object. virtual void notifyObjectLoaded(ExecutionEngine *EE, const ObjectImage *) {} /// This method is called when object loading is complete and section page /// permissions can be applied. It is up to the memory manager implementation /// to decide whether or not to act on this method. The memory manager will /// typically allocate all sections as read-write and then apply specific /// permissions when this method is called. Code sections cannot be executed /// until this function has been called. In addition, any cache coherency /// operations needed to reliably use the memory are also performed. /// /// Returns true if an error occurred, false otherwise. virtual bool finalizeMemory(std::string *ErrMsg = 0) = 0; }; // Create wrappers for C Binding types (see CBindingWrapping.h). DEFINE_SIMPLE_CONVERSION_FUNCTIONS( RTDyldMemoryManager, LLVMMCJITMemoryManagerRef) } // namespace llvm #endif // LLVM_EXECUTIONENGINE_RT_DYLD_MEMORY_MANAGER_H