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-rw-r--r--lib/Target/PowerPC/PPCFrameLowering.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/lib/Target/PowerPC/PPCFrameLowering.cpp b/lib/Target/PowerPC/PPCFrameLowering.cpp
index 97d3600b1b8..d8851a04ebc 100644
--- a/lib/Target/PowerPC/PPCFrameLowering.cpp
+++ b/lib/Target/PowerPC/PPCFrameLowering.cpp
@@ -193,7 +193,7 @@ void PPCFrameLowering::determineFrameLayout(MachineFunction &MF) const {
// to adjust the stack pointer (we fit in the Red Zone). For 64-bit
// SVR4, we also require a stack frame if we need to spill the CR,
// since this spill area is addressed relative to the stack pointer.
- bool DisableRedZone = MF.getFunction()->hasFnAttr(Attribute::NoRedZone);
+ bool DisableRedZone = MF.getFunction()->getFnAttributes().hasNoRedZoneAttr();
// FIXME SVR4 The 32-bit SVR4 ABI has no red zone. However, it can
// still generate stackless code if all local vars are reg-allocated.
// Try: (FrameSize <= 224
@@ -255,7 +255,7 @@ bool PPCFrameLowering::needsFP(const MachineFunction &MF) const {
// Naked functions have no stack frame pushed, so we don't have a frame
// pointer.
- if (MF.getFunction()->hasFnAttr(Attribute::Naked))
+ if (MF.getFunction()->getFnAttributes().hasNakedAttr())
return false;
return MF.getTarget().Options.DisableFramePointerElim(MF) ||