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author | Carsten Haitzler (Rasterman) <raster@rasterman.com> | 2015-10-19 17:06:06 +0900 |
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committer | Carsten Haitzler (Rasterman) <raster@rasterman.com> | 2015-10-19 17:06:06 +0900 |
commit | 2eaf33d9cf05662d504166aad1bdcd9d9ccf5491 (patch) | |
tree | 58f0c0c2922745597e5dc0e5b6fc3063cb98d558 /NEWS | |
parent | 548addbb02721b0d935b898a287836981a2a84f4 (diff) |
evas gl common - remove unused struct fields from shader src to save mem
we use a bit more memory than we need by having unused fields for
shaders. the old binary data ptrs and size fields we just have not
used for years now as we dont compile in shader binaries anymore as no
living drivers need this anymore. so this removes that with no actual
side-effects.
Diffstat (limited to 'NEWS')
0 files changed, 0 insertions, 0 deletions