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#include <stdio.h>
#include <stdint.h>
#include <nouveau_drm.h>
#include "nouveau_class.h"
#include <nouveau_notifier.h>
#include <nouveau_grobj.h>

#include "screen.h"
#include "fifo.h"
#include "object.h"

struct nouveau_notifier *notifier = NULL;

struct nouveau_grobj *grobj[6]={
	NULL, NULL, NULL,
	NULL, NULL, NULL
};

int object_list_create(int class_3d)
{
	if (nouveau_grobj_alloc(chan, Nv3D, class_3d, &grobj[NvSub3D])) {
		object_list_close();
		return 1;
	}
	if (nouveau_grobj_alloc(chan, NvCtxSurf2D, NV10_CONTEXT_SURFACES_2D, &grobj[NvSubCtxSurf2D])) {
		object_list_close();
		return 1;
	}
	if (nouveau_grobj_alloc(chan, NvImageBlit, NV12_IMAGE_BLIT, &grobj[NvSubImageBlit])) {
		object_list_close();
		return 1;
	}
	if (nouveau_grobj_alloc(chan, NvImagePattern, NV04_IMAGE_PATTERN, &grobj[NvSubImagePattern])) {
		object_list_close();
		return 1;
	}
	if (nouveau_grobj_alloc(chan, NvRasterOp, NV03_CONTEXT_ROP, &grobj[NvSubRasterOp])) {
		object_list_close();
		return 1;
	}
	if (nouveau_grobj_alloc(chan, NvClipRect, NV01_CONTEXT_CLIP_RECTANGLE, &grobj[NvSubClipRect])) {
		object_list_close();
		return 1;
	}

	if (nouveau_notifier_alloc(chan, NvSyncNotify, 1, &notifier)!=0) {
		object_list_close();
		return 1;
	}

	return 0;
}

void object_list_close(void)
{
	int i;

	for (i=0; i<6; i++) {
		if (grobj[i]) {
			nouveau_grobj_free(&grobj[i]);
			grobj[i] = NULL;
		}
	}

	if (notifier) {
		nouveau_notifier_free(&notifier);
		notifier = NULL;
	}
}