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BranchCommit messageAuthorAge
driverbugsDRIVER BUGSKenneth Graunke9 years
masterIan says I'm supposed to use 'n' and 'v' in the Fresnel calculation.Kenneth Graunke9 years
offsetUse textureOffsetKenneth Graunke9 years
shadowtexSwitch to tori!Kenneth Graunke9 years
sobelFix the lack of a depth buffer.Kenneth Graunke9 years
ssaoImplement SSAO.Kenneth Graunke9 years
 
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assignment-1commit 7295aa480f...Kenneth Graunke9 years
 
AgeCommit messageAuthorFilesLines
2010-12-08Ian says I'm supposed to use 'n' and 'v' in the Fresnel calculation.HEADmasterKenneth Graunke1-3/+3
2010-12-08Fix up the lighting/environment combining - use mix().Kenneth Graunke1-6/+3
2010-12-08Use GL_LINEAR instead of GL_NEAREST for the texture filtering.Kenneth Graunke1-2/+2
2010-12-08Make "eye" a uniform rather than an attribute.Kenneth Graunke2-10/+6
2010-12-01Remove unnecessary glEnable call.Kenneth Graunke1-2/+0
2010-11-17Small fragment shader changes.Kenneth Graunke1-2/+3
2010-11-17Combine the environment mapping and bump mapping via a Fresnel factor.Kenneth Graunke1-4/+24
2010-11-17Upgrade shaders to GLSL 1.20.Kenneth Graunke2-0/+2
2010-11-17Make the C1 camera the default.Kenneth Graunke1-1/+1
2010-11-17Add environment mapping.Kenneth Graunke3-2/+32
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