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path: root/src/mesa/main/genmipmap.c
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/*
 * Mesa 3-D graphics library
 *
 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
 * Copyright (C) 1999-2013  VMware, Inc.  All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 */


/*
 * glGenerateMipmap function
 */

#include "context.h"
#include "enums.h"
#include "genmipmap.h"
#include "glformats.h"
#include "macros.h"
#include "mtypes.h"
#include "teximage.h"
#include "texobj.h"
#include "hash.h"

/**
 * Implements glGenerateMipmap and glGenerateTextureMipmap.
 * Generates all the mipmap levels below the base level.
 */
void
_mesa_generate_texture_mipmap(struct gl_context *ctx,
                              struct gl_texture_object *texObj, GLenum target,
                              bool dsa)
{
   struct gl_texture_image *srcImage;
   GLboolean error;
   const char *suffix = dsa ? "Texture" : "";

   FLUSH_VERTICES(ctx, 0);

   switch (target) {
   case GL_TEXTURE_1D:
      error = _mesa_is_gles(ctx);
      break;
   case GL_TEXTURE_2D:
      error = GL_FALSE;
      break;
   case GL_TEXTURE_3D:
      error = ctx->API == API_OPENGLES;
      break;
   case GL_TEXTURE_CUBE_MAP:
      error = !ctx->Extensions.ARB_texture_cube_map;
      break;
   case GL_TEXTURE_1D_ARRAY:
      error = _mesa_is_gles(ctx) || !ctx->Extensions.EXT_texture_array;
      break;
   case GL_TEXTURE_2D_ARRAY:
      error = (_mesa_is_gles(ctx) && ctx->Version < 30)
         || !ctx->Extensions.EXT_texture_array;
      break;
   case GL_TEXTURE_CUBE_MAP_ARRAY:
      error = _mesa_is_gles(ctx) ||
              !ctx->Extensions.ARB_texture_cube_map_array;
      break;
   default:
      error = GL_TRUE;
   }

   if (error) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glGenerate%sMipmap(target=%s)",
                  suffix, _mesa_enum_to_string(target));
      return;
   }

   if (texObj->BaseLevel >= texObj->MaxLevel) {
      /* nothing to do */
      return;
   }

   if (texObj->Target == GL_TEXTURE_CUBE_MAP &&
       !_mesa_cube_complete(texObj)) {
      _mesa_error(ctx, GL_INVALID_OPERATION,
                  "glGenerate%sMipmap(incomplete cube map)", suffix);
      return;
   }

   _mesa_lock_texture(ctx, texObj);

   srcImage = _mesa_select_tex_image(texObj, target, texObj->BaseLevel);
   if (!srcImage) {
      _mesa_unlock_texture(ctx, texObj);
      _mesa_error(ctx, GL_INVALID_OPERATION,
                  "glGenerate%sMipmap(zero size base image)", suffix);
      return;
   }

   if (_mesa_is_enum_format_integer(srcImage->InternalFormat) ||
       _mesa_is_depthstencil_format(srcImage->InternalFormat) ||
       _mesa_is_astc_format(srcImage->InternalFormat) ||
       _mesa_is_stencil_format(srcImage->InternalFormat)) {
      _mesa_unlock_texture(ctx, texObj);
      _mesa_error(ctx, GL_INVALID_OPERATION,
                  "glGenerate%sMipmap(invalid internal format)", suffix);
      return;
   }

   if (target == GL_TEXTURE_CUBE_MAP) {
      GLuint face;
      for (face = 0; face < 6; face++) {
         ctx->Driver.GenerateMipmap(ctx,
                      GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + face, texObj);
      }
   }
   else {
      ctx->Driver.GenerateMipmap(ctx, target, texObj);
   }
   _mesa_unlock_texture(ctx, texObj);
}

/**
 * Generate all the mipmap levels below the base level.
 * Note: this GL function would be more useful if one could specify a
 * cube face, a set of array slices, etc.
 */
void GLAPIENTRY
_mesa_GenerateMipmap(GLenum target)
{
   struct gl_texture_object *texObj;
   GET_CURRENT_CONTEXT(ctx);

   texObj = _mesa_get_current_tex_object(ctx, target);
   if (!texObj)
      return;

   _mesa_generate_texture_mipmap(ctx, texObj, target, false);
}

/**
 * Generate all the mipmap levels below the base level.
 */
void GLAPIENTRY
_mesa_GenerateTextureMipmap(GLuint texture)
{
   struct gl_texture_object *texObj;
   GET_CURRENT_CONTEXT(ctx);

   texObj = _mesa_lookup_texture_err(ctx, texture, "glGenerateTextureMipmap");
   if (!texObj)
      return;

   _mesa_generate_texture_mipmap(ctx, texObj, texObj->Target, true);
}