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AgeCommit message (Expand)AuthorFilesLines
2012-10-15r200: Remove support for software-only NV_vertex_program.Eric Anholt4-18/+1
2012-10-15intel: Remove NV_vertex_program support.Eric Anholt3-9/+0
2012-10-15i965/vp: Remove more code for unused opcodes.Eric Anholt1-55/+1
2012-10-15st/mesa: fix integer texture border color for some formats (v2)Marek Olšák4-48/+112
2012-10-15mesa: Fix a crash in update_texture_state() for external texture typeAbdiel Janulgue2-0/+10
2012-10-12android: generate matching remap_helper to dispatch tableTapani Pälli1-1/+1
2012-10-12mesa/st: Fix assertions.José Fonseca1-2/+2
2012-10-12intel: print debug either to stdout or `logcat' depending on platform.Oliver McFadden2-4/+16
2012-10-11gallium: unify transfer functionsMarek Olšák7-100/+80
2012-10-11st/mesa: use the renderbuffer chosen by core Mesa in CopyTexSubImageMarek Olšák1-12/+1
2012-10-11st/mesa: use transfer_inline_write in st_texture_image_dataMarek Olšák1-46/+8
2012-10-11st/mesa: remove useless checking in reset_cacheMarek Olšák1-6/+0
2012-10-10i965/vs: Add support for splitting virtual GRFs.Eric Anholt3-0/+62
2012-10-10i965/vs: Try again when we've successfully spilled a reg.Eric Anholt3-10/+16
2012-10-10i965/vs: Implement register spilling.Kenneth Graunke3-1/+144
2012-10-10i965/vs: Fix unit mismatch in scratch base_offset parameter.Kenneth Graunke3-4/+8
2012-10-10mesa: Avoid C99 indexed initializers.José Fonseca2-5/+29
2012-10-10mesa: Prevent CONST macro re-definition.José Fonseca1-0/+1
2012-10-10mesa: Silence 'assignment makes integer from pointer without a cast' warnings.José Fonseca1-2/+2
2012-10-10glget: fix make check for glGet GL_POLYGON_OFFSET_BIASImre Deak1-1/+1
2012-10-10mesa: glGet: remove the unused TYPE_API_MASK flagsImre Deak1-6/+0
2012-10-10mesa: glGet: use the build time generated hash tablesImre Deak2-1015/+13
2012-10-10mesa: glGet: add script to generate hash tables in build timeImre Deak6-2/+984
2012-10-10scons/android: add flag to check for enabled GL APIsImre Deak2-9/+9
2012-10-10mesa: glGet: rename *{_EXT,_ARB} enums missing from the XML specImre Deak1-22/+22
2012-10-10mesa: glGet: simplify the 'enum not found' conditionImre Deak1-3/+5
2012-10-10mesa: glGet: fix parameter lookup for apps using multiple APIsImre Deak3-18/+33
2012-10-09mesa/tests: Remove driverCtx parameter from call to _mesa_initialize_contextIan Romanick1-2/+1
2012-10-09intel: Add missing #include <time.h>Quentin Glidic1-0/+1
2012-10-09i965: Delete some dead code from brw_eu_emit.c.Kenneth Graunke2-120/+0
2012-10-09mesa: remove unused _mesa_cpal_compressed_format_type() functionBrian Paul2-18/+0
2012-10-09teximage: Remove unnecessary compressed format checkDaniel Stone1-4/+0
2012-10-08Revert "st/mesa: remove unused variables to fix compile warnings"Brian Paul1-0/+2
2012-10-08mesa: minor whitespace fixes in teximage.cBrian Paul1-2/+2
2012-10-09st/mesa: remove unused variables to fix compile warningsMarek Olšák1-1/+0
2012-10-09mesa: remove unused variables to fix compile warningsMarek Olšák1-7/+0
2012-10-08i965/fs: Improve performance of copy/constant propagation.Eric Anholt2-18/+30
2012-10-08i965/fs: Move constant propagation to the same codebase as copy prop.Eric Anholt3-165/+124
2012-10-08i965: Remove the old ARB_fragment_program backend.Eric Anholt9-4810/+0
2012-10-08i965: Replace brw_wm_* with dumping code into the fs_visitor.Eric Anholt10-109/+860
2012-10-08i965: Reduce maximum GL_ARB_fragment_program instruction count to 1024.Eric Anholt1-4/+4
2012-10-08i965/fs: Add a couple more algebraic cases that help some ARB_fp patterns.Eric Anholt1-0/+23
2012-10-08i965/fs: Pull ir_binop_min/ir_binop_max handling to a separate function.Eric Anholt2-31/+23
2012-10-08i965/fs: Refactor rectangle/GL_CLAMP texture coordinate adjustment.Eric Anholt2-21/+16
2012-10-08i965/fs: Pass fragment depth to the fb write as a fs_reg, not an ir_variable.Eric Anholt2-7/+4
2012-10-08mesa: Note that OPCODE_RFL is not part of ARB_fp (it's NV_fp only).Eric Anholt1-1/+1
2012-10-07meta: Make shader template literal strings be parameters to asprintfIan Romanick1-25/+18
2012-10-07meta: Always enable GL_EXT_texture_array in mipmap shaderIan Romanick1-7/+2
2012-10-07meta: Since mipmap output type is always vec4, don't sprintf itIan Romanick1-2/+2
2012-10-07meta: Don't use GLSL 1.30 shader on OpenGL ES 2Ian Romanick1-1/+1