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2015-01-08main: Added entry points for glTextureStorage*D.Laura Ekstrand4-51/+213
2015-01-08main: Added entry point for glCreateTextures.Laura Ekstrand4-26/+98
2015-01-08main: Removed trailing whitespaces in texture code.Laura Ekstrand2-28/+28
2015-01-08main: Renamed _mesa_get_compressed_teximage to _mesa_GetCompressedTexImage_sw.Laura Ekstrand4-8/+8
2015-01-08main: Renamed _mesa_get_teximage to _mesa_GetTexImage_sw.Laura Ekstrand4-12/+12
2015-01-08main: Changed _mesa_alloc_texture_storage to _mesa_AllocTextureStorage_sw.Laura Ekstrand4-10/+10
2015-01-08main: Moved _mesa_get_current_tex_object from teximage.c to texobj.c.Laura Ekstrand4-85/+84
2015-01-08main: Moved _mesa_lock_texture and _mesa_unlock_texture to texobj.h from texi...Laura Ekstrand5-19/+21
2015-01-08i965: blit_texture_to_pbo() now accepts TEXTURE_CUBE_MAP.Laura Ekstrand1-0/+1
2015-01-08main: Added utility function _mesa_lookup_texture_err().Laura Ekstrand2-0/+19
2015-01-08glapi: Added ARB_direct_state_access.xml file.Laura Ekstrand4-1/+18
2015-01-08st/wgl: Ignore ulVersion in DrvValidateVersion.José Fonseca1-2/+10
2015-01-08mesa: Address `assignment makes integer from pointer without a cast` gcc warn...José Fonseca1-2/+2
2015-01-08i965/skl: Always use a header for SIMD4x2 sampler messagesKristian Høgsberg5-11/+54
2015-01-07i965/skl: Report more accurate number of samples for formatKristian Høgsberg1-0/+2
2015-01-07freedreno/ir3: fix pos_regid > max_regRob Clark4-41/+121
2015-01-07freedreno/ir3: start on indirect gpr readsRob Clark3-8/+146
2015-01-07freedreno/ir3: make reg array dynamicRob Clark4-13/+50
2015-01-07freedreno/ir3: simplify RARob Clark8-777/+622
2015-01-07freedreno/ir3: regmask support for relative addrRob Clark2-17/+51
2015-01-07freedreno/ir3: split up ssa_srcRob Clark1-23/+34
2015-01-07freedreno/ir3: drop instr_clone() stuffRob Clark2-49/+17
2015-01-07freedreno/ir3: runtime enable RA debug for DEBUG buildsRob Clark1-1/+6
2015-01-07freedreno/ir3: handle relative addr in ir3_dumpRob Clark1-1/+8
2015-01-07freedreno/ir3: legalize vs unused sam dst componentsRob Clark2-2/+9
2015-01-07freedreno/ir3: hack for old compilerRob Clark1-0/+23
2015-01-07tgsi: track max array per fileRob Clark2-0/+4
2015-01-07tgsi: keep track of read vs written indirectsRob Clark2-0/+8
2015-01-08Revert "radeonsi: reduce the size of si_pm4_state"Marek Olšák2-3/+12
2015-01-07radeonsi: Fix crash when destroying si_screenTom Stellard1-2/+4
2015-01-07mesa: Don't use _mesa_generic_nop on Windows.José Fonseca1-0/+9
2015-01-07glapi: Force frame pointer elimination on Windows.José Fonseca1-0/+22
2015-01-07radeonsi: enable LLVM optimizations that assume no NaNs for non-compute shadersMarek Olšák3-4/+12
2015-01-07radeonsi: emit SURFACE_SYNC lastMarek Olšák1-23/+35
2015-01-07radeonsi: flush all CB/DB caches unconditionally when changing the framebufferMarek Olšák1-11/+7
2015-01-07radeonsi: change TC cache flushing strategy for texturesMarek Olšák2-4/+6
2015-01-07radeonsi: improve and fix streamout flushingMarek Olšák3-10/+40
2015-01-07radeonsi: use TC L2 for CP DMA operations with shader resources on CIKMarek Olšák3-10/+39
2015-01-07radeonsi: use TC L2 for updating descriptors on CIKMarek Olšák2-5/+10
2015-01-07radeonsi: don't use TC L2 for updating descriptors on SIMarek Olšák2-2/+14
2015-01-07radeonsi: only flush the right set of caches for CP DMA operationsMarek Olšák9-34/+48
2015-01-07radeonsi: implement separate ICACHE and KCACHE flush for SIMarek Olšák1-9/+17
2015-01-07radeonsi: add a combined flag for flushing a framebufferMarek Olšák3-20/+10
2015-01-07radeonsi: rename flush flags, split the TC flag into L1 and L2Marek Olšák7-91/+109
2015-01-07r600g,radeonsi: separate cache flush flagsMarek Olšák5-26/+39
2015-01-07r600g: move r6xx-specific streamout flush flagging into r600gMarek Olšák2-9/+7
2015-01-07radeonsi: only set BC_OPTIMIZE_DISABLE when necessaryMarek Olšák2-6/+15
2015-01-07radeonsi: do not define FACE as an ordinary PS inputMarek Olšák1-1/+2
2015-01-07radeonsi: remove flatshade from the shader keyMarek Olšák3-7/+7
2015-01-07radeonsi: remove special handling of TGSI_INTERPOLATE_COLOR in shader codegenMarek Olšák1-6/+10