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-rw-r--r--src/mesa/drivers/dri/common/drirc6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/common/drirc
index b5430eda5d..ebc04cd9bf 100644
--- a/src/mesa/drivers/dri/common/drirc
+++ b/src/mesa/drivers/dri/common/drirc
@@ -18,6 +18,10 @@ Application bugs worked around in this file:
fails to compile with GLSL 1.10.
Adding "#version 130" fixes this.
+* Unigine Heaven 3.0 with ARB_shader_bit_encoding uses a "uint & int"
+ expression, which fails (and should fail) to compile with any GLSL version.
+ Disabling ARB_shader_bit_encoding fixes this.
+
TODO: document the other workarounds.
-->
@@ -40,12 +44,14 @@ TODO: document the other workarounds.
<option name="force_glsl_extensions_warn" value="true" />
<option name="disable_blend_func_extended" value="true" />
<option name="force_glsl_version" value="130" />
+ <option name="disable_shader_bit_encoding" value="true" />
</application>
<application name="Unigine Heaven (64-bit)" executable="heaven_x64">
<option name="force_glsl_extensions_warn" value="true" />
<option name="disable_blend_func_extended" value="true" />
<option name="force_glsl_version" value="130" />
+ <option name="disable_shader_bit_encoding" value="true" />
</application>
<application name="Unigine OilRush (32-bit)" executable="OilRush_x86">