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authorJordan Justen <jordan.l.justen@intel.com>2013-03-27 13:58:04 -0700
committerJordan Justen <jordan.l.justen@intel.com>2013-05-13 13:57:52 -0700
commit220f70667dacc37f0e5cb871f6054214519d191f (patch)
tree751aa2ded7889556a8e223ec8d486ce7f470e83a /src
parentc9e981b8fb815cc14094ca09719819017e43024d (diff)
glsl: add AMD_vertex_shader_layer support
This GLSL extension requires that AMD_vertex_shader_layer be enabled by the driver. Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Diffstat (limited to 'src')
-rw-r--r--src/glsl/builtin_variables.cpp31
-rw-r--r--src/glsl/glcpp/glcpp-parse.y3
-rw-r--r--src/glsl/glsl_parser_extras.cpp1
-rw-r--r--src/glsl/glsl_parser_extras.h2
4 files changed, 37 insertions, 0 deletions
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
index 15f5bf318d..4bb361c2e4 100644
--- a/src/glsl/builtin_variables.cpp
+++ b/src/glsl/builtin_variables.cpp
@@ -39,6 +39,12 @@ generate_ARB_draw_instanced_variables(exec_list *,
struct _mesa_glsl_parse_state *,
bool, _mesa_glsl_parser_targets);
+static void
+generate_AMD_vertex_shader_layer_variables(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state,
+ bool warn,
+ _mesa_glsl_parser_targets target);
+
struct builtin_variable {
enum ir_variable_mode mode;
int slot;
@@ -818,6 +824,8 @@ generate_130_vs_variables(exec_list *instructions,
"gl_ClipDistance", clip_distance_array_type, ir_var_shader_out,
VARYING_SLOT_CLIP_DIST0);
+ generate_AMD_vertex_shader_layer_variables(instructions, state, false,
+ vertex_shader);
}
@@ -1020,6 +1028,29 @@ generate_ARB_draw_instanced_variables(exec_list *instructions,
}
}
+static void
+generate_AMD_vertex_shader_layer_variables(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state,
+ bool warn,
+ _mesa_glsl_parser_targets target)
+{
+ /* gl_Layer is only available in the vertex shader for the
+ * AMD_vertex_shader_layer extension. It will also be available in the
+ * geometry shader when GLSL 1.50 is supported.
+ */
+ if (target != vertex_shader)
+ return;
+
+ if (state->AMD_vertex_shader_layer_enable) {
+ ir_variable *inst =
+ add_variable(instructions, state->symbols,
+ "gl_Layer", glsl_type::int_type,
+ ir_var_shader_out, VARYING_SLOT_LAYER);
+
+ if (warn)
+ inst->warn_extension = "GL_AMD_vertex_shader_layer";
+ }
+}
static void
generate_ARB_shader_stencil_export_variables(exec_list *instructions,
diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y
index f0d2ab0079..81ba04bcc0 100644
--- a/src/glsl/glcpp/glcpp-parse.y
+++ b/src/glsl/glcpp/glcpp-parse.y
@@ -1239,6 +1239,9 @@ glcpp_parser_create (const struct gl_extensions *extensions, int api)
if (extensions->ARB_gpu_shader5)
add_builtin_define(parser, "GL_ARB_gpu_shader5", 1);
+
+ if (extensions->AMD_vertex_shader_layer)
+ add_builtin_define(parser, "GL_AMD_vertex_shader_layer", 1);
}
}
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index f7d8f4a4b6..c0dd713703 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -469,6 +469,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT(ARB_texture_multisample, true, false, true, true, false, ARB_texture_multisample),
EXT(ARB_texture_query_lod, false, false, true, true, false, ARB_texture_query_lod),
EXT(ARB_gpu_shader5, true, true, true, true, false, ARB_gpu_shader5),
+ EXT(AMD_vertex_shader_layer, true, false, false, true, false, AMD_vertex_shader_layer),
};
#undef EXT
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index c77dda84ef..16e180d3ee 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -286,6 +286,8 @@ struct _mesa_glsl_parse_state {
bool ARB_texture_query_lod_warn;
bool ARB_gpu_shader5_enable;
bool ARB_gpu_shader5_warn;
+ bool AMD_vertex_shader_layer_enable;
+ bool AMD_vertex_shader_layer_warn;
/*@}*/
/** Extensions supported by the OpenGL implementation. */