|author||Vinson Lee <firstname.lastname@example.org>||2013-08-04 01:18:28 -0700|
|committer||Vinson Lee <email@example.com>||2013-08-05 21:54:20 -0700|
llvmpipe: Do not need to free anything if there is no geometry shader.
If gs is null, then freeing state->shader.tokens would result in a null dereference. Fixes "Dereference after null check" defect reported by Coverity. Signed-off-by: Vinson Lee <firstname.lastname@example.org> Reviewed-by: Brian Paul <email@example.com>
Diffstat (limited to 'src/mesa/drivers/dri')
0 files changed, 0 insertions, 0 deletions