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authorEric Anholt <eric@anholt.net>2013-06-26 12:55:32 -0700
committerKenneth Graunke <kenneth@whitecape.org>2013-06-28 13:35:27 -0700
commitd7361f294379c3b6d7f17c06fd520a6fd3ee7cb9 (patch)
tree60b6e9b5586cb72cb02d82e081ef5ef5af3e1919 /src/mesa/drivers/dri/r200
parent03600660a18072cac0ca5a717e2e053faba0d04d (diff)
mesa: Remove unused allow_large_textures driconf from classic drivers.
This option hasn't been used since the introduction of DRI2. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/mesa/drivers/dri/r200')
-rw-r--r--src/mesa/drivers/dri/r200/r200_context.c7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/mesa/drivers/dri/r200/r200_context.c b/src/mesa/drivers/dri/r200/r200_context.c
index 7730566c1f..b2e1f36e18 100644
--- a/src/mesa/drivers/dri/r200/r200_context.c
+++ b/src/mesa/drivers/dri/r200/r200_context.c
@@ -298,11 +298,6 @@ GLboolean r200CreateContext( gl_api api,
_swsetup_CreateContext( ctx );
_ae_create_context( ctx );
- /* Set the maximum texture size small enough that we can guarentee that
- * all texture units can bind a maximal texture and have all of them in
- * texturable memory at once. Depending on the allow_large_textures driconf
- * setting allow larger textures.
- */
ctx->Const.MaxTextureUnits = driQueryOptioni (&rmesa->radeon.optionCache,
"texture_units");
ctx->Const.FragmentProgram.MaxTextureImageUnits = ctx->Const.MaxTextureUnits;
@@ -312,8 +307,6 @@ GLboolean r200CreateContext( gl_api api,
ctx->Const.StripTextureBorder = GL_TRUE;
- i = driQueryOptioni( &rmesa->radeon.optionCache, "allow_large_textures");
-
/* FIXME: When no memory manager is available we should set this
* to some reasonable value based on texture memory pool size */
ctx->Const.MaxTextureLevels = 12;