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authorLaura Ekstrand <laura@jlekstrand.net>2014-12-12 11:02:02 -0800
committerLaura Ekstrand <laura@jlekstrand.net>2015-01-08 11:37:30 -0800
commit2546d901be3b47d8731ccfed5feb55afdab94763 (patch)
tree22ee9a863e13478a25a9931d2feae7bf1b2d11fd
parent50d679381d2cd2413f2c3d4098b81f9c04d5de18 (diff)
main: glDeleteTextures now throws GL_INVALID_VALUE if n is negative.
This is in conformance with the OpenGL spec. Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
-rw-r--r--src/mesa/main/texobj.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 0ff271769e..d6e44f24c8 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -1403,6 +1403,11 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures)
FLUSH_VERTICES(ctx, 0); /* too complex */
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteTextures(n)");
+ return;
+ }
+
if (!textures)
return;