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authorKeith Packard <keithp@keithp.com>2012-03-21 12:55:09 -0700
committerKeith Packard <keithp@keithp.com>2012-03-21 13:54:42 -0700
commit9838b7032ea9792bec21af424c53c07078636d21 (patch)
treeb72d0827dac50f0f3b8eab29b3b7639546d735d7 /glx/renderpixswap.c
parent75199129c603fc8567185ac31866c9518193cb78 (diff)
Introduce a consistent coding style
This is strictly the application of the script 'x-indent-all.sh' from util/modular. Compared to the patch that Daniel posted in January, I've added a few indent flags: -bap -psl -T PrivatePtr -T pmWait -T _XFUNCPROTOBEGIN -T _XFUNCPROTOEND -T _X_EXPORT The typedefs were needed to make the output of sdksyms.sh match the previous output, otherwise, the code is formatted badly enough that sdksyms.sh generates incorrect output. The generated code was compared with the previous version and found to be essentially identical -- "assert" line numbers and BUILD_TIME were the only differences found. The comparison was done with this script: dir1=$1 dir2=$2 for dir in $dir1 $dir2; do (cd $dir && find . -name '*.o' | while read file; do dir=`dirname $file` base=`basename $file .o` dump=$dir/$base.dump objdump -d $file > $dump done) done find $dir1 -name '*.dump' | while read dump; do otherdump=`echo $dump | sed "s;$dir1;$dir2;"` diff -u $dump $otherdump done Signed-off-by: Keith Packard <keithp@keithp.com> Acked-by: Daniel Stone <daniel@fooishbar.org> Acked-by: Alan Coopersmith <alan.coopersmith@oracle.com>
Diffstat (limited to 'glx/renderpixswap.c')
-rw-r--r--glx/renderpixswap.c62
1 files changed, 33 insertions, 29 deletions
diff --git a/glx/renderpixswap.c b/glx/renderpixswap.c
index 9cd57410e..0655b74f2 100644
--- a/glx/renderpixswap.c
+++ b/glx/renderpixswap.c
@@ -40,48 +40,52 @@
#include "glthread.h"
#include "dispatch.h"
-void __glXDispSwap_SeparableFilter2D(GLbyte *pc)
+void
+__glXDispSwap_SeparableFilter2D(GLbyte * pc)
{
__GLXdispatchConvolutionFilterHeader *hdr =
- (__GLXdispatchConvolutionFilterHeader *) pc;
+ (__GLXdispatchConvolutionFilterHeader *) pc;
GLint hdrlen, image1len;
+
__GLX_DECLARE_SWAP_VARIABLES;
hdrlen = __GLX_PAD(__GLX_CONV_FILT_CMD_HDR_SIZE);
- __GLX_SWAP_INT((GLbyte *)&hdr->rowLength);
- __GLX_SWAP_INT((GLbyte *)&hdr->skipRows);
- __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels);
- __GLX_SWAP_INT((GLbyte *)&hdr->alignment);
+ __GLX_SWAP_INT((GLbyte *) & hdr->rowLength);
+ __GLX_SWAP_INT((GLbyte *) & hdr->skipRows);
+ __GLX_SWAP_INT((GLbyte *) & hdr->skipPixels);
+ __GLX_SWAP_INT((GLbyte *) & hdr->alignment);
- __GLX_SWAP_INT((GLbyte *)&hdr->target);
- __GLX_SWAP_INT((GLbyte *)&hdr->internalformat);
- __GLX_SWAP_INT((GLbyte *)&hdr->width);
- __GLX_SWAP_INT((GLbyte *)&hdr->height);
- __GLX_SWAP_INT((GLbyte *)&hdr->format);
- __GLX_SWAP_INT((GLbyte *)&hdr->type);
+ __GLX_SWAP_INT((GLbyte *) & hdr->target);
+ __GLX_SWAP_INT((GLbyte *) & hdr->internalformat);
+ __GLX_SWAP_INT((GLbyte *) & hdr->width);
+ __GLX_SWAP_INT((GLbyte *) & hdr->height);
+ __GLX_SWAP_INT((GLbyte *) & hdr->format);
+ __GLX_SWAP_INT((GLbyte *) & hdr->type);
/*
- ** Just invert swapBytes flag; the GL will figure out if it needs to swap
- ** the pixel data.
- */
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, !hdr->swapBytes) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, hdr->rowLength) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, hdr->skipRows) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, hdr->skipPixels) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, hdr->alignment) );
+ ** Just invert swapBytes flag; the GL will figure out if it needs to swap
+ ** the pixel data.
+ */
+ CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, !hdr->swapBytes));
+ CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
+ CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, hdr->rowLength));
+ CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, hdr->skipRows));
+ CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, hdr->skipPixels));
+ CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, hdr->alignment));
/* XXX check this usage - internal code called
- ** a version without the packing parameters
- */
+ ** a version without the packing parameters
+ */
image1len = __glXImageSize(hdr->format, hdr->type, 0, hdr->width, 1, 1,
- 0, hdr->rowLength, 0, hdr->skipRows,
- hdr->alignment);
+ 0, hdr->rowLength, 0, hdr->skipRows,
+ hdr->alignment);
image1len = __GLX_PAD(image1len);
-
- CALL_SeparableFilter2D( GET_DISPATCH(), (hdr->target, hdr->internalformat,
- hdr->width, hdr->height, hdr->format, hdr->type,
- ((GLubyte *)hdr+hdrlen), ((GLubyte *)hdr+hdrlen+image1len)) );
+ CALL_SeparableFilter2D(GET_DISPATCH(), (hdr->target, hdr->internalformat,
+ hdr->width, hdr->height,
+ hdr->format, hdr->type,
+ ((GLubyte *) hdr + hdrlen),
+ ((GLubyte *) hdr + hdrlen +
+ image1len)));
}