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authorPeter Hutterer <peter.hutterer@who-t.net>2014-04-30 10:55:26 +1000
committerKeith Packard <keithp@keithp.com>2014-05-08 12:59:19 -0700
commitd7ac9aff061f2961e6b76557dda97b57988ce362 (patch)
treefef7cf670e403c74000baec8b73c7aaef2ba94d0
parentd60724b752613ce2ad11c6ae102bf4513f9768ff (diff)
mi: start calculating the sprite trace from the first child of root
Introduced in 73698d41e41ce76bef2d9a90b46ac0c24ae148dd "Make XYToWindow a screen function" Moving the code into miwindow.c changed the start of the loop from RootWindow()->firstChild to DeepestSpriteWindow(). This function is only supposed to be called from miXYToWindow which resets spriteTraceGood to 1, thus DeepestSpriteWindow() is always the root window anyway. What got dropped was the firstChild as the first window to handle, so we may end up with the root window twice in the sprite trace. Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net> Reviewed-by: Keith Packard <keithp@keithp.com>
-rw-r--r--mi/miwindow.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/mi/miwindow.c b/mi/miwindow.c
index 951b8c519..57de91bab 100644
--- a/mi/miwindow.c
+++ b/mi/miwindow.c
@@ -766,7 +766,7 @@ miSpriteTrace(SpritePtr pSprite, int x, int y)
WindowPtr pWin;
BoxRec box;
- pWin = DeepestSpriteWin(pSprite);
+ pWin = DeepestSpriteWin(pSprite)->firstChild;
while (pWin) {
if ((pWin->mapped) &&
(x >= pWin->drawable.x - wBorderWidth(pWin)) &&