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authorKeith Packard <keithp@keithp.com>2014-03-21 14:30:33 -0700
committerKeith Packard <keithp@keithp.com>2014-06-02 11:10:19 -0700
commit85b1aab4909a024783fb47db35196afb5ce44a80 (patch)
tree427406773276296af667bfb26e3100d4f1cc43fa
parent6bce64a55f22185cbfd6771d943df01f4ef50521 (diff)
glamor: Remove 'tiling' shader code
The core rendering paths all use the glamor_program fill functions now Signed-off-by: Keith Packard <keithp@keithp.com> Reviewed-by: Eric Anholt <eric@anholt.net>
-rw-r--r--glamor/Makefile.am1
-rw-r--r--glamor/glamor.c2
-rw-r--r--glamor/glamor_priv.h12
-rw-r--r--glamor/glamor_tile.c293
4 files changed, 0 insertions, 308 deletions
diff --git a/glamor/Makefile.am b/glamor/Makefile.am
index 30fcef101..b24863885 100644
--- a/glamor/Makefile.am
+++ b/glamor/Makefile.am
@@ -32,7 +32,6 @@ libglamor_la_SOURCES = \
glamor_transform.c \
glamor_transform.h \
glamor_trapezoid.c \
- glamor_tile.c \
glamor_triangles.c\
glamor_addtraps.c\
glamor_glyphblt.c\
diff --git a/glamor/glamor.c b/glamor/glamor.c
index 689188108..9fb9c67ce 100644
--- a/glamor/glamor.c
+++ b/glamor/glamor.c
@@ -514,7 +514,6 @@ glamor_init(ScreenPtr screen, unsigned int flags)
glamor_init_vbo(screen);
glamor_init_pixmap_fbo(screen);
- glamor_init_tile_shader(screen);
#ifdef GLAMOR_TRAPEZOID_SHADER
glamor_init_trapezoid_shader(screen);
#endif
@@ -546,7 +545,6 @@ glamor_release_screen_priv(ScreenPtr screen)
#endif
glamor_fini_vbo(screen);
glamor_fini_pixmap_fbo(screen);
- glamor_fini_tile_shader(screen);
#ifdef GLAMOR_TRAPEZOID_SHADER
glamor_fini_trapezoid_shader(screen);
#endif
diff --git a/glamor/glamor_priv.h b/glamor/glamor_priv.h
index 187a9b5a8..6cb074ef2 100644
--- a/glamor/glamor_priv.h
+++ b/glamor/glamor_priv.h
@@ -273,10 +273,6 @@ typedef struct glamor_screen_private {
GLint finish_access_revert[2];
GLint finish_access_swap_rb[2];
- /* glamor_tile */
- GLint tile_prog;
- GLint tile_wh;
-
/* glamor gradient, 0 for small nstops, 1 for
large nstops and 2 for dynamic generate. */
GLint gradient_prog[SHADER_GRADIENT_COUNT][3];
@@ -760,14 +756,6 @@ void glamor_trapezoids(CARD8 op,
PictFormatPtr mask_format, INT16 x_src, INT16 y_src,
int ntrap, xTrapezoid *traps);
-/* glamor_tile.c */
-Bool glamor_tile(PixmapPtr pixmap, PixmapPtr tile,
- int x, int y, int width, int height,
- unsigned char alu, unsigned long planemask,
- int tile_x, int tile_y);
-void glamor_init_tile_shader(ScreenPtr screen);
-void glamor_fini_tile_shader(ScreenPtr screen);
-
/* glamor_gradient.c */
void glamor_init_gradient_shader(ScreenPtr screen);
void glamor_fini_gradient_shader(ScreenPtr screen);
diff --git a/glamor/glamor_tile.c b/glamor/glamor_tile.c
deleted file mode 100644
index 4e479763e..000000000
--- a/glamor/glamor_tile.c
+++ /dev/null
@@ -1,293 +0,0 @@
-/*
- * Copyright © 2009 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- *
- * Authors:
- * Eric Anholt <eric@anholt.net>
- * Zhigang Gong <zhigang.gong@linux.intel.com>
- *
- */
-
-#include "glamor_priv.h"
-
-/** @file glamor_tile.c
- *
- * Implements the basic fill-with-a-tile support used by multiple GC ops.
- */
-
-void
-glamor_init_tile_shader(ScreenPtr screen)
-{
- glamor_screen_private *glamor_priv;
- const char *tile_vs =
- "attribute vec4 v_position;\n"
- "attribute vec4 v_texcoord0;\n"
- "varying vec2 tile_texture;\n"
- "void main()\n"
- "{\n"
- " gl_Position = v_position;\n"
- " tile_texture = v_texcoord0.xy;\n"
- "}\n";
- const char *tile_fs =
- GLAMOR_DEFAULT_PRECISION
- "varying vec2 tile_texture;\n"
- "uniform sampler2D sampler;\n"
- "uniform vec2 wh;"
- "void main()\n"
- "{\n"
- " vec2 rel_tex;"
- " rel_tex = tile_texture * wh; \n"
- " rel_tex = floor(rel_tex) + (fract(rel_tex) / wh); \n"
- " gl_FragColor = texture2D(sampler, rel_tex);\n"
- "}\n";
- GLint fs_prog, vs_prog;
- GLint sampler_uniform_location;
-
- glamor_priv = glamor_get_screen_private(screen);
- glamor_make_current(glamor_priv);
- glamor_priv->tile_prog = glCreateProgram();
- vs_prog = glamor_compile_glsl_prog(GL_VERTEX_SHADER, tile_vs);
- fs_prog = glamor_compile_glsl_prog(GL_FRAGMENT_SHADER, tile_fs);
- glAttachShader(glamor_priv->tile_prog, vs_prog);
- glAttachShader(glamor_priv->tile_prog, fs_prog);
-
- glBindAttribLocation(glamor_priv->tile_prog,
- GLAMOR_VERTEX_POS, "v_position");
- glBindAttribLocation(glamor_priv->tile_prog,
- GLAMOR_VERTEX_SOURCE, "v_texcoord0");
- glamor_link_glsl_prog(screen, glamor_priv->tile_prog, "tile");
-
- sampler_uniform_location =
- glGetUniformLocation(glamor_priv->tile_prog, "sampler");
- glUseProgram(glamor_priv->tile_prog);
- glUniform1i(sampler_uniform_location, 0);
-
- glamor_priv->tile_wh =
- glGetUniformLocation(glamor_priv->tile_prog, "wh");
-}
-
-void
-glamor_fini_tile_shader(ScreenPtr screen)
-{
- glamor_screen_private *glamor_priv;
-
- glamor_priv = glamor_get_screen_private(screen);
- glamor_make_current(glamor_priv);
- glDeleteProgram(glamor_priv->tile_prog);
-}
-
-static void
-_glamor_tile(PixmapPtr pixmap, PixmapPtr tile,
- int x, int y, int width, int height, int tile_x, int tile_y)
-{
- ScreenPtr screen = pixmap->drawable.pScreen;
- glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
- int x1 = x;
- int x2 = x + width;
- int y1 = y;
- int y2 = y + height;
- int tile_x1 = tile_x;
- int tile_x2 = tile_x + width;
- int tile_y1 = tile_y;
- int tile_y2 = tile_y + height;
- float vertices[8];
- float source_texcoords[8];
- GLfloat dst_xscale, dst_yscale, src_xscale, src_yscale;
- glamor_pixmap_private *src_pixmap_priv;
- glamor_pixmap_private *dst_pixmap_priv;
- float wh[4];
-
- src_pixmap_priv = glamor_get_pixmap_private(tile);
- dst_pixmap_priv = glamor_get_pixmap_private(pixmap);
-
- glamor_set_destination_pixmap_priv_nc(dst_pixmap_priv);
- pixmap_priv_get_dest_scale(dst_pixmap_priv, &dst_xscale, &dst_yscale);
- pixmap_priv_get_scale(src_pixmap_priv, &src_xscale, &src_yscale);
- glamor_make_current(glamor_priv);
- glUseProgram(glamor_priv->tile_prog);
-
- glamor_pixmap_fbo_fix_wh_ratio(wh, src_pixmap_priv);
- glUniform2fv(glamor_priv->tile_wh, 1, wh);
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, src_pixmap_priv->base.fbo->tex);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glamor_set_repeat_normalize_tcoords
- (src_pixmap_priv, RepeatNormal,
- src_xscale, src_yscale,
- tile_x1, tile_y1,
- tile_x2, tile_y2, glamor_priv->yInverted, source_texcoords);
-
- glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2, GL_FLOAT, GL_FALSE,
- 2 * sizeof(float), source_texcoords);
- glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
-
- glamor_set_normalize_vcoords(dst_pixmap_priv, dst_xscale, dst_yscale,
- x1, y1,
- x2, y2, glamor_priv->yInverted, vertices);
-
- glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT, GL_FALSE,
- 2 * sizeof(float), vertices);
- glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
- glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
-
- glamor_priv->state = RENDER_STATE;
- glamor_priv->render_idle_cnt = 0;
-}
-
-Bool
-glamor_tile(PixmapPtr pixmap, PixmapPtr tile,
- int x, int y, int width, int height,
- unsigned char alu, unsigned long planemask, int tile_x, int tile_y)
-{
- ScreenPtr screen = pixmap->drawable.pScreen;
- glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
- glamor_pixmap_private *dst_pixmap_priv;
- glamor_pixmap_private *src_pixmap_priv;
-
- dst_pixmap_priv = glamor_get_pixmap_private(pixmap);
- src_pixmap_priv = glamor_get_pixmap_private(tile);
-
- if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dst_pixmap_priv))
- return FALSE;
-
- if (glamor_priv->tile_prog == 0) {
- glamor_fallback("Tiling unsupported\n");
- goto fail;
- }
-
- if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(src_pixmap_priv)) {
- /* XXX dynamic uploading candidate. */
- glamor_fallback("Non-texture tile pixmap\n");
- goto fail;
- }
-
- if (!glamor_set_planemask(pixmap, planemask)) {
- glamor_fallback("unsupported planemask %lx\n", planemask);
- goto fail;
- }
-
- glamor_make_current(glamor_priv);
- if (!glamor_set_alu(screen, alu)) {
- glamor_fallback("unsupported alu %x\n", alu);
- goto fail;
- }
-
- if (dst_pixmap_priv->type == GLAMOR_TEXTURE_LARGE
- || src_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
- glamor_pixmap_clipped_regions *clipped_dst_regions;
- int n_dst_region, i, j, k;
- BoxRec box;
- RegionRec region;
-
- box.x1 = x;
- box.y1 = y;
- box.x2 = x + width;
- box.y2 = y + height;
- RegionInitBoxes(&region, &box, 1);
- clipped_dst_regions = glamor_compute_clipped_regions(dst_pixmap_priv,
- &region,
- &n_dst_region, 0,
- 0, 0);
- for (i = 0; i < n_dst_region; i++) {
- int n_src_region;
- glamor_pixmap_clipped_regions *clipped_src_regions;
- BoxPtr current_boxes;
- int n_current_boxes;
-
- SET_PIXMAP_FBO_CURRENT(dst_pixmap_priv,
- clipped_dst_regions[i].block_idx);
-
- if (src_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
- RegionTranslate(clipped_dst_regions[i].region,
- tile_x - x, tile_y - y);
- DEBUGF("tiled a large src pixmap. %dx%d \n",
- tile->drawable.width, tile->drawable.height);
- clipped_src_regions =
- glamor_compute_clipped_regions(src_pixmap_priv,
- clipped_dst_regions[i].
- region, &n_src_region, 1, 0,
- 0);
- DEBUGF("got %d src regions %d \n", n_src_region);
- for (j = 0; j < n_src_region; j++) {
-
- SET_PIXMAP_FBO_CURRENT(src_pixmap_priv,
- clipped_src_regions[j].block_idx);
-
- RegionTranslate(clipped_src_regions[j].region,
- x - tile_x, y - tile_y);
- current_boxes = RegionRects(clipped_src_regions[j].region);
- n_current_boxes =
- RegionNumRects(clipped_src_regions[j].region);
- for (k = 0; k < n_current_boxes; k++) {
- DEBUGF
- ("Tile on %d %d %d %d dst block id %d tile block id %d tilex %d tiley %d\n",
- current_boxes[k].x1, current_boxes[k].y1,
- current_boxes[k].x2 - current_boxes[k].x1,
- current_boxes[k].y2 - current_boxes[k].y1,
- clipped_dst_regions[i].block_idx,
- clipped_src_regions[j].block_idx,
- (tile_x + (current_boxes[k].x1 - x)),
- tile_y + (current_boxes[k].y1 - y));
-
- _glamor_tile(pixmap, tile,
- current_boxes[k].x1, current_boxes[k].y1,
- current_boxes[k].x2 - current_boxes[k].x1,
- current_boxes[k].y2 - current_boxes[k].y1,
- (tile_x + (current_boxes[k].x1 - x)),
- (tile_y + (current_boxes[k].y1 - y)));
- }
-
- RegionDestroy(clipped_src_regions[j].region);
- }
- free(clipped_src_regions);
- }
- else {
- current_boxes = RegionRects(clipped_dst_regions[i].region);
- n_current_boxes = RegionNumRects(clipped_dst_regions[i].region);
- for (k = 0; k < n_current_boxes; k++) {
- _glamor_tile(pixmap, tile,
- current_boxes[k].x1, current_boxes[k].y1,
- current_boxes[k].x2 - current_boxes[k].x1,
- current_boxes[k].y2 - current_boxes[k].y1,
- (tile_x + (current_boxes[k].x1 - x)),
- (tile_y + (current_boxes[k].y1 - y)));
- }
- }
- RegionDestroy(clipped_dst_regions[i].region);
- }
- free(clipped_dst_regions);
- RegionUninit(&region);
- }
- else
- _glamor_tile(pixmap, tile, x, y, width, height, tile_x, tile_y);
-
- glamor_set_alu(screen, GXcopy);
- return TRUE;
- fail:
- return FALSE;
-
-}