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authorKeith Packard <keithp@keithp.com>2014-03-21 18:03:07 -0700
committerKeith Packard <keithp@keithp.com>2014-06-02 11:10:18 -0700
commit76022a303f3a8d6fe1bf9c2c5522c3ebc916e567 (patch)
treea8ec782bae8436c5d3b3fe30c402b3815e94ddd6
parentba82e4052e4a29e444908c975b0304dd55c44ade (diff)
glamor: Use glamor_program for glamor_push_pixels
This uses the same shaders as glamor_poly_glyph_blt. Signed-off-by: Keith Packard <keithp@keithp.com> Reviewed-by: Eric Anholt <eric@anholt.net>
-rw-r--r--glamor/glamor_glyphblt.c132
1 files changed, 50 insertions, 82 deletions
diff --git a/glamor/glamor_glyphblt.c b/glamor/glamor_glyphblt.c
index 1c511ff2b..758b27166 100644
--- a/glamor/glamor_glyphblt.c
+++ b/glamor/glamor_glyphblt.c
@@ -179,8 +179,8 @@ glamor_image_glyph_blt_nf(DrawablePtr drawable, GCPtr gc,
}
static Bool
-glamor_push_pixels_points(GCPtr gc, PixmapPtr bitmap,
- DrawablePtr drawable, int w, int h, int x, int y)
+glamor_push_pixels_gl(GCPtr gc, PixmapPtr bitmap,
+ DrawablePtr drawable, int w, int h, int x, int y)
{
ScreenPtr screen = drawable->pScreen;
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
@@ -188,65 +188,38 @@ glamor_push_pixels_points(GCPtr gc, PixmapPtr bitmap,
glamor_pixmap_private *pixmap_priv;
uint8_t *bitmap_data = bitmap->devPrivate.ptr;
int bitmap_stride = bitmap->devKind;
- int off_x, off_y;
+ glamor_program *prog;
+ RegionPtr clip = gc->pCompositeClip;
+ int box_x, box_y;
int yy, xx;
- GLfloat xscale, yscale;
- float color[4];
- unsigned long fg_pixel = gc->fgPixel;
- float *points, *next_point;
- int num_points = 0;
+ int num_points;
+ INT16 *points = NULL;
char *vbo_offset;
- RegionPtr clip;
if (w * h > MAXINT / (2 * sizeof(float)))
- return FALSE;
-
- if (gc->fillStyle != FillSolid) {
- glamor_fallback("gc fillstyle not solid\n");
- return FALSE;
- }
+ goto bail;
pixmap_priv = glamor_get_pixmap_private(pixmap);
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
- return FALSE;
+ goto bail;
glamor_make_current(glamor_priv);
- if (!glamor_set_alu(screen, gc->alu)) {
- if (gc->alu == GXclear)
- fg_pixel = 0;
- else {
- glamor_fallback("unsupported alu %x\n", gc->alu);
- return FALSE;
- }
- }
-
- if (!glamor_set_planemask(pixmap, gc->planemask)) {
- glamor_fallback("Failed to set planemask in %s.\n", __FUNCTION__);
- return FALSE;
- }
-
- glamor_get_drawable_deltas(drawable, pixmap, &off_x, &off_y);
-
- glamor_set_destination_pixmap_priv_nc(pixmap_priv);
- pixmap_priv_get_dest_scale(pixmap_priv, &xscale, &yscale);
-
- glUseProgram(glamor_priv->solid_prog);
- glamor_get_rgba_from_pixel(fg_pixel,
- &color[0], &color[1], &color[2], &color[3],
- format_for_pixmap(pixmap));
- glUniform4fv(glamor_priv->solid_color_uniform_location, 1, color);
+ prog = glamor_use_program_fill(pixmap, gc, &glamor_priv->poly_glyph_blt_progs,
+ &glamor_facet_poly_glyph_blt);
+ if (!prog)
+ goto bail_ctx;
- points = glamor_get_vbo_space(screen, w * h * sizeof(float) * 2,
- &vbo_offset);
- next_point = points;
+ glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
- clip = fbGetCompositeClip(gc);
+ points = glamor_get_vbo_space(screen, w * h * sizeof(INT16) * 2, &vbo_offset);
+ num_points = 0;
/* Note that because fb sets miTranslate in the GC, our incoming X
* and Y are in screen coordinate space (same for spans, but not
* other operations).
*/
+
for (yy = 0; yy < h; yy++) {
uint8_t *bitmap_row = bitmap_data + yy * bitmap_stride;
for (xx = 0; xx < w; xx++) {
@@ -255,63 +228,58 @@ glamor_push_pixels_points(GCPtr gc, PixmapPtr bitmap,
x + xx,
y + yy,
NULL)) {
- next_point[0] = v_from_x_coord_x(xscale, x + xx + off_x + 0.5);
- if (glamor_priv->yInverted)
- next_point[1] = v_from_x_coord_y_inverted(yscale, y + yy + off_y + 0.5);
- else
- next_point[1] = v_from_x_coord_y(yscale, y + yy + off_y + 0.5);
-
- next_point += 2;
+ *points++ = x + xx;
+ *points++ = y + yy;
num_points++;
}
}
}
- glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
- GL_FALSE, 2 * sizeof(float),
- vbo_offset);
- glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
+ glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_SHORT,
+ GL_FALSE, 0, vbo_offset);
glamor_put_vbo_space(screen);
- glDrawArrays(GL_POINTS, 0, num_points);
-
- glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
-
- return TRUE;
-}
-
-static Bool
-_glamor_push_pixels(GCPtr pGC, PixmapPtr pBitmap,
- DrawablePtr pDrawable, int w, int h, int x, int y,
- Bool fallback)
-{
- glamor_pixmap_private *pixmap_priv;
-
- if (!fallback && glamor_ddx_fallback_check_pixmap(pDrawable)
- && glamor_ddx_fallback_check_pixmap(&pBitmap->drawable)
- && glamor_ddx_fallback_check_gc(pGC))
- return FALSE;
+ glamor_pixmap_loop(pixmap_priv, box_x, box_y) {
+ glamor_set_destination_drawable(drawable, box_x, box_y, FALSE, TRUE,
+ prog->matrix_uniform, NULL, NULL);
- pixmap_priv = glamor_get_pixmap_private(pBitmap);
- if (pixmap_priv->type == GLAMOR_MEMORY) {
- if (glamor_push_pixels_points(pGC, pBitmap, pDrawable, w, h, x, y))
- return TRUE;
+ glDrawArrays(GL_POINTS, 0, num_points);
}
- miPushPixels(pGC, pBitmap, pDrawable, w, h, x, y);
+ glDisable(GL_COLOR_LOGIC_OP);
+ glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
return TRUE;
+
+bail_ctx:
+ glDisable(GL_COLOR_LOGIC_OP);
+bail:
+ return FALSE;
}
void
glamor_push_pixels(GCPtr pGC, PixmapPtr pBitmap,
DrawablePtr pDrawable, int w, int h, int x, int y)
{
- _glamor_push_pixels(pGC, pBitmap, pDrawable, w, h, x, y, TRUE);
+ if (glamor_push_pixels_gl(pGC, pBitmap, pDrawable, w, h, x, y))
+ return;
+
+ miPushPixels(pGC, pBitmap, pDrawable, w, h, x, y);
}
Bool
-glamor_push_pixels_nf(GCPtr pGC, PixmapPtr pBitmap,
- DrawablePtr pDrawable, int w, int h, int x, int y)
+glamor_push_pixels_nf(GCPtr gc, PixmapPtr bitmap,
+ DrawablePtr drawable, int w, int h, int x, int y)
{
- return _glamor_push_pixels(pGC, pBitmap, pDrawable, w, h, x, y, FALSE);
+ if (glamor_push_pixels_gl(gc, bitmap, drawable, w, h, x, y))
+ return TRUE;
+
+ if (glamor_ddx_fallback_check_pixmap(drawable) &&
+ glamor_ddx_fallback_check_pixmap(&bitmap->drawable) &&
+ glamor_ddx_fallback_check_gc(gc))
+ {
+ return FALSE;
+ }
+
+ miPushPixels(gc, bitmap, drawable, w, h, x, y);
+ return TRUE;
}