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authorJordan Justen <jordan.l.justen@intel.com>2013-07-09 15:16:35 -0700
committerJordan Justen <jordan.l.justen@intel.com>2014-02-17 20:11:32 -0800
commit10d58ef95f55a2d6009365c3e9199368369bad42 (patch)
tree174b7df0e33bb62c61f25325136efb171479ccfe
parent66edadb8cac65fb2dfd94f2510a18da73be85706 (diff)
gen6 depth surface: calculate depth (array size) for depth surface
(bc1acaa for gen6) This will be used in 3DSTATE_DEPTH_BUFFER in a later patch. Note: Cube maps are treated as 2D arrays with 6 times as many array elements as the cube map array would have. Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
-rw-r--r--src/mesa/drivers/dri/i965/brw_misc_state.c3
-rw-r--r--src/mesa/drivers/dri/i965/gen6_blorp.cpp2
2 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_misc_state.c b/src/mesa/drivers/dri/i965/brw_misc_state.c
index 56a4e3d4ce..3c01dca114 100644
--- a/src/mesa/drivers/dri/i965/brw_misc_state.c
+++ b/src/mesa/drivers/dri/i965/brw_misc_state.c
@@ -603,6 +603,7 @@ brw_emit_depth_stencil_hiz(struct brw_context *brw,
struct gl_context *ctx = &brw->ctx;
struct gl_framebuffer *fb = ctx->DrawBuffer;
uint32_t surftype;
+ unsigned int depth = 1;
GLenum gl_target = GL_TEXTURE_2D;
const struct intel_renderbuffer *irb = NULL;
const struct gl_renderbuffer *rb = NULL;
@@ -633,6 +634,7 @@ brw_emit_depth_stencil_hiz(struct brw_context *brw,
rb = (struct gl_renderbuffer*) irb;
if (rb) {
+ depth = MAX2(rb->Depth, 1);
if (rb->TexImage)
gl_target = rb->TexImage->TexObject->Target;
}
@@ -646,6 +648,7 @@ brw_emit_depth_stencil_hiz(struct brw_context *brw,
* equivalent.
*/
surftype = BRW_SURFACE_2D;
+ depth *= 6;
break;
default:
surftype = translate_tex_target(gl_target);
diff --git a/src/mesa/drivers/dri/i965/gen6_blorp.cpp b/src/mesa/drivers/dri/i965/gen6_blorp.cpp
index 151f9aa07f..adc950053e 100644
--- a/src/mesa/drivers/dri/i965/gen6_blorp.cpp
+++ b/src/mesa/drivers/dri/i965/gen6_blorp.cpp
@@ -793,6 +793,7 @@ gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
uint32_t draw_y = params->depth.y_offset;
uint32_t tile_mask_x, tile_mask_y;
uint32_t surftype;
+ unsigned int depth = MAX2(params->depth.mt->logical_depth0, 1);
GLenum gl_target = params->depth.mt->target;
switch (gl_target) {
@@ -804,6 +805,7 @@ gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
* equivalent.
*/
surftype = BRW_SURFACE_2D;
+ depth *= 6;
break;
default:
surftype = translate_tex_target(gl_target);