# encoding=utf-8 # Copyright © 2018 Intel Corporation # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. """A minimal profile that aims to touch test most major OpenGL features with as few tests as possible. This is largely aimed at bring up of a new driver or a driver on new hardware, where performance and stability are not necessarily the best. The idea is to touch the main functionality of important features without running for too long. This *will* miss many corner cases, that's okay. For more stable hardware or software stacks the "gpu" or "quick" profiles are probably more appropriate. """ from __future__ import ( absolute_import, division, print_function, unicode_literals ) import os from framework import grouptools from framework.profile import TestProfile from framework.test import PiglitGLTest from framework.test.shader_test import ShaderTest from .py_modules.constants import GENERATED_TESTS_DIR, TESTS_DIR __all__ = ['profile'] basepath = os.path.normpath(os.path.join(TESTS_DIR, '..')) gen_basepath = os.path.relpath(os.path.join(GENERATED_TESTS_DIR, '..'), basepath) def add_shader_test(shader): """Given an adder, creates a group and adds a shader test.""" for d in (TESTS_DIR, GENERATED_TESTS_DIR,): s = os.path.abspath(os.path.join(d, shader)) if os.path.exists(s): basedir = d abs_path = s break dirpath, filename = os.path.split(os.path.join(basedir, shader)) dirname = os.path.relpath(dirpath, basepath) filepath = os.path.join(dirname, filename) if os.path.commonprefix([abs_path, GENERATED_TESTS_DIR]) == GENERATED_TESTS_DIR: installpath = os.path.relpath(filepath, gen_basepath) else: installpath = None groupname = grouptools.from_path(os.path.relpath(dirpath, basedir)) testname = os.path.splitext(os.path.basename(shader))[0] group = grouptools.join(groupname, testname) profile.test_list[group] = ShaderTest.new(filepath, installpath) profile = TestProfile() shader_tests = ( 'fast_color_clear/all-colors.shader_test', 'shaders/arb_texture_gather-miplevels.shader_test', 'shaders/glsl-algebraic-add-zero.shader_test', 'shaders/glsl-derivs-varyings.shader_test', 'shaders/glsl-fs-max-3.shader_test', 'shaders/glsl-fs-texture2d-branching.shader_test', 'shaders/glsl-vs-mat-mul-1.shader_test', 'spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-max3-uvec4-uvec4-uvec4.shader_test', 'spec/amd_shader_trinary_minmax/execution/built-in-functions/tcs-max3-vec4-vec4-vec4.shader_test', 'spec/arb_arrays_of_arrays/execution/image_store/basic-imageStore-mixed-const-non-const-uniform-index.shader_test', 'spec/arb_arrays_of_arrays/execution/sampler/vs-struct-nonconst.shader_test', 'spec/arb_compute_shader/execution/basic-ssbo.shader_test', 'spec/arb_compute_shader/execution/shared-atomics.shader_test', 'spec/arb_derivative_control/execution/dfdx-dfdy.shader_test', 'spec/arb_gpu_shader5/execution/built-in-functions/fs-bitfieldReverse.shader_test', 'spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-distance-dvec4-dvec4.shader_test', 'spec/arb_gpu_shader_int64/execution/built-in-functions/cs-op-div-i64vec4-i64vec4.shader_test', 'spec/arb_shader_ballot/execution/fs-readFirstInvocation-uint-loop.shader_test', 'spec/arb_shader_group_vote/cs-all.shader_test', 'spec/arb_shader_image_load_store/execution/write-to-rendered-image.shader_test', 'spec/arb_shader_precision/gs-op-div-vec4-vec4.shader_test', 'spec/arb_shader_subroutine/execution/two-subroutines-nested.shader_test', 'spec/arb_shader_texture_lod/execution/glsl-fs-shadow2DGradARB-cumulative.shader_test', 'spec/arb_tessellation_shader/execution/barrier-patch.shader_test', 'spec/arb_tessellation_shader/execution/built-in-functions/tcs-any-bvec4-using-if.shader_test', 'spec/arb_tessellation_shader/execution/sanity.shader_test', 'spec/arb_vertex_attrib_64bit/execution/vs_in/vs-input-uint_uvec4-double_dmat3x4_array2-position.shader_test', 'spec/glsl-1.50/execution/geometry-basic.shader_test', 'spec/oes_viewport_array/viewport-gs-write-simple.shader_test', ) for shader_test in shader_tests: add_shader_test(shader_test) with profile.test_list.group_manager( PiglitGLTest, grouptools.join('spec', 'glsl-1.50')) as g: g(['glsl-1.50-transform-feedback-builtins'], 'transform-feedback-builtins')