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|
#!/bin/bash
# Emit global variable declarations for either the vertex shader or the
# fragment shader.
function emit_globals
{
matrix_dim=$1
array_dim=$2
mode=$3
index_value=$4
col="[$5]"
value_type=$6
v=${version/./}
if [ $v -ge 120 ]; then
base_type="mat${matrix_dim}x${matrix_dim}"
else
base_type="mat${matrix_dim}"
fi
type=$base_type
dim=""
if [ $array_dim -ne 0 ]; then
if [ $v -ge 120 ]; then
type="${type}[$array_dim]"
else
dim="[${array_dim}]"
fi
fi
echo "uniform ${base_type} src_matrix;"
echo "uniform vec${matrix_dim} v;"
echo "uniform vec${matrix_dim} expect;"
if [ $array_dim -ne 0 ]; then
echo "uniform int index;"
fi
if [ "x$value_type" = "xfloat" ]; then
echo "uniform int row;"
fi
echo "uniform int col;"
echo "uniform ${value_type} value;"
if [ "x$mode" = "xvarying" ]; then
echo "varying ${type} dst_matrix${dim};"
fi
echo
}
function emit_distanceSqr_function
{
dim=$1
echo "float distanceSqr(vec${dim} a, vec${dim} b) { vec${dim} diff = a - b; return dot(diff, diff); }"
echo
}
function emit_set_matrix
{
matrix_dim=$1
array_dim=$2
mode=$3
index_value=$4
col="[$5]"
value_type=$6
v=${version/./}
if [ $v -ge 120 ]; then
base_type="mat${matrix_dim}x${matrix_dim}"
else
base_type="mat${matrix_dim}"
fi
type=$base_type
dim=""
if [ $array_dim -ne 0 ]; then
if [ $v -ge 120 ]; then
type="${type}[$array_dim]"
else
dim="[${array_dim}]"
fi
fi
if [ "x$mode" = "xtemp" ]; then
echo -n " ${type} dst_matrix${dim}"
lhs=""
else
lhs=" dst_matrix"
fi
if [ $array_dim -ne 0 ]; then
if [ $v -ge 120 ]; then
echo -n "${lhs} = ${type}("
for i in $(seq $array_dim); do
if [ $i -ne 1 ]; then
echo -n ", "
fi
echo -n "${base_type}(0.0)"
done
echo ");"
else
if [ "x$mode" = "xtemp" ]; then
echo ";"
fi
for i in $(seq 0 $((array_dim - 1))); do
echo " dst_matrix[$i] = ${base_type}(0.0);"
done
fi
elif [ "x$mode" = "xtemp" ]; then
echo ";"
fi
echo
}
function emit_transform
{
matrix_dim=$1
array_dim=$2
mode=$3
index_value=$4
col="[$5]"
value_type=$6
if [ "x$value_type" = "xfloat" ]; then
row="[row]"
else
row=""
fi
cat <<EOF
/* Patch the supplied matrix with the supplied value. If the resulting
* matrix is correct, it will transform the input vector to the expected
* value. Verify that the distance between the result and the expected
* vector is less than epsilon.
EOF
if [ $array_dim -ne 0 ]; then
cat <<EOF
*
* NOTE: This test assumes that reads of arrays using non-constant
* indicies works correctly. If reads and writes happen to fail in an
* identical manner, this test may give false positives.
EOF
idx="[${index_value}]"
else
idx=""
fi
echo " */"
echo " dst_matrix${idx} = src_matrix;"
echo " dst_matrix${idx}${col}${row} = value;"
}
function emit_fs
{
matrix_dim=$1
array_dim=$2
mode=$3
index_value=$4
col="[$5]"
value_type=$6
v=${version/./}
if [ $v -ge 120 ]; then
base_type="mat${matrix_dim}x${matrix_dim}"
else
base_type="mat${matrix_dim}"
fi
type=$base_type
dim=""
if [ $array_dim -ne 0 ]; then
if [ $v -ge 120 ]; then
type="${type}[$array_dim]"
else
dim="[${array_dim}]"
fi
fi
echo "[fragment shader]"
emit_globals $*
emit_distanceSqr_function $matrix_dim
echo "void main()"
echo "{"
# Assume for now that fragment shaders can only write to temporaries.
# There usually aren't enough MRT outputs for an array of matrices
# anyway. Just like with vertex shader array inputs (attribute arrays),
# we'll probably need a non-shader_runner test to exercise that path.
if [ "x$mode" = "xtemp" ]; then
emit_set_matrix $*
emit_transform $*
fi
echo " gl_FragColor = (distanceSqr(dst_matrix${idx} * v, expect) < 4e-9)"
echo " ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);"
echo "}"
echo
}
function emit_test_vectors
{
matrix_dim=$1
array_dim=$2
mode=$3
index_value=$4
col=$5
value_type=$6
cat <<EOF
[test]
clear color 0.5 0.5 0.5 0.5
clear
ortho
EOF
# NOTE: shader_runner uses the matCxR names even for GLSL 1.10
type="mat${matrix_dim}x${matrix_dim}"
# Random input vector, a random matrix, and the result of multiplying that
# vector by that matrix. Naturally, the matrices are listed in OpenGL
# column-major order
case "${matrix_dim}x${matrix_dim}" in
"2x2")
vec="0.803161418975390 0.852987140792140"
exp="0.708718134966688 1.452243795483797"
mat="0.241498998195656 0.861223395812970
0.603473877011433 0.891622340451180"
;;
"3x3")
vec="0.681652305322399 0.210426138878113 0.185916924650237"
exp="0.610649606928364 0.711906885823636 0.312244778977868"
mat="0.493944462129466 0.722190133917966 0.239853948232558
0.550143078409278 0.591962645398579 0.467616286531193
0.850846377186973 0.511303112962423 0.270815003356504"
;;
"4x4")
vec="0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839"
exp="1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820"
mat="0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957
0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782"
;;
esac
# Trim out the extra whitespace from the matrix data. The extra space
# (above) makes it easier to read, but it makes it harder to generate
# sensible test scripts.
mat=$(echo $mat | tr '\n' ' ' | sed 's/[[:space:]]\+/ /g;s/[[:space:]]*$//g')
if [ $array_dim -eq 0 ]; then
sizes="1"
elif [ "x$index_value" = "xindex" ]; then
sizes=$(seq $array_dim)
else
sizes="2"
fi
if [ "x$value_type" = "xfloat" ]; then
rows=$(seq $matrix_dim)
bad="666.0"
else
rows=1
case $matrix_dim in
2) bad="666.0 777.0";;
3) bad="666.0 777.0 888.0";;
4) bad="666.0 777.0 888.0 999.0";;
esac
fi
if [ "x$col" = "xcol" ]; then
columns=$(seq $matrix_dim)
else
columns="2"
fi
for i in $sizes; do
if [ $array_dim -ne 0 -a "x$index_value" = "xindex" ]; then
echo "uniform int index $((i-1))"
fi
x_base=$(((i - 1) * (15 * matrix_dim + 10)))
for c in $columns; do
if [ "x$col" = "xcol" ]; then
echo "uniform int col $((c-1))"
fi
for r in $rows; do
if [ "x$value_type" = "xfloat" ]; then
echo "uniform int row $((r-1))"
fi
d=$((matrix_dim * (c-1) + (r-1) + 1))
if [ "x$value_type" = "xfloat" ]; then
v=$(echo $mat | cut -d' ' -f$d)
else
v=$(echo $mat | cut -d' ' -f$d-$((d+matrix_dim-1)))
fi
echo "uniform vec${matrix_dim} v ${vec}"
echo "uniform vec${matrix_dim} expect ${exp}"
echo "uniform ${type} src_matrix ${mat/$v/$bad}"
echo "uniform ${value_type} value $v"
x=$((x_base + 15 * c - 10))
y=$((15 * r - 10))
echo "draw rect $x $y 10 10"
x=$(($x + 5))
y=$(($y + 5))
echo "probe rgb $x $y 0.0 1.0 0.0"
echo
done
done
done
}
function emit_fs_wr_test
{
echo "# Test generated by:"
echo "# ${cmd}"
echo
echo "[require]"
echo "GLSL >= ${version}"
echo
echo "[vertex shader]"
echo "void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }"
echo
emit_fs $*
emit_test_vectors $*
}
function emit_vs_wr_test
{
matrix_dim=$1
array_dim=$2
mode=$3
echo "# Test generated by:"
echo "# ${cmd}"
echo
echo "[require]"
echo "GLSL >= ${version}"
if [ "x$mode" = "xvarying" ]; then
echo "GL_MAX_VARYING_COMPONENTS >= $varying_comps"
fi
echo
echo "[vertex shader]"
emit_globals $*
if [ "x$mode" != "xvarying" ] ; then
emit_distanceSqr_function $matrix_dim
fi
echo "void main()"
echo "{"
echo " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;"
echo
emit_set_matrix $*
emit_transform $*
if [ "x$mode" != "xvarying" ] ; then
echo " gl_FrontColor = (distanceSqr(dst_matrix${idx} * v, expect) < 4e-9)"
echo " ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);"
fi
echo "}"
echo
if [ "x$mode" != "xvarying" ];then
echo "[fragment shader]"
echo "void main() { gl_FragColor = gl_Color; }"
echo
else
emit_fs $*
fi
emit_test_vectors $*
}
cmd="$0 $*"
if [ "x$1" = "x" ]; then
version="1.10"
else
case "$1" in
1.[12]0) version="$1";;
*)
echo "Bogus GLSL version \"$1\" specified."
exit 1
;;
esac
fi
for mode in temp varying; do
# More than 3 is unlikely to work for the varying tests due to using too
# many varying vectors. mat4[3] uses 12 varying vectors by itself.
for array_dim in 0 3; do
if [ $array_dim -ne 0 ]; then
arr="array-"
idx_txt="index-"
else
arr=""
idx_txt=""
fi
for matrix_dim in 2 3 4; do
if [ $array_dim -ne 0 ]; then
varying_comps=$((matrix_dim * matrix_dim * array_dim))
else
varying_comps=$((matrix_dim * matrix_dim))
fi
# Fragment shaders cannot write varyings
if [ "x$mode" != "xvarying" ]; then
name="fs-${mode}-${arr}mat${matrix_dim}-${idx_txt}col-row-wr.shader_test"
emit_fs_wr_test $matrix_dim $array_dim $mode index col float \
> $name
echo $name
name="fs-${mode}-${arr}mat${matrix_dim}-${idx_txt}row-wr.shader_test"
emit_fs_wr_test $matrix_dim $array_dim $mode index 1 float \
> $name
echo $name
name="fs-${mode}-${arr}mat${matrix_dim}-${idx_txt}col-wr.shader_test"
emit_fs_wr_test $matrix_dim $array_dim $mode index col vec${matrix_dim} \
> $name
echo $name
name="fs-${mode}-${arr}mat${matrix_dim}-${idx_txt}wr.shader_test"
emit_fs_wr_test $matrix_dim $array_dim $mode index 1 vec${matrix_dim} \
> $name
echo $name
if [ $array_dim -ne 0 ]; then
name="fs-${mode}-${arr}mat${matrix_dim}-col-row-wr.shader_test"
emit_fs_wr_test $matrix_dim $array_dim $mode 1 col float \
> $name
echo $name
name="fs-${mode}-${arr}mat${matrix_dim}-row-wr.shader_test"
emit_fs_wr_test $matrix_dim $array_dim $mode 1 1 float \
> $name
echo $name
name="fs-${mode}-${arr}mat${matrix_dim}-col-wr.shader_test"
emit_fs_wr_test $matrix_dim $array_dim $mode 1 col vec${matrix_dim} \
> $name
echo $name
name="fs-${mode}-${arr}mat${matrix_dim}-wr.shader_test"
emit_fs_wr_test $matrix_dim $array_dim $mode 1 1 vec${matrix_dim} \
> $name
echo $name
fi
fi
name="vs-${mode}-${arr}mat${matrix_dim}-${idx_txt}col-row-wr.shader_test"
emit_vs_wr_test $matrix_dim $array_dim $mode index col float \
> $name
echo $name
name="vs-${mode}-${arr}mat${matrix_dim}-${idx_txt}row-wr.shader_test"
emit_vs_wr_test $matrix_dim $array_dim $mode index 1 float \
> $name
echo $name
name="vs-${mode}-${arr}mat${matrix_dim}-${idx_txt}col-wr.shader_test"
emit_vs_wr_test $matrix_dim $array_dim $mode index col vec${matrix_dim} \
> $name
echo $name
name="vs-${mode}-${arr}mat${matrix_dim}-${idx_txt}wr.shader_test"
emit_vs_wr_test $matrix_dim $array_dim $mode index 1 vec${matrix_dim} \
> $name
echo $name
if [ $array_dim -ne 0 ]; then
name="vs-${mode}-${arr}mat${matrix_dim}-col-row-wr.shader_test"
emit_vs_wr_test $matrix_dim $array_dim $mode 1 col float \
> $name
echo $name
name="vs-${mode}-${arr}mat${matrix_dim}-row-wr.shader_test"
emit_vs_wr_test $matrix_dim $array_dim $mode 1 1 float \
> $name
echo $name
name="vs-${mode}-${arr}mat${matrix_dim}-col-wr.shader_test"
emit_vs_wr_test $matrix_dim $array_dim $mode 1 col vec${matrix_dim} \
> $name
echo $name
name="vs-${mode}-${arr}mat${matrix_dim}-wr.shader_test"
emit_vs_wr_test $matrix_dim $array_dim $mode 1 1 vec${matrix_dim} \
> $name
echo $name
fi
done
done
done
|