/* -*- c-basic-offset: 4 -*- */ /* * Copyright © 2006,2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Eric Anholt * Chris Wilson * */ /* Each instruction is 3 dwords long, though most don't require all * this space. Maximum of 123 instructions. Smaller maxes per insn * type. */ #define _3DSTATE_PIXEL_SHADER_PROGRAM (CMD_3D|(0x1d<<24)|(0x5<<16)) #define REG_TYPE_R 0 /* temporary regs, no need to * dcl, must be written before * read -- Preserved between * phases. */ #define REG_TYPE_T 1 /* Interpolated values, must be * dcl'ed before use. * * 0..7: texture coord, * 8: diffuse spec, * 9: specular color, * 10: fog parameter in w. */ #define REG_TYPE_CONST 2 /* Restriction: only one const * can be referenced per * instruction, though it may be * selected for multiple inputs. * Constants not initialized * default to zero. */ #define REG_TYPE_S 3 /* sampler */ #define REG_TYPE_OC 4 /* output color (rgba) */ #define REG_TYPE_OD 5 /* output depth (w), xyz are * temporaries. If not written, * interpolated depth is used? */ #define REG_TYPE_U 6 /* unpreserved temporaries */ #define REG_TYPE_MASK 0x7 #define REG_TYPE_SHIFT 4 #define REG_NR_MASK 0xf /* REG_TYPE_T: */ #define T_TEX0 0 #define T_TEX1 1 #define T_TEX2 2 #define T_TEX3 3 #define T_TEX4 4 #define T_TEX5 5 #define T_TEX6 6 #define T_TEX7 7 #define T_DIFFUSE 8 #define T_SPECULAR 9 #define T_FOG_W 10 /* interpolated fog is in W coord */ /* Arithmetic instructions */ /* .replicate_swizzle == selection and replication of a particular * scalar channel, ie., .xxxx, .yyyy, .zzzz or .wwww */ #define A0_NOP (0x0<<24) /* no operation */ #define A0_ADD (0x1<<24) /* dst = src0 + src1 */ #define A0_MOV (0x2<<24) /* dst = src0 */ #define A0_MUL (0x3<<24) /* dst = src0 * src1 */ #define A0_MAD (0x4<<24) /* dst = src0 * src1 + src2 */ #define A0_DP2ADD (0x5<<24) /* dst.xyzw = src0.xy dot src1.xy + src2.replicate_swizzle */ #define A0_DP3 (0x6<<24) /* dst.xyzw = src0.xyz dot src1.xyz */ #define A0_DP4 (0x7<<24) /* dst.xyzw = src0.xyzw dot src1.xyzw */ #define A0_FRC (0x8<<24) /* dst = src0 - floor(src0) */ #define A0_RCP (0x9<<24) /* dst.xyzw = 1/(src0.replicate_swizzle) */ #define A0_RSQ (0xa<<24) /* dst.xyzw = 1/(sqrt(abs(src0.replicate_swizzle))) */ #define A0_EXP (0xb<<24) /* dst.xyzw = exp2(src0.replicate_swizzle) */ #define A0_LOG (0xc<<24) /* dst.xyzw = log2(abs(src0.replicate_swizzle)) */ #define A0_CMP (0xd<<24) /* dst = (src0 >= 0.0) ? src1 : src2 */ #define A0_MIN (0xe<<24) /* dst = (src0 < src1) ? src0 : src1 */ #define A0_MAX (0xf<<24) /* dst = (src0 >= src1) ? src0 : src1 */ #define A0_FLR (0x10<<24) /* dst = floor(src0) */ #define A0_MOD (0x11<<24) /* dst = src0 fmod 1.0 */ #define A0_TRC (0x12<<24) /* dst = int(src0) */ #define A0_SGE (0x13<<24) /* dst = src0 >= src1 ? 1.0 : 0.0 */ #define A0_SLT (0x14<<24) /* dst = src0 < src1 ? 1.0 : 0.0 */ #define A0_DEST_SATURATE (1<<22) #define A0_DEST_TYPE_SHIFT 19 /* Allow: R, OC, OD, U */ #define A0_DEST_NR_SHIFT 14 /* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */ #define A0_DEST_CHANNEL_X (1<<10) #define A0_DEST_CHANNEL_Y (2<<10) #define A0_DEST_CHANNEL_Z (4<<10) #define A0_DEST_CHANNEL_W (8<<10) #define A0_DEST_CHANNEL_ALL (0xf<<10) #define A0_DEST_CHANNEL_SHIFT 10 #define A0_SRC0_TYPE_SHIFT 7 #define A0_SRC0_NR_SHIFT 2 #define A0_DEST_CHANNEL_XY (A0_DEST_CHANNEL_X|A0_DEST_CHANNEL_Y) #define A0_DEST_CHANNEL_XYZ (A0_DEST_CHANNEL_XY|A0_DEST_CHANNEL_Z) #define SRC_X 0 #define SRC_Y 1 #define SRC_Z 2 #define SRC_W 3 #define SRC_ZERO 4 #define SRC_ONE 5 #define A1_SRC0_CHANNEL_X_NEGATE (1<<31) #define A1_SRC0_CHANNEL_X_SHIFT 28 #define A1_SRC0_CHANNEL_Y_NEGATE (1<<27) #define A1_SRC0_CHANNEL_Y_SHIFT 24 #define A1_SRC0_CHANNEL_Z_NEGATE (1<<23) #define A1_SRC0_CHANNEL_Z_SHIFT 20 #define A1_SRC0_CHANNEL_W_NEGATE (1<<19) #define A1_SRC0_CHANNEL_W_SHIFT 16 #define A1_SRC1_TYPE_SHIFT 13 #define A1_SRC1_NR_SHIFT 8 #define A1_SRC1_CHANNEL_X_NEGATE (1<<7) #define A1_SRC1_CHANNEL_X_SHIFT 4 #define A1_SRC1_CHANNEL_Y_NEGATE (1<<3) #define A1_SRC1_CHANNEL_Y_SHIFT 0 #define A2_SRC1_CHANNEL_Z_NEGATE (1<<31) #define A2_SRC1_CHANNEL_Z_SHIFT 28 #define A2_SRC1_CHANNEL_W_NEGATE (1<<27) #define A2_SRC1_CHANNEL_W_SHIFT 24 #define A2_SRC2_TYPE_SHIFT 21 #define A2_SRC2_NR_SHIFT 16 #define A2_SRC2_CHANNEL_X_NEGATE (1<<15) #define A2_SRC2_CHANNEL_X_SHIFT 12 #define A2_SRC2_CHANNEL_Y_NEGATE (1<<11) #define A2_SRC2_CHANNEL_Y_SHIFT 8 #define A2_SRC2_CHANNEL_Z_NEGATE (1<<7) #define A2_SRC2_CHANNEL_Z_SHIFT 4 #define A2_SRC2_CHANNEL_W_NEGATE (1<<3) #define A2_SRC2_CHANNEL_W_SHIFT 0 /* Texture instructions */ #define T0_TEXLD (0x15<<24) /* Sample texture using predeclared * sampler and address, and output * filtered texel data to destination * register */ #define T0_TEXLDP (0x16<<24) /* Same as texld but performs a * perspective divide of the texture * coordinate .xyz values by .w before * sampling. */ #define T0_TEXLDB (0x17<<24) /* Same as texld but biases the * computed LOD by w. Only S4.6 two's * comp is used. This implies that a * float to fixed conversion is * done. */ #define T0_TEXKILL (0x18<<24) /* Does not perform a sampling * operation. Simply kills the pixel * if any channel of the address * register is < 0.0. */ #define T0_DEST_TYPE_SHIFT 19 /* Allow: R, OC, OD, U */ /* Note: U (unpreserved) regs do not retain their values between * phases (cannot be used for feedback) * * Note: oC and OD registers can only be used as the destination of a * texture instruction once per phase (this is an implementation * restriction). */ #define T0_DEST_NR_SHIFT 14 /* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */ #define T0_SAMPLER_NR_SHIFT 0 /* This field ignored for TEXKILL */ #define T0_SAMPLER_NR_MASK (0xf<<0) #define T1_ADDRESS_REG_TYPE_SHIFT 24 /* Reg to use as texture coord */ /* Allow R, T, OC, OD -- R, OC, OD are 'dependent' reads, new program phase */ #define T1_ADDRESS_REG_NR_SHIFT 17 #define T2_MBZ 0 /* Declaration instructions */ #define D0_DCL (0x19<<24) /* Declare a t (interpolated attrib) * register or an s (sampler) * register. */ #define D0_SAMPLE_TYPE_SHIFT 22 #define D0_SAMPLE_TYPE_2D (0x0<<22) #define D0_SAMPLE_TYPE_CUBE (0x1<<22) #define D0_SAMPLE_TYPE_VOLUME (0x2<<22) #define D0_SAMPLE_TYPE_MASK (0x3<<22) #define D0_TYPE_SHIFT 19 /* Allow: T, S */ #define D0_NR_SHIFT 14 /* Allow T: 0..10, S: 0..15 */ #define D0_CHANNEL_X (1<<10) #define D0_CHANNEL_Y (2<<10) #define D0_CHANNEL_Z (4<<10) #define D0_CHANNEL_W (8<<10) #define D0_CHANNEL_ALL (0xf<<10) #define D0_CHANNEL_NONE (0<<10) #define D0_CHANNEL_XY (D0_CHANNEL_X|D0_CHANNEL_Y) #define D0_CHANNEL_XYZ (D0_CHANNEL_XY|D0_CHANNEL_Z) /* I915 Errata: Do not allow (xz), (xw), (xzw) combinations for diffuse * or specular declarations. * * For T dcls, only allow: (x), (xy), (xyz), (w), (xyzw) * * Must be zero for S (sampler) dcls */ #define D1_MBZ 0 #define D2_MBZ 0 /* MASK_* are the unshifted bitmasks of the destination mask in arithmetic * operations */ #define MASK_X 0x1 #define MASK_Y 0x2 #define MASK_Z 0x4 #define MASK_W 0x8 #define MASK_XYZ (MASK_X | MASK_Y | MASK_Z) #define MASK_XYZW (MASK_XYZ | MASK_W) #define MASK_SATURATE 0x10 /* Temporary, undeclared regs. Preserved between phases */ #define FS_R0 ((REG_TYPE_R << REG_TYPE_SHIFT) | 0) #define FS_R1 ((REG_TYPE_R << REG_TYPE_SHIFT) | 1) #define FS_R2 ((REG_TYPE_R << REG_TYPE_SHIFT) | 2) #define FS_R3 ((REG_TYPE_R << REG_TYPE_SHIFT) | 3) /* Texture coordinate regs. Must be declared. */ #define FS_T0 ((REG_TYPE_T << REG_TYPE_SHIFT) | 0) #define FS_T1 ((REG_TYPE_T << REG_TYPE_SHIFT) | 1) #define FS_T2 ((REG_TYPE_T << REG_TYPE_SHIFT) | 2) #define FS_T3 ((REG_TYPE_T << REG_TYPE_SHIFT) | 3) #define FS_T4 ((REG_TYPE_T << REG_TYPE_SHIFT) | 4) #define FS_T5 ((REG_TYPE_T << REG_TYPE_SHIFT) | 5) #define FS_T6 ((REG_TYPE_T << REG_TYPE_SHIFT) | 6) #define FS_T7 ((REG_TYPE_T << REG_TYPE_SHIFT) | 7) #define FS_T8 ((REG_TYPE_T << REG_TYPE_SHIFT) | 8) #define FS_T9 ((REG_TYPE_T << REG_TYPE_SHIFT) | 9) #define FS_T10 ((REG_TYPE_T << REG_TYPE_SHIFT) | 10) /* Constant values */ #define FS_C0 ((REG_TYPE_CONST << REG_TYPE_SHIFT) | 0) #define FS_C1 ((REG_TYPE_CONST << REG_TYPE_SHIFT) | 1) #define FS_C2 ((REG_TYPE_CONST << REG_TYPE_SHIFT) | 2) #define FS_C3 ((REG_TYPE_CONST << REG_TYPE_SHIFT) | 3) #define FS_C4 ((REG_TYPE_CONST << REG_TYPE_SHIFT) | 4) #define FS_C5 ((REG_TYPE_CONST << REG_TYPE_SHIFT) | 5) #define FS_C6 ((REG_TYPE_CONST << REG_TYPE_SHIFT) | 6) #define FS_C7 ((REG_TYPE_CONST << REG_TYPE_SHIFT) | 7) /* Sampler regs */ #define FS_S0 ((REG_TYPE_S << REG_TYPE_SHIFT) | 0) #define FS_S1 ((REG_TYPE_S << REG_TYPE_SHIFT) | 1) #define FS_S2 ((REG_TYPE_S << REG_TYPE_SHIFT) | 2) #define FS_S3 ((REG_TYPE_S << REG_TYPE_SHIFT) | 3) /* Output color */ #define FS_OC ((REG_TYPE_OC << REG_TYPE_SHIFT) | 0) /* Output depth */ #define FS_OD ((REG_TYPE_OD << REG_TYPE_SHIFT) | 0) /* Unpreserved temporary regs */ #define FS_U0 ((REG_TYPE_U << REG_TYPE_SHIFT) | 0) #define FS_U1 ((REG_TYPE_U << REG_TYPE_SHIFT) | 1) #define FS_U2 ((REG_TYPE_U << REG_TYPE_SHIFT) | 2) #define FS_U3 ((REG_TYPE_U << REG_TYPE_SHIFT) | 3) #define X_CHANNEL_SHIFT (REG_TYPE_SHIFT + 3) #define Y_CHANNEL_SHIFT (X_CHANNEL_SHIFT + 4) #define Z_CHANNEL_SHIFT (Y_CHANNEL_SHIFT + 4) #define W_CHANNEL_SHIFT (Z_CHANNEL_SHIFT + 4) #define REG_CHANNEL_MASK 0xf #define REG_NR(reg) ((reg) & REG_NR_MASK) #define REG_TYPE(reg) (((reg) >> REG_TYPE_SHIFT) & REG_TYPE_MASK) #define REG_X(reg) (((reg) >> X_CHANNEL_SHIFT) & REG_CHANNEL_MASK) #define REG_Y(reg) (((reg) >> Y_CHANNEL_SHIFT) & REG_CHANNEL_MASK) #define REG_Z(reg) (((reg) >> Z_CHANNEL_SHIFT) & REG_CHANNEL_MASK) #define REG_W(reg) (((reg) >> W_CHANNEL_SHIFT) & REG_CHANNEL_MASK) enum i915_fs_channel { X_CHANNEL_VAL = 0, Y_CHANNEL_VAL, Z_CHANNEL_VAL, W_CHANNEL_VAL, ZERO_CHANNEL_VAL, ONE_CHANNEL_VAL, NEG_X_CHANNEL_VAL = X_CHANNEL_VAL | 0x8, NEG_Y_CHANNEL_VAL = Y_CHANNEL_VAL | 0x8, NEG_Z_CHANNEL_VAL = Z_CHANNEL_VAL | 0x8, NEG_W_CHANNEL_VAL = W_CHANNEL_VAL | 0x8, NEG_ONE_CHANNEL_VAL = ONE_CHANNEL_VAL | 0x8 }; #define i915_fs_operand(reg, x, y, z, w) \ (reg) | \ (x##_CHANNEL_VAL << X_CHANNEL_SHIFT) | \ (y##_CHANNEL_VAL << Y_CHANNEL_SHIFT) | \ (z##_CHANNEL_VAL << Z_CHANNEL_SHIFT) | \ (w##_CHANNEL_VAL << W_CHANNEL_SHIFT) /** * Construct an operand description for using a register with no swizzling */ #define i915_fs_operand_reg(reg) \ i915_fs_operand(reg, X, Y, Z, W) #define i915_fs_operand_reg_negate(reg) \ i915_fs_operand(reg, NEG_X, NEG_Y, NEG_Z, NEG_W) /** * Returns an operand containing (0.0, 0.0, 0.0, 0.0). */ #define i915_fs_operand_zero() i915_fs_operand(FS_R0, ZERO, ZERO, ZERO, ZERO) /** * Returns an unused operand */ #define i915_fs_operand_none() i915_fs_operand_zero() /** * Returns an operand containing (1.0, 1.0, 1.0, 1.0). */ #define i915_fs_operand_one() i915_fs_operand(FS_R0, ONE, ONE, ONE, ONE) #define i915_get_hardware_channel_val(val, shift, negate) \ (((val & 0x7) << shift) | ((val & 0x8) ? negate : 0)) /** * Outputs a fragment shader command to declare a sampler or texture register. */ #define i915_fs_dcl(reg) \ do { \ OUT_BATCH(D0_DCL | \ (REG_TYPE(reg) << D0_TYPE_SHIFT) | \ (REG_NR(reg) << D0_NR_SHIFT) | \ ((REG_TYPE(reg) != REG_TYPE_S) ? D0_CHANNEL_ALL : 0)); \ OUT_BATCH(0); \ OUT_BATCH(0); \ } while (0) #define i915_fs_texld(dest_reg, sampler_reg, address_reg) \ do { \ OUT_BATCH(T0_TEXLD | \ (REG_TYPE(dest_reg) << T0_DEST_TYPE_SHIFT) | \ (REG_NR(dest_reg) << T0_DEST_NR_SHIFT) | \ (REG_NR(sampler_reg) << T0_SAMPLER_NR_SHIFT)); \ OUT_BATCH((REG_TYPE(address_reg) << T1_ADDRESS_REG_TYPE_SHIFT) | \ (REG_NR(address_reg) << T1_ADDRESS_REG_NR_SHIFT)); \ OUT_BATCH(0); \ } while (0) #define i915_fs_texldp(dest_reg, sampler_reg, address_reg) \ do { \ OUT_BATCH(T0_TEXLDP | \ (REG_TYPE(dest_reg) << T0_DEST_TYPE_SHIFT) | \ (REG_NR(dest_reg) << T0_DEST_NR_SHIFT) | \ (REG_NR(sampler_reg) << T0_SAMPLER_NR_SHIFT)); \ OUT_BATCH((REG_TYPE(address_reg) << T1_ADDRESS_REG_TYPE_SHIFT) | \ (REG_NR(address_reg) << T1_ADDRESS_REG_NR_SHIFT)); \ OUT_BATCH(0); \ } while (0) #define i915_fs_arith_masked(op, dest_reg, dest_mask, operand0, operand1, operand2) \ _i915_fs_arith_masked(A0_##op, dest_reg, dest_mask, operand0, operand1, operand2) #define i915_fs_arith(op, dest_reg, operand0, operand1, operand2) \ _i915_fs_arith(A0_##op, dest_reg, operand0, operand1, operand2) #define _i915_fs_arith_masked(cmd, dest_reg, dest_mask, operand0, operand1, operand2) \ do { \ /* Set up destination register and write mask */ \ OUT_BATCH(cmd | \ (REG_TYPE(dest_reg) << A0_DEST_TYPE_SHIFT) | \ (REG_NR(dest_reg) << A0_DEST_NR_SHIFT) | \ (((dest_mask) & ~MASK_SATURATE) << A0_DEST_CHANNEL_SHIFT) | \ (((dest_mask) & MASK_SATURATE) ? A0_DEST_SATURATE : 0) | \ /* Set up operand 0 */ \ (REG_TYPE(operand0) << A0_SRC0_TYPE_SHIFT) | \ (REG_NR(operand0) << A0_SRC0_NR_SHIFT)); \ OUT_BATCH(i915_get_hardware_channel_val(REG_X(operand0), \ A1_SRC0_CHANNEL_X_SHIFT, \ A1_SRC0_CHANNEL_X_NEGATE) | \ i915_get_hardware_channel_val(REG_Y(operand0), \ A1_SRC0_CHANNEL_Y_SHIFT, \ A1_SRC0_CHANNEL_Y_NEGATE) | \ i915_get_hardware_channel_val(REG_Z(operand0), \ A1_SRC0_CHANNEL_Z_SHIFT, \ A1_SRC0_CHANNEL_Z_NEGATE) | \ i915_get_hardware_channel_val(REG_W(operand0), \ A1_SRC0_CHANNEL_W_SHIFT, \ A1_SRC0_CHANNEL_W_NEGATE) | \ /* Set up operand 1 */ \ (REG_TYPE(operand1) << A1_SRC1_TYPE_SHIFT) | \ (REG_NR(operand1) << A1_SRC1_NR_SHIFT) | \ i915_get_hardware_channel_val(REG_X(operand1), \ A1_SRC1_CHANNEL_X_SHIFT, \ A1_SRC1_CHANNEL_X_NEGATE) | \ i915_get_hardware_channel_val(REG_Y(operand1), \ A1_SRC1_CHANNEL_Y_SHIFT, \ A1_SRC1_CHANNEL_Y_NEGATE)); \ OUT_BATCH(i915_get_hardware_channel_val(REG_Z(operand1), \ A2_SRC1_CHANNEL_Z_SHIFT, \ A2_SRC1_CHANNEL_Z_NEGATE) | \ i915_get_hardware_channel_val(REG_W(operand1), \ A2_SRC1_CHANNEL_W_SHIFT, \ A2_SRC1_CHANNEL_W_NEGATE) | \ /* Set up operand 2 */ \ (REG_TYPE(operand2) << A2_SRC2_TYPE_SHIFT) | \ (REG_NR(operand2) << A2_SRC2_NR_SHIFT) | \ i915_get_hardware_channel_val(REG_X(operand2), \ A2_SRC2_CHANNEL_X_SHIFT, \ A2_SRC2_CHANNEL_X_NEGATE) | \ i915_get_hardware_channel_val(REG_Y(operand2), \ A2_SRC2_CHANNEL_Y_SHIFT, \ A2_SRC2_CHANNEL_Y_NEGATE) | \ i915_get_hardware_channel_val(REG_Z(operand2), \ A2_SRC2_CHANNEL_Z_SHIFT, \ A2_SRC2_CHANNEL_Z_NEGATE) | \ i915_get_hardware_channel_val(REG_W(operand2), \ A2_SRC2_CHANNEL_W_SHIFT, \ A2_SRC2_CHANNEL_W_NEGATE)); \ } while (0) #define _i915_fs_arith(cmd, dest_reg, operand0, operand1, operand2) do {\ /* Set up destination register and write mask */ \ OUT_BATCH(cmd | \ (REG_TYPE(dest_reg) << A0_DEST_TYPE_SHIFT) | \ (REG_NR(dest_reg) << A0_DEST_NR_SHIFT) | \ (A0_DEST_CHANNEL_ALL) | \ /* Set up operand 0 */ \ (REG_TYPE(operand0) << A0_SRC0_TYPE_SHIFT) | \ (REG_NR(operand0) << A0_SRC0_NR_SHIFT)); \ OUT_BATCH(i915_get_hardware_channel_val(REG_X(operand0), \ A1_SRC0_CHANNEL_X_SHIFT, \ A1_SRC0_CHANNEL_X_NEGATE) | \ i915_get_hardware_channel_val(REG_Y(operand0), \ A1_SRC0_CHANNEL_Y_SHIFT, \ A1_SRC0_CHANNEL_Y_NEGATE) | \ i915_get_hardware_channel_val(REG_Z(operand0), \ A1_SRC0_CHANNEL_Z_SHIFT, \ A1_SRC0_CHANNEL_Z_NEGATE) | \ i915_get_hardware_channel_val(REG_W(operand0), \ A1_SRC0_CHANNEL_W_SHIFT, \ A1_SRC0_CHANNEL_W_NEGATE) | \ /* Set up operand 1 */ \ (REG_TYPE(operand1) << A1_SRC1_TYPE_SHIFT) | \ (REG_NR(operand1) << A1_SRC1_NR_SHIFT) | \ i915_get_hardware_channel_val(REG_X(operand1), \ A1_SRC1_CHANNEL_X_SHIFT, \ A1_SRC1_CHANNEL_X_NEGATE) | \ i915_get_hardware_channel_val(REG_Y(operand1), \ A1_SRC1_CHANNEL_Y_SHIFT, \ A1_SRC1_CHANNEL_Y_NEGATE)); \ OUT_BATCH(i915_get_hardware_channel_val(REG_Z(operand1), \ A2_SRC1_CHANNEL_Z_SHIFT, \ A2_SRC1_CHANNEL_Z_NEGATE) | \ i915_get_hardware_channel_val(REG_W(operand1), \ A2_SRC1_CHANNEL_W_SHIFT, \ A2_SRC1_CHANNEL_W_NEGATE) | \ /* Set up operand 2 */ \ (REG_TYPE(operand2) << A2_SRC2_TYPE_SHIFT) | \ (REG_NR(operand2) << A2_SRC2_NR_SHIFT) | \ i915_get_hardware_channel_val(REG_X(operand2), \ A2_SRC2_CHANNEL_X_SHIFT, \ A2_SRC2_CHANNEL_X_NEGATE) | \ i915_get_hardware_channel_val(REG_Y(operand2), \ A2_SRC2_CHANNEL_Y_SHIFT, \ A2_SRC2_CHANNEL_Y_NEGATE) | \ i915_get_hardware_channel_val(REG_Z(operand2), \ A2_SRC2_CHANNEL_Z_SHIFT, \ A2_SRC2_CHANNEL_Z_NEGATE) | \ i915_get_hardware_channel_val(REG_W(operand2), \ A2_SRC2_CHANNEL_W_SHIFT, \ A2_SRC2_CHANNEL_W_NEGATE)); \ } while (0) #define i915_fs_mov(dest_reg, operand0) \ i915_fs_arith(MOV, dest_reg, \ operand0, \ i915_fs_operand_none(), \ i915_fs_operand_none()) #define i915_fs_mov_masked(dest_reg, dest_mask, operand0) \ i915_fs_arith_masked (MOV, dest_reg, dest_mask, \ operand0, \ i915_fs_operand_none(), \ i915_fs_operand_none()) #define i915_fs_frc(dest_reg, operand0) \ i915_fs_arith (FRC, dest_reg, \ operand0, \ i915_fs_operand_none(), \ i915_fs_operand_none()) /** Add operand0 and operand1 and put the result in dest_reg */ #define i915_fs_add(dest_reg, operand0, operand1) \ i915_fs_arith (ADD, dest_reg, \ operand0, operand1, \ i915_fs_operand_none()) /** Multiply operand0 and operand1 and put the result in dest_reg */ #define i915_fs_mul(dest_reg, operand0, operand1) \ i915_fs_arith (MUL, dest_reg, \ operand0, operand1, \ i915_fs_operand_none()) /** Computes 1/sqrt(operand0.replicate_swizzle) puts the result in dest_reg */ #define i915_fs_rsq(dest_reg, dest_mask, operand0) \ do { \ if (dest_mask) { \ i915_fs_arith_masked (RSQ, dest_reg, dest_mask, \ operand0, \ i915_fs_operand_none (), \ i915_fs_operand_none ()); \ } else { \ i915_fs_arith (RSQ, dest_reg, \ operand0, \ i915_fs_operand_none (), \ i915_fs_operand_none ()); \ } \ } while (0) /** Puts the minimum of operand0 and operand1 in dest_reg */ #define i915_fs_min(dest_reg, operand0, operand1) \ i915_fs_arith (MIN, dest_reg, \ operand0, operand1, \ i915_fs_operand_none()) /** Puts the maximum of operand0 and operand1 in dest_reg */ #define i915_fs_max(dest_reg, operand0, operand1) \ i915_fs_arith (MAX, dest_reg, \ operand0, operand1, \ i915_fs_operand_none()) #define i915_fs_cmp(dest_reg, operand0, operand1, operand2) \ i915_fs_arith (CMP, dest_reg, operand0, operand1, operand2) /** Perform operand0 * operand1 + operand2 and put the result in dest_reg */ #define i915_fs_mad(dest_reg, dest_mask, op0, op1, op2) \ do { \ if (dest_mask) { \ i915_fs_arith_masked (MAD, dest_reg, dest_mask, op0, op1, op2); \ } else { \ i915_fs_arith (MAD, dest_reg, op0, op1, op2); \ } \ } while (0) #define i915_fs_dp2add(dest_reg, dest_mask, op0, op1, op2) \ do { \ if (dest_mask) { \ i915_fs_arith_masked (DP2ADD, dest_reg, dest_mask, op0, op1, op2); \ } else { \ i915_fs_arith (DP2ADD, dest_reg, op0, op1, op2); \ } \ } while (0) /** * Perform a 3-component dot-product of operand0 and operand1 and put the * resulting scalar in the channels of dest_reg specified by the dest_mask. */ #define i915_fs_dp3(dest_reg, dest_mask, op0, op1) \ do { \ if (dest_mask) { \ i915_fs_arith_masked (DP3, dest_reg, dest_mask, \ op0, op1,\ i915_fs_operand_none()); \ } else { \ i915_fs_arith (DP3, dest_reg, op0, op1,\ i915_fs_operand_none()); \ } \ } while (0) /** * Sets up local state for accumulating a fragment shader buffer. * * \param x maximum number of shader commands that may be used between * a FS_START and FS_END */ #define FS_LOCALS() \ uint32_t _shader_offset #define FS_BEGIN() \ do { \ _shader_offset = intel->batch_used++; \ } while (0) #define FS_END() \ do { \ intel->batch_ptr[_shader_offset] = \ _3DSTATE_PIXEL_SHADER_PROGRAM | \ (intel->batch_used - _shader_offset - 2); \ } while (0);