/* * Copyright © 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * */ /** * Roughly simulates repeatedly uploading frames of images, by uploading * the data all at once with pwrite, and then blitting it to another buffer. * * You might think of this like a movie player, but that wouldn't be entirely * accurate, since the access patterns of the memory would be different * (generally, smaller source image, upscaled, an thus different memory access * pattern in both texel fetch for the stretching and the destination writes). * However, some things like swfdec would be doing something like this since * they compute their data in host memory and upload the full sw rendered * frame. * * Additionally, those applications should be rendering at the screen refresh * rate, while this test has no limits, and so can get itself into the * working set larger than aperture size performance disaster. * * The current workload doing this path is pixmap upload for non-KMS. */ #include #include #include #include #include #include #include #include #include #include "drm.h" #include "i915_drm.h" #include "drmtest.h" #include "intel_bufmgr.h" #include "intel_batchbuffer.h" #include "intel_gpu_tools.h" #define OBJECT_WIDTH 1280 #define OBJECT_HEIGHT 720 static double get_time_in_secs(void) { struct timeval tv; gettimeofday(&tv, NULL); return (double)tv.tv_sec + tv.tv_usec / 1000000.0; } static void do_render(drm_intel_bufmgr *bufmgr, struct intel_batchbuffer *batch, drm_intel_bo *dst_bo, int width, int height) { uint32_t data[width * height]; drm_intel_bo *src_bo; int i; static uint32_t seed = 1; /* Generate some junk. Real workloads would be doing a lot more * work to generate the junk. */ for (i = 0; i < width * height; i++) { data[i] = seed++; } /* Upload the junk. */ src_bo = drm_intel_bo_alloc(bufmgr, "src", sizeof(data), 4096); drm_intel_bo_subdata(src_bo, 0, sizeof(data), data); /* Render the junk to the dst. */ BEGIN_BATCH(8); OUT_BATCH(XY_SRC_COPY_BLT_CMD | XY_SRC_COPY_BLT_WRITE_ALPHA | XY_SRC_COPY_BLT_WRITE_RGB); OUT_BATCH((3 << 24) | /* 32 bits */ (0xcc << 16) | /* copy ROP */ (width * 4) /* dst pitch */); OUT_BATCH(0); /* dst x1,y1 */ OUT_BATCH((height << 16) | width); /* dst x2,y2 */ OUT_RELOC(dst_bo, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0); OUT_BATCH(0); /* src x1,y1 */ OUT_BATCH(width * 4); /* src pitch */ OUT_RELOC(src_bo, I915_GEM_DOMAIN_RENDER, 0, 0); ADVANCE_BATCH(); intel_batchbuffer_flush(batch); drm_intel_bo_unreference(src_bo); } int main(int argc, char **argv) { int fd; int object_size = OBJECT_WIDTH * OBJECT_HEIGHT * 4; double start_time, end_time; drm_intel_bo *dst_bo; drm_intel_bufmgr *bufmgr; struct intel_batchbuffer *batch; int i; fd = drm_open_any(); bufmgr = drm_intel_bufmgr_gem_init(fd, 4096); drm_intel_bufmgr_gem_enable_reuse(bufmgr); batch = intel_batchbuffer_alloc(bufmgr, intel_get_drm_devid(fd)); dst_bo = drm_intel_bo_alloc(bufmgr, "dst", object_size, 4096); /* Prep loop to get us warmed up. */ for (i = 0; i < 60; i++) { do_render(bufmgr, batch, dst_bo, OBJECT_WIDTH, OBJECT_HEIGHT); } drm_intel_bo_wait_rendering(dst_bo); /* Do the actual timing. */ start_time = get_time_in_secs(); for (i = 0; i < 200; i++) { do_render(bufmgr, batch, dst_bo, OBJECT_WIDTH, OBJECT_HEIGHT); } drm_intel_bo_wait_rendering(dst_bo); end_time = get_time_in_secs(); printf("%d iterations in %.03f secs: %.01f MB/sec\n", i, end_time - start_time, (double)i * OBJECT_WIDTH * OBJECT_HEIGHT * 4 / 1024.0 / 1024.0 / (end_time - start_time)); intel_batchbuffer_free(batch); drm_intel_bufmgr_destroy(bufmgr); close(fd); return 0; }