/* shape1.c Example implementation for drawing a shape with rfxswf Part of the swftools package. Copyright (c) 2000, 2001 Rainer Böhme This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include #include "../rfxswf.h" int main (int argc,char ** argv) { SWF swf; TAG* t; RGBA rgb; SRECT r; SHAPE* s; S32 width=300,height = 300; int f,i,ls1,ls2; memset(&swf,0x00,sizeof(SWF)); // set global movie parameters swf.fileVersion = 4; // make flash 4 compatible swf swf.frameRate = 0x1900; // about 0x19 frames per second swf.movieSize.xmax = 20*width; // flash units: 1 pixel = 20 units swf.movieSize.ymax = 20*height; swf.firstTag = swf_InsertTag(NULL,ST_SETBACKGROUNDCOLOR); // now create a tag list be connecting one after another t = swf.firstTag; rgb.r = 0xff; rgb.g = 0xff; rgb.b = 0xff; swf_SetRGB(t,&rgb); t = swf_InsertTag(t,ST_DEFINESHAPE); swf_ShapeNew(&s); // create new shape instance // add two different linestyles rgb.b = rgb.g = 0x00; ls1 = swf_ShapeAddLineStyle(s,40,&rgb); rgb.r = 0; rgb.b = 0xff; ls2 = swf_ShapeAddLineStyle(s,40,&rgb); swf_SetU16(t,1); // now set character ID r.xmin = 0; r.ymin = 0; r.xmax = 20*width; r.ymax = 20*height; swf_SetRect(t,&r); // set shape bounds swf_SetShapeHeader(t,s); // write all styles to tag swf_ShapeSetAll(t,s,0,0,ls1,0,0); // move to (0,0), select linestyle ls1 and no fillstyle swf_ShapeSetLine(t,s,10*width,10*height); // draw something swf_ShapeSetStyle(t,s,ls2,0,0); // change to second linestyle for (i=1;i<10;i++) swf_ShapeSetCircle(t,s,10*width,10*height,i*width,i*height); swf_ShapeSetEnd(t); // finish drawing swf_ShapeFree(s); // clean shape structure (which isn't needed anymore after writing the tag) t = swf_InsertTag(t,ST_PLACEOBJECT2); // append tag to place your shape into the scene swf_ObjectPlace(t,1,1,NULL,NULL,NULL); // set character with id 1 (our shape) to depth 1 (upper most layer) t = swf_InsertTag(t,ST_SHOWFRAME); // finish current frame t = swf_InsertTag(t,ST_END); // finish current movie (which has just one frame) // swf_WriteCGI(&swf); <- use this to create direct CGI output // write movie to file f = open("shape1.swf",O_WRONLY|O_CREAT|O_TRUNC|O_BINARY, 0644); if FAILED(swf_WriteSWF(f,&swf)) fprintf(stderr,"WriteSWF() failed.\n"); close(f); swf_FreeTags(&swf); // cleanup #ifdef __NT__ // start flash player to show result on windows systems system("start ..\\shape1.swf"); #endif return 0; }