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authorJosé Hiram Soltren <jsoltren@nvidia.com>2015-04-23 15:43:21 -0500
committerAaron Plattner <aplattner@nvidia.com>2015-05-11 12:55:35 -0700
commit77e9c3456ab0cd2190381754ca6f82e3710b67a9 (patch)
treed23ecb740872bbef657a4a362c059fb0348a1767
parent3b3bf77ad67957be69b76c1c94dce981d75c4e9a (diff)
Fix Doxygen typo: s/no queued/not queued/
Signed-off-by: Aaron Plattner <aplattner@nvidia.com> Reviewed-by: Robert Morell <rmorell@nvidia.com>
-rw-r--r--include/vdpau/vdpau.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/vdpau/vdpau.h b/include/vdpau/vdpau.h
index e6803f7..8cc4524 100644
--- a/include/vdpau/vdpau.h
+++ b/include/vdpau/vdpau.h
@@ -4344,7 +4344,7 @@ typedef VdpStatus VdpPresentationQueueBlockUntilSurfaceIdle(
* \brief The status of a surface within a presentation queue.
*/
typedef enum {
- /** The surface is no queued or currently visible. */
+ /** The surface is not queued or currently visible. */
VDP_PRESENTATION_QUEUE_STATUS_IDLE,
/** The surface is in the queue, and not currently visible. */
VDP_PRESENTATION_QUEUE_STATUS_QUEUED,