// [config] // expect_result: pass // glsl_version: 1.20 // // # NOTE: Config section was auto-generated from file // # NOTE: 'glslparser.tests' at git revision // # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 // [end config] /* * GStreamer * Copyright (C) 2008 Filippo Argiolas * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #extension GL_ARB_texture_rectangle : enable uniform sampler2DRect tex; uniform float norm_const; uniform float norm_offset; uniform float kernel[9]; void main () { /* float offset[9] = float[9] (-4.0, -3.0, -2.0, -1.0, 0.0, 1.0, 2.0, 3.0, 4.0); */ /* don't use array constructor so we don't have to depend on #version 120 */ float offset[9]; offset[0] = -4.0; offset[1] = -3.0; offset[2] = -2.0; offset[3] = -1.0; offset[4] = 0.0; offset[5] = 1.0; offset[6] = 2.0; offset[7] = 3.0; offset[8] = 4.0; vec2 texturecoord = gl_TexCoord[0].st; int i; vec4 sum = vec4 (0.0); for (i = 0; i < 9; i++) { if (kernel[i] != 0.0) { vec4 neighbor = texture2DRect(tex, vec2(texturecoord.s+offset[i], texturecoord.t)); sum += neighbor * kernel[i]/norm_const; } } gl_FragColor = sum + norm_offset; }