/*********************************************************** Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts, and the Massachusetts Institute of Technology, Cambridge, Massachusetts. All Rights Reserved Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation, and that the names of Digital or MIT not be used in advertising or publicity pertaining to distribution of the software without specific, written prior permission. DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. ******************************************************************/ /* $XConsortium: window.c,v 5.40 89/10/10 09:50:20 rws Exp $ */ #include "X.h" #define NEED_REPLIES #define NEED_EVENTS #include "Xproto.h" #include "misc.h" #include "scrnintstr.h" #include "os.h" #include "regionstr.h" #include "validate.h" #include "windowstr.h" #include "input.h" #include "resource.h" #include "colormapst.h" #include "cursorstr.h" #include "dixstruct.h" #include "gcstruct.h" #include "servermd.h" /****** * Window stuff for server * * CreateRootWindow, CreateWindow, ChangeWindowAttributes, * GetWindowAttributes, DeleteWindow, DestroySubWindows, * HandleSaveSet, ReparentWindow, MapWindow, MapSubWindows, * UnmapWindow, UnmapSubWindows, ConfigureWindow, CirculateWindow, * ******/ static unsigned char _back_lsb[4] = {0x88, 0x22, 0x44, 0x11}; static unsigned char _back_msb[4] = {0x11, 0x44, 0x22, 0x88}; typedef struct _ScreenSaverStuff { WindowPtr pWindow; XID wid; BYTE blanked; } ScreenSaverStuffRec; #define SCREEN_IS_BLANKED 0 #define SCREEN_ISNT_SAVED 1 #define SCREEN_IS_TILED 2 #define SCREEN_IS_BLACK 3 #define HasSaverWindow(v) ((v) == SCREEN_IS_TILED || (v) == SCREEN_IS_BLACK) extern int ScreenSaverBlanking, ScreenSaverAllowExposures; int screenIsSaved = SCREEN_SAVER_OFF; static ScreenSaverStuffRec savedScreenInfo[MAXSCREENS]; extern WindowPtr *WindowTable; extern void (* ReplySwapVector[256]) (); static void ResizeChildrenWinSize(); extern void CheckCursorConfinement(); extern void DeleteWindowFromAnySelections(); extern void DeleteWindowFromAnyEvents(); extern Mask EventMaskForClient(); extern void WindowHasNewCursor(); extern void RecalculateDeliverableEvents(); extern long random(); static Bool MarkOverlappedWindows(); static void SetWinSize(), SetBorderSize(); static Bool TileScreenSaver(); #define INPUTONLY_LEGAL_MASK (CWWinGravity | CWEventMask | \ CWDontPropagate | CWOverrideRedirect | CWCursor ) #define BOXES_OVERLAP(b1, b2) \ (!( ((b1)->x2 <= (b2)->x1) || \ ( ((b1)->x1 >= (b2)->x2)) || \ ( ((b1)->y2 <= (b2)->y1)) || \ ( ((b1)->y1 >= (b2)->y2)) ) ) /* * For SaveUnders using backing-store. The idea is that when a window is mapped * with saveUnder set TRUE, any windows it obscures will have its backing * store turned on setting the DIXsaveUnder bit, * The backing-store code must be written to allow for this */ /* * this is the configuration parameter "NO_BACK_SAVE" * it means that any existant backing store should not * be used to implement save unders. */ #ifndef NO_BACK_SAVE #define DO_SAVE_UNDERS(pWin) ((pWin)->drawable.pScreen->saveUnderSupport ==\ USE_DIX_SAVE_UNDERS) /* * saveUnderSupport is set to this magic value when using DIXsaveUnders */ #define USE_DIX_SAVE_UNDERS 0x40 static int numSaveUndersViewable = 0; static int deltaSaveUndersViewable = 0; /*- *----------------------------------------------------------------------- * CheckSubSaveUnder -- * Check all the inferiors of a window for coverage by saveUnder * windows. Called from ChangeSaveUnder and CheckSaveUnder. * * Results: * TRUE if any windows need to have backing-store removed. * * Side Effects: * Windows may have backing-store turned on or off. * *----------------------------------------------------------------------- */ Bool CheckSubSaveUnder(pParent, pFirst, pRegion) WindowPtr pParent; /* Parent to check */ WindowPtr pFirst; /* first reconfigured window */ RegionPtr pRegion; /* Initial area obscured by saveUnder */ { register WindowPtr pChild; /* Current child */ ScreenPtr pScreen; /* Screen to use */ RegionRec SubRegion; /* Area of children obscured */ Bool res = FALSE; pScreen = pParent->drawable.pScreen; if (pChild = pParent->firstChild) { /* * build region above first changed window */ for (; pChild != pFirst; pChild = pChild->nextSib) if (pChild->viewable && pChild->saveUnder) (* pScreen->Union) (pRegion, pRegion, &pChild->borderSize); (*pScreen->RegionInit)(&SubRegion, NullBox, 0); /* * check region below and including first changed window */ for (; pChild; pChild = pChild->nextSib) { if (pChild->viewable) { /* * don't save under nephew/niece windows; * use a separate region */ if (pChild->firstChild) { (* pScreen->RegionCopy) (&SubRegion, pRegion); res |= CheckSubSaveUnder(pChild, pChild->firstChild, &SubRegion); } else res |= CheckSubSaveUnder(pChild, pChild->firstChild, pRegion); if (pChild->saveUnder) (* pScreen->Union) (pRegion, pRegion, &pChild->borderSize); } } (* pScreen->RegionUninit) (&SubRegion); } /* * Never, ever, turn on backing store for save-unders * on the root window */ if (!pParent->parent) return res; switch ((*pScreen->RectIn) (pRegion, (*pScreen->RegionExtents)(&pParent->borderSize))) { case rgnOUT: pParent->DIXsaveUnder = FALSE; res = TRUE; break; default: if (!(pParent->DIXsaveUnder)) { pParent->DIXsaveUnder = TRUE; (* pScreen->ChangeWindowAttributes) (pParent, CWBackingStore); } break; } return res; } /*- *----------------------------------------------------------------------- * CheckSaveUnder -- * See if a window's backing-store state should be changed because * it is or is not obscured by a sibling or child window with saveUnder. * * Results: * TRUE if any windows need to have backing-store removed. * * Side Effects: * If the window's state should be changed, it is. * *----------------------------------------------------------------------- */ Bool CheckSaveUnder (pWin) WindowPtr pWin; /* Window to check */ { RegionRec rgn; /* Extent of siblings with saveUnder */ Bool res; numSaveUndersViewable += deltaSaveUndersViewable; if (!deltaSaveUndersViewable && !numSaveUndersViewable) return FALSE; deltaSaveUndersViewable = 0; (* pWin->drawable.pScreen->RegionInit) (&rgn, NullBox, 1); res = CheckSubSaveUnder (pWin->parent, pWin->nextSib, &rgn); (*pWin->drawable.pScreen->RegionUninit) (&rgn); return res; } /*- *----------------------------------------------------------------------- * ChangeSaveUnder -- * Change the save-under state of a tree of windows. Called when * a window with saveUnder TRUE is mapped/unmapped/reconfigured. * * Results: * TRUE if any windows need to have backing-store removed. * * Side Effects: * Windows may have backing-store turned on or off. * *----------------------------------------------------------------------- */ Bool ChangeSaveUnder(pWin, first) WindowPtr pWin; WindowPtr first; /* First window to check. * Used when pWin was restacked */ { RegionRec rgn; /* Area obscured by saveUnder windows */ ScreenPtr pScreen; Bool res; numSaveUndersViewable += deltaSaveUndersViewable; if (!deltaSaveUndersViewable && !numSaveUndersViewable) return FALSE; deltaSaveUndersViewable = 0; pScreen = pWin->drawable.pScreen; (* pScreen->RegionInit) (&rgn, NullBox, 1); res = CheckSubSaveUnder (pWin->parent, first, &rgn); (* pScreen->RegionUninit) (&rgn); return res; } /*- *----------------------------------------------------------------------- * DoChangeSaveUnder -- * Actually turn backing-store off for those windows that no longer * need to have it on. * * Results: * None. * * Side Effects: * Backing-store and SAVE_UNDER_CHANGE_BIT are turned off for those * windows affected. * *----------------------------------------------------------------------- */ void DoChangeSaveUnder(pWin, pFirst) WindowPtr pWin; WindowPtr pFirst; { register WindowPtr pChild; Bool (* ChangeWindowAttributes)(); ChangeWindowAttributes = pWin->drawable.pScreen->ChangeWindowAttributes; if (!pWin->DIXsaveUnder && (pWin->backingStore == NotUseful) && pWin->backStorage) (*ChangeWindowAttributes)(pWin, CWBackingStore); if (!(pChild = pFirst)) return; while (1) { if (!pChild->DIXsaveUnder && (pChild->backingStore == NotUseful) && pChild->backStorage) (*ChangeWindowAttributes)(pChild, CWBackingStore); if (pChild->firstChild) { pChild = pChild->firstChild; continue; } while (!pChild->nextSib) { pChild = pChild->parent; if (pChild == pWin) return; } pChild = pChild->nextSib; } } #endif /* DO_SAVE_UNDER */ #ifdef DEBUG /****** * PrintWindowTree * For debugging only ******/ int PrintChildren(p1, indent) WindowPtr p1; int indent; { WindowPtr p2; int i; while (p1) { p2 = p1->firstChild; for (i=0; iwid); miprintRegion(&p1->clipList); PrintChildren(p2, indent+4); p1 = p1->nextSib; } } PrintWindowTree() { int i; WindowPtr pWin, p1; for (i=0; iclipList); p1 = pWin->firstChild; PrintChildren(p1, 4); } } #endif /* * allocate an entry in the per-window private data structures */ static int windowPrivateCount; void ResetWindowPrivates() { windowPrivateCount = 0; } int AllocateWindowPrivateIndex() { return windowPrivateCount++; } int TraverseTree(pWin, func, data) WindowPtr pWin; int (*func)(); pointer data; { int result; register WindowPtr pChild; if (!(pChild = pWin)) return(WT_NOMATCH); while (1) { result = (* func)(pChild, data); if (result == WT_STOPWALKING) return(WT_STOPWALKING); if ((result == WT_WALKCHILDREN) && pChild->firstChild) { pChild = pChild->firstChild; continue; } while (!pChild->nextSib && (pChild != pWin)) pChild = pChild->parent; if (pChild == pWin) break; pChild = pChild->nextSib; } return(WT_NOMATCH); } /***** * WalkTree * Walk the window tree, for SCREEN, preforming FUNC(pWin, data) on * each window. If FUNC returns WT_WALKCHILDREN, traverse the children, * if it returns WT_DONTWALKCHILDREN, dont. If it returns WT_STOPWALKING * exit WalkTree. Does depth-first traverse. *****/ int WalkTree(pScreen, func, data) ScreenPtr pScreen; int (* func)(); pointer data; { return(TraverseTree(WindowTable[pScreen->myNum], func, data)); } /***** * HandleExposures(pWin) * starting at pWin, draw background in any windows that have exposure * regions, translate the regions, restore any backing store, * and then send any regions stille xposed to the client *****/ static void HandleExposures(pWin) WindowPtr pWin; { register WindowPtr pChild; register ValidatePtr val; Bool (* RegionNotEmpty)(); void (* RegionUninit)(); void (* WindowExposures)(); pChild = pWin; RegionNotEmpty = pChild->drawable.pScreen->RegionNotEmpty; RegionUninit = pChild->drawable.pScreen->RegionUninit; WindowExposures = pChild->drawable.pScreen->WindowExposures; while (1) { if (val = pChild->valdata) { if ((*RegionNotEmpty)(&val->after.borderExposed)) (*pChild->drawable.pScreen->PaintWindowBorder)(pChild, &val->after.borderExposed, PW_BORDER); (*RegionUninit)(&val->after.borderExposed); (*WindowExposures)(pChild, &val->after.exposed, NullRegion); (*RegionUninit)(&val->after.exposed); xfree(val); pChild->valdata = (ValidatePtr)NULL; if (pChild->firstChild) { pChild = pChild->firstChild; continue; } } while (!pChild->nextSib && (pChild != pWin)) pChild = pChild->parent; if (pChild == pWin) break; pChild = pChild->nextSib; } } /* hack for forcing backing store on all windows */ int defaultBackingStore = NotUseful; /* hack to force no backing store */ Bool disableBackingStore = FALSE; /* hack to force no save unders */ Bool disableSaveUnders = FALSE; static void SetWindowToDefaults(pWin) WindowPtr pWin; { pWin->prevSib = NullWindow; pWin->firstChild = NullWindow; pWin->lastChild = NullWindow; pWin->valdata = (ValidatePtr)NULL; pWin->optional = (WindowOptPtr)NULL; pWin->cursorIsNone = TRUE; pWin->backingStore = NotUseful; pWin->backStorage = (pointer) NULL; pWin->mapped = FALSE; /* off */ pWin->realized = FALSE; /* off */ pWin->viewable = FALSE; pWin->visibility = VisibilityNotViewable; pWin->overrideRedirect = FALSE; pWin->saveUnder = FALSE; pWin->bitGravity = ForgetGravity; pWin->winGravity = NorthWestGravity; pWin->eventMask = 0; pWin->deliverableEvents = 0; pWin->dontPropagate = 0; } static void MakeRootTile(pWin) WindowPtr pWin; { ScreenPtr pScreen = pWin->drawable.pScreen; GCPtr pGC; unsigned char back[128]; int len = PixmapBytePad(4, 1); register unsigned char *from, *to; register int i, j; pWin->background.pixmap = (*pScreen->CreatePixmap)(pScreen, 4, 4, pScreen->rootDepth); pWin->backgroundState = BackgroundPixmap; pGC = GetScratchGC(pScreen->rootDepth, pScreen); if (!pWin->background.pixmap || !pGC) FatalError("cound not create root tile"); { CARD32 attributes[2]; attributes[0] = pScreen->whitePixel; attributes[1] = pScreen->blackPixel; (void)ChangeGC(pGC, GCForeground | GCBackground, attributes); } ValidateGC((DrawablePtr)pWin->background.pixmap, pGC); from = (screenInfo.bitmapBitOrder == LSBFirst) ? _back_lsb : _back_msb; to = back; for (i = 4; i > 0; i--, from++) for (j = len; j > 0; j--) *to++ = *from; (*pGC->ops->PutImage)(pWin->background.pixmap, pGC, 1, 0, 0, 4, 4, 0, XYBitmap, back); FreeScratchGC(pGC); } static WindowPtr AllocateWindow(pScreen) ScreenPtr pScreen; { WindowPtr pWin; register char *ptr; register DevUnion *ppriv; register unsigned *sizes; register unsigned size; register int i; pWin = (WindowPtr)xalloc(pScreen->totalWindowSize); if (pWin) { ppriv = (DevUnion *)(pWin + 1); pWin->devPrivates = ppriv; sizes = pScreen->WindowPrivateSizes; ptr = (char *)(ppriv + windowPrivateCount); for (i = windowPrivateCount; --i >= 0; ppriv++, sizes++) { if (size = *sizes) { ppriv->ptr = (pointer)ptr; ptr += size; } else ppriv->ptr = (pointer)NULL; } } return pWin; } /***** * CreateRootWindow * Makes a window at initialization time for specified screen *****/ Bool CreateRootWindow(pScreen) ScreenPtr pScreen; { WindowPtr pWin; BoxRec box; PixmapFormatRec *format; pWin = AllocateWindow(pScreen); if (!pWin) return FALSE; savedScreenInfo[pScreen->myNum].pWindow = NULL; savedScreenInfo[pScreen->myNum].wid = FakeClientID(0); screenIsSaved = SCREEN_SAVER_OFF; WindowTable[pScreen->myNum] = pWin; pWin->drawable.pScreen = pScreen; pWin->drawable.type = DRAWABLE_WINDOW; pWin->drawable.depth = pScreen->rootDepth; for (format = screenInfo.formats; format->depth != pScreen->rootDepth; format++) ; pWin->drawable.bitsPerPixel = format->bitsPerPixel; pWin->drawable.serialNumber = NEXT_SERIAL_NUMBER; pWin->parent = NullWindow; SetWindowToDefaults(pWin); pWin->optional = (WindowOptRec *) xalloc (sizeof (WindowOptRec)); pWin->optional->dontPropagateMask = 0; pWin->optional->otherEventMasks = 0; pWin->optional->otherClients = NULL; pWin->optional->passiveGrabs = NULL; pWin->optional->userProps = NULL; pWin->optional->backingBitPlanes = ~0L; pWin->optional->backingPixel = 0; #ifdef SHAPE pWin->optional->boundingShape = NULL; pWin->optional->clipShape = NULL; #endif #ifdef XINPUT pWin->optional->inputMasks = NULL; #endif pWin->optional->colormap = pScreen->defColormap; pWin->optional->visual = pScreen->rootVisual; pWin->nextSib = NullWindow; pWin->drawable.id = FakeClientID(0); pWin->origin.x = pWin->origin.y = 0; pWin->drawable.height = pScreen->height; pWin->drawable.width = pScreen->width; pWin->drawable.x = pWin->drawable.y = 0; box.x1 = 0; box.y1 = 0; box.x2 = pScreen->width; box.y2 = pScreen->height; (* pScreen->RegionInit)(&pWin->clipList, &box, 1); (* pScreen->RegionInit)(&pWin->winSize, &box, 1); (* pScreen->RegionInit)(&pWin->borderSize, &box, 1); (* pScreen->RegionInit)(&pWin->borderClip, &box, 1); pWin->drawable.class = InputOutput; pWin->optional->visual = pScreen->rootVisual; pWin->backgroundState = BackgroundPixel; pWin->background.pixel = pScreen->whitePixel; pWin->borderIsPixel = TRUE; pWin->border.pixel = pScreen->blackPixel; pWin->borderWidth = 0; if (!AddResource(pWin->drawable.id, RT_WINDOW, (pointer)pWin)) return FALSE; if (disableBackingStore) pScreen->backingStoreSupport = NotUseful; #ifdef DO_SAVE_UNDERS if ((pScreen->backingStoreSupport != NotUseful) && (pScreen->saveUnderSupport == NotUseful)) { /* * If the screen has backing-store but no save-unders, let the * clients know we can support save-unders using backing-store. */ pScreen->saveUnderSupport = USE_DIX_SAVE_UNDERS; } #endif /* DO_SAVE_UNDERS */ if (disableSaveUnders) pScreen->saveUnderSupport = NotUseful; return TRUE; } InitRootWindow(pWin) WindowPtr pWin; { ScreenPtr pScreen; pScreen = pWin->drawable.pScreen; if (!(*pScreen->CreateWindow)(pWin)) return; /* XXX */ (*pScreen->PositionWindow)(pWin, 0, 0); pWin->cursorIsNone = FALSE; pWin->optional->cursor = rootCursor; rootCursor->refcnt++; MakeRootTile(pWin); pWin->backingStore = defaultBackingStore; /* We SHOULD check for an error value here XXX */ (*pScreen->ChangeWindowAttributes)(pWin, CWBackPixmap|CWBorderPixel|CWCursor|CWBackingStore); MapWindow(pWin, serverClient); } /* Set the region to the intersection of the rectangle and the * window's winSize. The window is typically the parent of the * window from which the region came. */ ClippedRegionFromBox(pWin, Rgn, x, y, w, h) register WindowPtr pWin; RegionPtr Rgn; int x, y, w, h; { register ScreenPtr pScreen = pWin->drawable.pScreen; BoxRec box; box = *((* pScreen->RegionExtents)(&pWin->winSize)); /* we do these calculations to avoid overflows */ if (x > box.x1) box.x1 = x; if (y > box.y1) box.y1 = y; x += w; if (x < box.x2) box.x2 = x; y += h; if (y < box.y2) box.y2 = y; if (box.x1 > box.x2) box.x2 = box.x1; if (box.y1 > box.y2) box.y2 = box.y1; (* pScreen->RegionReset)(Rgn, &box); (* pScreen->Intersect)(Rgn, Rgn, &pWin->winSize); } WindowPtr RealChildHead(pWin) register WindowPtr pWin; { if (!pWin->parent && (screenIsSaved == SCREEN_SAVER_ON) && (HasSaverWindow (savedScreenInfo[pWin->drawable.pScreen->myNum].blanked))) return (pWin->firstChild); else return (NullWindow); } /***** * CreateWindow * Makes a window in response to client request *****/ WindowPtr CreateWindow(wid, pParent, x, y, w, h, bw, class, vmask, vlist, depth, client, visual, error) Window wid; WindowPtr pParent; /* already looked up in table to do error checking*/ short x,y; unsigned short w, h, bw; unsigned short class; Mask vmask; XID *vlist; int depth; ClientPtr client; VisualID visual; int *error; { WindowPtr pWin, pHead; ScreenPtr pScreen; xEvent event; int idepth, ivisual; Bool fOK; DepthPtr pDepth; PixmapFormatRec *format; WindowOptPtr ancwopt; if (class == CopyFromParent) class = pParent->drawable.class; if ((class != InputOutput) && (class != InputOnly)) { *error = BadValue; client->errorValue = class; return NullWindow; } if ((class != InputOnly) && (pParent->drawable.class == InputOnly)) { *error = BadMatch; return NullWindow; } if ((class == InputOnly) && ((bw != 0) || (depth != 0))) { *error = BadMatch; return NullWindow; } pScreen = pParent->drawable.pScreen; if ((class == InputOutput) && (depth == 0)) depth = pParent->drawable.depth; ancwopt = pParent->optional; if (!ancwopt) ancwopt = FindWindowWithOptional(pParent)->optional; if (visual == CopyFromParent) visual = ancwopt->visual; /* Find out if the depth and visual are acceptable for this Screen */ if ((visual != ancwopt->visual) || (depth != pParent->drawable.depth)) { fOK = FALSE; for(idepth = 0; idepth < pScreen->numDepths; idepth++) { pDepth = (DepthPtr) &pScreen->allowedDepths[idepth]; if ((depth == pDepth->depth) || (depth == 0)) { for (ivisual = 0; ivisual < pDepth->numVids; ivisual++) { if (visual == pDepth->vids[ivisual]) { fOK = TRUE; break; } } } } if (fOK == FALSE) { *error = BadMatch; return NullWindow; } } if (((vmask & (CWBorderPixmap | CWBorderPixel)) == 0) && (class != InputOnly) && (depth != pParent->drawable.depth)) { *error = BadMatch; return NullWindow; } if (((vmask & CWColormap) == 0) && (class != InputOnly) && ((visual != ancwopt->visual) || (ancwopt->colormap == None))) { *error = BadMatch; return NullWindow; } pWin = AllocateWindow(pScreen); if (!pWin) { *error = BadAlloc; return NullWindow; } pWin->drawable = pParent->drawable; pWin->drawable.depth = depth; if (depth == pParent->drawable.depth) pWin->drawable.bitsPerPixel = pParent->drawable.bitsPerPixel; else { for (format = screenInfo.formats; format->depth != depth; format++) ; pWin->drawable.bitsPerPixel = format->bitsPerPixel; } if (class == InputOnly) pWin->drawable.type = (short) UNDRAWABLE_WINDOW; pWin->drawable.serialNumber = NEXT_SERIAL_NUMBER; pWin->drawable.id = wid; pWin->drawable.class = class; pWin->parent = pParent; SetWindowToDefaults(pWin); if (visual != ancwopt->visual) { if (!MakeWindowOptional (pWin)) { xfree (pWin); *error = BadAlloc; return NullWindow; } pWin->optional->visual = visual; pWin->optional->colormap = None; } pWin->borderWidth = bw; pWin->backgroundState = None; pWin->borderIsPixel = pParent->borderIsPixel; pWin->border = pParent->border; if (pWin->borderIsPixel == FALSE) pWin->border.pixmap->refcnt++; pWin->origin.x = x + (int)bw; pWin->origin.y = y + (int)bw; pWin->drawable.width = w; pWin->drawable.height = h; pWin->drawable.x = pParent->drawable.x + x + (int)bw; pWin->drawable.y = pParent->drawable.y + y + (int)bw; /* set up clip list correctly for unobscured WindowPtr */ (* pScreen->RegionInit)(&pWin->clipList, NullBox, 1); (* pScreen->RegionInit)(&pWin->borderClip, NullBox, 1); (* pScreen->RegionInit)(&pWin->winSize, NullBox, 1); (* pScreen->RegionInit)(&pWin->borderSize, NullBox, 1); pHead = RealChildHead(pParent); if (pHead) { pWin->nextSib = pHead->nextSib; if (pHead->nextSib) pHead->nextSib->prevSib = pWin; else pParent->lastChild = pWin; pHead->nextSib = pWin; pWin->prevSib = pHead; } else { pWin->nextSib = pParent->firstChild; if (pParent->firstChild) pParent->firstChild->prevSib = pWin; else pParent->lastChild = pWin; pParent->firstChild = pWin; } SetWinSize (pWin); SetBorderSize (pWin); /* We SHOULD check for an error value here XXX */ if (!(*pScreen->CreateWindow)(pWin)) { *error = BadAlloc; DeleteWindow(pWin, wid); return NullWindow; } /* We SHOULD check for an error value here XXX */ (*pScreen->PositionWindow)(pWin, pWin->drawable.x, pWin->drawable.y); if (!(vmask & CWEventMask)) RecalculateDeliverableEvents(pWin); if (vmask) *error = ChangeWindowAttributes(pWin, vmask, vlist, wClient (pWin)); else *error = Success; if (*error != Success) { (void)EventSelectForWindow(pWin, client, (Mask)0); /* can't fail */ DeleteWindow(pWin, wid); return NullWindow; } if (!(vmask & CWBackingStore) && (defaultBackingStore != NotUseful)) { XID value = defaultBackingStore; (void)ChangeWindowAttributes(pWin, CWBackingStore, &value, wClient (pWin)); } WindowHasNewCursor(pWin); event.u.u.type = CreateNotify; event.u.createNotify.window = wid; event.u.createNotify.parent = pParent->drawable.id; event.u.createNotify.x = x; event.u.createNotify.y = y; event.u.createNotify.width = w; event.u.createNotify.height = h; event.u.createNotify.borderWidth = bw; event.u.createNotify.override = pWin->overrideRedirect; DeliverEvents(pParent, &event, 1, NullWindow); return pWin; } static void FreeWindowResources(pWin) WindowPtr pWin; { ScreenPtr pScreen; void (* proc)(); pScreen = pWin->drawable.pScreen; DeleteWindowFromAnySaveSet(pWin); DeleteWindowFromAnySelections(pWin); DeleteWindowFromAnyEvents(pWin, TRUE); proc = pScreen->RegionUninit; (* proc)(&pWin->clipList); (* proc)(&pWin->winSize); (* proc)(&pWin->borderClip); (* proc)(&pWin->borderSize); #ifdef SHAPE if (wBoundingShape (pWin)) (* pScreen->RegionDestroy)(wBoundingShape (pWin)); if (wClipShape (pWin)) (* pScreen->RegionDestroy)(wClipShape (pWin)); #endif if (pWin->borderIsPixel == FALSE) (* pScreen->DestroyPixmap)(pWin->border.pixmap); if (pWin->backgroundState == BackgroundPixmap) (* pScreen->DestroyPixmap)(pWin->background.pixmap); DeleteAllWindowProperties(pWin); /* We SHOULD check for an error value here XXX */ (* pScreen->DestroyWindow)(pWin); DisposeWindowOptional (pWin); } static void CrushTree(pWin) WindowPtr pWin; { register WindowPtr pChild, pSib, pParent; Bool (* UnrealizeWindow)(); xEvent event; if (!(pChild = pWin->firstChild)) return; UnrealizeWindow = pWin->drawable.pScreen->UnrealizeWindow; while (1) { if (pChild->firstChild) { pChild = pChild->firstChild; continue; } while (1) { event.u.u.type = DestroyNotify; event.u.destroyNotify.window = pChild->drawable.id; DeliverEvents(pChild, &event, 1, NullWindow); FreeResource(pChild->drawable.id, RT_WINDOW); pSib = pChild->nextSib; pParent = pChild->parent; #ifdef DO_SAVE_UNDERS if (pChild->saveUnder && pChild->viewable) deltaSaveUndersViewable--; #endif pChild->viewable = FALSE; if (pChild->realized) { pChild->realized = FALSE; (*UnrealizeWindow)(pChild); } FreeWindowResources(pChild); xfree(pChild); if (pChild = pSib) break; pChild = pParent; pChild->firstChild = NullWindow; pChild->lastChild = NullWindow; if (pChild == pWin) return; } } } /***** * DeleteWindow * Deletes child of window then window itself *****/ /*ARGSUSED*/ DeleteWindow(pWin, wid) WindowPtr pWin; Window wid; { WindowPtr pParent; xEvent event; UnmapWindow(pWin, FALSE); CrushTree(pWin); event.u.u.type = DestroyNotify; event.u.destroyNotify.window = pWin->drawable.id; DeliverEvents(pWin, &event, 1, NullWindow); pParent = pWin->parent; FreeWindowResources(pWin); if (pParent) { if (pParent->firstChild == pWin) pParent->firstChild = pWin->nextSib; if (pParent->lastChild == pWin) pParent->lastChild = pWin->prevSib; if (pWin->nextSib) pWin->nextSib->prevSib = pWin->prevSib; if (pWin->prevSib) pWin->prevSib->nextSib = pWin->nextSib; } xfree(pWin); } /*ARGSUSED*/ DestroySubwindows(pWin, client) WindowPtr pWin; ClientPtr client; { /* XXX * The protocol is quite clear that each window should be * destroyed in turn, however, unmapping all of the first * eliminates most of the calls to ValidateTree. So, * this implementation is incorrect in that all of the * UnmapNotifies occur before all of the DestroyNotifies. * If you care, simply delete the call to UnmapSubwindows. */ UnmapSubwindows(pWin); while (pWin->lastChild) FreeResource(pWin->lastChild->drawable.id, RT_NONE); } /***** * ChangeWindowAttributes * * The value-mask specifies which attributes are to be changed; the * value-list contains one value for each one bit in the mask, from least * to most significant bit in the mask. *****/ int ChangeWindowAttributes(pWin, vmask, vlist, client) WindowPtr pWin; Mask vmask; XID *vlist; ClientPtr client; { Mask index; XID *pVlist; PixmapPtr pPixmap; Pixmap pixID; CursorPtr pCursor; Cursor cursorID; WindowPtr pChild; Colormap cmap; ColormapPtr pCmap; xEvent xE; int result; ScreenPtr pScreen; Mask vmaskCopy = 0; Mask tmask; unsigned int val; int error; Bool checkOptional = FALSE; if ((pWin->drawable.class == InputOnly) && (vmask & (~INPUTONLY_LEGAL_MASK))) return BadMatch; error = Success; pScreen = pWin->drawable.pScreen; pVlist = vlist; tmask = vmask; while (tmask) { index = (Mask) lowbit (tmask); tmask &= ~index; switch (index) { case CWBackPixmap: pixID = (Pixmap )*pVlist; pVlist++; if (pixID == None) { if (pWin->backgroundState == BackgroundPixmap) (* pScreen->DestroyPixmap)(pWin->background.pixmap); if (!pWin->parent) MakeRootTile(pWin); else pWin->backgroundState = None; } else if (pixID == ParentRelative) { if (pWin->backgroundState == BackgroundPixmap) (* pScreen->DestroyPixmap)(pWin->background.pixmap); if (!pWin->parent) MakeRootTile(pWin); else pWin->backgroundState = ParentRelative; /* Note that the parent's backgroundTile's refcnt is NOT * incremented. */ } else { pPixmap = (PixmapPtr)LookupIDByType(pixID, RT_PIXMAP); if (pPixmap != (PixmapPtr) NULL) { if ((pPixmap->drawable.depth != pWin->drawable.depth) || (pPixmap->drawable.pScreen != pScreen)) { error = BadMatch; goto PatchUp; } if (pWin->backgroundState == BackgroundPixmap) (* pScreen->DestroyPixmap)(pWin->background.pixmap); pWin->backgroundState = BackgroundPixmap; pWin->background.pixmap = pPixmap; pPixmap->refcnt++; } else { error = BadPixmap; client->errorValue = pixID; goto PatchUp; } } break; case CWBackPixel: if (pWin->backgroundState == BackgroundPixmap) (* pScreen->DestroyPixmap)(pWin->background.pixmap); pWin->backgroundState = BackgroundPixel; pWin->background.pixel = (CARD32 ) *pVlist; /* background pixel overrides background pixmap, so don't let the ddx layer see both bits */ vmaskCopy &= ~CWBackPixmap; pVlist++; break; case CWBorderPixmap: pixID = (Pixmap ) *pVlist; pVlist++; if (pixID == CopyFromParent) { if (!pWin->parent || (pWin->drawable.depth != pWin->parent->drawable.depth)) { error = BadMatch; goto PatchUp; } if (pWin->borderIsPixel == FALSE) (* pScreen->DestroyPixmap)(pWin->border.pixmap); pWin->border = pWin->parent->border; if ((pWin->borderIsPixel = pWin->parent->borderIsPixel) == TRUE) { index = CWBorderPixel; } else { pWin->parent->border.pixmap->refcnt++; } } else { pPixmap = (PixmapPtr)LookupIDByType(pixID, RT_PIXMAP); if (pPixmap) { if ((pPixmap->drawable.depth != pWin->drawable.depth) || (pPixmap->drawable.pScreen != pScreen)) { error = BadMatch; goto PatchUp; } if (pWin->borderIsPixel == FALSE) (* pScreen->DestroyPixmap)(pWin->border.pixmap); pWin->borderIsPixel = FALSE; pWin->border.pixmap = pPixmap; pPixmap->refcnt++; } else { error = BadPixmap; client->errorValue = pixID; goto PatchUp; } } break; case CWBorderPixel: if (pWin->borderIsPixel == FALSE) (* pScreen->DestroyPixmap)(pWin->border.pixmap); pWin->borderIsPixel = TRUE; pWin->border.pixel = (CARD32) *pVlist; /* border pixel overrides border pixmap, so don't let the ddx layer see both bits */ vmaskCopy &= ~CWBorderPixmap; pVlist++; break; case CWBitGravity: val = (CARD8 )*pVlist; pVlist++; if (val > StaticGravity) { error = BadValue; client->errorValue = val; goto PatchUp; } pWin->bitGravity = val; break; case CWWinGravity: val = (CARD8 )*pVlist; pVlist++; if (val > StaticGravity) { error = BadValue; client->errorValue = val; goto PatchUp; } pWin->winGravity = val; break; case CWBackingStore: val = (CARD8 )*pVlist; pVlist++; if ((val != NotUseful) && (val != WhenMapped) && (val != Always)) { error = BadValue; client->errorValue = val; goto PatchUp; } pWin->backingStore = val; break; case CWBackingPlanes: if (pWin->optional || ((CARD32)*pVlist != ~0L)) { if (!pWin->optional && !MakeWindowOptional (pWin)) { error = BadAlloc; goto PatchUp; } pWin->optional->backingBitPlanes = (CARD32) *pVlist; if ((CARD32)*pVlist == ~0L) checkOptional = TRUE; } pVlist++; break; case CWBackingPixel: if (pWin->optional || (CARD32) *pVlist) { if (!pWin->optional && !MakeWindowOptional (pWin)) { error = BadAlloc; goto PatchUp; } pWin->optional->backingPixel = (CARD32) *pVlist; if (!*pVlist) checkOptional = TRUE; } pVlist++; break; case CWSaveUnder: val = (BOOL) *pVlist; pVlist++; if ((val != xTrue) && (val != xFalse)) { error = BadValue; client->errorValue = val; goto PatchUp; } #ifdef DO_SAVE_UNDERS if ((pWin->saveUnder != val) && (pWin->viewable) && DO_SAVE_UNDERS(pWin)) { /* * Re-check all siblings and inferiors for obscurity or * exposition (hee hee). */ if (pWin->saveUnder) deltaSaveUndersViewable--; else deltaSaveUndersViewable++; pWin->saveUnder = val; if (ChangeSaveUnder(pWin, pWin->nextSib)) DoChangeSaveUnder(pWin->parent, pWin->nextSib); } else { pWin->saveUnder = val; } #else pWin->saveUnder = val; #endif /* DO_SAVE_UNDERS */ break; case CWEventMask: result = EventSelectForWindow(pWin, client, (Mask )*pVlist); if (result) { error = result; goto PatchUp; } pVlist++; break; case CWDontPropagate: result = EventSuppressForWindow(pWin, client, (Mask )*pVlist, &checkOptional); if (result) { error = result; goto PatchUp; } pVlist++; break; case CWOverrideRedirect: val = (BOOL ) *pVlist; pVlist++; if ((val != xTrue) && (val != xFalse)) { error = BadValue; client->errorValue = val; goto PatchUp; } pWin->overrideRedirect = val; break; case CWColormap: cmap = (Colormap) *pVlist; pVlist++; if (cmap == CopyFromParent) { if (pWin->parent && (!pWin->optional || pWin->optional->visual == wVisual (pWin->parent))) { cmap = wColormap (pWin->parent); } else cmap = None; } if (cmap == None) { error = BadMatch; goto PatchUp; } pCmap = (ColormapPtr)LookupIDByType(cmap, RT_COLORMAP); if (!pCmap) { error = BadColor; client->errorValue = cmap; goto PatchUp; } if (pCmap->pVisual->vid != wVisual (pWin)) { error = BadMatch; goto PatchUp; } if (cmap != wColormap (pWin)) { if (!pWin->optional) { if (!MakeWindowOptional (pWin)) { error = BadAlloc; goto PatchUp; } } else if (pWin->parent && cmap == wColormap (pWin->parent)) checkOptional = TRUE; /* * propagate the original colormap to any children * inheriting it */ for (pChild = pWin->firstChild; pChild; pChild=pChild->nextSib) { if (!pChild->optional && !MakeWindowOptional (pChild)) { error = BadAlloc; goto PatchUp; } } pWin->optional->colormap = cmap; /* * check on any children now matching the new colormap */ for (pChild = pWin->firstChild; pChild; pChild=pChild->nextSib) { if (pChild->optional->colormap == cmap) CheckWindowOptionalNeed (pChild); } xE.u.u.type = ColormapNotify; xE.u.colormap.window = pWin->drawable.id; xE.u.colormap.colormap = cmap; xE.u.colormap.new = xTrue; xE.u.colormap.state = IsMapInstalled(cmap, pWin); DeliverEvents(pWin, &xE, 1, NullWindow); } break; case CWCursor: cursorID = (Cursor ) *pVlist; pVlist++; /* * install the new */ if ( cursorID == None) { if (pWin == WindowTable[pWin->drawable.pScreen->myNum]) pCursor = rootCursor; else pCursor = (CursorPtr) None; } else { pCursor = (CursorPtr)LookupIDByType(cursorID, RT_CURSOR); if (!pCursor) { error = BadCursor; client->errorValue = cursorID; goto PatchUp; } } if (pCursor != wCursor (pWin)) { /* * patch up child windows so they don't lose cursors. */ for (pChild = pWin->firstChild; pChild; pChild=pChild->nextSib) { if (!pChild->optional && !pChild->cursorIsNone && !MakeWindowOptional (pChild)) { error = BadAlloc; goto PatchUp; } } if (pCursor == (CursorPtr) None) { pWin->cursorIsNone = TRUE; if (pWin->optional) { if (pWin->optional->cursor) FreeCursor (pWin->optional->cursor, (Cursor)0); pWin->optional->cursor = (CursorPtr) None; checkOptional = TRUE; } } else { if (!pWin->optional) { if (!MakeWindowOptional (pWin)) { error = BadAlloc; goto PatchUp; } } else if (pWin->parent && pCursor == wCursor (pWin->parent)) checkOptional = TRUE; if (pWin->optional->cursor != (CursorPtr) None) FreeCursor (pWin->optional->cursor, (Cursor)0); pWin->optional->cursor = pCursor; pCursor->refcnt++; pWin->cursorIsNone = FALSE; /* * check on any children now matching the new cursor */ for (pChild=pWin->firstChild; pChild; pChild=pChild->nextSib) { if (pChild->optional && (pChild->optional->cursor == pCursor)) CheckWindowOptionalNeed (pChild); } } WindowHasNewCursor( pWin); } break; default: error = BadValue; client->errorValue = vmask; goto PatchUp; } vmaskCopy |= index; } PatchUp: if (checkOptional) CheckWindowOptionalNeed (pWin); /* We SHOULD check for an error value here XXX */ (*pScreen->ChangeWindowAttributes)(pWin, vmaskCopy); /* If the border contents have changed, redraw the border. Note that this has to be done AFTER pScreen->ChangeWindowAttributes for the tile to be rotated, and the correct function selected. */ if ((vmaskCopy & (CWBorderPixel | CWBorderPixmap)) && pWin->viewable && HasBorder (pWin)) { RegionRec exposed; (* pScreen->RegionInit)(&exposed, NullBox, 0); (* pScreen->Subtract)(&exposed, &pWin->borderClip, &pWin->winSize); (*pWin->drawable.pScreen->PaintWindowBorder)(pWin, &exposed, PW_BORDER); (* pScreen->RegionUninit)(&exposed); } return error; } /***** * GetWindowAttributes * Notice that this is different than ChangeWindowAttributes *****/ GetWindowAttributes(pWin, client) WindowPtr pWin; ClientPtr client; { xGetWindowAttributesReply wa; wa.type = X_Reply; wa.bitGravity = pWin->bitGravity; wa.winGravity = pWin->winGravity; wa.backingStore = pWin->backingStore; wa.length = (sizeof(xGetWindowAttributesReply) - sizeof(xGenericReply)) >> 2; wa.sequenceNumber = client->sequence; wa.backingBitPlanes = wBackingBitPlanes (pWin); wa.backingPixel = wBackingPixel (pWin); wa.saveUnder = (BOOL)pWin->saveUnder; wa.override = pWin->overrideRedirect; if (!pWin->mapped) wa.mapState = IsUnmapped; else if (pWin->realized) wa.mapState = IsViewable; else wa.mapState = IsUnviewable; wa.colormap = wColormap (pWin); wa.mapInstalled = (wa.colormap == None) ? xFalse : IsMapInstalled(wa.colormap, pWin); wa.yourEventMask = EventMaskForClient(pWin, client); wa.allEventMasks = pWin->eventMask | wOtherEventMasks (pWin); wa.doNotPropagateMask = wDontPropagateMask (pWin); wa.class = pWin->drawable.class; wa.visualID = wVisual (pWin); WriteReplyToClient(client, sizeof(xGetWindowAttributesReply), &wa); } static WindowPtr MoveWindowInStack(pWin, pNextSib) WindowPtr pWin, pNextSib; { WindowPtr pParent = pWin->parent; WindowPtr pFirstChange = pWin; /* highest window where list changes */ if (pWin->nextSib != pNextSib) { if (!pNextSib) /* move to bottom */ { if (pParent->firstChild == pWin) pParent->firstChild = pWin->nextSib; /* if (pWin->nextSib) */ /* is always True: pNextSib == NULL * and pWin->nextSib != pNextSib * therefore pWin->nextSib != NULL */ pFirstChange = pWin->nextSib; pWin->nextSib->prevSib = pWin->prevSib; if (pWin->prevSib) pWin->prevSib->nextSib = pWin->nextSib; pParent->lastChild->nextSib = pWin; pWin->prevSib = pParent->lastChild; pWin->nextSib = NullWindow; pParent->lastChild = pWin; } else if (pParent->firstChild == pNextSib) /* move to top */ { pFirstChange = pWin; if (pParent->lastChild == pWin) pParent->lastChild = pWin->prevSib; if (pWin->nextSib) pWin->nextSib->prevSib = pWin->prevSib; if (pWin->prevSib) pWin->prevSib->nextSib = pWin->nextSib; pWin->nextSib = pParent->firstChild; pWin->prevSib = (WindowPtr ) NULL; pNextSib->prevSib = pWin; pParent->firstChild = pWin; } else /* move in middle of list */ { WindowPtr pOldNext = pWin->nextSib; pFirstChange = NullWindow; if (pParent->firstChild == pWin) pFirstChange = pParent->firstChild = pWin->nextSib; if (pParent->lastChild == pWin) { pFirstChange = pWin; pParent->lastChild = pWin->prevSib; } if (pWin->nextSib) pWin->nextSib->prevSib = pWin->prevSib; if (pWin->prevSib) pWin->prevSib->nextSib = pWin->nextSib; pWin->nextSib = pNextSib; pWin->prevSib = pNextSib->prevSib; if (pNextSib->prevSib) pNextSib->prevSib->nextSib = pWin; pNextSib->prevSib = pWin; if (!pFirstChange) { /* do we know it yet? */ pFirstChange = pParent->firstChild; /* no, search from top */ while ((pFirstChange != pWin) && (pFirstChange != pOldNext)) pFirstChange = pFirstChange->nextSib; } } } return( pFirstChange ); } RegionPtr CreateUnclippedWinSize (pWin) WindowPtr pWin; { RegionPtr pRgn; BoxRec box; box.x1 = pWin->drawable.x; box.y1 = pWin->drawable.y; box.x2 = pWin->drawable.x + (int) pWin->drawable.width; box.y2 = pWin->drawable.y + (int) pWin->drawable.height; pRgn = (*pWin->drawable.pScreen->RegionCreate) (&box, 1); #ifdef SHAPE if (wBoundingShape (pWin) || wClipShape (pWin)) { ScreenPtr pScreen = pWin->drawable.pScreen; (*pScreen->TranslateRegion) (pRgn, - pWin->drawable.x, - pWin->drawable.y); if (wBoundingShape (pWin)) (*pScreen->Intersect) (pRgn, pRgn, wBoundingShape (pWin)); if (wClipShape (pWin)) (*pScreen->Intersect) (pRgn, pRgn, wClipShape (pWin)); (*pScreen->TranslateRegion) (pRgn, pWin->drawable.x, pWin->drawable.y); } #endif return pRgn; } static void SetWinSize (pWin) WindowPtr pWin; { ClippedRegionFromBox(pWin->parent, &pWin->winSize, pWin->drawable.x, pWin->drawable.y, (int)pWin->drawable.width, (int)pWin->drawable.height); #ifdef SHAPE if (wBoundingShape (pWin) || wClipShape (pWin)) { ScreenPtr pScreen = pWin->drawable.pScreen; (*pScreen->TranslateRegion) (&pWin->winSize, - pWin->drawable.x, - pWin->drawable.y); if (wBoundingShape (pWin)) (*pScreen->Intersect) (&pWin->winSize, &pWin->winSize, wBoundingShape (pWin)); if (wClipShape (pWin)) (*pScreen->Intersect) (&pWin->winSize, &pWin->winSize, wClipShape (pWin)); (*pScreen->TranslateRegion) (&pWin->winSize, pWin->drawable.x, pWin->drawable.y); } #endif } static void SetBorderSize (pWin) WindowPtr pWin; { int bw; if (HasBorder (pWin)) { bw = wBorderWidth (pWin); ClippedRegionFromBox(pWin->parent, &pWin->borderSize, pWin->drawable.x - bw, pWin->drawable.y - bw, (int)(pWin->drawable.width + (bw<<1)), (int)(pWin->drawable.height + (bw<<1))); #ifdef SHAPE if (wBoundingShape (pWin)) { ScreenPtr pScreen = pWin->drawable.pScreen; (*pScreen->TranslateRegion) (&pWin->borderSize, - pWin->drawable.x, - pWin->drawable.y); (*pScreen->Intersect) (&pWin->borderSize, &pWin->borderSize, wBoundingShape (pWin)); (*pScreen->TranslateRegion) (&pWin->borderSize, pWin->drawable.x, pWin->drawable.y); (*pScreen->Union) (&pWin->borderSize, &pWin->borderSize, &pWin->winSize); } #endif } else { (* pWin->drawable.pScreen->RegionCopy)(&pWin->borderSize, &pWin->winSize); } } static void MoveWindow(pWin, x, y, pNextSib, kind) WindowPtr pWin; short x,y; WindowPtr pNextSib; VTKind kind; { WindowPtr pParent; Bool WasViewable = (Bool)(pWin->viewable); short bw; RegionPtr oldRegion; DDXPointRec oldpt; Bool anyMarked; register ScreenPtr pScreen; WindowPtr windowToValidate; #ifdef DO_SAVE_UNDERS Bool dosave = FALSE; #endif /* if this is a root window, can't be moved */ if (!(pParent = pWin->parent)) return ; pScreen = pWin->drawable.pScreen; bw = wBorderWidth (pWin); oldpt.x = pWin->drawable.x; oldpt.y = pWin->drawable.y; if (WasViewable) { oldRegion = (* pScreen->RegionCreate)(NullBox, 1); (* pScreen->RegionCopy)(oldRegion, &pWin->borderClip); anyMarked = MarkOverlappedWindows(pWin, pWin); } pWin->origin.x = x + (int)bw; pWin->origin.y = y + (int)bw; x = pWin->drawable.x = pParent->drawable.x + x + (int)bw; y = pWin->drawable.y = pParent->drawable.y + y + (int)bw; SetWinSize (pWin); SetBorderSize (pWin); (* pScreen->PositionWindow)(pWin, x, y); windowToValidate = MoveWindowInStack(pWin, pNextSib); ResizeChildrenWinSize(pWin, x - oldpt.x, y - oldpt.y, 0, 0); if (WasViewable) { anyMarked |= MarkOverlappedWindows(pWin, windowToValidate); #ifdef DO_SAVE_UNDERS if (DO_SAVE_UNDERS(pWin)) { if (pWin->saveUnder) dosave = ChangeSaveUnder(pWin, windowToValidate); else dosave = CheckSaveUnder(pWin); } #endif /* DO_SAVE_UNDERS */ if (anyMarked) { (* pScreen->ValidateTree)(pParent, NullWindow, kind); (* pWin->drawable.pScreen->CopyWindow)(pWin, oldpt, oldRegion); (* pScreen->RegionDestroy)(oldRegion); /* XXX need to retile border if ParentRelative origin */ HandleExposures(pParent); } #ifdef DO_SAVE_UNDERS if (dosave) DoChangeSaveUnder(pWin->parent, windowToValidate); #endif /* DO_SAVE_UNDERS */ } if (pWin->realized) WindowsRestructured (); } void GravityTranslate (x, y, oldx, oldy, dw, dh, gravity, destx, desty) int x, y; /* new window position */ int oldx, oldy; /* old window position */ unsigned gravity; int *destx, *desty; /* position relative to gravity */ { switch (gravity) { case NorthGravity: *destx = x + dw/2; *desty = y; break; case NorthEastGravity: *destx = x + dw; *desty = y; break; case WestGravity: *destx = x; *desty = y + dh/2; break; case CenterGravity: *destx = x + dw/2; *desty = y + dh/2; break; case EastGravity: *destx = x + dw; *desty = y + dh/2; break; case SouthWestGravity: *destx = x; *desty = y + dh; break; case SouthGravity: *destx = x + dw/2; *desty = y + dh; break; case SouthEastGravity: *destx = x + dw; *desty = y + dh; break; case StaticGravity: *destx = oldx; *desty = oldy; break; default: *destx = x; *desty = y; break; } } /* XXX need to retile border on each window with ParentRelative origin */ static void ResizeChildrenWinSize(pWin, dx, dy, dw, dh) WindowPtr pWin; int dx, dy, dw, dh; { register ScreenPtr pScreen; register WindowPtr pSib, pChild; Bool resized = (dw || dh); pScreen = pWin->drawable.pScreen; for (pSib = pWin->firstChild; pSib; pSib = pSib->nextSib) { if (resized && (pSib->winGravity > NorthWestGravity)) { int cwsx, cwsy; cwsx = pSib->origin.x; cwsy = pSib->origin.y; GravityTranslate (cwsx, cwsy, cwsx - dx, cwsx - dy, dw, dh, pSib->winGravity, &cwsx, &cwsy); if (cwsx != pSib->origin.x || cwsy != pSib->origin.y) { xEvent event; event.u.u.type = GravityNotify; event.u.gravity.window = pSib->drawable.id; event.u.gravity.x = cwsx - wBorderWidth (pSib); event.u.gravity.y = cwsy - wBorderWidth (pSib); DeliverEvents (pSib, &event, 1, NullWindow); pSib->origin.x = cwsx; pSib->origin.y = cwsy; } } pSib->drawable.x = pWin->drawable.x + pSib->origin.x; pSib->drawable.y = pWin->drawable.y + pSib->origin.y; SetWinSize (pSib); SetBorderSize (pSib); (* pScreen->PositionWindow)(pSib, pSib->drawable.x, pSib->drawable.y); if (pChild = pSib->firstChild) { while (1) { pChild->drawable.x = pChild->parent->drawable.x + pChild->origin.x; pChild->drawable.y = pChild->parent->drawable.y + pChild->origin.y; SetWinSize (pChild); SetBorderSize (pChild); (* pScreen->PositionWindow)(pChild, pChild->drawable.x, pChild->drawable.y); if (pChild->firstChild) { pChild = pChild->firstChild; continue; } while (!pChild->nextSib && (pChild != pSib)) pChild = pChild->parent; if (pChild == pSib) break; pChild = pChild->nextSib; } } } } /* * pValid is a region of the screen which has been * successfully copied -- recomputed exposed regions for affected windows */ static int RecomputeExposures (pWin, pValid) WindowPtr pWin; RegionPtr pValid; { ScreenPtr pScreen; if (pWin->valdata) { pScreen = pWin->drawable.pScreen; /* * compute exposed regions of this window */ (*pScreen->Subtract)(&pWin->valdata->after.exposed, &pWin->clipList, pValid); /* * compute exposed regions of the border */ (*pScreen->Subtract)(&pWin->valdata->after.borderExposed, &pWin->borderClip, &pWin->winSize); (*pScreen->Subtract)(&pWin->valdata->after.borderExposed, &pWin->valdata->after.borderExposed, pValid); return WT_WALKCHILDREN; } return WT_NOMATCH; } static void SlideAndSizeWindow(pWin, x, y, w, h, pSib) WindowPtr pWin; short x,y; unsigned short w, h; WindowPtr pSib; { WindowPtr pParent; Bool WasViewable = (Bool)(pWin->viewable); unsigned short width = pWin->drawable.width, height = pWin->drawable.height; short oldx = pWin->drawable.x, oldy = pWin->drawable.y; int bw = wBorderWidth (pWin); short dw, dh; DDXPointRec oldpt; RegionPtr oldRegion; Bool anyMarked; register ScreenPtr pScreen; WindowPtr pFirstChange; WindowPtr pChild; RegionPtr gravitate[StaticGravity + 1]; unsigned g; int nx, ny; /* destination x,y */ RegionPtr pRegion; RegionPtr destClip; /* portions of destination already written */ RegionPtr oldWinClip; /* old clip list for window */ RegionPtr borderVisible = NullRegion; /* visible area of the border */ RegionPtr bsExposed = NullRegion; /* backing store exposures */ Bool shrunk = FALSE; /* shrunk in an inner dimension */ #ifdef DO_SAVE_UNDERS Bool dosave = FALSE; #endif /* if this is a root window, can't be resized */ if (!(pParent = pWin->parent)) return ; pScreen = pWin->drawable.pScreen; if (WasViewable) { anyMarked = FALSE; /* * save the visible region of the window */ oldRegion = (*pScreen->RegionCreate) (NullBox, 1); (*pScreen->RegionCopy) (oldRegion, &pWin->winSize); /* * catagorize child windows into regions to be moved */ for (g = 0; g <= StaticGravity; g++) gravitate[g] = (RegionPtr) NULL; for (pChild = pWin->firstChild; pChild; pChild = pChild->nextSib) { g = pChild->winGravity; if (g != UnmapGravity) { if (!gravitate[g]) gravitate[g] = (*pScreen->RegionCreate) (NullBox, 1); (*pScreen->Union) (gravitate[g], gravitate[g], &pChild->borderClip); } else { UnmapWindow(pChild, TRUE); anyMarked = TRUE; } } anyMarked |= MarkOverlappedWindows(pWin, pWin); oldWinClip = NULL; if (pWin->bitGravity != ForgetGravity) { oldWinClip = (*pScreen->RegionCreate) (NullBox, 1); (*pScreen->RegionCopy) (oldWinClip, &pWin->clipList); } /* * if the window is shrinking in either dimension, borderExposed * can't be computed correctly without some help. */ if (pWin->drawable.height > h || pWin->drawable.width > w) { shrunk = TRUE; if (HasBorder(pWin)) { borderVisible = (*pScreen->RegionCreate) (NullBox, 1); (*pScreen->Subtract) (borderVisible, &pWin->borderClip, &pWin->winSize); } } } pWin->origin.x = x + bw; pWin->origin.y = y + bw; pWin->drawable.height = h; pWin->drawable.width = w; x = pWin->drawable.x = pParent->drawable.x + x + bw; y = pWin->drawable.y = pParent->drawable.y + y + bw; SetWinSize (pWin); SetBorderSize (pWin); dw = (int)w - (int)width; dh = (int)h - (int)height; ResizeChildrenWinSize(pWin, x - oldx, y - oldy, dw, dh); /* let the hardware adjust background and border pixmaps, if any */ (* pScreen->PositionWindow)(pWin, x, y); pFirstChange = MoveWindowInStack(pWin, pSib); if (WasViewable) { pRegion = (*pScreen->RegionCreate) (NullBox, 1); if (pWin->backStorage) (*pScreen->RegionCopy) (pRegion, &pWin->clipList); anyMarked |= MarkOverlappedWindows(pWin, pFirstChange); if (pWin->valdata && shrunk) { pWin->valdata->before.shrunk = TRUE; pWin->valdata->before.borderVisible = borderVisible; } #ifdef DO_SAVE_UNDERS if (DO_SAVE_UNDERS(pWin)) { if (pWin->saveUnder) dosave = ChangeSaveUnder(pWin, pFirstChange); else dosave = CheckSaveUnder(pWin); } #endif /* DO_SAVE_UNDERS */ if (anyMarked) (* pScreen->ValidateTree)(pParent, pFirstChange, VTOther); /* * the entire window is trashed unless bitGravity * recovers portions of it */ (*pScreen->RegionCopy) (&pWin->valdata->after.exposed, &pWin->clipList); } if (pWin->backStorage && ((pWin->backingStore == Always) || WasViewable)) { if (!WasViewable) pRegion = &pWin->clipList; /* a convenient empty region */ if (pWin->bitGravity == ForgetGravity) bsExposed = (* pScreen->TranslateBackingStore) (pWin, 0, 0, NullRegion); else bsExposed = (* pScreen->TranslateBackingStore) (pWin, x - oldx, y - oldy, pRegion); } if (WasViewable) { /* * add screen bits to the appropriate bucket */ if (oldWinClip) { /* * clip to new clipList */ GravityTranslate (x, y, oldx, oldy, dw, dh, pWin->bitGravity, &nx, &ny); (*pScreen->RegionCopy) (pRegion, oldWinClip); (*pScreen->TranslateRegion) (pRegion, nx - oldx, ny - oldy); (*pScreen->Intersect) (oldWinClip, pRegion, &pWin->clipList); /* * don't step on any gravity bits which will be copied after this * region. Note -- this assumes that the regions will be copied * in gravity order. */ for (g = pWin->bitGravity + 1; g <= StaticGravity; g++) { if (gravitate[g]) (*pScreen->Subtract) (oldWinClip, oldWinClip, gravitate[g]); } (*pScreen->TranslateRegion) (oldWinClip, oldx - nx, oldy - ny); g = pWin->bitGravity; if (!gravitate[g]) gravitate[g] = oldWinClip; else { (*pScreen->Union) (gravitate[g], gravitate[g], oldWinClip); (*pScreen->RegionDestroy) (oldWinClip); } } /* * move the bits on the screen */ destClip = NULL; for (g = 0; g <= StaticGravity; g++) { if (!gravitate[g]) continue; GravityTranslate (x, y, oldx, oldy, dw, dh, g, &nx, &ny); oldpt.x = oldx + (x - nx); oldpt.y = oldy + (y - ny); /* Note that gravitate[g] is *translated* by CopyWindow */ /* only copy the remaining useful bits */ (*pScreen->Intersect) (gravitate[g], gravitate[g], oldRegion); /* clip to not overwrite already copied areas */ if (destClip) { (*pScreen->TranslateRegion) (destClip, oldpt.x - x, oldpt.y - y); (*pScreen->Subtract) (gravitate[g], gravitate[g], destClip); (*pScreen->TranslateRegion) (destClip, x - oldpt.x, y - oldpt.y); } /* and move those bits */ if (oldpt.x != x || oldpt.y != y) (*pWin->drawable.pScreen->CopyWindow)(pWin, oldpt, gravitate[g]); /* remove any overwritten bits from the remaining useful bits */ (*pScreen->Subtract) (oldRegion, oldRegion, gravitate[g]); /* * recompute exposed regions of child windows */ for (pChild = pWin->firstChild; pChild; pChild = pChild->nextSib) { if (pChild->winGravity != g) continue; (*pScreen->Intersect) (pRegion, &pChild->borderClip, gravitate[g]); TraverseTree (pChild, RecomputeExposures, (pointer)pRegion); } /* * remove the successfully copied regions of the * window from its exposed region */ if (g == pWin->bitGravity) (*pScreen->Subtract)(&pWin->valdata->after.exposed, &pWin->valdata->after.exposed, gravitate[g]); if (!destClip) destClip = gravitate[g]; else { (*pScreen->Union) (destClip, destClip, gravitate[g]); (*pScreen->RegionDestroy) (gravitate[g]); } } (*pScreen->RegionDestroy) (oldRegion); (*pScreen->RegionDestroy) (pRegion); if (destClip) (*pScreen->RegionDestroy) (destClip); if (bsExposed) { RegionPtr valExposed = NullRegion; if (pWin->valdata) valExposed = &pWin->valdata->after.exposed; (*pScreen->WindowExposures) (pWin, valExposed, bsExposed); if (valExposed) (*pScreen->RegionEmpty) (valExposed); (*pScreen->RegionDestroy) (bsExposed); } if (anyMarked) HandleExposures(pParent); #ifdef DO_SAVE_UNDERS if (dosave) DoChangeSaveUnder(pParent, pFirstChange); #endif /* DO_SAVE_UNDERS */ } else if (bsExposed) { (*pScreen->WindowExposures) (pWin, NullRegion, bsExposed); (*pScreen->RegionDestroy) (bsExposed); } if (pWin->realized) WindowsRestructured (); } /* Keeps the same inside(!) origin */ static void ChangeBorderWidth(pWin, width) WindowPtr pWin; unsigned short width; { WindowPtr pParent; int oldwidth; Bool anyMarked; register ScreenPtr pScreen; Bool WasViewable = (Bool)(pWin->viewable); Bool HadBorder; #ifdef DO_SAVE_UNDERS Bool dosave = FALSE; #endif oldwidth = wBorderWidth (pWin); if (oldwidth == width) return; HadBorder = HasBorder(pWin); pScreen = pWin->drawable.pScreen; pParent = pWin->parent; if (WasViewable && width < oldwidth) anyMarked = MarkOverlappedWindows(pWin, pWin); pWin->borderWidth = width; SetBorderSize (pWin); if (WasViewable) { if (width > oldwidth) { anyMarked = MarkOverlappedWindows(pWin, pWin); /* * save the old border visible region to correctly compute * borderExposed. */ if (pWin->valdata && HadBorder) { RegionPtr borderVisible; borderVisible = (*pScreen->RegionCreate) (NULL, 1); (*pScreen->Subtract) (borderVisible, &pWin->borderClip, &pWin->winSize); pWin->valdata->before.borderVisible = borderVisible; } } #ifdef DO_SAVE_UNDERS if (DO_SAVE_UNDERS(pWin)) { if (pWin->saveUnder) dosave = ChangeSaveUnder(pWin, pWin->nextSib); else dosave = CheckSaveUnder(pWin); } #endif /* DO_SAVE_UNDERS */ if (anyMarked) { (* pScreen->ValidateTree)(pParent, pWin, VTOther); HandleExposures(pParent); } #ifdef DO_SAVE_UNDERS if (dosave) DoChangeSaveUnder(pParent, pWin->nextSib); #endif /* DO_SAVE_UNDERS */ } if (pWin->realized) WindowsRestructured (); } #define GET_INT16(m, f) \ if (m & mask) \ { \ f = (INT16) *pVlist;\ pVlist++; \ } #define GET_CARD16(m, f) \ if (m & mask) \ { \ f = (CARD16) *pVlist;\ pVlist++;\ } #define GET_CARD8(m, f) \ if (m & mask) \ { \ f = (CARD8) *pVlist;\ pVlist++;\ } #define ChangeMask ((Mask)(CWX | CWY | CWWidth | CWHeight)) #define IllegalInputOnlyConfigureMask (CWBorderWidth) /* * IsSiblingAboveMe * returns Above if pSib above pMe in stack or Below otherwise */ static int IsSiblingAboveMe(pMe, pSib) WindowPtr pMe, pSib; { WindowPtr pWin; pWin = pMe->parent->firstChild; while (pWin) { if (pWin == pSib) return(Above); else if (pWin == pMe) return(Below); pWin = pWin->nextSib; } return(Below); } static BoxPtr WindowExtents(pWin, pBox) WindowPtr pWin; BoxPtr pBox; { pBox->x1 = pWin->origin.x - wBorderWidth (pWin); pBox->y1 = pWin->origin.y - wBorderWidth (pWin); pBox->x2 = pWin->origin.x + (int)pWin->drawable.width + wBorderWidth (pWin); pBox->y2 = pWin->origin.y + (int)pWin->drawable.height + wBorderWidth (pWin); return(pBox); } #ifdef SHAPE #define IS_SHAPED(pWin) (wBoundingShape (pWin) != (RegionPtr) NULL) static RegionPtr MakeBoundingRegion (pWin, pBox) WindowPtr pWin; BoxPtr pBox; { RegionPtr pRgn; ScreenPtr pScreen = pWin->drawable.pScreen; pRgn = (*pScreen->RegionCreate) (pBox, 1); if (wBoundingShape (pWin)) { (*pScreen->TranslateRegion) (pRgn, -pWin->origin.x, -pWin->origin.y); (*pScreen->Intersect) (pRgn, pRgn, wBoundingShape (pWin)); (*pScreen->TranslateRegion) (pRgn, pWin->origin.x, pWin->origin.y); } return pRgn; } static Bool ShapeOverlap (pWin, pWinBox, pSib, pSibBox) WindowPtr pWin, pSib; BoxPtr pWinBox, pSibBox; { RegionPtr pWinRgn, pSibRgn; ScreenPtr pScreen; Bool ret; if (!IS_SHAPED(pWin) && !IS_SHAPED(pSib)) return TRUE; pScreen = pWin->drawable.pScreen; pWinRgn = MakeBoundingRegion (pWin, pWinBox); pSibRgn = MakeBoundingRegion (pSib, pSibBox); (*pScreen->Intersect) (pWinRgn, pWinRgn, pSibRgn); ret = (*pScreen->RegionNotEmpty) (pWinRgn); (*pScreen->RegionDestroy) (pWinRgn); (*pScreen->RegionDestroy) (pSibRgn); return ret; } #endif static Bool AnyWindowOverlapsMe(pWin, pHead, box) WindowPtr pWin, pHead; register BoxPtr box; { WindowPtr pSib; BoxRec sboxrec; register BoxPtr sbox; for (pSib = pWin->prevSib; pSib != pHead; pSib = pSib->prevSib) { if (pSib->mapped) { sbox = WindowExtents(pSib, &sboxrec); if (BOXES_OVERLAP(sbox, box) #ifdef SHAPE && ShapeOverlap (pWin, box, pSib, sbox) #endif ) return(TRUE); } } return(FALSE); } static Bool IOverlapAnyWindow(pWin, box) WindowPtr pWin; register BoxPtr box; { WindowPtr pSib; BoxRec sboxrec; register BoxPtr sbox; for (pSib = pWin->nextSib; pSib; pSib = pSib->nextSib) { if (pSib->mapped) { sbox = WindowExtents(pSib, &sboxrec); if (BOXES_OVERLAP(sbox, box) #ifdef SHAPE && ShapeOverlap (pWin, box, pSib, sbox) #endif ) return(TRUE); } } return(FALSE); } /* * WhereDoIGoInTheStack() * Given pWin and pSib and the relationshipe smode, return * the window that pWin should go ABOVE. * If a pSib is specified: * Above: pWin is placed just above pSib * Below: pWin is placed just below pSib * TopIf: if pSib occludes pWin, then pWin is placed * at the top of the stack * BottomIf: if pWin occludes pSib, then pWin is * placed at the bottom of the stack * Opposite: if pSib occludes pWin, then pWin is placed at the * top of the stack, else if pWin occludes pSib, then * pWin is placed at the bottom of the stack * * If pSib is NULL: * Above: pWin is placed at the top of the stack * Below: pWin is placed at the bottom of the stack * TopIf: if any sibling occludes pWin, then pWin is placed at * the top of the stack * BottomIf: if pWin occludes any sibline, then pWin is placed at * the bottom of the stack * Opposite: if any sibling occludes pWin, then pWin is placed at * the top of the stack, else if pWin occludes any * sibling, then pWin is placed at the bottom of the stack * */ static WindowPtr WhereDoIGoInTheStack(pWin, pSib, x, y, w, h, smode) WindowPtr pWin, pSib; short x, y; unsigned short w, h; int smode; { BoxRec box; register ScreenPtr pScreen; WindowPtr pHead, pFirst; if ((pWin == pWin->parent->firstChild) && (pWin == pWin->parent->lastChild)) return((WindowPtr ) NULL); pHead = RealChildHead(pWin->parent); pFirst = pHead ? pHead->nextSib : pWin->parent->firstChild; pScreen = pWin->drawable.pScreen; box.x1 = x; box.y1 = y; box.x2 = x + (int)w; box.y2 = y + (int)h; switch (smode) { case Above: if (pSib) return(pSib); else if (pWin == pFirst) return(pWin->nextSib); else return(pFirst); case Below: if (pSib) if (pSib->nextSib != pWin) return(pSib->nextSib); else return(pWin->nextSib); else return NullWindow; case TopIf: if (pSib) { if ((IsSiblingAboveMe(pWin, pSib) == Above) && ((* pScreen->RectIn)(&pSib->borderSize, &box) != rgnOUT)) return(pFirst); else return(pWin->nextSib); } else if (AnyWindowOverlapsMe(pWin, pHead, &box)) return(pFirst); else return(pWin->nextSib); case BottomIf: if (pSib) { if ((IsSiblingAboveMe(pWin, pSib) == Below) && ((* pScreen->RectIn)(&pSib->borderSize, &box) != rgnOUT)) return NullWindow; else return(pWin->nextSib); } else if (IOverlapAnyWindow(pWin, &box)) return NullWindow; else return(pWin->nextSib); case Opposite: if (pSib) { if ((* pScreen->RectIn)(&pSib->borderSize, &box) != rgnOUT) { if (IsSiblingAboveMe(pWin, pSib) == Above) return(pFirst); else return NullWindow; } else return(pWin->nextSib); } else if (AnyWindowOverlapsMe(pWin, pHead, &box)) { /* If I'm occluded, I can't possibly be the first child * if (pWin == pWin->parent->firstChild) * return pWin->nextSib; */ return(pFirst); } else if (IOverlapAnyWindow(pWin, &box)) return NullWindow; else return pWin->nextSib; default: { ErrorF("Internal error in ConfigureWindow, smode == %d\n",smode ); return pWin->nextSib; } } } static void ReflectStackChange(pWin, pSib, kind) WindowPtr pWin, pSib; VTKind kind; { /* Note that pSib might be NULL */ Bool WasViewable = (Bool)pWin->viewable; WindowPtr pParent; Bool anyMarked; WindowPtr pFirstChange; #ifdef DO_SAVE_UNDERS Bool dosave = FALSE; #endif /* if this is a root window, can't be restacked */ if (!(pParent = pWin->parent)) return ; pFirstChange = MoveWindowInStack(pWin, pSib); if (WasViewable) { anyMarked = MarkOverlappedWindows(pWin, pFirstChange); #ifdef DO_SAVE_UNDERS if (DO_SAVE_UNDERS(pWin)) { if (pWin->saveUnder) dosave = ChangeSaveUnder(pWin, pFirstChange); else dosave = CheckSaveUnder(pWin); } #endif /* DO_SAVE_UNDERS */ if (anyMarked) { (* pWin->drawable.pScreen->ValidateTree)(pParent, pFirstChange, kind); HandleExposures(pParent); } #ifdef DO_SAVE_UNDERS if (dosave) DoChangeSaveUnder(pParent, pFirstChange); #endif /* DO_SAVE_UNDERS */ } if (pWin->realized) WindowsRestructured (); } /***** * ConfigureWindow *****/ int ConfigureWindow(pWin, mask, vlist, client) WindowPtr pWin; Mask mask; XID *vlist; ClientPtr client; { #define RESTACK_WIN 0 #define MOVE_WIN 1 #define RESIZE_WIN 2 #define REBORDER_WIN 3 WindowPtr pSib = NullWindow; Window sibwid; Mask index, tmask; XID *pVlist; short x, y, beforeX, beforeY; unsigned short w = pWin->drawable.width, h = pWin->drawable.height, bw = pWin->borderWidth; int action, smode = Above; xEvent event; if ((pWin->drawable.class == InputOnly) && (mask & IllegalInputOnlyConfigureMask)) return(BadMatch); if ((mask & CWSibling) && !(mask & CWStackMode)) return(BadMatch); pVlist = vlist; if (pWin->parent) { x = pWin->drawable.x - pWin->parent->drawable.x - (int)bw; y = pWin->drawable.y - pWin->parent->drawable.y - (int)bw; } else { x = pWin->drawable.x; y = pWin->drawable.y; } beforeX = x; beforeY = y; action = RESTACK_WIN; if ((mask & (CWX | CWY)) && (!(mask & (CWHeight | CWWidth)))) { GET_INT16(CWX, x); GET_INT16(CWY, y); action = MOVE_WIN; } /* or should be resized */ else if (mask & (CWX | CWY | CWWidth | CWHeight)) { GET_INT16(CWX, x); GET_INT16(CWY, y); GET_CARD16(CWWidth, w); GET_CARD16 (CWHeight, h); if (!w || !h) { client->errorValue = 0; return BadValue; } action = RESIZE_WIN; } tmask = mask & ~ChangeMask; while (tmask) { index = (Mask)lowbit (tmask); tmask &= ~index; switch (index) { case CWBorderWidth: GET_CARD16(CWBorderWidth, bw); break; case CWSibling: sibwid = (Window ) *pVlist; pVlist++; pSib = (WindowPtr )LookupIDByType(sibwid, RT_WINDOW); if (!pSib) { client->errorValue = sibwid; return(BadWindow); } if (pSib->parent != pWin->parent) return(BadMatch); if (pSib == pWin) return(BadMatch); break; case CWStackMode: GET_CARD8(CWStackMode, smode); if ((smode != TopIf) && (smode != BottomIf) && (smode != Opposite) && (smode != Above) && (smode != Below)) return(BadMatch); break; default: client->errorValue = mask; return(BadValue); } } /* root really can't be reconfigured, so just return */ if (!pWin->parent) return Success; /* Figure out if the window should be moved. Doesnt make the changes to the window if event sent */ if (mask & CWStackMode) pSib = WhereDoIGoInTheStack(pWin, pSib, x, y, w + (bw << 1), h + (bw << 1), smode); else pSib = pWin->nextSib; if ((!pWin->overrideRedirect) && ((pWin->parent->eventMask|wOtherEventMasks(pWin->parent)) & SubstructureRedirectMask)) { event.u.u.type = ConfigureRequest; event.u.configureRequest.window = pWin->drawable.id; event.u.configureRequest.parent = pWin->parent->drawable.id; if (mask & CWSibling) event.u.configureRequest.sibling = sibwid; else event.u.configureRequest.sibling = None; if (mask & CWStackMode) event.u.u.detail = smode; else event.u.u.detail = Above; event.u.configureRequest.x = x; event.u.configureRequest.y = y; event.u.configureRequest.width = w; event.u.configureRequest.height = h; event.u.configureRequest.borderWidth = bw; event.u.configureRequest.valueMask = mask; if (MaybeDeliverEventsToClient(pWin->parent, &event, 1, SubstructureRedirectMask, client) == 1) return(Success); } if (action == RESIZE_WIN) { Bool size_change = (w != pWin->drawable.width) || (h != pWin->drawable.height); if (size_change && ((pWin->eventMask|wOtherEventMasks(pWin)) & ResizeRedirectMask)) { xEvent eventT; eventT.u.u.type = ResizeRequest; eventT.u.resizeRequest.window = pWin->drawable.id; eventT.u.resizeRequest.width = w; eventT.u.resizeRequest.height = h; if (MaybeDeliverEventsToClient(pWin, &eventT, 1, ResizeRedirectMask, client) == 1) { /* if event is delivered, leave the actual size alone. */ w = pWin->drawable.width; h = pWin->drawable.height; size_change = FALSE; } } if (!size_change) { if (mask & (CWX | CWY)) action = MOVE_WIN; else if (mask & (CWStackMode | CWBorderWidth)) action = RESTACK_WIN; else /* really nothing to do */ return(Success) ; } } if (action == RESIZE_WIN) /* we've already checked whether there's really a size change */ goto ActuallyDoSomething; if ((mask & CWX) && (x != beforeX)) goto ActuallyDoSomething; if ((mask & CWY) && (y != beforeY)) goto ActuallyDoSomething; if ((mask & CWBorderWidth) && (bw != wBorderWidth (pWin))) goto ActuallyDoSomething; if (mask & CWStackMode) { if (pWin->nextSib != pSib) goto ActuallyDoSomething; } return(Success); ActuallyDoSomething: event.u.u.type = ConfigureNotify; event.u.configureNotify.window = pWin->drawable.id; if (pSib) event.u.configureNotify.aboveSibling = pSib->drawable.id; else event.u.configureNotify.aboveSibling = None; event.u.configureNotify.x = x; event.u.configureNotify.y = y; event.u.configureNotify.width = w; event.u.configureNotify.height = h; event.u.configureNotify.borderWidth = bw; event.u.configureNotify.override = pWin->overrideRedirect; DeliverEvents(pWin, &event, 1, NullWindow); if (mask & CWBorderWidth) { if (action == RESTACK_WIN) { action = MOVE_WIN; pWin->borderWidth = bw; } else if ((action == MOVE_WIN) && ((int)bw == (x - beforeX)) && ((int)bw == (y - beforeY))) { action = REBORDER_WIN; ChangeBorderWidth(pWin, bw); } else pWin->borderWidth = bw; } if (action == MOVE_WIN) MoveWindow(pWin, x, y, pSib, (mask & CWBorderWidth) ? VTOther : VTMove); else if (action == RESIZE_WIN) SlideAndSizeWindow(pWin, x, y, w, h, pSib); else if (mask & CWStackMode) ReflectStackChange(pWin, pSib, VTOther); if (action != RESTACK_WIN) CheckCursorConfinement(pWin); return(Success); #undef RESTACK_WIN #undef MOVE_WIN #undef RESIZE_WIN #undef REBORDER_WIN } #ifdef SHAPE /****** * * SetShape * The border/window shape has changed. Recompute winSize/borderSize * and send appropriate exposure events */ SetShape(pWin) WindowPtr pWin; { Bool WasViewable = (Bool)(pWin->viewable); ScreenPtr pScreen = pWin->drawable.pScreen; Bool anyMarked; WindowPtr pParent = pWin->parent; #ifdef DO_SAVE_UNDERS Bool dosave = FALSE; #endif if (WasViewable) { anyMarked = MarkOverlappedWindows(pWin, pWin); if (pWin->valdata && HasBorder(pWin)) { RegionPtr borderVisible; borderVisible = (*pScreen->RegionCreate) (NullBox, 1); (*pScreen->Subtract) (borderVisible, &pWin->borderClip, &pWin->winSize); pWin->valdata->before.borderVisible = borderVisible; pWin->valdata->before.shrunk = TRUE; } } SetWinSize (pWin); SetBorderSize (pWin); ResizeChildrenWinSize(pWin, 0, 0, 0, 0); if (WasViewable) { anyMarked |= MarkOverlappedWindows(pWin, pWin); #ifdef DO_SAVE_UNDERS if (DO_SAVE_UNDERS(pWin)) { if (pWin->saveUnder) dosave = ChangeSaveUnder(pWin, pWin); else dosave = CheckSaveUnder(pWin); } #endif /* DO_SAVE_UNDERS */ if (anyMarked) { (* pScreen->ValidateTree)(pParent, NullWindow, VTOther); HandleExposures(pParent); } #ifdef DO_SAVE_UNDERS if (dosave) DoChangeSaveUnder(pParent, pWin); #endif /* DO_SAVE_UNDERS */ } if (pWin->realized) WindowsRestructured (); CheckCursorConfinement(pWin); } #endif /****** * * CirculateWindow * For RaiseLowest, raises the lowest mapped child (if any) that is * obscured by another child to the top of the stack. For LowerHighest, * lowers the highest mapped child (if any) that is obscuring another * child to the bottom of the stack. Exposure processing is performed * ******/ int CirculateWindow(pParent, direction, client) WindowPtr pParent; int direction; ClientPtr client; { register WindowPtr pWin, pHead, pFirst; xEvent event; BoxRec box; pHead = RealChildHead(pParent); pFirst = pHead ? pHead->nextSib : pParent->firstChild; if (direction == RaiseLowest) { for (pWin = pParent->lastChild; (pWin != pHead) && !(pWin->mapped && AnyWindowOverlapsMe(pWin, pHead, WindowExtents(pWin, &box))); pWin = pWin->prevSib) ; if (pWin == pHead) return Success; } else { for (pWin = pFirst; pWin && !(pWin->mapped && IOverlapAnyWindow(pWin, WindowExtents(pWin, &box))); pWin = pWin->nextSib) ; if (!pWin) return Success; } event.u.circulate.window = pWin->drawable.id; event.u.circulate.parent = pParent->drawable.id; event.u.circulate.event = pParent->drawable.id; if (direction == RaiseLowest) event.u.circulate.place = PlaceOnTop; else event.u.circulate.place = PlaceOnBottom; if ((pParent->eventMask|wOtherEventMasks(pParent)) & SubstructureRedirectMask) { event.u.u.type = CirculateRequest; if (MaybeDeliverEventsToClient(pParent, &event, 1, SubstructureRedirectMask, client) == 1) return(Success); } event.u.u.type = CirculateNotify; DeliverEvents(pWin, &event, 1, NullWindow); ReflectStackChange(pWin, (direction == RaiseLowest) ? pFirst : NullWindow, VTStack); return(Success); } static int CompareWIDs(pWin, wid) WindowPtr pWin; Window *wid; { if (pWin->drawable.id == *wid) return(WT_STOPWALKING); else return(WT_WALKCHILDREN); } /***** * ReparentWindow *****/ int ReparentWindow(pWin, pParent, x, y, client) WindowPtr pWin, pParent; short x,y; ClientPtr client; { WindowPtr pPrev; Bool WasMapped = (Bool)(pWin->mapped); xEvent event; int bw = wBorderWidth (pWin); register ScreenPtr pScreen; pScreen = pWin->drawable.pScreen; if (pScreen != pParent->drawable.pScreen) return(BadMatch); if (TraverseTree(pWin, CompareWIDs, (pointer)&pParent->drawable.id) == WT_STOPWALKING) return(BadMatch); if (!MakeWindowOptional(pWin)) return(BadAlloc); if (WasMapped) UnmapWindow(pWin, FALSE); event.u.u.type = ReparentNotify; event.u.reparent.window = pWin->drawable.id; event.u.reparent.parent = pParent->drawable.id; event.u.reparent.x = x; event.u.reparent.y = y; event.u.reparent.override = pWin->overrideRedirect; DeliverEvents(pWin, &event, 1, pParent); /* take out of sibling chain */ pPrev = pWin->parent; if (pPrev->firstChild == pWin) pPrev->firstChild = pWin->nextSib; if (pPrev->lastChild == pWin) pPrev->lastChild = pWin->prevSib; if (pWin->nextSib) pWin->nextSib->prevSib = pWin->prevSib; if (pWin->prevSib) pWin->prevSib->nextSib = pWin->nextSib; /* insert at begining of pParent */ pWin->parent = pParent; pPrev = RealChildHead(pParent); if (pPrev) { pWin->nextSib = pPrev->nextSib; if (pPrev->nextSib) pPrev->nextSib->prevSib = pWin; else pParent->lastChild = pWin; pPrev->nextSib = pWin; pWin->prevSib = pPrev; } else { pWin->nextSib = pParent->firstChild; pWin->prevSib = NullWindow; if (pParent->firstChild) pParent->firstChild->prevSib = pWin; else pParent->lastChild = pWin; pParent->firstChild = pWin; } pWin->origin.x = x + bw; pWin->origin.y = y + bw; pWin->drawable.x = x + bw + pParent->drawable.x; pWin->drawable.y = y + bw + pParent->drawable.y; /* clip to parent */ SetWinSize (pWin); SetBorderSize (pWin); (* pScreen->PositionWindow)(pWin, pWin->drawable.x, pWin->drawable.y); ResizeChildrenWinSize(pWin, 0, 0, 0, 0); CheckWindowOptionalNeed(pWin); if (WasMapped) MapWindow(pWin, client); RecalculateDeliverableEvents(pParent); return(Success); } static void MarkWindow(pWin) WindowPtr pWin; { ValidatePtr val; extern Bool Must_have_memory; if (pWin->valdata) return; Must_have_memory = TRUE; /* XXX */ val = (ValidatePtr)xalloc(sizeof(ValidateRec)); Must_have_memory = FALSE; /* XXX */ val->before.oldAbsCorner.x = pWin->drawable.x; val->before.oldAbsCorner.y = pWin->drawable.y; val->before.borderVisible = NullRegion; val->before.shrunk = FALSE; pWin->valdata = val; } static Bool MarkOverlappedWindows(pWin, pFirst) WindowPtr pWin; WindowPtr pFirst; { register BoxPtr box; register WindowPtr pChild, pLast; int (* RectIn)(); Bool anyMarked = FALSE; if (pWin == pFirst) { /* Blindly mark pWin and all of it's inferiors. This is a slight * overkill if there are mapped windows that outside pWin's border, * but it's better than wasting time on RectIn checks. */ pChild = pWin; while (1) { if (pChild->viewable) { MarkWindow(pChild); if (pChild->firstChild) { pChild = pChild->firstChild; continue; } } while (!pChild->nextSib && (pChild != pWin)) pChild = pChild->parent; if (pChild == pWin) break; pChild = pChild->nextSib; } anyMarked = TRUE; pFirst = pFirst->nextSib; } if (pChild = pFirst) { box = (* pChild->drawable.pScreen->RegionExtents)(&pWin->borderSize); RectIn = pChild->drawable.pScreen->RectIn; pLast = pChild->parent->lastChild; while (1) { if (pChild->viewable && (*RectIn)(&pChild->borderSize, box)) { MarkWindow(pChild); anyMarked = TRUE; if (pChild->firstChild) { pChild = pChild->firstChild; continue; } } while (!pChild->nextSib && (pChild != pLast)) pChild = pChild->parent; if (pChild == pLast) break; pChild = pChild->nextSib; } } if (anyMarked) MarkWindow(pWin->parent); return anyMarked; } static void RealizeTree(pWin) WindowPtr pWin; { register WindowPtr pChild; Bool (* Realize)(); Realize = pWin->drawable.pScreen->RealizeWindow; pChild = pWin; while (1) { if (pChild->mapped) { pChild->realized = TRUE; #ifdef DO_SAVE_UNDERS if (pChild->saveUnder) deltaSaveUndersViewable++; #endif pChild->viewable = (pChild->drawable.class == InputOutput); (* Realize)(pChild); if (pChild->firstChild) { pChild = pChild->firstChild; continue; } } while (!pChild->nextSib && (pChild != pWin)) pChild = pChild->parent; if (pChild == pWin) return; pChild = pChild->nextSib; } } /***** * MapWindow * If some other client has selected SubStructureReDirect on the parent * and override-redirect is xFalse, then a MapRequest event is generated, * but the window remains unmapped. Otherwise, the window is mapped and a * MapNotify event is generated. *****/ int MapWindow(pWin, client) WindowPtr pWin; ClientPtr client; { register ScreenPtr pScreen; WindowPtr pParent; #ifdef DO_SAVE_UNDERS Bool dosave = FALSE; #endif if (pWin->mapped) return(Success); pScreen = pWin->drawable.pScreen; if (pParent = pWin->parent) { xEvent event; Bool anyMarked; if ((!pWin->overrideRedirect) && ((pParent->eventMask|wOtherEventMasks(pParent)) & SubstructureRedirectMask)) { event.u.u.type = MapRequest; event.u.mapRequest.window = pWin->drawable.id; event.u.mapRequest.parent = pParent->drawable.id; if (MaybeDeliverEventsToClient(pParent, &event, 1, SubstructureRedirectMask, client) == 1) return(Success); } pWin->mapped = TRUE; event.u.u.type = MapNotify; event.u.mapNotify.window = pWin->drawable.id; event.u.mapNotify.override = pWin->overrideRedirect; DeliverEvents(pWin, &event, 1, NullWindow); if (!pParent->realized) return(Success); RealizeTree(pWin); if (pWin->viewable) { anyMarked = MarkOverlappedWindows(pWin, pWin); #ifdef DO_SAVE_UNDERS if (DO_SAVE_UNDERS(pWin)) { if (pWin->saveUnder) dosave = ChangeSaveUnder(pWin, pWin->nextSib); else dosave = CheckSaveUnder(pWin); } #endif /* DO_SAVE_UNDERS */ if (anyMarked) { (* pScreen->ValidateTree)(pParent, pWin, VTMap); HandleExposures(pParent); } #ifdef DO_SAVE_UNDERS if (dosave) DoChangeSaveUnder(pParent, pWin->nextSib); #endif /* DO_SAVE_UNDERS */ } WindowsRestructured (); } else { RegionRec temp; pWin->mapped = TRUE; pWin->realized = TRUE; /* for roots */ pWin->viewable = pWin->drawable.class == InputOutput; /* We SHOULD check for an error value here XXX */ (* pScreen->RealizeWindow)(pWin); (* pScreen->RegionInit) (&temp, NullBox, 0); (* pScreen->RegionCopy) (&temp, &pWin->clipList); (*pScreen->WindowExposures) (pWin, &temp, NullRegion); (* pScreen->RegionUninit) (&temp); } return(Success); } /***** * MapSubwindows * Performs a MapWindow all unmapped children of the window, in top * to bottom stacking order. *****/ MapSubwindows(pParent, client) WindowPtr pParent; ClientPtr client; { register WindowPtr pWin; WindowPtr pFirstMapped = NullWindow; #ifdef DO_SAVE_UNDERS WindowPtr pFirstSaveUndered = NullWindow; #endif register ScreenPtr pScreen; register Bool parentRedirect; xEvent event; Bool anyMarked; #ifdef DO_SAVE_UNDERS Bool dosave = FALSE; #endif pScreen = pParent->drawable.pScreen; parentRedirect = ((pParent->eventMask|wOtherEventMasks(pParent)) & SubstructureRedirectMask) != 0; anyMarked = FALSE; for (pWin = pParent->firstChild; pWin; pWin = pWin->nextSib) { if (!pWin->mapped) { if (parentRedirect && !pWin->overrideRedirect) { event.u.u.type = MapRequest; event.u.mapRequest.window = pWin->drawable.id; event.u.mapRequest.parent = pParent->drawable.id; if (MaybeDeliverEventsToClient(pParent, &event, 1, SubstructureRedirectMask, client) == 1) continue; } pWin->mapped = TRUE; event.u.u.type = MapNotify; event.u.mapNotify.window = pWin->drawable.id; event.u.mapNotify.override = pWin->overrideRedirect; DeliverEvents(pWin, &event, 1, NullWindow); if (!pFirstMapped) pFirstMapped = pWin; if (pParent->realized) { RealizeTree(pWin); if (pWin->viewable) { anyMarked |= MarkOverlappedWindows(pWin, pWin); #ifdef DO_SAVE_UNDERS if (DO_SAVE_UNDERS(pWin)) { if (pWin->saveUnder) dosave |= ChangeSaveUnder(pWin, pWin->nextSib); else dosave |= CheckSaveUnder(pWin); if (dosave && !pFirstSaveUndered) pFirstSaveUndered = pWin; } #endif /* DO_SAVE_UNDERS */ } } } } if (pFirstMapped) { if (anyMarked) { (* pScreen->ValidateTree)(pParent, pFirstMapped, VTMap); HandleExposures(pParent); } #ifdef DO_SAVE_UNDERS if (dosave) DoChangeSaveUnder(pParent, pFirstSaveUndered->nextSib); #endif /* DO_SAVE_UNDERS */ WindowsRestructured (); } } static void UnrealizeTree(pWin, fromConfigure) WindowPtr pWin; Bool fromConfigure; { register WindowPtr pChild; void (*RegionEmpty)(); Bool (*Unrealize)(); RegionEmpty = pWin->drawable.pScreen->RegionEmpty; Unrealize = pWin->drawable.pScreen->UnrealizeWindow; pChild = pWin; while (1) { if (pChild->realized) { pChild->realized = FALSE; pChild->visibility = VisibilityNotViewable; (* Unrealize)(pChild); DeleteWindowFromAnyEvents(pChild, FALSE); if (pChild->viewable) { #ifdef DO_SAVE_UNDERS if (pChild->saveUnder) deltaSaveUndersViewable--; #endif pChild->viewable = FALSE; if (pChild->backStorage) (*pChild->drawable.pScreen->SaveDoomedAreas)( pChild, &pChild->clipList, 0, 0); if ((pChild != pWin) || fromConfigure) { (* RegionEmpty)(&pChild->clipList); (* RegionEmpty)(&pChild->borderClip); } pChild->drawable.serialNumber = NEXT_SERIAL_NUMBER; } if (pChild->firstChild) { pChild = pChild->firstChild; continue; } } while (!pChild->nextSib && (pChild != pWin)) pChild = pChild->parent; if (pChild == pWin) return; pChild = pChild->nextSib; } } /***** * UnmapWindow * If the window is already unmapped, this request has no effect. * Otherwise, the window is unmapped and an UnMapNotify event is * generated. Cannot unmap a root window. *****/ UnmapWindow(pWin, fromConfigure) WindowPtr pWin; Bool fromConfigure; { WindowPtr pParent; xEvent event; Bool wasRealized = (Bool)pWin->realized; Bool wasViewable = (Bool)pWin->viewable; if ((!pWin->mapped) || (!(pParent = pWin->parent))) return(Success); event.u.u.type = UnmapNotify; event.u.unmapNotify.window = pWin->drawable.id; event.u.unmapNotify.fromConfigure = fromConfigure; DeliverEvents(pWin, &event, 1, NullWindow); if (wasViewable && !fromConfigure) { pWin->valdata = UnmapValData; MarkOverlappedWindows(pWin, pWin->nextSib); MarkWindow(pWin->parent); } pWin->mapped = FALSE; if (wasRealized) UnrealizeTree(pWin, fromConfigure); if (wasViewable) { if (!fromConfigure) { (* pWin->drawable.pScreen->ValidateTree)(pParent, pWin, VTUnmap); HandleExposures(pParent); } #ifdef DO_SAVE_UNDERS if (DO_SAVE_UNDERS(pWin)) { if (pWin->saveUnder ? ChangeSaveUnder(pWin, pWin->nextSib) : CheckSaveUnder(pWin)) { DoChangeSaveUnder(pParent, pWin->nextSib); } } pWin->DIXsaveUnder = FALSE; #endif /* DO_SAVE_UNDERS */ } if (wasRealized && !fromConfigure) WindowsRestructured (); return(Success); } /***** * UnmapSubwindows * Performs an UnmapWindow request with the specified mode on all mapped * children of the window, in bottom to top stacking order. *****/ UnmapSubwindows(pWin) WindowPtr pWin; { register WindowPtr pChild, pHead; xEvent event; Bool wasRealized = (Bool)pWin->realized; Bool wasViewable = (Bool)pWin->viewable; Bool anyMarked = FALSE; if (!pWin->firstChild) return; pHead = RealChildHead(pWin); for (pChild = pWin->lastChild; pChild != pHead; pChild = pChild->prevSib) { if (pChild->mapped) { event.u.u.type = UnmapNotify; event.u.unmapNotify.window = pChild->drawable.id; event.u.unmapNotify.fromConfigure = xFalse; DeliverEvents(pChild, &event, 1, NullWindow); if (pChild->viewable) { pChild->valdata = UnmapValData; anyMarked = TRUE; } pChild->mapped = FALSE; if (pChild->realized) UnrealizeTree(pChild, FALSE); if (wasViewable) { #ifdef DO_SAVE_UNDERS pChild->DIXsaveUnder = FALSE; #endif /* DO_SAVE_UNDERS */ if (pChild->backStorage) (*pChild->drawable.pScreen->SaveDoomedAreas)( pChild, &pChild->clipList, 0, 0); } } } if (wasViewable) { if (anyMarked) { MarkWindow(pWin); (* pWin->drawable.pScreen->ValidateTree)(pWin, pHead, VTUnmap); HandleExposures(pWin); } #ifdef DO_SAVE_UNDERS if (DO_SAVE_UNDERS(pWin)) { if (CheckSaveUnder(pWin->firstChild)) DoChangeSaveUnder(pWin, pWin->firstChild); } #endif /* DO_SAVE_UNDERS */ } if (wasRealized) WindowsRestructured (); } void HandleSaveSet(client) ClientPtr client; { WindowPtr pParent, pWin; int j; for (j=0; jnumSaved; j++) { pWin = (WindowPtr)client->saveSet[j]; pParent = pWin->parent; while (pParent && (wClient (pParent) == client)) pParent = pParent->parent; if (pParent) { ReparentWindow(pWin, pParent, pWin->drawable.x - wBorderWidth (pWin), pWin->drawable.y - wBorderWidth (pWin), client); if(!pWin->realized && pWin->mapped) pWin->mapped = FALSE; MapWindow(pWin, client); } } xfree(client->saveSet); client->numSaved = 0; client->saveSet = (pointer *)NULL; } Bool VisibleBoundingBoxFromPoint(pWin, x, y, box) WindowPtr pWin; int x, y; /* in root */ BoxPtr box; /* "return" value */ { if (!pWin->realized) return (FALSE); if ((* pWin->drawable.pScreen->PointInRegion)(&pWin->clipList, x, y, box)) return(TRUE); return(FALSE); } Bool PointInWindowIsVisible(pWin, x, y) WindowPtr pWin; int x, y; /* in root */ { BoxRec box; if (!pWin->realized) return (FALSE); if ((* pWin->drawable.pScreen->PointInRegion)(&pWin->borderClip, x, y, &box)) return(TRUE); return(FALSE); } RegionPtr NotClippedByChildren(pWin) WindowPtr pWin; { register ScreenPtr pScreen; RegionPtr pReg; pScreen = pWin->drawable.pScreen; pReg = (* pScreen->RegionCreate)(NullBox, 1); (* pScreen->Intersect) (pReg, &pWin->borderClip, &pWin->winSize); return(pReg); } void SendVisibilityNotify(pWin) WindowPtr pWin; { xEvent event; event.u.u.type = VisibilityNotify; event.u.visibility.window = pWin->drawable.id; event.u.visibility.state = pWin->visibility; DeliverEvents(pWin, &event, 1, NullWindow); } #define RANDOM_WIDTH 32 #ifndef NOLOGOHACK extern int logoScreenSaver; static DrawLogo(); #endif void SaveScreens(on, mode) int on; int mode; { int i; int what; if (on == SCREEN_SAVER_FORCER) { if (mode == ScreenSaverReset) what = SCREEN_SAVER_OFF; else what = SCREEN_SAVER_ON; if (what == screenIsSaved) return ; } else what = on; for (i = 0; i < screenInfo.numScreens; i++) { if (on == SCREEN_SAVER_FORCER) { (* screenInfo.screens[i]->SaveScreen) (screenInfo.screens[i], on); } if (what == SCREEN_SAVER_OFF) { if (savedScreenInfo[i].blanked == SCREEN_IS_BLANKED) { (* screenInfo.screens[i]->SaveScreen) (screenInfo.screens[i], on); } else if (HasSaverWindow (savedScreenInfo[i].blanked)) { FreeResource(savedScreenInfo[i].wid, RT_NONE); savedScreenInfo[i].pWindow = NullWindow; } continue; } else if (what == SCREEN_SAVER_ON) { if (screenIsSaved == SCREEN_SAVER_ON) /* rotate pattern */ { if (savedScreenInfo[i].blanked == SCREEN_IS_TILED) { WindowPtr pWin = savedScreenInfo[i].pWindow; #ifndef NOLOGOHACK if (logoScreenSaver) (*pWin->drawable.pScreen->ClearToBackground)(pWin, 0, 0, 0, 0, FALSE); #endif MoveWindow(pWin, (short)(-(random() % RANDOM_WIDTH)), (short)(-(random() % RANDOM_WIDTH)), pWin->nextSib, VTMove); #ifndef NOLOGOHACK if (logoScreenSaver) DrawLogo(pWin); #endif } continue; } if (ScreenSaverBlanking != DontPreferBlanking) { if ((* screenInfo.screens[i]->SaveScreen) (screenInfo.screens[i], what)) { savedScreenInfo[i].blanked = SCREEN_IS_BLANKED; continue; } if ((ScreenSaverAllowExposures != DontAllowExposures) && TileScreenSaver(i, SCREEN_IS_BLACK)) { savedScreenInfo[i].blanked = SCREEN_IS_BLACK; continue; } } if ((ScreenSaverAllowExposures != DontAllowExposures) && TileScreenSaver(i, SCREEN_IS_TILED)) { savedScreenInfo[i].blanked = SCREEN_IS_TILED; } else savedScreenInfo[i].blanked = SCREEN_ISNT_SAVED; } } screenIsSaved = what; } static Bool TileScreenSaver(i, kind) int i; int kind; { int j; int result; XID attributes[3]; Mask mask; WindowPtr pWin; CursorMetricRec cm; unsigned char *srcbits, *mskbits; CursorPtr cursor; XID cursorID; int attri; mask = 0; attri = 0; switch (kind) { case SCREEN_IS_TILED: switch (WindowTable[i]->backgroundState) { case BackgroundPixel: attributes[attri++] = WindowTable[i]->background.pixel; mask |= CWBackPixel; break; case BackgroundPixmap: attributes[attri++] = None; mask |= CWBackPixmap; break; default: break; } break; case SCREEN_IS_BLACK: attributes[attri++] = WindowTable[i]->drawable.pScreen->blackPixel; mask |= CWBackPixel; break; } mask |= CWOverrideRedirect; attributes[attri++] = xTrue; /* * create a blank cursor */ cm.width=16; cm.height=16; cm.xhot=8; cm.yhot=8; srcbits = (unsigned char *)xalloc( PixmapBytePad(32, 1)*16); mskbits = (unsigned char *)xalloc( PixmapBytePad(32, 1)*16); if (!srcbits || !mskbits) { xfree(srcbits); xfree(mskbits); } else { for (j=0; jrefcnt++; } } } pWin = savedScreenInfo[i].pWindow = CreateWindow(savedScreenInfo[i].wid, WindowTable[i], -RANDOM_WIDTH, -RANDOM_WIDTH, (unsigned short)screenInfo.screens[i]->width + RANDOM_WIDTH, (unsigned short)screenInfo.screens[i]->height + RANDOM_WIDTH, 0, InputOutput, mask, attributes, 0, serverClient, wVisual (WindowTable[i]), &result); if (!pWin) return FALSE; if (!AddResource(pWin->drawable.id, RT_WINDOW, (pointer)savedScreenInfo[i].pWindow)) return FALSE; if (mask & CWBackPixmap) { pWin->backgroundState = BackgroundPixmap; pWin->background.pixmap = pWin->parent->background.pixmap; pWin->background.pixmap->refcnt++; (*pWin->drawable.pScreen->ChangeWindowAttributes)(pWin, CWBackPixmap); } MapWindow(pWin, serverClient); #ifndef NOLOGOHACK if (kind == SCREEN_IS_TILED && logoScreenSaver) DrawLogo(pWin); #endif return TRUE; } /* * FindWindowWithOptional * * search ancestors of the given window for an entry containing * a WindowOpt structure. Assumptions: some parent will * contain the structure. */ WindowPtr FindWindowWithOptional (w) WindowPtr w; { do w = w->parent; while (!w->optional); return w; } /* * CheckWindowOptionalNeed * * check each optional entry in the given window to see if * the value is satisfied by the default rules. If so, * release the optional record */ CheckWindowOptionalNeed (w) WindowPtr w; { WindowOptPtr optional; WindowOptPtr parentOptional; if (!w->parent) return; optional = w->optional; if (optional->dontPropagateMask != DontPropagateMasks[w->dontPropagate]) return; if (optional->otherEventMasks != 0) return; if (optional->otherClients != NULL) return; if (optional->passiveGrabs != NULL) return; if (optional->userProps != NULL) return; if (optional->backingBitPlanes != ~0L) return; if (optional->backingPixel != 0) return; #ifdef SHAPE if (optional->boundingShape != NULL) return; if (optional->clipShape != NULL) return; #endif #ifdef XINPUT if (optional->inputMasks != NULL) return; #endif parentOptional = FindWindowWithOptional(w)->optional; if (optional->visual != parentOptional->visual) return; if (optional->cursor != None && optional->cursor != parentOptional->cursor) return; if (optional->colormap != parentOptional->colormap) return; DisposeWindowOptional (w); } /* * MakeWindowOptional * * create an optional record and initialize it with the default * values. */ Bool MakeWindowOptional (pWin) WindowPtr pWin; { WindowOptPtr optional; WindowOptPtr parentOptional; if (pWin->optional) return TRUE; optional = (WindowOptPtr) xalloc (sizeof (WindowOptRec)); if (!optional) return FALSE; optional->dontPropagateMask = DontPropagateMasks[pWin->dontPropagate]; optional->otherEventMasks = 0; optional->otherClients = NULL; optional->passiveGrabs = NULL; optional->userProps = NULL; optional->backingBitPlanes = ~0L; optional->backingPixel = 0; #ifdef SHAPE optional->boundingShape = NULL; optional->clipShape = NULL; #endif #ifdef XINPUT optional->inputMasks = NULL; #endif parentOptional = FindWindowWithOptional(pWin)->optional; optional->visual = parentOptional->visual; if (!pWin->cursorIsNone) { optional->cursor = parentOptional->cursor; optional->cursor->refcnt++; } else { optional->cursor = None; } optional->colormap = parentOptional->colormap; pWin->optional = optional; return TRUE; } DisposeWindowOptional (pWin) WindowPtr pWin; { if (!pWin->optional) return; /* * everything is peachy. Delete the optional record * and clean up */ if (pWin->optional->cursor) { FreeCursor (pWin->optional->cursor, (Cursor)0); pWin->cursorIsNone = FALSE; } else pWin->cursorIsNone = TRUE; xfree (pWin->optional); pWin->optional = NULL; } #ifndef NOLOGOHACK static DrawLogo(pWin) WindowPtr pWin; { DrawablePtr pDraw; ScreenPtr pScreen; int x, y; unsigned int width, height, size; GC *pGC; int d11, d21, d31; xPoint poly[4]; XID fore[2], back[2]; xrgb rgb[2]; BITS32 fmask, bmask; ColormapPtr cmap; pDraw = (DrawablePtr)pWin; pScreen = pDraw->pScreen; x = -pWin->origin.x; y = -pWin->origin.y; width = pScreen->width; height = pScreen->height; pGC = GetScratchGC(pScreen->rootDepth, pScreen); if (!pGC) return; if ((random() % 100) <= 17) /* make the probability for white fairly low */ fore[0] = pScreen->whitePixel; else fore[0] = pScreen->blackPixel; if ((pWin->backgroundState == BackgroundPixel) && (cmap = (ColormapPtr)LookupIDByType(wColormap (pWin), RT_COLORMAP))) { fore[1] = pWin->background.pixel; QueryColors(cmap, 2, fore, rgb); if ((rgb[0].red == rgb[1].red) && (rgb[0].green == rgb[1].green) && (rgb[0].blue == rgb[1].blue)) { if (fore[0] == pScreen->blackPixel) fore[0] = pScreen->whitePixel; else fore[0] = pScreen->blackPixel; } } fore[1] = FillSolid; fmask = GCForeground|GCFillStyle; if (pWin->backgroundState == BackgroundPixel) { back[0] = pWin->background.pixel; back[1] = FillSolid; bmask = GCForeground|GCFillStyle; } else { back[0] = 0; back[1] = 0; (void)DoChangeGC(pGC, GCTileStipXOrigin|GCTileStipYOrigin, back, 0); back[0] = FillTiled; back[1] = (XID)pWin->background.pixmap; bmask = GCFillStyle|GCTile; } size = width; if (height < width) size = height; size = RANDOM_WIDTH + random() % (size - RANDOM_WIDTH); size &= ~1; x += random() % (width - size); y += random() % (height - size); /* * ----- * / / * / / * / / * / / * /____/ */ d11 = (size / 11); if (d11 < 1) d11 = 1; d21 = (d11+3) / 4; d31 = d11 + d11 + d21; poly[0].x = x + size; poly[0].y = y; poly[1].x = x + size-d31; poly[1].y = y; poly[2].x = x + 0; poly[2].y = y + size; poly[3].x = x + d31; poly[3].y = y + size; (void)DoChangeGC(pGC, fmask, fore, 1); ValidateGC(pDraw, pGC); (*pGC->ops->FillPolygon)(pDraw, pGC, Convex, CoordModeOrigin, 4, poly); /* * ------ * / / * / __ / * / / / * / / / * /__/__/ */ poly[0].x = x + d31/2; poly[0].y = y + size; poly[1].x = x + size / 2; poly[1].y = y + size/2; poly[2].x = x + (size/2)+(d31-(d31/2)); poly[2].y = y + size/2; poly[3].x = x + d31; poly[3].y = y + size; (void)DoChangeGC(pGC, bmask, back, 1); ValidateGC(pDraw, pGC); (*pGC->ops->FillPolygon)(pDraw, pGC, Convex, CoordModeOrigin, 4, poly); /* * ------ * / / / * /--/ / * / / * / / * /_____/ */ poly[0].x = x + size - d31/2; poly[0].y = y; poly[1].x = x + size / 2; poly[1].y = y + size/2; poly[2].x = x + (size/2)-(d31-(d31/2)); poly[2].y = y + size/2; poly[3].x = x + size - d31; poly[3].y = y; ValidateGC(pDraw, pGC); (*pGC->ops->FillPolygon)(pDraw, pGC, Convex, CoordModeOrigin, 4, poly); /* * ----- * \ \ * \ \ * \ \ * \ \ * \____\ */ poly[0].x = x; poly[0].y = y; poly[1].x = x + size/4; poly[1].y = y; poly[2].x = x + size; poly[2].y = y + size; poly[3].x = x + size - size/4; poly[3].y = y + size; (void)DoChangeGC(pGC, fmask, fore, 1); ValidateGC(pDraw, pGC); (*pGC->ops->FillPolygon)(pDraw, pGC, Convex, CoordModeOrigin, 4, poly); /* * / * / * / * / * / */ poly[0].x = x + size- d11; poly[0].y = y; poly[1].x = x + size-( d11+d21); poly[1].y = y; poly[2].x = x + d11; poly[2].y = y + size; poly[3].x = x + d11 + d21; poly[3].y = y + size; (void)DoChangeGC(pGC, bmask, back, 1); ValidateGC(pDraw, pGC); (*pGC->ops->FillPolygon)(pDraw, pGC, Convex, CoordModeOrigin, 4, poly); FreeScratchGC(pGC); } #endif