/************************************************************ Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts, and the Massachusetts Institute of Technology, Cambridge, Massachusetts. All Rights Reserved Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation, and that the names of Digital or MIT not be used in advertising or publicity pertaining to distribution of the software without specific, written prior permission. DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. ********************************************************/ /* $XConsortium: resource.c,v 1.78 89/09/19 11:41:41 keith Exp $ */ /* Routines to manage various kinds of resources: * * CreateNewResourceType, CreateNewResourceClass, InitClientResources, * FakeClientID, AddResource, FreeResource, FreeClientResources, * FreeAllResources, LookupIDByType, LookupIDByClass */ /* * a resource is a 32 bit quantity. the upper 12 bits are client id. * client provides a 19 bit resource id. this is "hashed" by me by * taking the 10 lower bits and xor'ing with the mid 10 bits. * * It is sometimes necessary for the server to create an ID that looks * like it belongs to a client. This ID, however, must not be one * the client actually can create, or we have the potential for conflict. * The 20th bit of the ID is resevered for the server's use for this * purpose. By setting CLIENT_ID(id) to the client, the SERVER_BIT to * 1, and an otherwise unused ID in the low 19 bits, we can create a * resource "owned" by the client. * * The following IDs are currently reserved for siccing on the client: * 1 - allocated color to be freed when the client dies */ #include "X.h" #include "misc.h" #include "os.h" #include "resource.h" #include "dixstruct.h" #include "opaque.h" extern void HandleSaveSet(); extern void FlushClientCaches(); static void RebuildTable(); #define INITBUCKETS 64 #define INITHASHSIZE 6 #define MAXHASHSIZE 11 typedef struct _Resource { struct _Resource *next; XID id; RESTYPE type; pointer value; } ResourceRec, *ResourcePtr; #define NullResource ((ResourcePtr)NULL) typedef struct _ClientResource { ResourcePtr *resources; int elements; int buckets; int hashsize; /* log(2)(buckets) */ XID fakeID; XID expectID; } ClientResourceRec; static RESTYPE lastResourceType; static RESTYPE lastResourceClass; static RESTYPE TypeMask; typedef int (*DeleteType)(); static DeleteType *DeleteFuncs = (DeleteType *)NULL; RESTYPE CreateNewResourceType(deleteFunc) DeleteType deleteFunc; { RESTYPE next = lastResourceType + 1; DeleteType *funcs; if (next & lastResourceClass) return 0; funcs = (DeleteType *)xrealloc(DeleteFuncs, (next + 1) * sizeof(DeleteType)); if (!funcs) return 0; lastResourceType = next; DeleteFuncs = funcs; DeleteFuncs[next] = deleteFunc; return next; } RESTYPE CreateNewResourceClass() { RESTYPE next = lastResourceClass >> 1; if (next & lastResourceType) return 0; lastResourceClass = next; TypeMask = next - 1; return next; } ClientResourceRec clientTable[MAXCLIENTS]; /***************** * InitClientResources * When a new client is created, call this to allocate space * in resource table *****************/ Bool InitClientResources(client) ClientPtr client; { register int i, j; if (client == serverClient) { extern int DeleteWindow(), dixDestroyPixmap(), FreeGC(); extern int CloseFont(), FreeCursor(); extern int FreeColormap(), FreeClientPixels(); extern int OtherClientGone(), DeletePassiveGrab(); lastResourceType = RT_LASTPREDEF; lastResourceClass = RC_LASTPREDEF; TypeMask = RC_LASTPREDEF - 1; if (DeleteFuncs) xfree(DeleteFuncs); DeleteFuncs = (DeleteType *)xalloc((lastResourceType + 1) * sizeof(DeleteType)); if (!DeleteFuncs) return FALSE; DeleteFuncs[RT_WINDOW & TypeMask] = DeleteWindow; DeleteFuncs[RT_PIXMAP & TypeMask] = dixDestroyPixmap; DeleteFuncs[RT_GC & TypeMask] = FreeGC; DeleteFuncs[RT_FONT & TypeMask] = CloseFont; DeleteFuncs[RT_CURSOR & TypeMask] = FreeCursor; DeleteFuncs[RT_COLORMAP & TypeMask] = FreeColormap; DeleteFuncs[RT_CMAPENTRY & TypeMask] = FreeClientPixels; DeleteFuncs[RT_OTHERCLIENT & TypeMask] = OtherClientGone; DeleteFuncs[RT_PASSIVEGRAB & TypeMask] = DeletePassiveGrab; } clientTable[i = client->index].resources = (ResourcePtr *)xalloc(INITBUCKETS*sizeof(ResourcePtr)); if (!clientTable[i].resources) return FALSE; clientTable[i].buckets = INITBUCKETS; clientTable[i].elements = 0; clientTable[i].hashsize = INITHASHSIZE; clientTable[i].fakeID = 100; clientTable[i].expectID = client->clientAsMask; for (j=0; j>6) ^ (id>>12)))); case 7: return ((int)(0x07F & (id ^ (id>>7) ^ (id>>13)))); case 8: return ((int)(0x0FF & (id ^ (id>>8) ^ (id>>16)))); case 9: return ((int)(0x1FF & (id ^ (id>>9)))); case 10: return ((int)(0x3FF & (id ^ (id>>10)))); case 11: return ((int)(0x7FF & (id ^ (id>>11)))); } return -1; } XID FakeClientID(client) int client; { return ( (client<buckets) { ErrorF("AddResource(%x, %x, %x), client=%d \n", id, type, value, client); FatalError("client not in use\n"); } if ((rrec->elements >= 4*rrec->buckets) && (rrec->hashsize < MAXHASHSIZE)) RebuildTable(client); head = &rrec->resources[Hash(client, id)]; res = (ResourcePtr)xalloc(sizeof(ResourceRec)); if (!res) { (*DeleteFuncs[type & TypeMask])(value, id); return FALSE; } res->next = *head; res->id = id; res->type = type; res->value = value; *head = res; rrec->elements++; if (!(id & SERVER_BIT) && (id >= rrec->expectID)) rrec->expectID = id + 1; return TRUE; } static void RebuildTable(client) int client; { register int j; register ResourcePtr res, next; ResourcePtr **tails, *resources; register ResourcePtr **tptr, *rptr; /* * For now, preserve insertion order, since some ddx layers depend * on resources being free in the opposite order they are added. */ j = 2 * clientTable[client].buckets; tails = (ResourcePtr **)ALLOCATE_LOCAL(j * sizeof(ResourcePtr *)); if (!tails) return; resources = (ResourcePtr *)xalloc(j * sizeof(ResourcePtr)); if (!resources) { DEALLOCATE_LOCAL(tails); return; } for (rptr = resources, tptr = tails; --j >= 0; rptr++, tptr++) { *rptr = NullResource; *tptr = rptr; } clientTable[client].hashsize++; for (j = clientTable[client].buckets, rptr = clientTable[client].resources; --j >= 0; rptr++) { for (res = *rptr; res; res = next) { next = res->next; res->next = NullResource; tptr = &tails[Hash(client, res->id)]; **tptr = res; *tptr = &res->next; } } DEALLOCATE_LOCAL(tails); clientTable[client].buckets *= 2; xfree(clientTable[client].resources); clientTable[client].resources = resources; } void FreeResource(id, skipDeleteFuncType) XID id; RESTYPE skipDeleteFuncType; { int cid; register ResourcePtr res; register ResourcePtr *prev, *head; register int *eltptr; int elements; Bool gotOne = FALSE; if (((cid = CLIENT_ID(id)) < MAXCLIENTS) && clientTable[cid].buckets) { head = &clientTable[cid].resources[Hash(cid, id)]; eltptr = &clientTable[cid].elements; prev = head; while (res = *prev) { if (res->id == id) { RESTYPE rtype = res->type; *prev = res->next; elements = --*eltptr; if (rtype & RC_CACHED) FlushClientCaches(res->id); if (rtype != skipDeleteFuncType) (*DeleteFuncs[rtype & TypeMask])(res->value, res->id); xfree(res); if (*eltptr != elements) prev = head; /* prev may no longer be valid */ gotOne = TRUE; } else prev = &res->next; } if(clients[cid] && (id == clients[cid]->lastDrawableID)) { clients[cid]->lastDrawable = (DrawablePtr) NULL; clients[cid]->lastDrawableID = INVALID; } } if (!gotOne) FatalError("Freeing resource id=%X which isn't there", id); } void FreeResourceByType(id, type, skipFree) XID id; RESTYPE type; Bool skipFree; { int cid; register ResourcePtr res; register ResourcePtr *prev, *head; if (((cid = CLIENT_ID(id)) < MAXCLIENTS) && clientTable[cid].buckets) { head = &clientTable[cid].resources[Hash(cid, id)]; prev = head; while (res = *prev) { if (res->id == id && res->type == type) { *prev = res->next; if (type & RC_CACHED) FlushClientCaches(res->id); if (!skipFree) (*DeleteFuncs[type & TypeMask])(res->value, res->id); xfree(res); break; } else prev = &res->next; } if(clients[cid] && (id == clients[cid]->lastDrawableID)) { clients[cid]->lastDrawable = (DrawablePtr) NULL; clients[cid]->lastDrawableID = INVALID; } } } /* * Change the value associated with a resource id. Caller * is responsible for "doing the right thing" with the old * data */ Bool ChangeResourceValue (id, rtype, value) XID id; RESTYPE rtype; pointer value; { int cid; register ResourcePtr res; if (((cid = CLIENT_ID(id)) < MAXCLIENTS) && clientTable[cid].buckets) { res = clientTable[cid].resources[Hash(cid, id)]; for (; res; res = res->next) if ((res->id == id) && (res->type == rtype)) { if (rtype & RC_CACHED) FlushClientCaches(res->id); res->value = value; return TRUE; } } return FALSE; } void FreeClientResources(client) ClientPtr client; { register ResourcePtr *resources; register ResourcePtr this; int j; /* This routine shouldn't be called with a null client, but just in case ... */ if (!client) return; HandleSaveSet(client); resources = clientTable[client->index].resources; for (j=0; j < clientTable[client->index].buckets; j++) { /* It may seem silly to update the head of this resource list as we delete the members, since the entire list will be deleted any way, but there are some resource deletion functions "FreeClientPixels" for one which do a LookupID on another resource id (a Colormap id in this case), so the resource list must be kept valid up to the point that it is deleted, so every time we delete a resource, we must update the head, just like in FreeResource. I hope that this doesn't slow down mass deletion appreciably. PRH */ ResourcePtr *head; head = &resources[j]; for (this = *head; this; this = *head) { RESTYPE rtype = this->type; *head = this->next; if (rtype & RC_CACHED) FlushClientCaches(this->id); (*DeleteFuncs[rtype & TypeMask])(this->value, this->id); xfree(this); } } xfree(clientTable[client->index].resources); clientTable[client->index].buckets = 0; } FreeAllResources() { int i; for (i=0; iclientAsMask == CLIENT_BITS(id)) && !(id & SERVER_BIT) && ((clientTable[client->index].expectID <= id) || !LookupIDByClass(id, RC_ANY))); } /* * LookupIDByType returns the object with the given id and type, else NULL. */ pointer LookupIDByType(id, rtype) XID id; RESTYPE rtype; { int cid; register ResourcePtr res; if (((cid = CLIENT_ID(id)) < MAXCLIENTS) && clientTable[cid].buckets) { res = clientTable[cid].resources[Hash(cid, id)]; for (; res; res = res->next) if ((res->id == id) && (res->type == rtype)) return res->value; } return (pointer)NULL; } /* * LookupIDByClass returns the object with the given id and any one of the * given classes, else NULL. */ pointer LookupIDByClass(id, classes) XID id; RESTYPE classes; { int cid; register ResourcePtr res; if (((cid = CLIENT_ID(id)) < MAXCLIENTS) && clientTable[cid].buckets) { res = clientTable[cid].resources[Hash(cid, id)]; for (; res; res = res->next) if ((res->id == id) && (res->type & classes)) return res->value; } return (pointer)NULL; }