/* $Id: glmisc.c,v 1.1.1.1 2000/01/06 13:26:54 faith Exp $ */ /* * Mesa 3-D graphics library * Version: 3.1 * * Copyright (C) 1999 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* $XFree86: xc/extras/Mesa/src/glmisc.c,v 1.1 1999/12/14 01:31:34 robin Exp $ */ #ifdef PC_HEADER #include "all.h" #else #ifndef XFree86Server #include <stdlib.h> #include <string.h> #include <stdio.h> #else #include "GL/xf86glx.h" #endif #include "accum.h" #include "alphabuf.h" #include "context.h" #include "depth.h" #include "enums.h" #include "extensions.h" #include "glmisc.h" #include "macros.h" #include "masking.h" #include "stencil.h" #include "types.h" #endif void gl_ClearIndex( GLcontext *ctx, GLfloat c ) { ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClearIndex"); ctx->Color.ClearIndex = (GLuint) c; if (!ctx->Visual->RGBAflag) { /* it's OK to call glClearIndex in RGBA mode but it should be a NOP */ (*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex ); } } void gl_ClearColor( GLcontext *ctx, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) { ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClearColor"); ctx->Color.ClearColor[0] = CLAMP( red, 0.0F, 1.0F ); ctx->Color.ClearColor[1] = CLAMP( green, 0.0F, 1.0F ); ctx->Color.ClearColor[2] = CLAMP( blue, 0.0F, 1.0F ); ctx->Color.ClearColor[3] = CLAMP( alpha, 0.0F, 1.0F ); if (ctx->Visual->RGBAflag) { GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F); GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F); GLubyte b = (GLint) (ctx->Color.ClearColor[2] * 255.0F); GLubyte a = (GLint) (ctx->Color.ClearColor[3] * 255.0F); (*ctx->Driver.ClearColor)( ctx, r, g, b, a ); } } /* * Clear the color buffer when glColorMask or glIndexMask is in effect. */ static void clear_color_buffer_with_masking( GLcontext *ctx ) { GLint x, y, height, width; /* Compute region to clear */ if (ctx->Scissor.Enabled) { x = ctx->Buffer->Xmin; y = ctx->Buffer->Ymin; height = ctx->Buffer->Ymax - ctx->Buffer->Ymin + 1; width = ctx->Buffer->Xmax - ctx->Buffer->Xmin + 1; } else { x = 0; y = 0; height = ctx->Buffer->Height; width = ctx->Buffer->Width; } if (ctx->Visual->RGBAflag) { /* RGBA mode */ GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F); GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F); GLubyte b = (GLint) (ctx->Color.ClearColor[2] * 255.0F); GLubyte a = (GLint) (ctx->Color.ClearColor[3] * 255.0F); GLint i; for (i=0;i<height;i++,y++) { GLubyte rgba[MAX_WIDTH][4]; GLint j; for (j=0; j<width; j++) { rgba[j][RCOMP] = r; rgba[j][GCOMP] = g; rgba[j][BCOMP] = b; rgba[j][ACOMP] = a; } gl_mask_rgba_span( ctx, width, x, y, rgba ); (*ctx->Driver.WriteRGBASpan)( ctx, width, x, y, (const GLubyte (*)[4])rgba, NULL ); } } else { /* Color index mode */ GLuint indx[MAX_WIDTH]; GLubyte mask[MAX_WIDTH]; GLint i, j; MEMSET( mask, 1, width ); for (i=0;i<height;i++,y++) { for (j=0;j<width;j++) { indx[j] = ctx->Color.ClearIndex; } gl_mask_index_span( ctx, width, x, y, indx ); (*ctx->Driver.WriteCI32Span)( ctx, width, x, y, indx, mask ); } } } /* * Clear the front and/or back color buffers. Also clear the alpha * buffer(s) if present. */ static void clear_color_buffers( GLcontext *ctx ) { if (ctx->RasterMask & MULTI_DRAW_BIT) { GLuint bufferBit; if (ctx->Color.DrawBuffer == GL_NONE) return; /* loop over four possible dest color buffers */ for (bufferBit = 1; bufferBit <= 8; bufferBit = bufferBit << 1) { if (bufferBit & ctx->Color.DrawDestMask) { if (bufferBit == FRONT_LEFT_BIT) { (*ctx->Driver.SetBuffer)( ctx, GL_FRONT_LEFT); ctx->Buffer->Alpha = ctx->Buffer->FrontLeftAlpha; } else if (bufferBit == FRONT_RIGHT_BIT) { (*ctx->Driver.SetBuffer)( ctx, GL_FRONT_RIGHT); ctx->Buffer->Alpha = ctx->Buffer->FrontRightAlpha; } else if (bufferBit == BACK_LEFT_BIT) { (*ctx->Driver.SetBuffer)( ctx, GL_BACK_LEFT); ctx->Buffer->Alpha = ctx->Buffer->BackLeftAlpha; } else { (*ctx->Driver.SetBuffer)( ctx, GL_BACK_RIGHT); ctx->Buffer->Alpha = ctx->Buffer->BackRightAlpha; } if (ctx->Color.SWmasking) { clear_color_buffer_with_masking( ctx ); } else { GLint x = ctx->Buffer->Xmin; GLint y = ctx->Buffer->Ymin; GLint height = ctx->Buffer->Ymax - ctx->Buffer->Ymin + 1; GLint width = ctx->Buffer->Xmax - ctx->Buffer->Xmin + 1; (void) (*ctx->Driver.Clear)( ctx, GL_COLOR_BUFFER_BIT, !ctx->Scissor.Enabled, x, y, width, height ); } } } /* restore default dest buffer */ (void) (*ctx->Driver.SetBuffer)( ctx, ctx->Color.DriverDrawBuffer ); } else { /* normal case: clear exactly one color buffer */ if (ctx->Color.SWmasking) { clear_color_buffer_with_masking( ctx ); } else { GLint x = ctx->Buffer->Xmin; GLint y = ctx->Buffer->Ymin; GLint height = ctx->Buffer->Ymax - ctx->Buffer->Ymin + 1; GLint width = ctx->Buffer->Xmax - ctx->Buffer->Xmin + 1; (void) (*ctx->Driver.Clear)( ctx, GL_COLOR_BUFFER_BIT, !ctx->Scissor.Enabled, x, y, width, height ); } } } void gl_Clear( GLcontext *ctx, GLbitfield mask ) { #ifdef PROFILE GLdouble t0 = gl_time(); #endif ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClear"); if (MESA_VERBOSE & VERBOSE_API) fprintf(stderr, "glClear 0x%x\n", mask); if (ctx->RenderMode==GL_RENDER) { GLint x, y, width, height; GLbitfield newMask; if (ctx->NewState) { gl_update_state( ctx ); } x = ctx->Buffer->Xmin; y = ctx->Buffer->Ymin; height = ctx->Buffer->Ymax - ctx->Buffer->Ymin + 1; width = ctx->Buffer->Xmax - ctx->Buffer->Xmin + 1; /* clear software alpha buffer(s) */ if ( (mask & GL_COLOR_BUFFER_BIT) && (ctx->RasterMask & ALPHABUF_BIT) ) { gl_clear_alpha_buffers( ctx ); } /* let device driver try to clear the buffers */ if ((mask & GL_COLOR_BUFFER_BIT) != 0 && (ctx->Color.SWmasking || (ctx->RasterMask & MULTI_DRAW_BIT))) { /* Driver can't clear color buffer for some reason, let it try * to clear the other ancillary buffers. */ GLbitfield mask2 = mask & (~GL_COLOR_BUFFER_BIT); newMask = (*ctx->Driver.Clear)( ctx, mask2, !ctx->Scissor.Enabled, x, y, width, height ); newMask |= GL_COLOR_BUFFER_BIT; } else { newMask = (*ctx->Driver.Clear)( ctx, mask, !ctx->Scissor.Enabled, x, y, width, height ); } if (newMask & GL_COLOR_BUFFER_BIT) clear_color_buffers( ctx ); if (newMask & GL_DEPTH_BUFFER_BIT) gl_clear_depth_buffer( ctx ); if (newMask & GL_ACCUM_BUFFER_BIT) gl_clear_accum_buffer( ctx ); if (newMask & GL_STENCIL_BUFFER_BIT) gl_clear_stencil_buffer( ctx ); #ifdef PROFILE ctx->ClearTime += gl_time() - t0; ctx->ClearCount++; #endif } } void gl_Finish( GLcontext *ctx ) { /* Don't compile into display list */ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glFinish"); if (ctx->Driver.Finish) { (*ctx->Driver.Finish)( ctx ); } } void gl_Flush( GLcontext *ctx ) { /* Don't compile into display list */ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glFlush"); if (ctx->Driver.Flush) { (*ctx->Driver.Flush)( ctx ); } } GLboolean gl_Hint( GLcontext *ctx, GLenum target, GLenum mode ) { ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glHint", GL_FALSE); if (MESA_VERBOSE & VERBOSE_API) fprintf(stderr, "glHint %s %d\n", gl_lookup_enum_by_nr(target), mode); switch (target) { case GL_FOG_HINT: ctx->Hint.Fog = mode; break; case GL_LINE_SMOOTH_HINT: ctx->Hint.LineSmooth = mode; break; case GL_PERSPECTIVE_CORRECTION_HINT: ctx->Hint.PerspectiveCorrection = mode; break; case GL_POINT_SMOOTH_HINT: ctx->Hint.PointSmooth = mode; break; case GL_POLYGON_SMOOTH_HINT: ctx->Hint.PolygonSmooth = mode; break; case GL_PREFER_DOUBLEBUFFER_HINT_PGI: case GL_STRICT_DEPTHFUNC_HINT_PGI: break; case GL_STRICT_LIGHTING_HINT_PGI: ctx->Hint.StrictLighting = mode; break; case GL_STRICT_SCISSOR_HINT_PGI: case GL_FULL_STIPPLE_HINT_PGI: case GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI: case GL_NATIVE_GRAPHICS_END_HINT_PGI: case GL_CONSERVE_MEMORY_HINT_PGI: case GL_RECLAIM_MEMORY_HINT_PGI: break; case GL_ALWAYS_FAST_HINT_PGI: if (mode) { ctx->Hint.AllowDrawWin = GL_TRUE; ctx->Hint.AllowDrawSpn = GL_FALSE; ctx->Hint.AllowDrawMem = GL_FALSE; } else { ctx->Hint.AllowDrawWin = GL_TRUE; ctx->Hint.AllowDrawSpn = GL_TRUE; ctx->Hint.AllowDrawMem = GL_TRUE; } break; case GL_ALWAYS_SOFT_HINT_PGI: ctx->Hint.AllowDrawWin = GL_TRUE; ctx->Hint.AllowDrawSpn = GL_TRUE; ctx->Hint.AllowDrawMem = GL_TRUE; break; case GL_ALLOW_DRAW_OBJ_HINT_PGI: break; case GL_ALLOW_DRAW_WIN_HINT_PGI: ctx->Hint.AllowDrawWin = mode; break; case GL_ALLOW_DRAW_SPN_HINT_PGI: ctx->Hint.AllowDrawSpn = mode; break; case GL_ALLOW_DRAW_MEM_HINT_PGI: ctx->Hint.AllowDrawMem = mode; break; case GL_CLIP_NEAR_HINT_PGI: case GL_CLIP_FAR_HINT_PGI: case GL_WIDE_LINE_HINT_PGI: case GL_BACK_NORMALS_HINT_PGI: case GL_NATIVE_GRAPHICS_HANDLE_PGI: break; /* GL_EXT_clip_volume_hint */ case GL_CLIP_VOLUME_CLIPPING_HINT_EXT: ctx->Hint.ClipVolumeClipping = mode; break; default: gl_error( ctx, GL_INVALID_ENUM, "glHint(target)" ); return GL_FALSE; } ctx->NewState |= NEW_ALL; /* just to be safe */ if (ctx->Driver.Hint) { (*ctx->Driver.Hint)( ctx, target, mode ); } return GL_TRUE; } void gl_DrawBuffer( GLcontext *ctx, GLenum mode ) { ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDrawBuffer"); if (MESA_VERBOSE & VERBOSE_API) fprintf(stderr, "glDrawBuffer %s\n", gl_lookup_enum_by_nr(mode)); switch (mode) { case GL_AUX0: case GL_AUX1: case GL_AUX2: case GL_AUX3: /* AUX buffers not implemented in Mesa at this time */ gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); return; case GL_RIGHT: if (!ctx->Visual->StereoFlag) { gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); return; } if (ctx->Visual->DBflag) ctx->Color.DrawDestMask = FRONT_RIGHT_BIT | BACK_RIGHT_BIT; else ctx->Color.DrawDestMask = FRONT_RIGHT_BIT; break; case GL_FRONT_RIGHT: if (!ctx->Visual->StereoFlag) { gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); return; } ctx->Color.DrawDestMask = FRONT_RIGHT_BIT; break; case GL_BACK_RIGHT: if (!ctx->Visual->StereoFlag) { gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); return; } if (!ctx->Visual->DBflag) { gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); return; } ctx->Color.DrawDestMask = BACK_RIGHT_BIT; break; case GL_BACK_LEFT: if (!ctx->Visual->DBflag) { gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); return; } ctx->Color.DrawDestMask = BACK_LEFT_BIT; break; case GL_FRONT_AND_BACK: if (!ctx->Visual->DBflag) { gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); return; } if (ctx->Visual->StereoFlag) ctx->Color.DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT | FRONT_RIGHT_BIT | BACK_RIGHT_BIT; else ctx->Color.DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT; break; case GL_BACK: if (!ctx->Visual->DBflag) { gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); return; } if (ctx->Visual->StereoFlag) ctx->Color.DrawDestMask = BACK_LEFT_BIT | BACK_RIGHT_BIT; else ctx->Color.DrawDestMask = BACK_LEFT_BIT; break; case GL_LEFT: /* never an error */ if (ctx->Visual->DBflag) ctx->Color.DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT; else ctx->Color.DrawDestMask = FRONT_LEFT_BIT; break; case GL_FRONT_LEFT: /* never an error */ ctx->Color.DrawDestMask = FRONT_LEFT_BIT; break; case GL_FRONT: /* never an error */ if (ctx->Visual->StereoFlag) ctx->Color.DrawDestMask = FRONT_LEFT_BIT | FRONT_RIGHT_BIT; else ctx->Color.DrawDestMask = FRONT_LEFT_BIT; break; case GL_NONE: /* never an error */ ctx->Color.DrawDestMask = 0; break; default: gl_error( ctx, GL_INVALID_ENUM, "glDrawBuffer" ); return; } /* * Make the dest buffer mode more precise if possible */ if (mode == GL_LEFT && !ctx->Visual->DBflag) ctx->Color.DriverDrawBuffer = GL_FRONT_LEFT; else if (mode == GL_RIGHT && !ctx->Visual->DBflag) ctx->Color.DriverDrawBuffer = GL_FRONT_RIGHT; else if (mode == GL_FRONT && !ctx->Visual->StereoFlag) ctx->Color.DriverDrawBuffer = GL_FRONT_LEFT; else if (mode == GL_BACK && !ctx->Visual->StereoFlag) ctx->Color.DriverDrawBuffer = GL_BACK_LEFT; else ctx->Color.DriverDrawBuffer = mode; /* * Set current alpha buffer pointer */ if (ctx->Visual->SoftwareAlpha) { if (ctx->Color.DriverDrawBuffer == GL_FRONT_LEFT) ctx->Buffer->Alpha = ctx->Buffer->FrontLeftAlpha; else if (ctx->Color.DriverDrawBuffer == GL_BACK_LEFT) ctx->Buffer->Alpha = ctx->Buffer->BackLeftAlpha; else if (ctx->Color.DriverDrawBuffer == GL_FRONT_RIGHT) ctx->Buffer->Alpha = ctx->Buffer->FrontRightAlpha; else if (ctx->Color.DriverDrawBuffer == GL_BACK_RIGHT) ctx->Buffer->Alpha = ctx->Buffer->BackRightAlpha; } /* * If we get here there can't have been an error. * Now see if device driver can implement the drawing to the target * buffer(s). The driver may not be able to do GL_FRONT_AND_BACK mode * for example. We'll take care of that in the core code by looping * over the individual buffers. */ ASSERT(ctx->Driver.SetBuffer); if ( (*ctx->Driver.SetBuffer)(ctx, ctx->Color.DriverDrawBuffer) ) { /* All OK, the driver will do all buffer writes */ ctx->Color.MultiDrawBuffer = GL_FALSE; } else { /* We'll have to loop over the multiple draw buffer targets */ ctx->Color.MultiDrawBuffer = GL_TRUE; /* Set drawing buffer to front for now */ (*ctx->Driver.SetBuffer)(ctx, GL_FRONT_LEFT); } ctx->Color.DrawBuffer = mode; ctx->NewState |= NEW_RASTER_OPS; } void gl_ReadBuffer( GLcontext *ctx, GLenum mode ) { ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glReadBuffer"); if (MESA_VERBOSE & VERBOSE_API) fprintf(stderr, "glReadBuffer %s\n", gl_lookup_enum_by_nr(mode)); switch (mode) { case GL_AUX0: case GL_AUX1: case GL_AUX2: case GL_AUX3: /* AUX buffers not implemented in Mesa at this time */ gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" ); return; case GL_LEFT: case GL_FRONT: case GL_FRONT_LEFT: /* Front-Left buffer, always exists */ ctx->Pixel.DriverReadBuffer = GL_FRONT_LEFT; break; case GL_BACK: case GL_BACK_LEFT: /* Back-Left buffer, requires double buffering */ if (!ctx->Visual->DBflag) { gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" ); return; } ctx->Pixel.DriverReadBuffer = GL_BACK_LEFT; break; case GL_FRONT_RIGHT: case GL_RIGHT: if (!ctx->Visual->StereoFlag) { gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" ); return; } ctx->Pixel.DriverReadBuffer = GL_FRONT_RIGHT; break; case GL_BACK_RIGHT: if (!ctx->Visual->StereoFlag || !ctx->Visual->DBflag) { gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" ); return; } ctx->Pixel.DriverReadBuffer = GL_BACK_RIGHT; break; default: gl_error( ctx, GL_INVALID_ENUM, "glReadBuffer" ); return; } ctx->Pixel.ReadBuffer = mode; ctx->NewState |= NEW_RASTER_OPS; }