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#ifndef __NVC0_ACCEL_H__
#define __NVC0_ACCEL_H__
#include "hwdefs/nv_object.xml.h"
#include "hwdefs/nv50_2d.xml.h"
#include "hwdefs/nvc0_3d.xml.h"
#include "hwdefs/nvc0_m2mf.xml.h"
#include "hwdefs/nv50_defs.xml.h"
#include "hwdefs/nv50_texture.h"
#include "hwdefs/nv_3ddefs.xml.h"
/* subchannel assignments */
#define SUBC_M2MF(mthd) 0, (mthd)
#define NVC0_M2MF(mthd) SUBC_M2MF(NVC0_M2MF_##mthd)
#define SUBC_NVSW(mthd) 1, (mthd)
#define SUBC_2D(mthd) 2, (mthd)
#define NV50_2D(mthd) SUBC_2D(NV50_2D_##mthd)
#define NVC0_2D(mthd) SUBC_2D(NVC0_2D_##mthd)
#define SUBC_3D(mthd) 7, (mthd)
#define NVC0_3D(mthd) SUBC_3D(NVC0_3D_##mthd)
/* scratch buffer offsets */
#define CODE_OFFSET 0x00000 /* Code */
#define TIC_OFFSET 0x02000 /* Texture Image Control */
#define TSC_OFFSET 0x03000 /* Texture Sampler Control */
#define NTFY_OFFSET 0x08000
#define MISC_OFFSET 0x10000
/* fragment programs */
#define PFP_S 0x0000 /* (src) */
#define PFP_C 0x0100 /* (src IN mask) */
#define PFP_CCA 0x0200 /* (src IN mask) component-alpha */
#define PFP_CCASA 0x0300 /* (src IN mask) component-alpha src-alpha */
#define PFP_S_A8 0x0400 /* (src) a8 rt */
#define PFP_C_A8 0x0500 /* (src IN mask) a8 rt - same for CA and CA_SA */
#define PFP_NV12 0x0600 /* NV12 YUV->RGB */
/* vertex programs */
#define PVP_PASS 0x0700 /* vertex pass-through shader */
/* shader constants */
#define CB_OFFSET 0x1000
#define VTX_ATTR(a, c, t, s) \
((NVC0_3D_VTX_ATTR_DEFINE_TYPE_##t) | \
((a) << NVC0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT) | \
((c) << NVC0_3D_VTX_ATTR_DEFINE_COMP__SHIFT) | \
((s) << NVC0_3D_VTX_ATTR_DEFINE_SIZE__SHIFT))
static __inline__ void
VTX1s(NVPtr pNv, float sx, float sy, unsigned dx, unsigned dy)
{
struct nouveau_pushbuf *push = pNv->pushbuf;
BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 3);
PUSH_DATA (push, VTX_ATTR(1, 2, FLOAT, 4));
PUSH_DATAf(push, sx);
PUSH_DATAf(push, sy);
#if 1
BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 2);
PUSH_DATA (push, VTX_ATTR(0, 2, USCALED, 2));
PUSH_DATA (push, (dy << 16) | dx);
#else
BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 3);
PUSH_DATA (push, VTX_ATTR(0, 2, FLOAT, 4));
PUSH_DATAf(push, (float)dx);
PUSH_DATAf(push, (float)dy);
#endif
}
static __inline__ void
VTX2s(NVPtr pNv, float s1x, float s1y, float s2x, float s2y,
unsigned dx, unsigned dy)
{
struct nouveau_pushbuf *push = pNv->pushbuf;
BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 3);
PUSH_DATA (push, VTX_ATTR(1, 2, FLOAT, 4));
PUSH_DATAf(push, s1x);
PUSH_DATAf(push, s1y);
BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 3);
PUSH_DATA (push, VTX_ATTR(2, 2, FLOAT, 4));
PUSH_DATAf(push, s2x);
PUSH_DATAf(push, s2y);
#if 1
BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 2);
PUSH_DATA (push, VTX_ATTR(0, 2, USCALED, 2));
PUSH_DATA (push, (dy << 16) | dx);
#else
BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 3);
PUSH_DATA (push, VTX_ATTR(0, 2, FLOAT, 4));
PUSH_DATAf(push, (float)dx);
PUSH_DATAf(push, (float)dy);
#endif
}
#endif
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