/* * Copyright 2007 Nouveau Project * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef __NV30_SHADERS_H__ #define __NV30_SHADERS_H__ #define NV_SHADER_MAX_PROGRAM_LENGTH 256 #include "nv_include.h" typedef struct nv_shader { uint32_t hw_id; uint32_t size; union { struct { uint32_t vp_in_reg; uint32_t vp_out_reg; } NV30VP; struct { uint32_t num_regs; } NV30FP; } card_priv; uint32_t data[NV_SHADER_MAX_PROGRAM_LENGTH]; } nv_shader_t; void NV30_UploadFragProg(NVPtr pNv, nv_shader_t *shader, int *hw_offset); void NV40_UploadVtxProg(NVPtr pNv, nv_shader_t *shader, int *hw_id); void NV40_LoadVtxProg(ScrnInfoPtr pScrn, nv_shader_t *shader); Bool NV40_LoadFragProg(ScrnInfoPtr pScrn, nv_shader_t *shader); Bool NV30_LoadFragProg(ScrnInfoPtr pScrn, nv_shader_t *shader); /******************************************************************************* * NV40/G70 vertex shaders */ nv_shader_t nv40_vp_exa_render; nv_shader_t nv40_vp_video; /******************************************************************************* * NV30/NV40/G70 fragment shaders */ nv_shader_t nv30_fp_pass_col0; nv_shader_t nv30_fp_pass_tex0; nv_shader_t nv30_fp_composite_mask; nv_shader_t nv30_fp_composite_mask_sa_ca; nv_shader_t nv30_fp_composite_mask_ca; nv_shader_t nv30_fp_yv12_bicubic; nv_shader_t nv30_fp_yv12_bilinear; nv_shader_t nv40_fp_yv12_bicubic; #endif