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path: root/src/nv30_shaders.c
AgeCommit message (Expand)AuthorFilesLines
2012-04-24nv30/nv40: upload shaders directly from rankine/curie initBen Skeggs1-344/+0
2012-04-17Keep a single buffer for random accel data, rather than 3 different onesBen Skeggs1-4/+3
2012-04-14WIP: port to new libdrmBen Skeggs1-42/+40
2011-12-01move away from libdrm's BEGIN_RING (and variants) macrosBen Skeggs1-15/+10
2011-11-30convert entire ddx to rnn headersBen Skeggs1-15/+17
2010-12-20include nv04_pushbuf.h for ring macros, rather than nouveau_pushbuf.hBen Skeggs1-0/+1
2009-11-04exa/nv30: handle reloc failuresBen Skeggs1-11/+16
2009-01-29Fix nv04+ IFC upload and frag prog uploadStuart Bennett1-1/+1
2009-01-29blow up horribly if GPU access to mapped buffer is attemptedBen Skeggs1-1/+4
2008-10-22Do frag prog allocation and shader upload in TCL initStuart Bennett1-86/+40
2008-07-29remove use of implicit variables from pushbuf macrosBen Skeggs1-27/+34
2008-07-12nv30: un-change something that somehow changed in an earlier commit. oops!Ben Skeggs1-2/+4
2008-07-07nv50: de-magic things before someone accuses me of being an NVIDIA employeeBen Skeggs1-3/+2
2008-02-06Replace a const with its name.Stephane Marchesin1-1/+1
2008-02-03Remove include guards & add copyright.Stephane Marchesin1-3/+22
2008-02-03Fix tearing.Stephane Marchesin1-56/+56
2008-02-03Understood and fixed some NV30 FP_CONTROL bits.Stephane Marchesin1-8/+5
2008-02-03Fixes to nv30/nv40 textured video.Stephane Marchesin1-1/+4
2008-02-03nv30 video texture. Doesn't work with bicubic yet, only bilinear.Stephane Marchesin1-7/+54
2008-02-03Separate the shaders from the rest of the code.Stephane Marchesin1-0/+313