AgeCommit message (Expand)AuthorFilesLines
2015-01-23HACK: scissors are wrong sometimes, fixes glamor for nowrenderer-1-wipDave Airlie1-1/+1
2015-01-23helper: reset fb_id to 0Dave Airlie1-0/+1
2015-01-22fix a bunch of warningsDave Airlie5-14/+7
2015-01-21renderer: start sizing shader and avoid buffer overflowsDave Airlie2-184/+301
2015-01-21add renderer notes updateDave Airlie1-0/+9
2015-01-21renderer: move to only one create shader interfaceDave Airlie3-50/+39
2015-01-21renderer: check some allocsDave Airlie1-1/+17
2015-01-21renderer: handle sprog alloc failureDave Airlie1-0/+3
2015-01-21renderer: hook up resource createDave Airlie5-8/+20
2015-01-21more length checking on decoderDave Airlie1-17/+57
2015-01-21renderer: fix some buffer sizing errorsDave Airlie3-9/+9
2015-01-21transfer bounds checking initialDave Airlie1-11/+37
2015-01-21fix indentesDave Airlie1-1/+1
2015-01-21srgb fix - tentativeDave Airlie1-1/+1
2015-01-21renderer: more bounds checking (untested)Dave Airlie1-66/+152
2015-01-21update notesDave Airlie1-4/+14
2015-01-21renderer: start adding better error handlingDave Airlie3-120/+232
2015-01-21renderer: report a buffer error if the guest tries to send illegal cmdsDave Airlie4-8/+21
2015-01-21egl/kms: fix importing contextDave Airlie1-1/+1
2015-01-21egl: use get current contextDave Airlie1-1/+1
2015-01-21vrend: set egl contextDave Airlie3-8/+10
2015-01-21renderer: fix extended blend regressionDave Airlie1-4/+4
2015-01-21renderer: enable GL 3.3Dave Airlie1-4/+9
2015-01-21renderer: shader fix number interp calcDave Airlie1-2/+1
2015-01-21renderer: fix clip dist and redeclaring blockDave Airlie1-3/+18
2015-01-21renderer: more transform feedback fixes and optimisationsDave Airlie1-4/+9
2015-01-21renderer: fix gs streamoutDave Airlie1-1/+3
2015-01-21renderer: try to avoid using transform feedback outputsDave Airlie3-13/+31
2015-01-21renderer: core profile, attempt to get flatshading workingDave Airlie3-15/+17
2015-01-21renderer: add core profile warnings for flat shadingDave Airlie1-8/+13
2015-01-21renderer: geometry: add prim types for GL 3.2Dave Airlie1-1/+5
2015-01-21renderer: geometrty fix transform feedbackDave Airlie3-1/+21
2015-01-21renderer: geometry handle int transform feedbackDave Airlie1-7/+13
2015-01-21renderer: geometry fix clip distance outputsDave Airlie1-0/+8
2015-01-21renderer: geometry point size outputDave Airlie1-0/+6
2015-01-21renderer: geometry add primitive output supportDave Airlie1-2/+17
2015-01-21renderer: use gl blitter for some depth copiesDave Airlie1-0/+10
2015-01-21renderer: fix srgb regression - use samplerparamDave Airlie1-1/+1
2015-01-21virgl: fix max frag inputs for gl 3.2/3.3Dave Airlie1-1/+3
2015-01-21geometry: fix ubos hopefullyDave Airlie1-1/+1
2015-01-21geometry: fix texture samplingDave Airlie1-1/+1
2015-01-21renderer: geom shaders handle gl_in array inputsDave Airlie1-1/+38
2015-01-21renderer: don't fill interpolants for geom shaders eitherDave Airlie1-1/+1
2015-01-21renderer: geom shaders handle primitive id inDave Airlie1-0/+12
2015-01-21renderer/shader: handle empty shader programDave Airlie1-1/+5
2015-01-21renderer: block memory corruption issue with interpinfoDave Airlie1-1/+5
2015-01-21virgl: fill out some more capsDave Airlie1-0/+6
2015-01-21fix warningDave Airlie1-0/+1
2015-01-21renderer: fix warningDave Airlie1-1/+0
2015-01-21renderer: make GL3.2 layered rendering work properlyDave Airlie2-8/+37