summaryrefslogtreecommitdiff
path: root/glamor/glamor_egl.c
blob: 4bde637a09eb0687d5934d6251b3d6ec14226787 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
/*
 * Copyright © 2010 Intel Corporation.
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use, copy,
 * modify, merge, publish, distribute, sublicense, and/or sell copies
 * of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including
 * the next paragraph) shall be included in all copies or substantial
 * portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT.  IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 *
 * Authors:
 *    Zhigang Gong <zhigang.gong@linux.intel.com>
 *
 */

#include "dix-config.h"

#define GLAMOR_FOR_XORG
#include <unistd.h>
#include <fcntl.h>
#include <sys/ioctl.h>
#include <errno.h>
#include <xf86.h>
#include <xf86drm.h>
#define EGL_DISPLAY_NO_X_MESA

#ifdef GLAMOR_HAS_GBM
#include <gbm.h>
#include <drm_fourcc.h>
#endif

#include "glamor_egl.h"

#include "glamor.h"
#include "glamor_priv.h"
#include "dri3.h"

static const char glamor_name[] = "glamor";

static void
glamor_identify(int flags)
{
    xf86Msg(X_INFO, "%s: OpenGL accelerated X.org driver based.\n",
            glamor_name);
}

struct glamor_egl_screen_private {
    EGLDisplay display;
    EGLContext context;
    EGLint major, minor;
    char *device_path;

    CreateScreenResourcesProcPtr CreateScreenResources;
    CloseScreenProcPtr CloseScreen;
    int fd;
    int cpp;
#ifdef GLAMOR_HAS_GBM
    struct gbm_device *gbm;
#endif
    int has_gem;
    int gl_context_depth;
    int dri3_capable;

    CloseScreenProcPtr saved_close_screen;
    DestroyPixmapProcPtr saved_destroy_pixmap;
    xf86FreeScreenProc *saved_free_screen;
};

int xf86GlamorEGLPrivateIndex = -1;


static struct glamor_egl_screen_private *
glamor_egl_get_screen_private(ScrnInfoPtr scrn)
{
    return (struct glamor_egl_screen_private *)
        scrn->privates[xf86GlamorEGLPrivateIndex].ptr;
}

static void
glamor_egl_make_current(struct glamor_context *glamor_ctx)
{
    /* There's only a single global dispatch table in Mesa.  EGL, GLX,
     * and AIGLX's direct dispatch table manipulation don't talk to
     * each other.  We need to set the context to NULL first to avoid
     * EGL's no-op context change fast path when switching back to
     * EGL.
     */
    eglMakeCurrent(glamor_ctx->display, EGL_NO_SURFACE,
                   EGL_NO_SURFACE, EGL_NO_CONTEXT);

    if (!eglMakeCurrent(glamor_ctx->display,
                        EGL_NO_SURFACE, EGL_NO_SURFACE,
                        glamor_ctx->ctx)) {
        FatalError("Failed to make EGL context current\n");
    }
}

static EGLImageKHR
_glamor_egl_create_image(struct glamor_egl_screen_private *glamor_egl,
                         int width, int height, int stride, int name, int depth)
{
    EGLImageKHR image;

    EGLint attribs[] = {
        EGL_WIDTH, 0,
        EGL_HEIGHT, 0,
        EGL_DRM_BUFFER_STRIDE_MESA, 0,
        EGL_DRM_BUFFER_FORMAT_MESA,
        EGL_DRM_BUFFER_FORMAT_ARGB32_MESA,
        EGL_DRM_BUFFER_USE_MESA,
        EGL_DRM_BUFFER_USE_SHARE_MESA | EGL_DRM_BUFFER_USE_SCANOUT_MESA,
        EGL_NONE
    };
    attribs[1] = width;
    attribs[3] = height;
    attribs[5] = stride;
    if (depth != 32 && depth != 24)
        return EGL_NO_IMAGE_KHR;
    image = eglCreateImageKHR(glamor_egl->display,
                              glamor_egl->context,
                              EGL_DRM_BUFFER_MESA,
                              (void *) (uintptr_t) name,
                              attribs);
    if (image == EGL_NO_IMAGE_KHR)
        return EGL_NO_IMAGE_KHR;

    return image;
}

static int
glamor_get_flink_name(int fd, int handle, int *name)
{
    struct drm_gem_flink flink;

    flink.handle = handle;
    if (ioctl(fd, DRM_IOCTL_GEM_FLINK, &flink) < 0)
        return FALSE;
    *name = flink.name;
    return TRUE;
}

static Bool
glamor_create_texture_from_image(ScreenPtr screen,
                                 EGLImageKHR image, GLuint * texture)
{
    struct glamor_screen_private *glamor_priv =
        glamor_get_screen_private(screen);

    glamor_make_current(glamor_priv);

    glGenTextures(1, texture);
    glBindTexture(GL_TEXTURE_2D, *texture);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);

    glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image);
    glBindTexture(GL_TEXTURE_2D, 0);

    return TRUE;
}

struct gbm_device *
glamor_egl_get_gbm_device(ScreenPtr screen)
{
#ifdef GLAMOR_HAS_GBM
    struct glamor_egl_screen_private *glamor_egl =
        glamor_egl_get_screen_private(xf86ScreenToScrn(screen));
    return glamor_egl->gbm;
#else
    return NULL;
#endif
}

Bool
glamor_egl_create_textured_screen(ScreenPtr screen, int handle, int stride)
{
    ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
    PixmapPtr screen_pixmap;

    screen_pixmap = screen->GetScreenPixmap(screen);

    if (!glamor_egl_create_textured_pixmap(screen_pixmap, handle, stride)) {
        xf86DrvMsg(scrn->scrnIndex, X_ERROR,
                   "Failed to create textured screen.");
        return FALSE;
    }
    glamor_set_screen_pixmap(screen_pixmap, NULL);
    return TRUE;
}

Bool
glamor_egl_create_textured_screen_ext(ScreenPtr screen,
                                      int handle,
                                      int stride, PixmapPtr *back_pixmap)
{
    return glamor_egl_create_textured_screen(screen, handle, stride);
}

static Bool
glamor_egl_check_has_gem(int fd)
{
    struct drm_gem_flink flink;

    flink.handle = 0;

    ioctl(fd, DRM_IOCTL_GEM_FLINK, &flink);
    if (errno == ENOENT || errno == EINVAL)
        return TRUE;
    return FALSE;
}

static void
glamor_egl_set_pixmap_image(PixmapPtr pixmap, EGLImageKHR image)
{
    struct glamor_pixmap_private *pixmap_priv =
        glamor_get_pixmap_private(pixmap);
    EGLImageKHR old;

    old = pixmap_priv->image;
    if (old) {
        ScreenPtr                               screen = pixmap->drawable.pScreen;
        ScrnInfoPtr                             scrn = xf86ScreenToScrn(screen);
        struct glamor_egl_screen_private        *glamor_egl = glamor_egl_get_screen_private(scrn);

        eglDestroyImageKHR(glamor_egl->display, old);
    }
    pixmap_priv->image = image;
}

Bool
glamor_egl_create_textured_pixmap(PixmapPtr pixmap, int handle, int stride)
{
    ScreenPtr screen = pixmap->drawable.pScreen;
    ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
    struct glamor_screen_private *glamor_priv =
        glamor_get_screen_private(screen);
    struct glamor_egl_screen_private *glamor_egl;
    EGLImageKHR image;
    GLuint texture;
    int name;
    Bool ret = FALSE;

    glamor_egl = glamor_egl_get_screen_private(scrn);

    glamor_make_current(glamor_priv);
    if (glamor_egl->has_gem) {
        if (!glamor_get_flink_name(glamor_egl->fd, handle, &name)) {
            xf86DrvMsg(scrn->scrnIndex, X_ERROR,
                       "Couldn't flink pixmap handle\n");
            glamor_set_pixmap_type(pixmap, GLAMOR_DRM_ONLY);
            assert(0);
            return FALSE;
        }
    }
    else
        name = handle;

    image = _glamor_egl_create_image(glamor_egl,
                                     pixmap->drawable.width,
                                     pixmap->drawable.height,
                                     ((stride * 8 +
                                       7) / pixmap->drawable.bitsPerPixel),
                                     name, pixmap->drawable.depth);
    if (image == EGL_NO_IMAGE_KHR) {
        glamor_set_pixmap_type(pixmap, GLAMOR_DRM_ONLY);
        goto done;
    }
    glamor_create_texture_from_image(screen, image, &texture);
    glamor_set_pixmap_type(pixmap, GLAMOR_TEXTURE_DRM);
    glamor_set_pixmap_texture(pixmap, texture);
    glamor_egl_set_pixmap_image(pixmap, image);
    ret = TRUE;

 done:
    return ret;
}

Bool
glamor_egl_create_textured_pixmap_from_gbm_bo(PixmapPtr pixmap,
                                              struct gbm_bo *bo)
{
    ScreenPtr screen = pixmap->drawable.pScreen;
    ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
    struct glamor_screen_private *glamor_priv =
        glamor_get_screen_private(screen);
    struct glamor_egl_screen_private *glamor_egl;
    EGLImageKHR image;
    GLuint texture;
    Bool ret = FALSE;

    glamor_egl = glamor_egl_get_screen_private(scrn);

    glamor_make_current(glamor_priv);

    image = eglCreateImageKHR(glamor_egl->display,
                              glamor_egl->context,
                              EGL_NATIVE_PIXMAP_KHR, bo, NULL);
    if (image == EGL_NO_IMAGE_KHR) {
        glamor_set_pixmap_type(pixmap, GLAMOR_DRM_ONLY);
        goto done;
    }
    glamor_create_texture_from_image(screen, image, &texture);
    glamor_set_pixmap_type(pixmap, GLAMOR_TEXTURE_DRM);
    glamor_set_pixmap_texture(pixmap, texture);
    glamor_egl_set_pixmap_image(pixmap, image);
    ret = TRUE;

 done:
    return ret;
}

#ifdef GLAMOR_HAS_GBM
static void
glamor_get_name_from_bo(int gbm_fd, struct gbm_bo *bo, int *name)
{
    union gbm_bo_handle handle;

    handle = gbm_bo_get_handle(bo);
    if (!glamor_get_flink_name(gbm_fd, handle.u32, name))
        *name = -1;
}
#endif

static Bool
glamor_make_pixmap_exportable(PixmapPtr pixmap)
{
#ifdef GLAMOR_HAS_GBM
    ScreenPtr screen = pixmap->drawable.pScreen;
    ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
    struct glamor_egl_screen_private *glamor_egl =
        glamor_egl_get_screen_private(scrn);
    struct glamor_pixmap_private *pixmap_priv =
        glamor_get_pixmap_private(pixmap);
    unsigned width = pixmap->drawable.width;
    unsigned height = pixmap->drawable.height;
    struct gbm_bo *bo;
    PixmapPtr exported;
    GCPtr scratch_gc;

    if (pixmap_priv->image)
        return TRUE;

    if (pixmap->drawable.bitsPerPixel != 32) {
        xf86DrvMsg(scrn->scrnIndex, X_ERROR,
                   "Failed to make %dbpp pixmap exportable\n",
                   pixmap->drawable.bitsPerPixel);
        return FALSE;
    }

    bo = gbm_bo_create(glamor_egl->gbm, width, height,
                       GBM_FORMAT_ARGB8888,
#ifdef GLAMOR_HAS_GBM_LINEAR
                       (pixmap->usage_hint == CREATE_PIXMAP_USAGE_SHARED ?
                        GBM_BO_USE_LINEAR : 0) |
#endif
                       GBM_BO_USE_RENDERING | GBM_BO_USE_SCANOUT);
    if (!bo) {
        xf86DrvMsg(scrn->scrnIndex, X_ERROR,
                   "Failed to make %dx%dx%dbpp GBM bo\n",
                   width, height, pixmap->drawable.bitsPerPixel);
        return FALSE;
    }

    exported = screen->CreatePixmap(screen, 0, 0, pixmap->drawable.depth, 0);
    screen->ModifyPixmapHeader(exported, width, height, 0, 0,
                               gbm_bo_get_stride(bo), NULL);
    if (!glamor_egl_create_textured_pixmap_from_gbm_bo(exported, bo)) {
        xf86DrvMsg(scrn->scrnIndex, X_ERROR,
                   "Failed to make %dx%dx%dbpp pixmap from GBM bo\n",
                   width, height, pixmap->drawable.bitsPerPixel);
        screen->DestroyPixmap(exported);
        gbm_bo_destroy(bo);
        return FALSE;
    }
    gbm_bo_destroy(bo);

    scratch_gc = GetScratchGC(pixmap->drawable.depth, screen);
    ValidateGC(&pixmap->drawable, scratch_gc);
    scratch_gc->ops->CopyArea(&pixmap->drawable, &exported->drawable,
                              scratch_gc,
                              0, 0, width, height, 0, 0);
    FreeScratchGC(scratch_gc);

    /* Now, swap the tex/gbm/EGLImage/etc. of the exported pixmap into
     * the original pixmap struct.
     */
    glamor_egl_exchange_buffers(pixmap, exported);

    screen->DestroyPixmap(exported);

    return TRUE;
#else
    return FALSE;
#endif
}

struct gbm_bo *
glamor_gbm_bo_from_pixmap(ScreenPtr screen, PixmapPtr pixmap)
{
    struct glamor_egl_screen_private *glamor_egl =
        glamor_egl_get_screen_private(xf86ScreenToScrn(screen));
    struct glamor_pixmap_private *pixmap_priv =
        glamor_get_pixmap_private(pixmap);

    if (!glamor_make_pixmap_exportable(pixmap))
        return NULL;

    return gbm_bo_import(glamor_egl->gbm, GBM_BO_IMPORT_EGL_IMAGE,
                         pixmap_priv->image, 0);
}

int
glamor_egl_dri3_fd_name_from_tex(ScreenPtr screen,
                                 PixmapPtr pixmap,
                                 unsigned int tex,
                                 Bool want_name, CARD16 *stride, CARD32 *size)
{
#ifdef GLAMOR_HAS_GBM
    struct glamor_egl_screen_private *glamor_egl;
    struct gbm_bo *bo;
    int fd = -1;

    glamor_egl = glamor_egl_get_screen_private(xf86ScreenToScrn(screen));

    bo = glamor_gbm_bo_from_pixmap(screen, pixmap);
    if (!bo)
        goto failure;

    pixmap->devKind = gbm_bo_get_stride(bo);

    if (want_name) {
        if (glamor_egl->has_gem)
            glamor_get_name_from_bo(glamor_egl->fd, bo, &fd);
    }
    else {
        fd = gbm_bo_get_fd(bo);
    }
    *stride = pixmap->devKind;
    *size = pixmap->devKind * gbm_bo_get_height(bo);

    gbm_bo_destroy(bo);
 failure:
    return fd;
#else
    return -1;
#endif
}

_X_EXPORT Bool
glamor_back_pixmap_from_fd(PixmapPtr pixmap,
                           int fd,
                           CARD16 width,
                           CARD16 height,
                           CARD16 stride, CARD8 depth, CARD8 bpp)
{
#ifdef GLAMOR_HAS_GBM
    ScreenPtr screen = pixmap->drawable.pScreen;
    ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
    struct glamor_egl_screen_private *glamor_egl;
    struct gbm_bo *bo;
    struct gbm_import_fd_data import_data = { 0 };
    Bool ret;

    glamor_egl = glamor_egl_get_screen_private(scrn);

    if (!glamor_egl->dri3_capable)
        return FALSE;

    if (bpp != 32 || !(depth == 24 || depth == 32) || width == 0 || height == 0)
        return FALSE;

    import_data.fd = fd;
    import_data.width = width;
    import_data.height = height;
    import_data.stride = stride;
    import_data.format = GBM_FORMAT_ARGB8888;
    bo = gbm_bo_import(glamor_egl->gbm, GBM_BO_IMPORT_FD, &import_data, 0);
    if (!bo)
        return FALSE;

    screen->ModifyPixmapHeader(pixmap, width, height, 0, 0, stride, NULL);

    ret = glamor_egl_create_textured_pixmap_from_gbm_bo(pixmap, bo);
    gbm_bo_destroy(bo);
    return ret;
#else
    return FALSE;
#endif
}

_X_EXPORT PixmapPtr
glamor_pixmap_from_fd(ScreenPtr screen,
                      int fd,
                      CARD16 width,
                      CARD16 height,
                      CARD16 stride, CARD8 depth, CARD8 bpp)
{
#ifdef GLAMOR_HAS_GBM
    PixmapPtr pixmap;
    Bool ret;

    pixmap = screen->CreatePixmap(screen, 0, 0, depth, 0);
    ret = glamor_back_pixmap_from_fd(pixmap, fd, width, height,
                                     stride, depth, bpp);
    if (ret == FALSE) {
        screen->DestroyPixmap(pixmap);
        return NULL;
    }
    return pixmap;
#else
    return NULL;
#endif
}

static Bool
glamor_egl_destroy_pixmap(PixmapPtr pixmap)
{
    ScreenPtr screen = pixmap->drawable.pScreen;
    ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
    struct glamor_egl_screen_private *glamor_egl =
        glamor_egl_get_screen_private(scrn);
    Bool ret;

    if (pixmap->refcnt == 1) {
        struct glamor_pixmap_private *pixmap_priv =
            glamor_get_pixmap_private(pixmap);

        if (pixmap_priv->image)
            eglDestroyImageKHR(glamor_egl->display, pixmap_priv->image);
    }

    screen->DestroyPixmap = glamor_egl->saved_destroy_pixmap;
    ret = screen->DestroyPixmap(pixmap);
    glamor_egl->saved_destroy_pixmap = screen->DestroyPixmap;
    screen->DestroyPixmap = glamor_egl_destroy_pixmap;

    return ret;
}

_X_EXPORT void
glamor_egl_exchange_buffers(PixmapPtr front, PixmapPtr back)
{
    EGLImageKHR temp;
    struct glamor_pixmap_private *front_priv =
        glamor_get_pixmap_private(front);
    struct glamor_pixmap_private *back_priv =
        glamor_get_pixmap_private(back);

    glamor_pixmap_exchange_fbos(front, back);

    temp = back_priv->image;
    back_priv->image = front_priv->image;
    front_priv->image = temp;

    glamor_set_pixmap_type(front, GLAMOR_TEXTURE_DRM);
    glamor_set_pixmap_type(back, GLAMOR_TEXTURE_DRM);
}

static Bool
glamor_egl_close_screen(ScreenPtr screen)
{
    ScrnInfoPtr scrn;
    struct glamor_egl_screen_private *glamor_egl;
    struct glamor_pixmap_private *pixmap_priv;
    PixmapPtr screen_pixmap;

    scrn = xf86ScreenToScrn(screen);
    glamor_egl = glamor_egl_get_screen_private(scrn);
    screen_pixmap = screen->GetScreenPixmap(screen);
    pixmap_priv = glamor_get_pixmap_private(screen_pixmap);

    eglDestroyImageKHR(glamor_egl->display, pixmap_priv->image);
    pixmap_priv->image = NULL;

    screen->CloseScreen = glamor_egl->saved_close_screen;

    return screen->CloseScreen(screen);
}

#ifdef DRI3
static int
glamor_dri3_open_client(ClientPtr client,
                        ScreenPtr screen,
                        RRProviderPtr provider,
                        int *fdp)
{
    ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
    struct glamor_egl_screen_private *glamor_egl =
        glamor_egl_get_screen_private(scrn);
    int fd;
    drm_magic_t magic;

    fd = open(glamor_egl->device_path, O_RDWR|O_CLOEXEC);
    if (fd < 0)
        return BadAlloc;

    /* Before FD passing in the X protocol with DRI3 (and increased
     * security of rendering with per-process address spaces on the
     * GPU), the kernel had to come up with a way to have the server
     * decide which clients got to access the GPU, which was done by
     * each client getting a unique (magic) number from the kernel,
     * passing it to the server, and the server then telling the
     * kernel which clients were authenticated for using the device.
     *
     * Now that we have FD passing, the server can just set up the
     * authentication on its own and hand the prepared FD off to the
     * client.
     */
    if (drmGetMagic(fd, &magic) < 0) {
        if (errno == EACCES) {
            /* Assume that we're on a render node, and the fd is
             * already as authenticated as it should be.
             */
            *fdp = fd;
            return Success;
        } else {
            close(fd);
            return BadMatch;
        }
    }

    if (drmAuthMagic(glamor_egl->fd, magic) < 0) {
        close(fd);
        return BadMatch;
    }

    *fdp = fd;
    return Success;
}

static dri3_screen_info_rec glamor_dri3_info = {
    .version = 1,
    .open_client = glamor_dri3_open_client,
    .pixmap_from_fd = glamor_pixmap_from_fd,
    .fd_from_pixmap = glamor_fd_from_pixmap,
};
#endif /* DRI3 */

void
glamor_egl_screen_init(ScreenPtr screen, struct glamor_context *glamor_ctx)
{
    ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
    struct glamor_egl_screen_private *glamor_egl =
        glamor_egl_get_screen_private(scrn);

    glamor_egl->saved_close_screen = screen->CloseScreen;
    screen->CloseScreen = glamor_egl_close_screen;

    glamor_egl->saved_destroy_pixmap = screen->DestroyPixmap;
    screen->DestroyPixmap = glamor_egl_destroy_pixmap;

    glamor_ctx->ctx = glamor_egl->context;
    glamor_ctx->display = glamor_egl->display;

    glamor_ctx->make_current = glamor_egl_make_current;

#ifdef DRI3
    if (glamor_egl->dri3_capable) {
    	glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
        /* Tell the core that we have the interfaces for import/export
         * of pixmaps.
         */
        glamor_enable_dri3(screen);

        /* If the driver wants to do its own auth dance (e.g. Xwayland
         * on pre-3.15 kernels that don't have render nodes and thus
         * has the wayland compositor as a master), then it needs us
         * to stay out of the way and let it init DRI3 on its own.
         */
        if (!(glamor_priv->flags & GLAMOR_NO_DRI3)) {
            /* To do DRI3 device FD generation, we need to open a new fd
             * to the same device we were handed in originally.
             */
            glamor_egl->device_path = drmGetDeviceNameFromFd(glamor_egl->fd);

            if (!dri3_screen_init(screen, &glamor_dri3_info)) {
                xf86DrvMsg(scrn->scrnIndex, X_ERROR,
                           "Failed to initialize DRI3.\n");
            }
        }
    }
#endif
}

static void glamor_egl_cleanup(struct glamor_egl_screen_private *glamor_egl)
{
    if (glamor_egl->display != EGL_NO_DISPLAY) {
        eglMakeCurrent(glamor_egl->display,
                       EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
        /*
         * Force the next glamor_make_current call to update the context
         * (on hot unplug another GPU may still be using glamor)
         */
        lastGLContext = NULL;
        eglTerminate(glamor_egl->display);
    }
#ifdef GLAMOR_HAS_GBM
    if (glamor_egl->gbm)
        gbm_device_destroy(glamor_egl->gbm);
#endif
    free(glamor_egl->device_path);
    free(glamor_egl);
}

static void
glamor_egl_free_screen(ScrnInfoPtr scrn)
{
    struct glamor_egl_screen_private *glamor_egl;

    glamor_egl = glamor_egl_get_screen_private(scrn);
    if (glamor_egl != NULL) {
        scrn->FreeScreen = glamor_egl->saved_free_screen;
        glamor_egl_cleanup(glamor_egl);
        scrn->FreeScreen(scrn);
    }
}

Bool
glamor_egl_init(ScrnInfoPtr scrn, int fd)
{
    struct glamor_egl_screen_private *glamor_egl;
    const char *version;

    EGLint config_attribs[] = {
#ifdef GLAMOR_GLES2
        EGL_CONTEXT_CLIENT_VERSION, 2,
#endif
        EGL_NONE
    };
    static const EGLint config_attribs_core[] = {
        EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR,
        EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR,
        EGL_CONTEXT_MAJOR_VERSION_KHR,
        GLAMOR_GL_CORE_VER_MAJOR,
        EGL_CONTEXT_MINOR_VERSION_KHR,
        GLAMOR_GL_CORE_VER_MINOR,
        EGL_NONE
    };

    glamor_identify(0);
    glamor_egl = calloc(sizeof(*glamor_egl), 1);
    if (glamor_egl == NULL)
        return FALSE;
    if (xf86GlamorEGLPrivateIndex == -1)
        xf86GlamorEGLPrivateIndex = xf86AllocateScrnInfoPrivateIndex();

    scrn->privates[xf86GlamorEGLPrivateIndex].ptr = glamor_egl;
    glamor_egl->fd = fd;
#ifdef GLAMOR_HAS_GBM
    glamor_egl->gbm = gbm_create_device(glamor_egl->fd);
    if (glamor_egl->gbm == NULL) {
        ErrorF("couldn't get display device\n");
        goto error;
    }

    glamor_egl->display = glamor_egl_get_display(EGL_PLATFORM_GBM_MESA,
                                                 glamor_egl->gbm);
    if (!glamor_egl->display) {
        xf86DrvMsg(scrn->scrnIndex, X_ERROR, "eglGetDisplay() failed\n");
        goto error;
    }
#else
    glamor_egl->display = eglGetDisplay((EGLNativeDisplayType) (intptr_t) fd);
#endif

    glamor_egl->has_gem = glamor_egl_check_has_gem(fd);

    if (!eglInitialize
        (glamor_egl->display, &glamor_egl->major, &glamor_egl->minor)) {
        xf86DrvMsg(scrn->scrnIndex, X_ERROR, "eglInitialize() failed\n");
        glamor_egl->display = EGL_NO_DISPLAY;
        goto error;
    }

#ifndef GLAMOR_GLES2
    eglBindAPI(EGL_OPENGL_API);
#else
    eglBindAPI(EGL_OPENGL_ES_API);
#endif

    version = eglQueryString(glamor_egl->display, EGL_VERSION);
    xf86Msg(X_INFO, "%s: EGL version %s:\n", glamor_name, version);

#define GLAMOR_CHECK_EGL_EXTENSION(EXT)  \
	if (!epoxy_has_egl_extension(glamor_egl->display, "EGL_" #EXT)) {  \
		ErrorF("EGL_" #EXT " required.\n");  \
		goto error;  \
	}

#define GLAMOR_CHECK_EGL_EXTENSIONS(EXT1, EXT2)	 \
	if (!epoxy_has_egl_extension(glamor_egl->display, "EGL_" #EXT1) &&  \
	    !epoxy_has_egl_extension(glamor_egl->display, "EGL_" #EXT2)) {  \
		ErrorF("EGL_" #EXT1 " or EGL_" #EXT2 " required.\n");  \
		goto error;  \
	}

    GLAMOR_CHECK_EGL_EXTENSION(MESA_drm_image);
    GLAMOR_CHECK_EGL_EXTENSION(KHR_gl_renderbuffer_image);
#ifdef GLAMOR_GLES2
    GLAMOR_CHECK_EGL_EXTENSIONS(KHR_surfaceless_context, KHR_surfaceless_gles2);
#else
    GLAMOR_CHECK_EGL_EXTENSIONS(KHR_surfaceless_context,
                                KHR_surfaceless_opengl);
#endif

#ifndef GLAMOR_GLES2
    glamor_egl->context = eglCreateContext(glamor_egl->display,
                                           NULL, EGL_NO_CONTEXT,
                                           config_attribs_core);
#else
    glamor_egl->context = NULL;
#endif
    if (!glamor_egl->context) {
        glamor_egl->context = eglCreateContext(glamor_egl->display,
                                               NULL, EGL_NO_CONTEXT,
                                               config_attribs);
        if (glamor_egl->context == EGL_NO_CONTEXT) {
            xf86DrvMsg(scrn->scrnIndex, X_ERROR, "Failed to create EGL context\n");
            goto error;
        }
    }

    if (!eglMakeCurrent(glamor_egl->display,
                        EGL_NO_SURFACE, EGL_NO_SURFACE, glamor_egl->context)) {
        xf86DrvMsg(scrn->scrnIndex, X_ERROR,
                   "Failed to make EGL context current\n");
        goto error;
    }
    /*
     * Force the next glamor_make_current call to set the right context
     * (in case of multiple GPUs using glamor)
     */
    lastGLContext = NULL;
#ifdef GLAMOR_HAS_GBM
    if (epoxy_has_egl_extension(glamor_egl->display,
                                "EGL_KHR_gl_texture_2D_image") &&
        epoxy_has_gl_extension("GL_OES_EGL_image"))
        glamor_egl->dri3_capable = TRUE;
#endif

    glamor_egl->saved_free_screen = scrn->FreeScreen;
    scrn->FreeScreen = glamor_egl_free_screen;
#ifdef GLAMOR_GLES2
    xf86DrvMsg(scrn->scrnIndex, X_INFO, "Using GLES2.\n");
    xf86DrvMsg(scrn->scrnIndex, X_WARNING,
               "Glamor is using GLES2 but GLX needs GL. "
               "Indirect GLX may not work correctly.\n");
#endif
    return TRUE;

error:
    glamor_egl_cleanup(glamor_egl);
    return FALSE;
}

/** Stub to retain compatibility with pre-server-1.16 ABI. */
Bool
glamor_egl_init_textured_pixmap(ScreenPtr screen)
{
    return TRUE;
}