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path: root/dix/getevents.c
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/*
 * Copyright © 2006 Nokia Corporation
 * Copyright © 2006-2007 Daniel Stone
 * Copyright © 2008 Red Hat, Inc.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 *
 * Authors: Daniel Stone <daniel@fooishbar.org>
 *          Peter Hutterer <peter.hutterer@who-t.net>
 */

#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif

#include <X11/X.h>
#include <X11/keysym.h>
#include <X11/Xproto.h>
#include <math.h>

#include "misc.h"
#include "resource.h"
#include "inputstr.h"
#include "scrnintstr.h"
#include "cursorstr.h"
#include "dixstruct.h"
#include "globals.h"
#include "dixevents.h"
#include "mipointer.h"
#include "eventstr.h"
#include "eventconvert.h"
#include "inpututils.h"
#include "mi.h"

#include <X11/extensions/XKBproto.h>
#include "xkbsrv.h"

#ifdef PANORAMIX
#include "panoramiX.h"
#include "panoramiXsrv.h"
#endif

#include <X11/extensions/XI.h>
#include <X11/extensions/XIproto.h>
#include <pixman.h>
#include "exglobals.h"
#include "exevents.h"
#include "extnsionst.h"
#include "listdev.h" /* for sizing up DeviceClassesChangedEvent */

/* Number of motion history events to store. */
#define MOTION_HISTORY_SIZE 256

/**
 * InputEventList is the storage for input events generated by
 * QueuePointerEvents, QueueKeyboardEvents, and QueueProximityEvents.
 * This list is allocated on startup by the DIX.
 */
InternalEvent* InputEventList = NULL;

/**
 * Pick some arbitrary size for Xi motion history.
 */
int
GetMotionHistorySize(void)
{
    return MOTION_HISTORY_SIZE;
}

void
set_button_down(DeviceIntPtr pDev, int button, int type)
{
    if (type == BUTTON_PROCESSED)
        SetBit(pDev->button->down, button);
    else
        SetBit(pDev->button->postdown, button);
}

void
set_button_up(DeviceIntPtr pDev, int button, int type)
{
    if (type == BUTTON_PROCESSED)
        ClearBit(pDev->button->down, button);
    else
        ClearBit(pDev->button->postdown, button);
}

Bool
button_is_down(DeviceIntPtr pDev, int button, int type)
{
    Bool ret = FALSE;

    if (type & BUTTON_PROCESSED)
        ret = ret || BitIsOn(pDev->button->down, button);
    if (type & BUTTON_POSTED)
        ret = ret || BitIsOn(pDev->button->postdown, button);

    return ret;
}

void
set_key_down(DeviceIntPtr pDev, int key_code, int type)
{
    if (type == KEY_PROCESSED)
        SetBit(pDev->key->down, key_code);
    else
        SetBit(pDev->key->postdown, key_code);
}

void
set_key_up(DeviceIntPtr pDev, int key_code, int type)
{
    if (type == KEY_PROCESSED)
        ClearBit(pDev->key->down, key_code);
    else
        ClearBit(pDev->key->postdown, key_code);
}

Bool
key_is_down(DeviceIntPtr pDev, int key_code, int type)
{
    Bool ret = FALSE;

    if (type & KEY_PROCESSED)
        ret = ret || BitIsOn(pDev->key->down, key_code);
    if (type & KEY_POSTED)
        ret = ret || BitIsOn(pDev->key->postdown, key_code);

    return ret;
}

static Bool
key_autorepeats(DeviceIntPtr pDev, int key_code)
{
    return !!(pDev->kbdfeed->ctrl.autoRepeats[key_code >> 3] &
              (1 << (key_code & 7)));
}

static void
init_raw(DeviceIntPtr dev, RawDeviceEvent *event, Time ms, int type, int detail)
{
    memset(event, 0, sizeof(RawDeviceEvent));
    event->header = ET_Internal;
    event->length = sizeof(RawDeviceEvent);
    event->type = ET_RawKeyPress - ET_KeyPress + type;
    event->time = ms;
    event->deviceid = dev->id;
    event->sourceid = dev->id;
    event->detail.button = detail;
}

static void
set_raw_valuators(RawDeviceEvent *event, ValuatorMask *mask, int32_t* data,
                  int32_t* data_frac)
{
    int i;
    double val;

    for (i = 0; i < valuator_mask_size(mask); i++)
    {
        if (valuator_mask_isset(mask, i))
        {
            SetBit(event->valuators.mask, i);
            val = valuator_mask_get_double(mask, i);
            data[i] = trunc(val);
            data_frac[i] = (val - data[i]) * (1UL << 32);
        }
    }
}


static void
set_valuators(DeviceIntPtr dev, DeviceEvent* event, ValuatorMask *mask)
{
    int i;

    /* Set the data to the previous value for unset absolute axes. The values
     * may be used when sent as part of an XI 1.x valuator event. */
    for (i = 0; i < valuator_mask_size(mask); i++)
    {
        if (valuator_mask_isset(mask, i))
        {
            SetBit(event->valuators.mask, i);
            if (valuator_get_mode(dev, i) == Absolute)
                SetBit(event->valuators.mode, i);
            event->valuators.data[i] = valuator_mask_get(mask, i);
            event->valuators.data_frac[i] =
                dev->last.remainder[i] * (1 << 16) * (1 << 16);
        }
        else if (valuator_get_mode(dev, i) == Absolute)
            event->valuators.data[i] = dev->valuator->axisVal[i];
    }
}

void
CreateClassesChangedEvent(InternalEvent* event,
                          DeviceIntPtr master,
                          DeviceIntPtr slave,
                          int type)
{
    int i;
    DeviceChangedEvent *dce;
    CARD32 ms = GetTimeInMillis();

    dce = &event->changed_event;
    memset(dce, 0, sizeof(DeviceChangedEvent));
    dce->deviceid = slave->id;
    dce->masterid = master->id;
    dce->header = ET_Internal;
    dce->length = sizeof(DeviceChangedEvent);
    dce->type = ET_DeviceChanged;
    dce->time = ms;
    dce->flags = type;
    dce->flags |= DEVCHANGE_SLAVE_SWITCH;
    dce->sourceid = slave->id;

    if (slave->button)
    {
        dce->buttons.num_buttons = slave->button->numButtons;
        for (i = 0; i < dce->buttons.num_buttons; i++)
            dce->buttons.names[i] = slave->button->labels[i];
    }
    if (slave->valuator)
    {
        dce->num_valuators = slave->valuator->numAxes;
        for (i = 0; i < dce->num_valuators; i++)
        {
            dce->valuators[i].min = slave->valuator->axes[i].min_value;
            dce->valuators[i].max = slave->valuator->axes[i].max_value;
            dce->valuators[i].resolution = slave->valuator->axes[i].resolution;
            dce->valuators[i].mode = slave->valuator->axes[i].mode;
            dce->valuators[i].name = slave->valuator->axes[i].label;
        }
    }
    if (slave->key)
    {
        dce->keys.min_keycode = slave->key->xkbInfo->desc->min_key_code;
        dce->keys.max_keycode = slave->key->xkbInfo->desc->max_key_code;
    }
}

/**
 * Rescale the coord between the two axis ranges.
 */
static double
rescaleValuatorAxis(double coord, AxisInfoPtr from, AxisInfoPtr to,
                    double defmax)
{
    double fmin = 0.0, fmax = defmax;
    double tmin = 0.0, tmax = defmax;

    if (from && from->min_value < from->max_value) {
        fmin = from->min_value;
        fmax = from->max_value;
    }
    if (to && to->min_value < to->max_value) {
        tmin = to->min_value;
        tmax = to->max_value;
    }

    if (fmin == tmin && fmax == tmax)
        return coord;

    if (fmax == fmin) /* avoid division by 0 */
        return 0.0;

    return (coord - fmin) * (tmax - tmin) / (fmax - fmin) + tmin;
}

/**
 * Update all coordinates when changing to a different SD
 * to ensure that relative reporting will work as expected
 * without loss of precision.
 *
 * pDev->last.valuators will be in absolute device coordinates after this
 * function.
 */
static void
updateSlaveDeviceCoords(DeviceIntPtr master, DeviceIntPtr pDev)
{
    ScreenPtr scr = miPointerGetScreen(pDev);
    int i;
    double val, ret;
    DeviceIntPtr lastSlave;

    /* master->last.valuators[0]/[1] is in screen coords and the actual
     * position of the pointer */
    pDev->last.valuators[0] = master->last.valuators[0];
    pDev->last.valuators[1] = master->last.valuators[1];
    pDev->last.remainder[0] = master->last.remainder[0];
    pDev->last.remainder[1] = master->last.remainder[1];

    if (!pDev->valuator)
        return;

    /* scale back to device coordinates */
    if(pDev->valuator->numAxes > 0)
    {
        val = pDev->last.valuators[0] + pDev->last.remainder[0];
        ret = rescaleValuatorAxis(val, NULL, pDev->valuator->axes + 0,
                                  scr->width);
        pDev->last.valuators[0] = trunc(ret);
        pDev->last.remainder[0] = ret - trunc(ret);
    }
    if(pDev->valuator->numAxes > 1)
    {
        val = pDev->last.valuators[1] + pDev->last.remainder[1];
        ret = rescaleValuatorAxis(val, NULL, pDev->valuator->axes + 1,
                                  scr->height);
        pDev->last.valuators[1] = trunc(ret);
        pDev->last.remainder[1] = ret - trunc(ret);
    }

    /* calculate the other axis as well based on info from the old
     * slave-device. If the old slave had less axes than this one,
     * last.valuators is reset to 0.
     */
    if ((lastSlave = master->last.slave) && lastSlave->valuator) {
        for (i = 2; i < pDev->valuator->numAxes; i++) {
            if (i >= lastSlave->valuator->numAxes)
            {
                pDev->last.valuators[i] = 0;
                pDev->last.remainder[i] = 0;
            }
            else
            {
                val = pDev->last.valuators[i] + pDev->last.remainder[i];
                ret = rescaleValuatorAxis(val, lastSlave->valuator->axes + i,
                                          pDev->valuator->axes + i, 0);
                pDev->last.valuators[i] = trunc(ret);
                pDev->last.remainder[i] = ret - trunc(ret);
            }
        }
    }

}

/**
 * Allocate the motion history buffer.
 */
void
AllocateMotionHistory(DeviceIntPtr pDev)
{
    int size;
    free(pDev->valuator->motion);

    if (pDev->valuator->numMotionEvents < 1)
        return;

    /* An MD must have a motion history size large enough to keep all
     * potential valuators, plus the respective range of the valuators.
     * 3 * INT32 for (min_val, max_val, curr_val))
     */
    if (IsMaster(pDev))
        size = sizeof(INT32) * 3 * MAX_VALUATORS;
    else {
        ValuatorClassPtr v = pDev->valuator;
        int numAxes;
        /* XI1 doesn't understand mixed mode devices */
        for (numAxes = 0; numAxes < v->numAxes; numAxes++)
            if (valuator_get_mode(pDev, numAxes) != valuator_get_mode(pDev, 0))
                break;
        size = sizeof(INT32) * numAxes;
    }

    size += sizeof(Time);

    pDev->valuator->motion = calloc(pDev->valuator->numMotionEvents, size);
    pDev->valuator->first_motion = 0;
    pDev->valuator->last_motion = 0;
    if (!pDev->valuator->motion)
        ErrorF("[dix] %s: Failed to alloc motion history (%d bytes).\n",
                pDev->name, size * pDev->valuator->numMotionEvents);
}

/**
 * Dump the motion history between start and stop into the supplied buffer.
 * Only records the event for a given screen in theory, but in practice, we
 * sort of ignore this.
 *
 * If core is set, we only generate x/y, in INT16, scaled to screen coords.
 */
int
GetMotionHistory(DeviceIntPtr pDev, xTimecoord **buff, unsigned long start,
                 unsigned long stop, ScreenPtr pScreen, BOOL core)
{
    char *ibuff = NULL, *obuff;
    int i = 0, ret = 0;
    int j, coord;
    Time current;
    /* The size of a single motion event. */
    int size;
    AxisInfo from, *to; /* for scaling */
    INT32 *ocbuf, *icbuf; /* pointer to coordinates for copying */
    INT16 *corebuf;
    AxisInfo core_axis = {0};

    if (!pDev->valuator || !pDev->valuator->numMotionEvents)
        return 0;

    if (core && !pScreen)
        return 0;

    if (IsMaster(pDev))
        size = (sizeof(INT32) * 3 * MAX_VALUATORS) + sizeof(Time);
    else
        size = (sizeof(INT32) * pDev->valuator->numAxes) + sizeof(Time);

    *buff = malloc(size * pDev->valuator->numMotionEvents);
    if (!(*buff))
        return 0;
    obuff = (char *)*buff;

    for (i = pDev->valuator->first_motion;
         i != pDev->valuator->last_motion;
         i = (i + 1) % pDev->valuator->numMotionEvents) {
        /* We index the input buffer by which element we're accessing, which
         * is not monotonic, and the output buffer by how many events we've
         * written so far. */
        ibuff = (char *) pDev->valuator->motion + (i * size);
        memcpy(&current, ibuff, sizeof(Time));

        if (current > stop) {
            return ret;
        }
        else if (current >= start) {
            if (core)
            {
                memcpy(obuff, ibuff, sizeof(Time)); /* copy timestamp */

                icbuf = (INT32*)(ibuff + sizeof(Time));
                corebuf = (INT16*)(obuff + sizeof(Time));

                /* fetch x coordinate + range */
                memcpy(&from.min_value, icbuf++, sizeof(INT32));
                memcpy(&from.max_value, icbuf++, sizeof(INT32));
                memcpy(&coord, icbuf++, sizeof(INT32));

                /* scale to screen coords */
                to = &core_axis;
                to->max_value = pScreen->width;
                coord = rescaleValuatorAxis(coord, &from, to, pScreen->width);

                memcpy(corebuf, &coord, sizeof(INT16));
                corebuf++;

                /* fetch y coordinate + range */
                memcpy(&from.min_value, icbuf++, sizeof(INT32));
                memcpy(&from.max_value, icbuf++, sizeof(INT32));
                memcpy(&coord, icbuf++, sizeof(INT32));

                to->max_value = pScreen->height;
                coord = rescaleValuatorAxis(coord, &from, to, pScreen->height);
                memcpy(corebuf, &coord, sizeof(INT16));

            } else if (IsMaster(pDev))
            {
                memcpy(obuff, ibuff, sizeof(Time)); /* copy timestamp */

                ocbuf = (INT32*)(obuff + sizeof(Time));
                icbuf = (INT32*)(ibuff + sizeof(Time));
                for (j = 0; j < MAX_VALUATORS; j++)
                {
                    if (j >= pDev->valuator->numAxes)
                        break;

                    /* fetch min/max/coordinate */
                    memcpy(&from.min_value, icbuf++, sizeof(INT32));
                    memcpy(&from.max_value, icbuf++, sizeof(INT32));
                    memcpy(&coord, icbuf++, sizeof(INT32));

                    to = (j < pDev->valuator->numAxes) ? &pDev->valuator->axes[j] : NULL;

                    /* x/y scaled to screen if no range is present */
                    if (j == 0 && (from.max_value < from.min_value))
                        from.max_value = pScreen->width;
                    else if (j == 1 && (from.max_value < from.min_value))
                        from.max_value = pScreen->height;

                    /* scale from stored range into current range */
                    coord = rescaleValuatorAxis(coord, &from, to, 0);
                    memcpy(ocbuf, &coord, sizeof(INT32));
                    ocbuf++;
                }
            } else
                memcpy(obuff, ibuff, size);

            /* don't advance by size here. size may be different to the
             * actually written size if the MD has less valuators than MAX */
            if (core)
                obuff += sizeof(INT32) + sizeof(Time);
            else
                obuff += (sizeof(INT32) * pDev->valuator->numAxes) + sizeof(Time);
            ret++;
        }
    }

    return ret;
}


/**
 * Update the motion history for a specific device, with the list of
 * valuators.
 *
 * Layout of the history buffer:
 *   for SDs: [time] [val0] [val1] ... [valn]
 *   for MDs: [time] [min_val0] [max_val0] [val0] [min_val1] ... [valn]
 *
 * For events that have some valuators unset:
 *      min_val == max_val == val == 0.
 */
static void
updateMotionHistory(DeviceIntPtr pDev, CARD32 ms, ValuatorMask *mask,
                    int *valuators)
{
    char *buff = (char *) pDev->valuator->motion;
    ValuatorClassPtr v;
    int i;

    if (!pDev->valuator->numMotionEvents)
        return;

    v = pDev->valuator;
    if (IsMaster(pDev))
    {
        buff += ((sizeof(INT32) * 3 * MAX_VALUATORS) + sizeof(CARD32)) *
                v->last_motion;

        memcpy(buff, &ms, sizeof(Time));
        buff += sizeof(Time);

        memset(buff, 0, sizeof(INT32) * 3 * MAX_VALUATORS);

        for (i = 0; i < v->numAxes; i++)
        {
            /* XI1 doesn't support mixed mode devices */
            if (valuator_get_mode(pDev, i) != valuator_get_mode(pDev, 0))
                break;
            if (valuator_mask_size(mask) <= i || !valuator_mask_isset(mask, i))
            {
                buff += 3 * sizeof(INT32);
                continue;
            }
            memcpy(buff, &v->axes[i].min_value, sizeof(INT32));
            buff += sizeof(INT32);
            memcpy(buff, &v->axes[i].max_value, sizeof(INT32));
            buff += sizeof(INT32);
            memcpy(buff, &valuators[i], sizeof(INT32));
            buff += sizeof(INT32);
        }
    } else
    {

        buff += ((sizeof(INT32) * pDev->valuator->numAxes) + sizeof(CARD32)) *
            pDev->valuator->last_motion;

        memcpy(buff, &ms, sizeof(Time));
        buff += sizeof(Time);

        memset(buff, 0, sizeof(INT32) * pDev->valuator->numAxes);

        for (i = 0; i < MAX_VALUATORS; i++)
        {
            if (valuator_mask_size(mask) <= i || !valuator_mask_isset(mask, i))
            {
                buff += sizeof(INT32);
                continue;
            }
            memcpy(buff, &valuators[i], sizeof(INT32));
            buff += sizeof(INT32);
        }
    }

    pDev->valuator->last_motion = (pDev->valuator->last_motion + 1) %
        pDev->valuator->numMotionEvents;
    /* If we're wrapping around, just keep the circular buffer going. */
    if (pDev->valuator->first_motion == pDev->valuator->last_motion)
        pDev->valuator->first_motion = (pDev->valuator->first_motion + 1) %
                                       pDev->valuator->numMotionEvents;

    return;
}


/**
 * Returns the maximum number of events GetKeyboardEvents
 * and GetPointerEvents will ever return.
 *
 * This MUST be absolutely constant, from init until exit.
 */
int
GetMaximumEventsNum(void) {
    /* One raw event
     * One device event
     * One possible device changed event
     */
    return 3;
}


/**
 * Clip an axis to its bounds, which are declared in the call to
 * InitValuatorAxisClassStruct.
 */
static void
clipAxis(DeviceIntPtr pDev, int axisNum, double *val)
{
    AxisInfoPtr axis;

    if (axisNum >= pDev->valuator->numAxes)
        return;

    axis = pDev->valuator->axes + axisNum;

    /* If a value range is defined, clip. If not, do nothing */
    if (axis->max_value <= axis->min_value)
        return;

    if (*val < axis->min_value)
        *val = axis->min_value;
    if (*val > axis->max_value)
        *val = axis->max_value;
}

/**
 * Clip every axis in the list of valuators to its bounds.
 */
static void
clipValuators(DeviceIntPtr pDev, ValuatorMask *mask)
{
    int i;

    for (i = 0; i < valuator_mask_size(mask); i++)
        if (valuator_mask_isset(mask, i))
        {
            double val = valuator_mask_get_double(mask, i);
            clipAxis(pDev, i, &val);
            valuator_mask_set_double(mask, i, val);
        }
}

/**
 * Create the DCCE event (does not update the master's device state yet, this
 * is done in the event processing).
 * Pull in the coordinates from the MD if necessary.
 *
 * @param events Pointer to a pre-allocated event array.
 * @param dev The slave device that generated an event.
 * @param type Either DEVCHANGE_POINTER_EVENT and/or DEVCHANGE_KEYBOARD_EVENT
 * @param num_events The current number of events, returns the number of
 *        events if a DCCE was generated.
 * @return The updated @events pointer.
 */
InternalEvent*
UpdateFromMaster(InternalEvent* events, DeviceIntPtr dev, int type, int *num_events)
{
    DeviceIntPtr master;

    master = GetMaster(dev, (type & DEVCHANGE_POINTER_EVENT) ?  MASTER_POINTER : MASTER_KEYBOARD);

    if (master && master->last.slave != dev)
    {
        CreateClassesChangedEvent(events, master, dev, type);
        if (IsPointerDevice(master))
        {
            updateSlaveDeviceCoords(master, dev);
            master->last.numValuators = dev->last.numValuators;
        }
        master->last.slave = dev;
        (*num_events)++;
        events++;
    }
    return events;
}

/**
 * Move the device's pointer to the position given in the valuators.
 *
 * @param dev The device whose pointer is to be moved.
 * @param mask Valuator data for this event.
 */
static void
moveAbsolute(DeviceIntPtr dev, ValuatorMask *mask)
{
    int i;

    for (i = 0; i < valuator_mask_size(mask); i++)
    {
        double val;

        if (!valuator_mask_isset(mask, i))
            continue;
        val = valuator_mask_get_double(mask, i);
        clipAxis(dev, i, &val);
        dev->last.valuators[i] = trunc(val);
        dev->last.remainder[i] = val - trunc(val);
        valuator_mask_set_double(mask, i, val);
    }
}

/**
 * Move the device's pointer by the values given in @valuators.
 *
 * @param dev The device whose pointer is to be moved.
 * @param mask Valuator data for this event.
 */
static void
moveRelative(DeviceIntPtr dev, ValuatorMask *mask)
{
    int i;
    Bool clip_xy = IsMaster(dev) || !IsFloating(dev);

    /* calc other axes, clip, drop back into valuators */
    for (i = 0; i < valuator_mask_size(mask); i++)
    {
        double val = dev->last.valuators[i] + dev->last.remainder[i];

        if (!valuator_mask_isset(mask, i))
            continue;
        val += valuator_mask_get_double(mask, i);
        /* x & y need to go over the limits to cross screens if the SD
         * isn't currently attached; otherwise, clip to screen bounds. */
        if (valuator_get_mode(dev, i) == Absolute &&
            ((i != 0 && i != 1) || clip_xy))
            clipAxis(dev, i, &val);
        dev->last.valuators[i] = trunc(val);
        dev->last.remainder[i] = val - trunc(val);
        valuator_mask_set_double(mask, i, val);
    }
}

/**
 * Accelerate the data in valuators based on the device's acceleration scheme.
 *
 * @param dev The device which's pointer is to be moved.
 * @param valuators Valuator mask
 * @param ms Current time.
 */
static void
accelPointer(DeviceIntPtr dev, ValuatorMask* valuators, CARD32 ms)
{
    if (dev->valuator->accelScheme.AccelSchemeProc)
        dev->valuator->accelScheme.AccelSchemeProc(dev, valuators, ms);
}

/**
 * If we have HW cursors, this actually moves the visible sprite. If not, we
 * just do all the screen crossing, etc.
 *
 * We scale from device to screen coordinates here, call
 * miPointerSetPosition() and then scale back into device coordinates (if
 * needed). miPSP will change x/y if the screen was crossed.
 *
 * The coordinates provided are always absolute. The parameter mode whether
 * it was relative or absolute movement that landed us at those coordinates.
 *
 * @param dev The device to be moved.
 * @param mode Movement mode (Absolute or Relative)
 * @param x Pointer to current x-axis value, may be modified.
 * @param y Pointer to current y-axis value, may be modified.
 * @param x_frac Fractional part of current x-axis value, may be modified.
 * @param y_frac Fractional part of current y-axis value, may be modified.
 * @param scr Screen the device's sprite is currently on.
 * @param screenx Screen x coordinate the sprite is on after the update.
 * @param screeny Screen y coordinate the sprite is on after the update.
 * @param screenx_frac Fractional part of screen x coordinate, as above.
 * @param screeny_frac Fractional part of screen y coordinate, as above.
 */
static void
positionSprite(DeviceIntPtr dev, int mode,
               int *x, int *y, float x_frac, float y_frac,
               ScreenPtr scr, int *screenx, int *screeny, float *screenx_frac, float *screeny_frac)
{
    int old_screenx, old_screeny;
    double val, ret;

    /* scale x&y to screen */
    if (dev->valuator && dev->valuator->numAxes > 0) {
        val = *x + x_frac;
        ret = rescaleValuatorAxis(val, dev->valuator->axes + 0, NULL,
                                  scr->width);
        *screenx = trunc(ret);
        *screenx_frac = ret - trunc(ret);
    } else {
        *screenx = dev->last.valuators[0];
        *screenx_frac = dev->last.remainder[0];
    }

    if (dev->valuator && dev->valuator->numAxes > 1) {
        val = *y + y_frac;
        ret = rescaleValuatorAxis(val, dev->valuator->axes + 1, NULL,
                                  scr->height);
        *screeny = trunc(ret);
        *screeny_frac = ret - trunc(ret);
    } else {
        *screeny = dev->last.valuators[1];
        *screeny_frac = dev->last.remainder[1];
    }

    /* Hit the left screen edge? */
    if (*screenx <= 0 && *screenx_frac < 0.0f)
    {
        *screenx_frac = 0.0f;
        x_frac = 0.0f;
    }
    if (*screeny <= 0 && *screeny_frac < 0.0f)
    {
        *screeny_frac = 0.0f;
        y_frac = 0.0f;
    }


    old_screenx = *screenx;
    old_screeny = *screeny;
    /* This takes care of crossing screens for us, as well as clipping
     * to the current screen. */
    miPointerSetPosition(dev, mode, screenx, screeny);

    if(!IsMaster(dev) && !IsFloating(dev)) {
        DeviceIntPtr master = GetMaster(dev, MASTER_POINTER);
        master->last.valuators[0] = *screenx;
        master->last.valuators[1] = *screeny;
        master->last.remainder[0] = *screenx_frac;
        master->last.remainder[1] = *screeny_frac;
    }

    if (dev->valuator)
    {
        /* Crossed screen? Scale back to device coordiantes */
        if(*screenx != old_screenx)
        {
            scr = miPointerGetScreen(dev);
            val = *screenx + *screenx_frac;
            ret = rescaleValuatorAxis(val, NULL, dev->valuator->axes + 0,
                                      scr->width);
            *x = trunc(ret);
            x_frac = ret - trunc(ret);
        }
        if(*screeny != old_screeny)
        {
            scr = miPointerGetScreen(dev);
            val = *screeny + *screeny_frac;
            ret = rescaleValuatorAxis(val, NULL, dev->valuator->axes + 1,
                                      scr->height);
            *y = trunc(ret);
            y_frac = ret - trunc(ret);
        }
    }

    /* dropy x/y (device coordinates) back into valuators for next event */
    dev->last.valuators[0] = *x;
    dev->last.valuators[1] = *y;
    dev->last.remainder[0] = x_frac;
    dev->last.remainder[1] = y_frac;
}

/**
 * Update the motion history for the device and (if appropriate) for its
 * master device.
 * @param dev Slave device to update.
 * @param mask Bit mask of valid valuators to append to history.
 * @param num Total number of valuators to append to history.
 * @param ms Current time
 */
static void
updateHistory(DeviceIntPtr dev, ValuatorMask *mask, CARD32 ms)
{
    if (!dev->valuator)
        return;

    updateMotionHistory(dev, ms, mask, dev->last.valuators);
    if(!IsMaster(dev) && !IsFloating(dev))
    {
        DeviceIntPtr master = GetMaster(dev, MASTER_POINTER);
        updateMotionHistory(master, ms, mask, dev->last.valuators);
    }
}

static void
queueEventList(DeviceIntPtr device, InternalEvent *events, int nevents)
{
    int i;
    for (i = 0; i < nevents; i++)
        mieqEnqueue(device, &events[i]);
}

/**
 * Generate internal events representing this keyboard event and enqueue
 * them on the event queue.
 *
 * This function is not reentrant. Disable signals before calling.
 *
 * FIXME: flags for relative/abs motion?
 *
 * @param device The device to generate the event for
 * @param type Event type, one of KeyPress or KeyRelease
 * @param keycode Key code of the pressed/released key
 * @param mask Valuator mask for valuators present for this event.
 *
 */
void
QueueKeyboardEvents(DeviceIntPtr device, int type,
                    int keycode, const ValuatorMask *mask)
{
    int nevents;

    nevents = GetKeyboardEvents(InputEventList, device, type, keycode, mask);
    queueEventList(device, InputEventList, nevents);
}

/**
 * Returns a set of InternalEvents for KeyPress/KeyRelease, optionally
 * also with valuator events.
 *
 * The DDX is responsible for allocating the event list in the first
 * place via InitEventList(), and for freeing it.
 *
 * @return the number of events written into events.
 */
int
GetKeyboardEvents(InternalEvent *events, DeviceIntPtr pDev, int type,
                  int key_code, const ValuatorMask *mask_in) {
    int num_events = 0;
    CARD32 ms = 0;
    DeviceEvent *event;
    RawDeviceEvent *raw;
    ValuatorMask mask;

    /* refuse events from disabled devices */
    if (!pDev->enabled)
        return 0;

    if (!events ||!pDev->key || !pDev->focus || !pDev->kbdfeed ||
       (type != KeyPress && type != KeyRelease) ||
       (key_code < 8 || key_code > 255))
        return 0;

    num_events = 1;

    events = UpdateFromMaster(events, pDev, DEVCHANGE_KEYBOARD_EVENT, &num_events);

    /* Handle core repeating, via press/release/press/release. */
    if (type == KeyPress && key_is_down(pDev, key_code, KEY_POSTED)) {
        /* If autorepeating is disabled either globally or just for that key,
         * or we have a modifier, don't generate a repeat event. */
        if (!pDev->kbdfeed->ctrl.autoRepeat ||
            !key_autorepeats(pDev, key_code) ||
            pDev->key->xkbInfo->desc->map->modmap[key_code])
            return 0;
    }

    ms = GetTimeInMillis();

    raw = &events->raw_event;
    events++;
    num_events++;

    valuator_mask_copy(&mask, mask_in);

    init_raw(pDev, raw, ms, type, key_code);
    set_raw_valuators(raw, &mask, raw->valuators.data_raw,
                      raw->valuators.data_raw_frac);

    clipValuators(pDev, &mask);

    set_raw_valuators(raw, &mask, raw->valuators.data,
                      raw->valuators.data_frac);

    event = &events->device_event;
    init_device_event(event, pDev, ms);
    event->detail.key = key_code;

    if (type == KeyPress) {
        event->type = ET_KeyPress;
	set_key_down(pDev, key_code, KEY_POSTED);
    }
    else if (type == KeyRelease) {
        event->type = ET_KeyRelease;
	set_key_up(pDev, key_code, KEY_POSTED);
    }

    clipValuators(pDev, &mask);

    set_valuators(pDev, event, &mask);

    return num_events;
}

/**
 * Initialize an event array large enough for num_events arrays.
 * This event list is to be passed into GetPointerEvents() and
 * GetKeyboardEvents().
 *
 * @param num_events Number of elements in list.
 */
InternalEvent*
InitEventList(int num_events)
{
    InternalEvent *events = calloc(num_events, sizeof(InternalEvent));
    return events;
}

/**
 * Free an event list.
 *
 * @param list The list to be freed.
 * @param num_events Number of elements in list.
 */
void
FreeEventList(InternalEvent *list, int num_events)
{
    free(list);
}

/**
 * Transform vector x/y according to matrix m and drop the rounded coords
 * back into x/y.
 */
static void
transform(struct pixman_f_transform *m, double *x, double *y)
{
    struct pixman_f_vector p = {.v = {*x, *y, 1}};
    pixman_f_transform_point(m, &p);

    *x = p.v[0];
    *y = p.v[1];
}

static void
transformAbsolute(DeviceIntPtr dev, ValuatorMask *mask)
{
    double x, y, ox, oy;

    if (valuator_mask_isset(mask, 0))
        ox = x = valuator_mask_get_double(mask, 0);
    else
        ox = x = dev->last.valuators[0] + dev->last.remainder[0];

    if (valuator_mask_isset(mask, 1))
        oy = y = valuator_mask_get_double(mask, 1);
    else
        oy = y = dev->last.valuators[1] + dev->last.remainder[1];

    transform(&dev->transform, &x, &y);

    if (valuator_mask_isset(mask, 0) || ox != x)
        valuator_mask_set_double(mask, 0, x);

    if (valuator_mask_isset(mask, 1) || oy != y)
        valuator_mask_set_double(mask, 1, y);
}

/**
 * Generate internal events representing this pointer event and enqueue them
 * on the event queue.
 *
 * This function is not reentrant. Disable signals before calling.
 *
 * @param device The device to generate the event for
 * @param type Event type, one of ButtonPress, ButtonRelease, MotionNotify
 * @param buttons Button number of the buttons modified. Must be 0 for
 * MotionNotify
 * @param flags Event modification flags
 * @param mask Valuator mask for valuators present for this event.
 */
void
QueuePointerEvents(DeviceIntPtr device, int type,
                   int buttons, int flags, const ValuatorMask *mask)
{
    int nevents;

    nevents = GetPointerEvents(InputEventList, device, type, buttons, flags, mask);
    queueEventList(device, InputEventList, nevents);
}

/**
 * Generate a series of InternalEvents representing pointer motion, or
 * button presses.
 *
 * The DDX is responsible for allocating the events in the first
 * place via InitEventList() and GetMaximumEventsNum(), and for freeing it.
 *
 * In the generated events rootX/Y will be in absolute screen coords and
 * the valuator information in the absolute or relative device coords.
 *
 * last.valuators[x] of the device is always in absolute device coords.
 * last.valuators[x] of the master device is in absolute screen coords.
 *
 * master->last.valuators[x] for x > 2 is undefined.
 *
 * @return the number of events written into events.
 */
int
GetPointerEvents(InternalEvent *events, DeviceIntPtr pDev, int type, int buttons,
                 int flags, const ValuatorMask *mask_in) {
    int num_events = 1;
    CARD32 ms;
    DeviceEvent *event;
    RawDeviceEvent    *raw;
    int x = 0, y = 0, /* device coords */
        cx, cy; /* only screen coordinates */
    float x_frac = 0.0, y_frac = 0.0, cx_frac, cy_frac;
    ScreenPtr scr = miPointerGetScreen(pDev);
    ValuatorMask mask;

    /* refuse events from disabled devices */
    if (!pDev->enabled)
        return 0;

    if (!scr)
        return 0;

    switch (type)
    {
        case MotionNotify:
            if (!mask_in || valuator_mask_num_valuators(mask_in) <= 0)
                return 0;
            break;
        case ButtonPress:
        case ButtonRelease:
            if (!pDev->button || !buttons)
                return 0;
            break;
        default:
            return 0;
    }

    ms = GetTimeInMillis(); /* before pointer update to help precision */

    events = UpdateFromMaster(events, pDev, DEVCHANGE_POINTER_EVENT, &num_events);

    valuator_mask_copy(&mask, mask_in);

    if ((flags & POINTER_NORAW) == 0)
    {
	raw = &events->raw_event;
	events++;
	num_events++;

	init_raw(pDev, raw, ms, type, buttons);
	set_raw_valuators(raw, &mask, raw->valuators.data_raw,
                          raw->valuators.data_raw_frac);
    }

    if (flags & POINTER_ABSOLUTE)
    {
        if (flags & POINTER_SCREEN) /* valuators are in screen coords */
        {
            int scaled;

            if (valuator_mask_isset(&mask, 0))
            {
                scaled = rescaleValuatorAxis(valuator_mask_get_double(&mask, 0),
                                             NULL, pDev->valuator->axes + 0,
                                             scr->width);
                valuator_mask_set_double(&mask, 0, scaled);
            }
            if (valuator_mask_isset(&mask, 1))
            {
                scaled = rescaleValuatorAxis(valuator_mask_get_double(&mask, 1),
                                             NULL, pDev->valuator->axes + 1,
                                             scr->height);
                valuator_mask_set_double(&mask, 1, scaled);
            }
        }

        transformAbsolute(pDev, &mask);
        moveAbsolute(pDev, &mask);
    } else {
        if (flags & POINTER_ACCELERATE)
            accelPointer(pDev, &mask, ms);
        moveRelative(pDev, &mask);
    }

    if ((flags & POINTER_NORAW) == 0)
        set_raw_valuators(raw, &mask, raw->valuators.data,
                          raw->valuators.data_frac);

    if (valuator_mask_isset(&mask, 0)) {
        double tmp = valuator_mask_get_double(&mask, 0);
        x = trunc(tmp);
        x_frac = tmp - x;
    }
    else {
        x = pDev->last.valuators[0];
        x_frac = pDev->last.remainder[0];
    }
    if (valuator_mask_isset(&mask, 1)) {
        double tmp = valuator_mask_get_double(&mask, 1);
        y = trunc(tmp);
        y_frac = tmp - y;
    }
    else {
        y = pDev->last.valuators[1];
        y_frac = pDev->last.remainder[1];
    }

    positionSprite(pDev, (flags & POINTER_ABSOLUTE) ? Absolute : Relative,
                   &x, &y, x_frac, y_frac, scr, &cx, &cy, &cx_frac, &cy_frac);
    updateHistory(pDev, &mask, ms);

    /* Update the valuators with the true value sent to the client*/
    if (valuator_mask_isset(&mask, 0))
        valuator_mask_set(&mask, 0, x);
    if (valuator_mask_isset(&mask, 1))
        valuator_mask_set(&mask, 1, y);

    clipValuators(pDev, &mask);

    event = &events->device_event;
    init_device_event(event, pDev, ms);

    if (type == MotionNotify) {
        event->type = ET_Motion;
        event->detail.button = 0;
    }
    else {
        if (type == ButtonPress) {
            event->type = ET_ButtonPress;
            set_button_down(pDev, buttons, BUTTON_POSTED);
        }
        else if (type == ButtonRelease) {
            event->type = ET_ButtonRelease;
            set_button_up(pDev, buttons, BUTTON_POSTED);
        }
        event->detail.button = buttons;
    }

    event->root_x = cx; /* root_x/y always in screen coords */
    event->root_y = cy;
    event->root_x_frac = cx_frac;
    event->root_y_frac = cy_frac;

    set_valuators(pDev, event, &mask);

    return num_events;
}

/**
 * Generate internal events representing this proximity event and enqueue
 * them on the event queue.
 *
 * This function is not reentrant. Disable signals before calling.
 *
 * @param device The device to generate the event for
 * @param type Event type, one of ProximityIn or ProximityOut
 * @param keycode Key code of the pressed/released key
 * @param mask Valuator mask for valuators present for this event.
 *
 */
void
QueueProximityEvents(DeviceIntPtr device, int type,
                     const ValuatorMask *mask)
{
    int nevents;

    nevents = GetProximityEvents(InputEventList, device, type, mask);
    queueEventList(device, InputEventList, nevents);
}

/**
 * Generate ProximityIn/ProximityOut InternalEvents, accompanied by
 * valuators.
 *
 * The DDX is responsible for allocating the events in the first place via
 * InitEventList(), and for freeing it.
 *
 * @return the number of events written into events.
 */
int
GetProximityEvents(InternalEvent *events, DeviceIntPtr pDev, int type, const ValuatorMask *mask_in)
{
    int num_events = 1, i;
    DeviceEvent *event;
    ValuatorMask mask;

    /* refuse events from disabled devices */
    if (!pDev->enabled)
        return 0;

    /* Sanity checks. */
    if ((type != ProximityIn && type != ProximityOut) || !mask_in)
        return 0;
    if (!pDev->valuator)
        return 0;

    valuator_mask_copy(&mask, mask_in);

    /* ignore relative axes for proximity. */
    for (i = 0; i < valuator_mask_size(&mask); i++)
    {
        if (valuator_mask_isset(&mask, i) &&
            valuator_get_mode(pDev, i) == Relative)
            valuator_mask_unset(&mask, i);
    }

    /* FIXME: posting proximity events with relative valuators only results
     * in an empty event, EventToXI() will fail to convert → no event sent
     * to client. */

    events = UpdateFromMaster(events, pDev, DEVCHANGE_POINTER_EVENT, &num_events);

    event = &events->device_event;
    init_device_event(event, pDev, GetTimeInMillis());
    event->type = (type == ProximityIn) ? ET_ProximityIn : ET_ProximityOut;

    clipValuators(pDev, &mask);

    set_valuators(pDev, event, &mask);

    return num_events;
}

/**
 * Synthesize a single motion event for the core pointer.
 *
 * Used in cursor functions, e.g. when cursor confinement changes, and we need
 * to shift the pointer to get it inside the new bounds.
 */
void
PostSyntheticMotion(DeviceIntPtr pDev,
                    int x,
                    int y,
                    int screen,
                    unsigned long time)
{
    DeviceEvent ev;

#ifdef PANORAMIX
    /* Translate back to the sprite screen since processInputProc
       will translate from sprite screen to screen 0 upon reentry
       to the DIX layer. */
    if (!noPanoramiXExtension) {
        x += screenInfo.screens[0]->x - screenInfo.screens[screen]->x;
        y += screenInfo.screens[0]->y - screenInfo.screens[screen]->y;
    }
#endif

    memset(&ev, 0, sizeof(DeviceEvent));
    init_device_event(&ev, pDev, time);
    ev.root_x = x;
    ev.root_y = y;
    ev.type = ET_Motion;
    ev.time = time;

    /* FIXME: MD/SD considerations? */
    (*pDev->public.processInputProc)((InternalEvent*)&ev, pDev);
}