/* *Copyright (C) 1994-2000 The XFree86 Project, Inc. All Rights Reserved. * *Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the *"Software"), to deal in the Software without restriction, including *without limitation the rights to use, copy, modify, merge, publish, *distribute, sublicense, and/or sell copies of the Software, and to *permit persons to whom the Software is furnished to do so, subject to *the following conditions: * *The above copyright notice and this permission notice shall be *included in all copies or substantial portions of the Software. * *THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, *EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF *MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND *NONINFRINGEMENT. IN NO EVENT SHALL THE XFREE86 PROJECT BE LIABLE FOR *ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION *WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * *Except as contained in this notice, the name of the XFree86 Project *shall not be used in advertising or otherwise to promote the sale, use *or other dealings in this Software without prior written authorization *from the XFree86 Project. * * Authors: Dakshinamurthy Karra * Suhaib M Siddiqi * Peter Busch * Harold L Hunt II */ #ifdef HAVE_XWIN_CONFIG_H #include #endif #include "win.h" #define FAIL_MSG_MAX_BLT 10 /* * Local prototypes */ static Bool winAllocateFBShadowDDNL(ScreenPtr pScreen); static void winShadowUpdateDDNL(ScreenPtr pScreen, shadowBufPtr pBuf); static Bool winCloseScreenShadowDDNL(ScreenPtr pScreen); static Bool winInitVisualsShadowDDNL(ScreenPtr pScreen); static Bool winAdjustVideoModeShadowDDNL(ScreenPtr pScreen); static Bool winBltExposedRegionsShadowDDNL(ScreenPtr pScreen); static Bool winActivateAppShadowDDNL(ScreenPtr pScreen); static Bool winRedrawScreenShadowDDNL(ScreenPtr pScreen); static Bool winRealizeInstalledPaletteShadowDDNL(ScreenPtr pScreen); static Bool winInstallColormapShadowDDNL(ColormapPtr pColormap); static Bool winStoreColorsShadowDDNL(ColormapPtr pmap, int ndef, xColorItem * pdefs); static Bool winCreateColormapShadowDDNL(ColormapPtr pColormap); static Bool winDestroyColormapShadowDDNL(ColormapPtr pColormap); static Bool winCreatePrimarySurfaceShadowDDNL(ScreenPtr pScreen); static Bool winReleasePrimarySurfaceShadowDDNL(ScreenPtr pScreen); /* * Create the primary surface and attach the clipper. * Used for both the initial surface creation and during * WM_DISPLAYCHANGE messages. */ static Bool winCreatePrimarySurfaceShadowDDNL(ScreenPtr pScreen) { winScreenPriv(pScreen); HRESULT ddrval = DD_OK; DDSURFACEDESC2 ddsd; winDebug("winCreatePrimarySurfaceShadowDDNL - Creating primary surface\n"); /* Describe the primary surface */ ZeroMemory(&ddsd, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; /* Create the primary surface */ ddrval = IDirectDraw4_CreateSurface(pScreenPriv->pdd4, &ddsd, &pScreenPriv->pddsPrimary4, NULL); pScreenPriv->fRetryCreateSurface = FALSE; if (FAILED(ddrval)) { if (ddrval == DDERR_NOEXCLUSIVEMODE) { /* Recreating the surface failed. Mark screen to retry later */ pScreenPriv->fRetryCreateSurface = TRUE; winDebug("winCreatePrimarySurfaceShadowDDNL - Could not create " "primary surface: DDERR_NOEXCLUSIVEMODE\n"); } else { ErrorF("winCreatePrimarySurfaceShadowDDNL - Could not create " "primary surface: %08x\n", (unsigned int) ddrval); } return FALSE; } #if 1 winDebug("winCreatePrimarySurfaceShadowDDNL - Created primary surface\n"); #endif /* Attach our clipper to our primary surface handle */ ddrval = IDirectDrawSurface4_SetClipper(pScreenPriv->pddsPrimary4, pScreenPriv->pddcPrimary); if (FAILED(ddrval)) { ErrorF("winCreatePrimarySurfaceShadowDDNL - Primary attach clipper " "failed: %08x\n", (unsigned int) ddrval); return FALSE; } #if 1 winDebug("winCreatePrimarySurfaceShadowDDNL - Attached clipper to primary " "surface\n"); #endif /* Everything was correct */ return TRUE; } /* * Detach the clipper and release the primary surface. * Called from WM_DISPLAYCHANGE. */ static Bool winReleasePrimarySurfaceShadowDDNL(ScreenPtr pScreen) { winScreenPriv(pScreen); winDebug("winReleasePrimarySurfaceShadowDDNL - Hello\n"); /* Release the primary surface and clipper, if they exist */ if (pScreenPriv->pddsPrimary4) { /* * Detach the clipper from the primary surface. * NOTE: We do this explicity for clarity. The Clipper is not released. */ IDirectDrawSurface4_SetClipper(pScreenPriv->pddsPrimary4, NULL); winDebug("winReleasePrimarySurfaceShadowDDNL - Detached clipper\n"); /* Release the primary surface */ IDirectDrawSurface4_Release(pScreenPriv->pddsPrimary4); pScreenPriv->pddsPrimary4 = NULL; } winDebug("winReleasePrimarySurfaceShadowDDNL - Released primary surface\n"); return TRUE; } /* * Create a DirectDraw surface for the shadow framebuffer; also create * a primary surface object so we can blit to the display. * * Install a DirectDraw clipper on our primary surface object * that clips our blits to the unobscured client area of our display window. */ Bool winAllocateFBShadowDDNL(ScreenPtr pScreen) { winScreenPriv(pScreen); winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo; HRESULT ddrval = DD_OK; DDSURFACEDESC2 ddsdShadow; char *lpSurface = NULL; DDPIXELFORMAT ddpfPrimary; #if CYGDEBUG winDebug("winAllocateFBShadowDDNL - w %d h %d d %d\n", pScreenInfo->dwWidth, pScreenInfo->dwHeight, pScreenInfo->dwDepth); #endif /* Set the padded screen width */ pScreenInfo->dwPaddedWidth = PixmapBytePad(pScreenInfo->dwWidth, pScreenInfo->dwBPP); /* Allocate memory for our shadow surface */ lpSurface = malloc(pScreenInfo->dwPaddedWidth * pScreenInfo->dwHeight); if (lpSurface == NULL) { ErrorF("winAllocateFBShadowDDNL - Could not allocate bits\n"); return FALSE; } /* * Initialize the framebuffer memory so we don't get a * strange display at startup */ ZeroMemory(lpSurface, pScreenInfo->dwPaddedWidth * pScreenInfo->dwHeight); /* Create a clipper */ ddrval = (*g_fpDirectDrawCreateClipper) (0, &pScreenPriv->pddcPrimary, NULL); if (FAILED(ddrval)) { ErrorF("winAllocateFBShadowDDNL - Could not attach clipper: %08x\n", (unsigned int) ddrval); return FALSE; } #if CYGDEBUG winDebug("winAllocateFBShadowDDNL - Created a clipper\n"); #endif /* Attach the clipper to our display window */ ddrval = IDirectDrawClipper_SetHWnd(pScreenPriv->pddcPrimary, 0, pScreenPriv->hwndScreen); if (FAILED(ddrval)) { ErrorF("winAllocateFBShadowDDNL - Clipper not attached " "to window: %08x\n", (unsigned int) ddrval); return FALSE; } #if CYGDEBUG winDebug("winAllocateFBShadowDDNL - Attached clipper to window\n"); #endif /* Create a DirectDraw object, store the address at lpdd */ ddrval = (*g_fpDirectDrawCreate) (NULL, (LPDIRECTDRAW *) &pScreenPriv->pdd, NULL); if (FAILED(ddrval)) { ErrorF("winAllocateFBShadowDDNL - Could not start " "DirectDraw: %08x\n", (unsigned int) ddrval); return FALSE; } #if CYGDEBUG winDebug("winAllocateFBShadowDDNL - Created and initialized DD\n"); #endif /* Get a DirectDraw4 interface pointer */ ddrval = IDirectDraw_QueryInterface(pScreenPriv->pdd, &IID_IDirectDraw4, (LPVOID *) &pScreenPriv->pdd4); if (FAILED(ddrval)) { ErrorF("winAllocateFBShadowDDNL - Failed DD4 query: %08x\n", (unsigned int) ddrval); return FALSE; } /* Are we full screen? */ if (pScreenInfo->fFullScreen) { DDSURFACEDESC2 ddsdCurrent; DWORD dwRefreshRateCurrent = 0; HDC hdc = NULL; /* Set the cooperative level to full screen */ ddrval = IDirectDraw4_SetCooperativeLevel(pScreenPriv->pdd4, pScreenPriv->hwndScreen, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); if (FAILED(ddrval)) { ErrorF("winAllocateFBShadowDDNL - Could not set " "cooperative level: %08x\n", (unsigned int) ddrval); return FALSE; } /* * We only need to get the current refresh rate for comparison * if a refresh rate has been passed on the command line. */ if (pScreenInfo->dwRefreshRate != 0) { ZeroMemory(&ddsdCurrent, sizeof(ddsdCurrent)); ddsdCurrent.dwSize = sizeof(ddsdCurrent); /* Get information about current display settings */ ddrval = IDirectDraw4_GetDisplayMode(pScreenPriv->pdd4, &ddsdCurrent); if (FAILED(ddrval)) { ErrorF("winAllocateFBShadowDDNL - Could not get current " "refresh rate: %08x. Continuing.\n", (unsigned int) ddrval); dwRefreshRateCurrent = 0; } else { /* Grab the current refresh rate */ dwRefreshRateCurrent = ddsdCurrent.u2.dwRefreshRate; } } /* Clean up the refresh rate */ if (dwRefreshRateCurrent == pScreenInfo->dwRefreshRate) { /* * Refresh rate is non-specified or equal to current. */ pScreenInfo->dwRefreshRate = 0; } /* Grab a device context for the screen */ hdc = GetDC(NULL); if (hdc == NULL) { ErrorF("winAllocateFBShadowDDNL - GetDC () failed\n"); return FALSE; } /* Only change the video mode when different than current mode */ if (!pScreenInfo->fMultipleMonitors && (pScreenInfo->dwWidth != GetSystemMetrics(SM_CXSCREEN) || pScreenInfo->dwHeight != GetSystemMetrics(SM_CYSCREEN) || pScreenInfo->dwBPP != GetDeviceCaps(hdc, BITSPIXEL) || pScreenInfo->dwRefreshRate != 0)) { winDebug("winAllocateFBShadowDDNL - Changing video mode\n"); /* Change the video mode to the mode requested, and use the driver default refresh rate on failure */ ddrval = IDirectDraw4_SetDisplayMode(pScreenPriv->pdd4, pScreenInfo->dwWidth, pScreenInfo->dwHeight, pScreenInfo->dwBPP, pScreenInfo->dwRefreshRate, 0); if (FAILED(ddrval)) { ErrorF("winAllocateFBShadowDDNL - Could not set " "full screen display mode: %08x\n", (unsigned int) ddrval); ErrorF ("winAllocateFBShadowDDNL - Using default driver refresh rate\n"); ddrval = IDirectDraw4_SetDisplayMode(pScreenPriv->pdd4, pScreenInfo->dwWidth, pScreenInfo->dwHeight, pScreenInfo->dwBPP, 0, 0); if (FAILED(ddrval)) { ErrorF ("winAllocateFBShadowDDNL - Could not set default refresh rate " "full screen display mode: %08x\n", (unsigned int) ddrval); return FALSE; } } } else { winDebug("winAllocateFBShadowDDNL - Not changing video mode\n"); } /* Release our DC */ ReleaseDC(NULL, hdc); hdc = NULL; } else { /* Set the cooperative level for windowed mode */ ddrval = IDirectDraw4_SetCooperativeLevel(pScreenPriv->pdd4, pScreenPriv->hwndScreen, DDSCL_NORMAL); if (FAILED(ddrval)) { ErrorF("winAllocateFBShadowDDNL - Could not set " "cooperative level: %08x\n", (unsigned int) ddrval); return FALSE; } } /* Create the primary surface */ if (!winCreatePrimarySurfaceShadowDDNL(pScreen)) { ErrorF("winAllocateFBShadowDDNL - winCreatePrimarySurfaceShadowDDNL " "failed\n"); return FALSE; } /* Get primary surface's pixel format */ ZeroMemory(&ddpfPrimary, sizeof(ddpfPrimary)); ddpfPrimary.dwSize = sizeof(ddpfPrimary); ddrval = IDirectDrawSurface4_GetPixelFormat(pScreenPriv->pddsPrimary4, &ddpfPrimary); if (FAILED(ddrval)) { ErrorF("winAllocateFBShadowDDNL - Could not get primary " "pixformat: %08x\n", (unsigned int) ddrval); return FALSE; } #if CYGDEBUG winDebug("winAllocateFBShadowDDNL - Primary masks: %08x %08x %08x " "dwRGBBitCount: %d\n", ddpfPrimary.u2.dwRBitMask, ddpfPrimary.u3.dwGBitMask, ddpfPrimary.u4.dwBBitMask, ddpfPrimary.u1.dwRGBBitCount); #endif /* Describe the shadow surface to be created */ /* * NOTE: Do not use a DDSCAPS_VIDEOMEMORY surface, * as drawing, locking, and unlocking take forever * with video memory surfaces. In addition, * video memory is a somewhat scarce resource, * so you shouldn't be allocating video memory when * you have the option of using system memory instead. */ ZeroMemory(&ddsdShadow, sizeof(ddsdShadow)); ddsdShadow.dwSize = sizeof(ddsdShadow); ddsdShadow.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_LPSURFACE | DDSD_PITCH | DDSD_PIXELFORMAT; ddsdShadow.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY; ddsdShadow.dwHeight = pScreenInfo->dwHeight; ddsdShadow.dwWidth = pScreenInfo->dwWidth; ddsdShadow.u1.lPitch = pScreenInfo->dwPaddedWidth; ddsdShadow.lpSurface = lpSurface; ddsdShadow.u4.ddpfPixelFormat = ddpfPrimary; winDebug("winAllocateFBShadowDDNL - lPitch: %d\n", (int) pScreenInfo->dwPaddedWidth); /* Create the shadow surface */ ddrval = IDirectDraw4_CreateSurface(pScreenPriv->pdd4, &ddsdShadow, &pScreenPriv->pddsShadow4, NULL); if (FAILED(ddrval)) { ErrorF("winAllocateFBShadowDDNL - Could not create shadow " "surface: %08x\n", (unsigned int) ddrval); return FALSE; } #if CYGDEBUG || YES winDebug("winAllocateFBShadowDDNL - Created shadow pitch: %d\n", (int) ddsdShadow.u1.lPitch); #endif /* Grab the pitch from the surface desc */ pScreenInfo->dwStride = (ddsdShadow.u1.lPitch * 8) / pScreenInfo->dwBPP; #if CYGDEBUG || YES winDebug("winAllocateFBShadowDDNL - Created shadow stride: %d\n", (int) pScreenInfo->dwStride); #endif /* Save the pointer to our surface memory */ pScreenInfo->pfb = lpSurface; /* Grab the masks from the surface description */ pScreenPriv->dwRedMask = ddsdShadow.u4.ddpfPixelFormat.u2.dwRBitMask; pScreenPriv->dwGreenMask = ddsdShadow.u4.ddpfPixelFormat.u3.dwGBitMask; pScreenPriv->dwBlueMask = ddsdShadow.u4.ddpfPixelFormat.u4.dwBBitMask; #if CYGDEBUG winDebug("winAllocateFBShadowDDNL - Returning\n"); #endif return TRUE; } static void winFreeFBShadowDDNL(ScreenPtr pScreen) { winScreenPriv(pScreen); winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo; /* Free the shadow surface, if there is one */ if (pScreenPriv->pddsShadow4) { IDirectDrawSurface4_Release(pScreenPriv->pddsShadow4); free(pScreenInfo->pfb); pScreenInfo->pfb = NULL; pScreenPriv->pddsShadow4 = NULL; } /* Detach the clipper from the primary surface and release the primary surface, if there is one */ winReleasePrimarySurfaceShadowDDNL(pScreen); /* Release the clipper object */ if (pScreenPriv->pddcPrimary) { IDirectDrawClipper_Release(pScreenPriv->pddcPrimary); pScreenPriv->pddcPrimary = NULL; } /* Free the DirectDraw4 object, if there is one */ if (pScreenPriv->pdd4) { IDirectDraw4_RestoreDisplayMode(pScreenPriv->pdd4); IDirectDraw4_Release(pScreenPriv->pdd4); pScreenPriv->pdd4 = NULL; } /* Free the DirectDraw object, if there is one */ if (pScreenPriv->pdd) { IDirectDraw_Release(pScreenPriv->pdd); pScreenPriv->pdd = NULL; } /* Invalidate the ScreenInfo's fb pointer */ pScreenInfo->pfb = NULL; } /* * Transfer the damaged regions of the shadow framebuffer to the display. */ static void winShadowUpdateDDNL(ScreenPtr pScreen, shadowBufPtr pBuf) { winScreenPriv(pScreen); winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo; RegionPtr damage = shadowDamage(pBuf); HRESULT ddrval = DD_OK; RECT rcDest, rcSrc; POINT ptOrigin; DWORD dwBox = RegionNumRects(damage); BoxPtr pBox = RegionRects(damage); HRGN hrgnCombined = NULL; /* * Return immediately if the app is not active * and we are fullscreen, or if we have a bad display depth */ if ((!pScreenPriv->fActive && pScreenInfo->fFullScreen) || pScreenPriv->fBadDepth) return; /* Return immediately if we didn't get needed surfaces */ if (!pScreenPriv->pddsPrimary4 || !pScreenPriv->pddsShadow4) return; /* Get the origin of the window in the screen coords */ ptOrigin.x = pScreenInfo->dwXOffset; ptOrigin.y = pScreenInfo->dwYOffset; MapWindowPoints(pScreenPriv->hwndScreen, HWND_DESKTOP, (LPPOINT) &ptOrigin, 1); /* * Handle small regions with multiple blits, * handle large regions by creating a clipping region and * doing a single blit constrained to that clipping region. */ if (pScreenInfo->dwClipUpdatesNBoxes == 0 || dwBox < pScreenInfo->dwClipUpdatesNBoxes) { /* Loop through all boxes in the damaged region */ while (dwBox--) { /* Assign damage box to source rectangle */ rcSrc.left = pBox->x1; rcSrc.top = pBox->y1; rcSrc.right = pBox->x2; rcSrc.bottom = pBox->y2; /* Calculate destination rectangle */ rcDest.left = ptOrigin.x + rcSrc.left; rcDest.top = ptOrigin.y + rcSrc.top; rcDest.right = ptOrigin.x + rcSrc.right; rcDest.bottom = ptOrigin.y + rcSrc.bottom; /* Blit the damaged areas */ ddrval = IDirectDrawSurface4_Blt(pScreenPriv->pddsPrimary4, &rcDest, pScreenPriv->pddsShadow4, &rcSrc, DDBLT_WAIT, NULL); if (FAILED(ddrval)) { static int s_iFailCount = 0; if (s_iFailCount < FAIL_MSG_MAX_BLT) { ErrorF("winShadowUpdateDDNL - IDirectDrawSurface4_Blt () " "failed: %08x\n", (unsigned int) ddrval); ++s_iFailCount; if (s_iFailCount == FAIL_MSG_MAX_BLT) { ErrorF("winShadowUpdateDDNL - IDirectDrawSurface4_Blt " "failure message maximum (%d) reached. No " "more failure messages will be printed.\n", FAIL_MSG_MAX_BLT); } } } /* Get a pointer to the next box */ ++pBox; } } else { BoxPtr pBoxExtents = RegionExtents(damage); /* Compute a GDI region from the damaged region */ hrgnCombined = CreateRectRgn(pBoxExtents->x1, pBoxExtents->y1, pBoxExtents->x2, pBoxExtents->y2); /* Install the GDI region as a clipping region */ SelectClipRgn(pScreenPriv->hdcScreen, hrgnCombined); DeleteObject(hrgnCombined); hrgnCombined = NULL; #if CYGDEBUG winDebug("winShadowUpdateDDNL - be x1 %d y1 %d x2 %d y2 %d\n", pBoxExtents->x1, pBoxExtents->y1, pBoxExtents->x2, pBoxExtents->y2); #endif /* Calculating a bounding box for the source is easy */ rcSrc.left = pBoxExtents->x1; rcSrc.top = pBoxExtents->y1; rcSrc.right = pBoxExtents->x2; rcSrc.bottom = pBoxExtents->y2; /* Calculating a bounding box for the destination is trickier */ rcDest.left = ptOrigin.x + rcSrc.left; rcDest.top = ptOrigin.y + rcSrc.top; rcDest.right = ptOrigin.x + rcSrc.right; rcDest.bottom = ptOrigin.y + rcSrc.bottom; /* Our Blt should be clipped to the invalidated region */ ddrval = IDirectDrawSurface4_Blt(pScreenPriv->pddsPrimary4, &rcDest, pScreenPriv->pddsShadow4, &rcSrc, DDBLT_WAIT, NULL); /* Reset the clip region */ SelectClipRgn(pScreenPriv->hdcScreen, NULL); } } static Bool winInitScreenShadowDDNL(ScreenPtr pScreen) { winScreenPriv(pScreen); /* Get a device context for the screen */ pScreenPriv->hdcScreen = GetDC(pScreenPriv->hwndScreen); return winAllocateFBShadowDDNL(pScreen); } /* * Call the wrapped CloseScreen function. * * Free our resources and private structures. */ static Bool winCloseScreenShadowDDNL(ScreenPtr pScreen) { winScreenPriv(pScreen); winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo; Bool fReturn; #if CYGDEBUG winDebug("winCloseScreenShadowDDNL - Freeing screen resources\n"); #endif /* Flag that the screen is closed */ pScreenPriv->fClosed = TRUE; pScreenPriv->fActive = FALSE; /* Call the wrapped CloseScreen procedure */ WIN_UNWRAP(CloseScreen); if (pScreen->CloseScreen) fReturn = (*pScreen->CloseScreen) (pScreen); winFreeFBShadowDDNL(pScreen); /* Free the screen DC */ ReleaseDC(pScreenPriv->hwndScreen, pScreenPriv->hdcScreen); /* Delete the window property */ RemoveProp(pScreenPriv->hwndScreen, WIN_SCR_PROP); /* Delete tray icon, if we have one */ if (!pScreenInfo->fNoTrayIcon) winDeleteNotifyIcon(pScreenPriv); /* Free the exit confirmation dialog box, if it exists */ if (g_hDlgExit != NULL) { DestroyWindow(g_hDlgExit); g_hDlgExit = NULL; } /* Kill our window */ if (pScreenPriv->hwndScreen) { DestroyWindow(pScreenPriv->hwndScreen); pScreenPriv->hwndScreen = NULL; } #if defined(XWIN_CLIPBOARD) || defined(XWIN_MULTIWINDOW) /* Destroy the thread startup mutex */ pthread_mutex_destroy(&pScreenPriv->pmServerStarted); #endif /* Kill our screeninfo's pointer to the screen */ pScreenInfo->pScreen = NULL; /* Free the screen privates for this screen */ free((void *) pScreenPriv); return fReturn; } /* * Tell mi what sort of visuals we need. * * Generally we only need one visual, as our screen can only * handle one format at a time, I believe. You may want * to verify that last sentence. */ static Bool winInitVisualsShadowDDNL(ScreenPtr pScreen) { winScreenPriv(pScreen); winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo; DWORD dwRedBits, dwGreenBits, dwBlueBits; /* Count the number of ones in each color mask */ dwRedBits = winCountBits(pScreenPriv->dwRedMask); dwGreenBits = winCountBits(pScreenPriv->dwGreenMask); dwBlueBits = winCountBits(pScreenPriv->dwBlueMask); /* Store the maximum number of ones in a color mask as the bitsPerRGB */ if (dwRedBits == 0 || dwGreenBits == 0 || dwBlueBits == 0) pScreenPriv->dwBitsPerRGB = 8; else if (dwRedBits > dwGreenBits && dwRedBits > dwBlueBits) pScreenPriv->dwBitsPerRGB = dwRedBits; else if (dwGreenBits > dwRedBits && dwGreenBits > dwBlueBits) pScreenPriv->dwBitsPerRGB = dwGreenBits; else pScreenPriv->dwBitsPerRGB = dwBlueBits; winDebug("winInitVisualsShadowDDNL - Masks %08x %08x %08x BPRGB %d d %d " "bpp %d\n", (unsigned int) pScreenPriv->dwRedMask, (unsigned int) pScreenPriv->dwGreenMask, (unsigned int) pScreenPriv->dwBlueMask, (int) pScreenPriv->dwBitsPerRGB, (int) pScreenInfo->dwDepth, (int) pScreenInfo->dwBPP); /* Create a single visual according to the Windows screen depth */ switch (pScreenInfo->dwDepth) { case 24: case 16: case 15: /* Setup the real visual */ if (!miSetVisualTypesAndMasks(pScreenInfo->dwDepth, TrueColorMask, pScreenPriv->dwBitsPerRGB, -1, pScreenPriv->dwRedMask, pScreenPriv->dwGreenMask, pScreenPriv->dwBlueMask)) { ErrorF("winInitVisualsShadowDDNL - miSetVisualTypesAndMasks " "failed for TrueColor\n"); return FALSE; } #ifdef XWIN_EMULATEPSEUDO if (!pScreenInfo->fEmulatePseudo) break; /* Setup a pseudocolor visual */ if (!miSetVisualTypesAndMasks(8, PseudoColorMask, 8, -1, 0, 0, 0)) { ErrorF("winInitVisualsShadowDDNL - miSetVisualTypesAndMasks " "failed for PseudoColor\n"); return FALSE; } #endif break; case 8: if (!miSetVisualTypesAndMasks(pScreenInfo->dwDepth, pScreenInfo->fFullScreen ? PseudoColorMask : StaticColorMask, pScreenPriv->dwBitsPerRGB, pScreenInfo->fFullScreen ? PseudoColor : StaticColor, pScreenPriv->dwRedMask, pScreenPriv->dwGreenMask, pScreenPriv->dwBlueMask)) { ErrorF("winInitVisualsShadowDDNL - miSetVisualTypesAndMasks " "failed\n"); return FALSE; } break; default: ErrorF("winInitVisualsShadowDDNL - Unknown screen depth\n"); return FALSE; } #if CYGDEBUG winDebug("winInitVisualsShadowDDNL - Returning\n"); #endif return TRUE; } /* * Adjust the user proposed video mode */ static Bool winAdjustVideoModeShadowDDNL(ScreenPtr pScreen) { winScreenPriv(pScreen); winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo; HDC hdc = NULL; DWORD dwBPP; /* We're in serious trouble if we can't get a DC */ hdc = GetDC(NULL); if (hdc == NULL) { ErrorF("winAdjustVideoModeShadowDDNL - GetDC () failed\n"); return FALSE; } /* Query GDI for current display depth */ dwBPP = GetDeviceCaps(hdc, BITSPIXEL); /* DirectDraw can only change the depth in fullscreen mode */ if (!(pScreenInfo->fFullScreen && (pScreenInfo->dwBPP != WIN_DEFAULT_BPP))) { /* Otherwise, We'll use GDI's depth */ pScreenInfo->dwBPP = dwBPP; } /* Release our DC */ ReleaseDC(NULL, hdc); return TRUE; } /* * Blt exposed regions to the screen */ static Bool winBltExposedRegionsShadowDDNL(ScreenPtr pScreen) { winScreenPriv(pScreen); winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo; RECT rcSrc, rcDest; POINT ptOrigin; HDC hdcUpdate; PAINTSTRUCT ps; HRESULT ddrval = DD_OK; Bool fReturn = TRUE; int i; /* Quite common case. The primary surface was lost (maybe because of depth * change). Try to create a new primary surface. Bail out if this fails */ if (pScreenPriv->pddsPrimary4 == NULL && pScreenPriv->fRetryCreateSurface && !winCreatePrimarySurfaceShadowDDNL(pScreen)) { Sleep(100); return FALSE; } if (pScreenPriv->pddsPrimary4 == NULL) return FALSE; /* BeginPaint gives us an hdc that clips to the invalidated region */ hdcUpdate = BeginPaint(pScreenPriv->hwndScreen, &ps); if (hdcUpdate == NULL) { fReturn = FALSE; ErrorF("winBltExposedRegionsShadowDDNL - BeginPaint () returned " "a NULL device context handle. Aborting blit attempt.\n"); goto winBltExposedRegionsShadowDDNL_Exit; } /* Get the origin of the window in the screen coords */ ptOrigin.x = pScreenInfo->dwXOffset; ptOrigin.y = pScreenInfo->dwYOffset; MapWindowPoints(pScreenPriv->hwndScreen, HWND_DESKTOP, (LPPOINT) &ptOrigin, 1); rcDest.left = ptOrigin.x; rcDest.right = ptOrigin.x + pScreenInfo->dwWidth; rcDest.top = ptOrigin.y; rcDest.bottom = ptOrigin.y + pScreenInfo->dwHeight; /* Source can be entire shadow surface, as Blt should clip for us */ rcSrc.left = 0; rcSrc.top = 0; rcSrc.right = pScreenInfo->dwWidth; rcSrc.bottom = pScreenInfo->dwHeight; /* Try to regain the primary surface and blit again if we've lost it */ for (i = 0; i <= WIN_REGAIN_SURFACE_RETRIES; ++i) { /* Our Blt should be clipped to the invalidated region */ ddrval = IDirectDrawSurface4_Blt(pScreenPriv->pddsPrimary4, &rcDest, pScreenPriv->pddsShadow4, &rcSrc, DDBLT_WAIT, NULL); if (ddrval == DDERR_SURFACELOST) { /* Surface was lost */ winErrorFVerb(1, "winBltExposedRegionsShadowDDNL - " "IDirectDrawSurface4_Blt reported that the primary " "surface was lost, trying to restore, retry: %d\n", i + 1); /* Try to restore the surface, once */ ddrval = IDirectDrawSurface4_Restore(pScreenPriv->pddsPrimary4); winDebug("winBltExposedRegionsShadowDDNL - " "IDirectDrawSurface4_Restore returned: "); if (ddrval == DD_OK) winDebug("DD_OK\n"); else if (ddrval == DDERR_WRONGMODE) winDebug("DDERR_WRONGMODE\n"); else if (ddrval == DDERR_INCOMPATIBLEPRIMARY) winDebug("DDERR_INCOMPATIBLEPRIMARY\n"); else if (ddrval == DDERR_UNSUPPORTED) winDebug("DDERR_UNSUPPORTED\n"); else if (ddrval == DDERR_INVALIDPARAMS) winDebug("DDERR_INVALIDPARAMS\n"); else if (ddrval == DDERR_INVALIDOBJECT) winDebug("DDERR_INVALIDOBJECT\n"); else winDebug("unknown error: %08x\n", (unsigned int) ddrval); /* Loop around to try the blit one more time */ continue; } else if (FAILED(ddrval)) { fReturn = FALSE; winErrorFVerb(1, "winBltExposedRegionsShadowDDNL - " "IDirectDrawSurface4_Blt failed, but surface not " "lost: %08x %d\n", (unsigned int) ddrval, (int) ddrval); goto winBltExposedRegionsShadowDDNL_Exit; } else { /* Success, stop looping */ break; } } winBltExposedRegionsShadowDDNL_Exit: /* EndPaint frees the DC */ if (hdcUpdate != NULL) EndPaint(pScreenPriv->hwndScreen, &ps); return fReturn; } /* * Do any engine-specific application-activation processing */ static Bool winActivateAppShadowDDNL(ScreenPtr pScreen) { winScreenPriv(pScreen); /* * Do we have a surface? * Are we active? * Are we full screen? */ if (pScreenPriv != NULL && pScreenPriv->pddsPrimary4 != NULL && pScreenPriv->fActive) { /* Primary surface was lost, restore it */ IDirectDrawSurface4_Restore(pScreenPriv->pddsPrimary4); } return TRUE; } /* * Reblit the shadow framebuffer to the screen. */ static Bool winRedrawScreenShadowDDNL(ScreenPtr pScreen) { winScreenPriv(pScreen); winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo; HRESULT ddrval = DD_OK; RECT rcSrc, rcDest; POINT ptOrigin; /* Get the origin of the window in the screen coords */ ptOrigin.x = pScreenInfo->dwXOffset; ptOrigin.y = pScreenInfo->dwYOffset; MapWindowPoints(pScreenPriv->hwndScreen, HWND_DESKTOP, (LPPOINT) &ptOrigin, 1); rcDest.left = ptOrigin.x; rcDest.right = ptOrigin.x + pScreenInfo->dwWidth; rcDest.top = ptOrigin.y; rcDest.bottom = ptOrigin.y + pScreenInfo->dwHeight; /* Source can be entire shadow surface, as Blt should clip for us */ rcSrc.left = 0; rcSrc.top = 0; rcSrc.right = pScreenInfo->dwWidth; rcSrc.bottom = pScreenInfo->dwHeight; /* Redraw the whole window, to take account for the new colors */ ddrval = IDirectDrawSurface4_Blt(pScreenPriv->pddsPrimary4, &rcDest, pScreenPriv->pddsShadow4, &rcSrc, DDBLT_WAIT, NULL); if (FAILED(ddrval)) { ErrorF("winRedrawScreenShadowDDNL - IDirectDrawSurface4_Blt () " "failed: %08x\n", (unsigned int) ddrval); } return TRUE; } /* * Realize the currently installed colormap */ static Bool winRealizeInstalledPaletteShadowDDNL(ScreenPtr pScreen) { return TRUE; } /* * Install the specified colormap */ static Bool winInstallColormapShadowDDNL(ColormapPtr pColormap) { ScreenPtr pScreen = pColormap->pScreen; winScreenPriv(pScreen); winCmapPriv(pColormap); HRESULT ddrval = DD_OK; /* Install the DirectDraw palette on the primary surface */ ddrval = IDirectDrawSurface4_SetPalette(pScreenPriv->pddsPrimary4, pCmapPriv->lpDDPalette); if (FAILED(ddrval)) { ErrorF("winInstallColormapShadowDDNL - Failed installing the " "DirectDraw palette.\n"); return FALSE; } /* Save a pointer to the newly installed colormap */ pScreenPriv->pcmapInstalled = pColormap; return TRUE; } /* * Store the specified colors in the specified colormap */ static Bool winStoreColorsShadowDDNL(ColormapPtr pColormap, int ndef, xColorItem * pdefs) { ScreenPtr pScreen = pColormap->pScreen; winScreenPriv(pScreen); winCmapPriv(pColormap); ColormapPtr curpmap = pScreenPriv->pcmapInstalled; HRESULT ddrval = DD_OK; /* Put the X colormap entries into the Windows logical palette */ ddrval = IDirectDrawPalette_SetEntries(pCmapPriv->lpDDPalette, 0, pdefs[0].pixel, ndef, pCmapPriv->peColors + pdefs[0].pixel); if (FAILED(ddrval)) { ErrorF("winStoreColorsShadowDDNL - SetEntries () failed: %08x\n", (unsigned int) ddrval); return FALSE; } /* Don't install the DirectDraw palette if the colormap is not installed */ if (pColormap != curpmap) { return TRUE; } if (!winInstallColormapShadowDDNL(pColormap)) { ErrorF("winStoreColorsShadowDDNL - Failed installing colormap\n"); return FALSE; } return TRUE; } /* * Colormap initialization procedure */ static Bool winCreateColormapShadowDDNL(ColormapPtr pColormap) { HRESULT ddrval = DD_OK; ScreenPtr pScreen = pColormap->pScreen; winScreenPriv(pScreen); winCmapPriv(pColormap); /* Create a DirectDraw palette */ ddrval = IDirectDraw4_CreatePalette(pScreenPriv->pdd4, DDPCAPS_8BIT | DDPCAPS_ALLOW256, pCmapPriv->peColors, &pCmapPriv->lpDDPalette, NULL); if (FAILED(ddrval)) { ErrorF("winCreateColormapShadowDDNL - CreatePalette failed\n"); return FALSE; } return TRUE; } /* * Colormap destruction procedure */ static Bool winDestroyColormapShadowDDNL(ColormapPtr pColormap) { winScreenPriv(pColormap->pScreen); winCmapPriv(pColormap); HRESULT ddrval = DD_OK; /* * Is colormap to be destroyed the default? * * Non-default colormaps should have had winUninstallColormap * called on them before we get here. The default colormap * will not have had winUninstallColormap called on it. Thus, * we need to handle the default colormap in a special way. */ if (pColormap->flags & IsDefault) { #if CYGDEBUG winDebug ("winDestroyColormapShadowDDNL - Destroying default colormap\n"); #endif /* * FIXME: Walk the list of all screens, popping the default * palette out of each screen device context. */ /* Pop the palette out of the primary surface */ ddrval = IDirectDrawSurface4_SetPalette(pScreenPriv->pddsPrimary4, NULL); if (FAILED(ddrval)) { ErrorF("winDestroyColormapShadowDDNL - Failed freeing the " "default colormap DirectDraw palette.\n"); return FALSE; } /* Clear our private installed colormap pointer */ pScreenPriv->pcmapInstalled = NULL; } /* Release the palette */ IDirectDrawPalette_Release(pCmapPriv->lpDDPalette); /* Invalidate the colormap privates */ pCmapPriv->lpDDPalette = NULL; return TRUE; } /* * Set pointers to our engine specific functions */ Bool winSetEngineFunctionsShadowDDNL(ScreenPtr pScreen) { winScreenPriv(pScreen); winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo; /* Set our pointers */ pScreenPriv->pwinAllocateFB = winAllocateFBShadowDDNL; pScreenPriv->pwinFreeFB = winFreeFBShadowDDNL; pScreenPriv->pwinShadowUpdate = winShadowUpdateDDNL; pScreenPriv->pwinInitScreen = winInitScreenShadowDDNL; pScreenPriv->pwinCloseScreen = winCloseScreenShadowDDNL; pScreenPriv->pwinInitVisuals = winInitVisualsShadowDDNL; pScreenPriv->pwinAdjustVideoMode = winAdjustVideoModeShadowDDNL; if (pScreenInfo->fFullScreen) pScreenPriv->pwinCreateBoundingWindow = winCreateBoundingWindowFullScreen; else pScreenPriv->pwinCreateBoundingWindow = winCreateBoundingWindowWindowed; pScreenPriv->pwinFinishScreenInit = winFinishScreenInitFB; pScreenPriv->pwinBltExposedRegions = winBltExposedRegionsShadowDDNL; pScreenPriv->pwinActivateApp = winActivateAppShadowDDNL; pScreenPriv->pwinRedrawScreen = winRedrawScreenShadowDDNL; pScreenPriv->pwinRealizeInstalledPalette = winRealizeInstalledPaletteShadowDDNL; pScreenPriv->pwinInstallColormap = winInstallColormapShadowDDNL; pScreenPriv->pwinStoreColors = winStoreColorsShadowDDNL; pScreenPriv->pwinCreateColormap = winCreateColormapShadowDDNL; pScreenPriv->pwinDestroyColormap = winDestroyColormapShadowDDNL; pScreenPriv->pwinHotKeyAltTab = (winHotKeyAltTabProcPtr) (void (*)(void)) NoopDDA; pScreenPriv->pwinCreatePrimarySurface = winCreatePrimarySurfaceShadowDDNL; pScreenPriv->pwinReleasePrimarySurface = winReleasePrimarySurfaceShadowDDNL; #ifdef XWIN_MULTIWINDOW pScreenPriv->pwinFinishCreateWindowsWindow = (winFinishCreateWindowsWindowProcPtr) (void (*)(void)) NoopDDA; #endif return TRUE; }