/* $XFree86$ */ #include "X.h" #include "scrnintstr.h" #include "windowstr.h" #define PSZ 8 #include "cfb.h" #undef PSZ #include "cfb32.h" #include "cfb8_32.h" #include "mistruct.h" #include "regionstr.h" #include "cfbmskbits.h" #include "mioverlay.h" /* We don't bother with cfb's fastBackground/Border so we don't need to use the Window privates */ Bool cfb8_32CreateWindow(WindowPtr pWin) { cfbPrivWin *pPrivWin = cfbGetWindowPrivate(pWin); pPrivWin->fastBackground = FALSE; pPrivWin->fastBorder = FALSE; pWin->drawable.bitsPerPixel = 32; return TRUE; } Bool cfb8_32DestroyWindow(WindowPtr pWin) { return TRUE; } Bool cfb8_32PositionWindow( WindowPtr pWin, int x, int y ){ return TRUE; } void cfb8_32CopyWindow(pWin, ptOldOrg, prgnSrc) WindowPtr pWin; DDXPointRec ptOldOrg; RegionPtr prgnSrc; { ScreenPtr pScreen = pWin->drawable.pScreen; DDXPointPtr ppt, pptSrc; RegionRec rgnDst; RegionPtr borderClip = &pWin->borderClip; BoxPtr pbox; int dx, dy, i, nbox; WindowPtr pwinRoot; Bool doUnderlay = miOverlayCopyUnderlay(pScreen); Bool freeReg = FALSE; pwinRoot = WindowTable[pScreen->myNum]; if(doUnderlay) freeReg = miOverlayCollectUnderlayRegions(pWin, &borderClip); REGION_NULL(pScreen, &rgnDst); dx = ptOldOrg.x - pWin->drawable.x; dy = ptOldOrg.y - pWin->drawable.y; REGION_TRANSLATE(pScreen, prgnSrc, -dx, -dy); REGION_INTERSECT(pScreen, &rgnDst, borderClip, prgnSrc); pbox = REGION_RECTS(&rgnDst); nbox = REGION_NUM_RECTS(&rgnDst); if(!nbox || !(pptSrc = (DDXPointPtr )ALLOCATE_LOCAL(nbox * sizeof(DDXPointRec)))) { REGION_UNINIT(pScreen, &rgnDst); return; } ppt = pptSrc; for (i = nbox; --i >= 0; ppt++, pbox++) { ppt->x = pbox->x1 + dx; ppt->y = pbox->y1 + dy; } if(doUnderlay) cfbDoBitblt24To24GXcopy((DrawablePtr)pwinRoot, (DrawablePtr)pwinRoot, GXcopy, &rgnDst, pptSrc, ~0); else cfbDoBitblt8To8GXcopy((DrawablePtr)pwinRoot, (DrawablePtr)pwinRoot, GXcopy, &rgnDst, pptSrc, ~0); DEALLOCATE_LOCAL(pptSrc); REGION_UNINIT(pScreen, &rgnDst); if(freeReg) REGION_DESTROY(pScreen, borderClip); } Bool cfb8_32ChangeWindowAttributes( WindowPtr pWin, unsigned long mask ){ return TRUE; }