/* * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice including the dates of first publication and * either this permission notice or a reference to * http://oss.sgi.com/projects/FreeB/ * shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Except as contained in this notice, the name of Silicon Graphics, Inc. * shall not be used in advertising or otherwise to promote the sale, use or * other dealings in this Software without prior written authorization from * Silicon Graphics, Inc. */ #include "glxserver.h" #include "unpack.h" #include "g_disptab.h" GLint __glEvalComputeK(GLenum target) { switch (target) { case GL_MAP1_VERTEX_4: case GL_MAP1_COLOR_4: case GL_MAP1_TEXTURE_COORD_4: case GL_MAP2_VERTEX_4: case GL_MAP2_COLOR_4: case GL_MAP2_TEXTURE_COORD_4: return 4; case GL_MAP1_VERTEX_3: case GL_MAP1_TEXTURE_COORD_3: case GL_MAP1_NORMAL: case GL_MAP2_VERTEX_3: case GL_MAP2_TEXTURE_COORD_3: case GL_MAP2_NORMAL: return 3; case GL_MAP1_TEXTURE_COORD_2: case GL_MAP2_TEXTURE_COORD_2: return 2; case GL_MAP1_TEXTURE_COORD_1: case GL_MAP2_TEXTURE_COORD_1: case GL_MAP1_INDEX: case GL_MAP2_INDEX: return 1; default: return 0; } } void __glXDispSwap_Map1f(GLbyte *pc) { GLint order, k; GLfloat u1, u2, *points; GLenum target; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 12); __GLX_SWAP_FLOAT(pc + 4); __GLX_SWAP_FLOAT(pc + 8); target = *(GLenum *)(pc + 0); order = *(GLint *)(pc + 12); u1 = *(GLfloat *)(pc + 4); u2 = *(GLfloat *)(pc + 8); points = (GLfloat *)(pc + 16); k = __glEvalComputeK(target); if (order <= 0 || k < 0) { /* Erroneous command. */ compsize = 0; } else { compsize = order * k; } __GLX_SWAP_FLOAT_ARRAY(points, compsize); } void __glXDispSwap_Map2f(GLbyte *pc) { GLint uorder, vorder, ustride, vstride, k; GLfloat u1, u2, v1, v2, *points; GLenum target; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 12); __GLX_SWAP_INT(pc + 24); __GLX_SWAP_FLOAT(pc + 4); __GLX_SWAP_FLOAT(pc + 8); __GLX_SWAP_FLOAT(pc + 16); __GLX_SWAP_FLOAT(pc + 20); target = *(GLenum *)(pc + 0); uorder = *(GLint *)(pc + 12); vorder = *(GLint *)(pc + 24); u1 = *(GLfloat *)(pc + 4); u2 = *(GLfloat *)(pc + 8); v1 = *(GLfloat *)(pc + 16); v2 = *(GLfloat *)(pc + 20); points = (GLfloat *)(pc + 28); k = __glEvalComputeK(target); ustride = vorder * k; vstride = k; if (vorder <= 0 || uorder <= 0 || k < 0) { /* Erroneous command. */ compsize = 0; } else { compsize = uorder * vorder * k; } __GLX_SWAP_FLOAT_ARRAY(points, compsize); } void __glXDispSwap_Map1d(GLbyte *pc) { GLint order, k, compsize; GLenum target; GLdouble u1, u2, *points; __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_DOUBLE(pc + 0); __GLX_SWAP_DOUBLE(pc + 8); __GLX_SWAP_INT(pc + 16); __GLX_SWAP_INT(pc + 20); target = *(GLenum*) (pc + 16); order = *(GLint*) (pc + 20); k = __glEvalComputeK(target); if (order <= 0 || k < 0) { /* Erroneous command. */ compsize = 0; } else { compsize = order * k; } __GLX_GET_DOUBLE(u1,pc); __GLX_GET_DOUBLE(u2,pc+8); __GLX_SWAP_DOUBLE_ARRAY(pc+24, compsize); pc += 24; #ifdef __GLX_ALIGN64 if (((unsigned long)pc) & 7) { /* ** Copy the doubles up 4 bytes, trashing the command but aligning ** the data in the process */ __GLX_MEM_COPY(pc-4, pc, compsize*8); points = (GLdouble*) (pc - 4); } else { points = (GLdouble*) pc; } #else points = (GLdouble*) pc; #endif } void __glXDispSwap_Map2d(GLbyte *pc) { GLdouble u1, u2, v1, v2, *points; GLint uorder, vorder, ustride, vstride, k, compsize; GLenum target; __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_DOUBLE(pc + 0); __GLX_SWAP_DOUBLE(pc + 8); __GLX_SWAP_DOUBLE(pc + 16); __GLX_SWAP_DOUBLE(pc + 24); __GLX_SWAP_INT(pc + 32); __GLX_SWAP_INT(pc + 36); __GLX_SWAP_INT(pc + 40); target = *(GLenum *)(pc + 32); uorder = *(GLint *)(pc + 36); vorder = *(GLint *)(pc + 40); k = __glEvalComputeK(target); if (vorder <= 0 || uorder <= 0 || k < 0) { /* Erroneous command. */ compsize = 0; } else { compsize = uorder * vorder * k; } __GLX_GET_DOUBLE(u1,pc); __GLX_GET_DOUBLE(u2,pc+8); __GLX_GET_DOUBLE(v1,pc+16); __GLX_GET_DOUBLE(v2,pc+24); __GLX_SWAP_DOUBLE_ARRAY(pc+44, compsize); pc += 44; ustride = vorder * k; vstride = k; #ifdef __GLX_ALIGN64 if (((unsigned long)pc) & 7) { /* ** Copy the doubles up 4 bytes, trashing the command but aligning ** the data in the process */ __GLX_MEM_COPY(pc-4, pc, compsize*8); points = (GLdouble*) (pc - 4); } else { points = (GLdouble*) pc; } #else points = (GLdouble*) pc; #endif } void __glXDispSwap_CallLists(GLbyte *pc) { GLenum type; GLsizei n; __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 0); type = *(GLenum *)(pc + 4); n = *(GLsizei *)(pc + 0); switch (type) { case GL_BYTE: case GL_UNSIGNED_BYTE: case GL_2_BYTES: case GL_3_BYTES: case GL_4_BYTES: break; case GL_SHORT: case GL_UNSIGNED_SHORT: __GLX_SWAP_SHORT_ARRAY(pc+8, n); break; case GL_INT: case GL_UNSIGNED_INT: __GLX_SWAP_INT_ARRAY(pc+8, n); break; case GL_FLOAT: __GLX_SWAP_FLOAT_ARRAY(pc+8, n); break; } } static void swapArray(GLint numVals, GLenum datatype, GLint stride, GLint numVertexes, GLbyte *pc) { int i,j; __GLX_DECLARE_SWAP_VARIABLES; switch (datatype) { case GL_BYTE: case GL_UNSIGNED_BYTE: /* don't need to swap */ return; case GL_SHORT: case GL_UNSIGNED_SHORT: for (i=0; inumVertexes); __GLX_SWAP_INT(&hdr->numComponents); __GLX_SWAP_INT(&hdr->primType); pc += sizeof(__GLXdispatchDrawArraysHeader); compHeader = (__GLXdispatchDrawArraysComponentHeader *) pc; /* compute stride (same for all component arrays) */ for (i=0; inumComponents; i++) { __GLX_SWAP_INT(&compHeader[i].datatype); __GLX_SWAP_INT(&compHeader[i].numVals); __GLX_SWAP_INT(&compHeader[i].component); } }