/* * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice including the dates of first publication and * either this permission notice or a reference to * http://oss.sgi.com/projects/FreeB/ * shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Except as contained in this notice, the name of Silicon Graphics, Inc. * shall not be used in advertising or otherwise to promote the sale, use or * other dealings in this Software without prior written authorization from * Silicon Graphics, Inc. */ #ifdef HAVE_DIX_CONFIG_H #include #endif #include #include "unpack.h" #include "indirect_size.h" #include "indirect_dispatch.h" #include "glapitable.h" #include "glapi.h" #include "glthread.h" #include "dispatch.h" void __glXDisp_Map1f(GLbyte *pc) { GLint order, k; GLfloat u1, u2, *points; GLenum target; target = *(GLenum *)(pc + 0); order = *(GLint *)(pc + 12); u1 = *(GLfloat *)(pc + 4); u2 = *(GLfloat *)(pc + 8); points = (GLfloat *)(pc + 16); k = __glMap1f_size(target); CALL_Map1f( GET_DISPATCH(), (target, u1, u2, k, order, points) ); } void __glXDisp_Map2f(GLbyte *pc) { GLint uorder, vorder, ustride, vstride, k; GLfloat u1, u2, v1, v2, *points; GLenum target; target = *(GLenum *)(pc + 0); uorder = *(GLint *)(pc + 12); vorder = *(GLint *)(pc + 24); u1 = *(GLfloat *)(pc + 4); u2 = *(GLfloat *)(pc + 8); v1 = *(GLfloat *)(pc + 16); v2 = *(GLfloat *)(pc + 20); points = (GLfloat *)(pc + 28); k = __glMap2f_size(target); ustride = vorder * k; vstride = k; CALL_Map2f( GET_DISPATCH(), (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points) ); } void __glXDisp_Map1d(GLbyte *pc) { GLint order, k; #ifdef __GLX_ALIGN64 GLint compsize; #endif GLenum target; GLdouble u1, u2, *points; target = *(GLenum*) (pc + 16); order = *(GLint*) (pc + 20); k = __glMap1d_size(target); #ifdef __GLX_ALIGN64 if (order < 0 || k < 0) { compsize = 0; } else { compsize = order * k; } #endif __GLX_GET_DOUBLE(u1,pc); __GLX_GET_DOUBLE(u2,pc+8); pc += 24; #ifdef __GLX_ALIGN64 if (((unsigned long)pc) & 7) { /* ** Copy the doubles up 4 bytes, trashing the command but aligning ** the data in the process */ __GLX_MEM_COPY(pc-4, pc, compsize*8); points = (GLdouble*) (pc - 4); } else { points = (GLdouble*) pc; } #else points = (GLdouble*) pc; #endif CALL_Map1d( GET_DISPATCH(), (target, u1, u2, k, order, points) ); } void __glXDisp_Map2d(GLbyte *pc) { GLdouble u1, u2, v1, v2, *points; GLint uorder, vorder, ustride, vstride, k; #ifdef __GLX_ALIGN64 GLint compsize; #endif GLenum target; target = *(GLenum *)(pc + 32); uorder = *(GLint *)(pc + 36); vorder = *(GLint *)(pc + 40); k = __glMap2d_size(target); #ifdef __GLX_ALIGN64 if (vorder < 0 || uorder < 0 || k < 0) { compsize = 0; } else { compsize = uorder * vorder * k; } #endif __GLX_GET_DOUBLE(u1,pc); __GLX_GET_DOUBLE(u2,pc+8); __GLX_GET_DOUBLE(v1,pc+16); __GLX_GET_DOUBLE(v2,pc+24); pc += 44; ustride = vorder * k; vstride = k; #ifdef __GLX_ALIGN64 if (((unsigned long)pc) & 7) { /* ** Copy the doubles up 4 bytes, trashing the command but aligning ** the data in the process */ __GLX_MEM_COPY(pc-4, pc, compsize*8); points = (GLdouble*) (pc - 4); } else { points = (GLdouble*) pc; } #else points = (GLdouble*) pc; #endif CALL_Map2d( GET_DISPATCH(), (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points) ); } void __glXDisp_DrawArrays(GLbyte *pc) { __GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *)pc; __GLXdispatchDrawArraysComponentHeader *compHeader; GLint numVertexes = hdr->numVertexes; GLint numComponents = hdr->numComponents; GLenum primType = hdr->primType; GLint stride = 0; int i; pc += sizeof(__GLXdispatchDrawArraysHeader); compHeader = (__GLXdispatchDrawArraysComponentHeader *)pc; /* compute stride (same for all component arrays) */ for (i = 0; i < numComponents; i++) { GLenum datatype = compHeader[i].datatype; GLint numVals = compHeader[i].numVals; stride += __GLX_PAD(numVals * __glXTypeSize(datatype)); } pc += numComponents * sizeof(__GLXdispatchDrawArraysComponentHeader); /* set up component arrays */ for (i = 0; i < numComponents; i++) { GLenum datatype = compHeader[i].datatype; GLint numVals = compHeader[i].numVals; GLenum component = compHeader[i].component; switch (component) { case GL_VERTEX_ARRAY: CALL_EnableClientState( GET_DISPATCH(), (GL_VERTEX_ARRAY) ); CALL_VertexPointer( GET_DISPATCH(), (numVals, datatype, stride, pc) ); break; case GL_NORMAL_ARRAY: CALL_EnableClientState( GET_DISPATCH(), (GL_NORMAL_ARRAY) ); CALL_NormalPointer( GET_DISPATCH(), (datatype, stride, pc) ); break; case GL_COLOR_ARRAY: CALL_EnableClientState( GET_DISPATCH(), (GL_COLOR_ARRAY) ); CALL_ColorPointer( GET_DISPATCH(), (numVals, datatype, stride, pc) ); break; case GL_INDEX_ARRAY: CALL_EnableClientState( GET_DISPATCH(), (GL_INDEX_ARRAY) ); CALL_IndexPointer( GET_DISPATCH(), (datatype, stride, pc) ); break; case GL_TEXTURE_COORD_ARRAY: CALL_EnableClientState( GET_DISPATCH(), (GL_TEXTURE_COORD_ARRAY) ); CALL_TexCoordPointer( GET_DISPATCH(), (numVals, datatype, stride, pc) ); break; case GL_EDGE_FLAG_ARRAY: CALL_EnableClientState( GET_DISPATCH(), (GL_EDGE_FLAG_ARRAY) ); CALL_EdgeFlagPointer( GET_DISPATCH(), (stride, (const GLboolean *)pc) ); break; case GL_SECONDARY_COLOR_ARRAY: CALL_EnableClientState( GET_DISPATCH(), (GL_SECONDARY_COLOR_ARRAY) ); CALL_SecondaryColorPointerEXT( GET_DISPATCH(), (numVals, datatype, stride, pc) ); break; case GL_FOG_COORD_ARRAY: CALL_EnableClientState( GET_DISPATCH(), (GL_FOG_COORD_ARRAY) ); CALL_FogCoordPointerEXT( GET_DISPATCH(), (datatype, stride, pc) ); break; default: break; } pc += __GLX_PAD(numVals * __glXTypeSize(datatype)); } CALL_DrawArrays( GET_DISPATCH(), (primType, 0, numVertexes) ); /* turn off anything we might have turned on */ CALL_DisableClientState( GET_DISPATCH(), (GL_VERTEX_ARRAY) ); CALL_DisableClientState( GET_DISPATCH(), (GL_NORMAL_ARRAY) ); CALL_DisableClientState( GET_DISPATCH(), (GL_COLOR_ARRAY) ); CALL_DisableClientState( GET_DISPATCH(), (GL_INDEX_ARRAY) ); CALL_DisableClientState( GET_DISPATCH(), (GL_TEXTURE_COORD_ARRAY) ); CALL_DisableClientState( GET_DISPATCH(), (GL_EDGE_FLAG_ARRAY) ); CALL_DisableClientState( GET_DISPATCH(), (GL_SECONDARY_COLOR_ARRAY) ); CALL_DisableClientState( GET_DISPATCH(), (GL_FOG_COORD_ARRAY) ); }