/* DO NOT EDIT - This file generated automatically by glX_proto_recv.py (from Mesa) script */ /* * (C) Copyright IBM Corporation 2005 * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * IBM, * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include #include #include #include "indirect_size.h" #include "indirect_size_get.h" #include "indirect_dispatch.h" #include "glxserver.h" #include "glxbyteorder.h" #include "indirect_util.h" #include "singlesize.h" #include "glapi.h" #include "glapitable.h" #include "glthread.h" #include "dispatch.h" #define __GLX_PAD(x) (((x) + 3) & ~3) typedef struct { __GLX_PIXEL_3D_HDR; } __GLXpixel3DHeader; extern GLboolean __glXErrorOccured(void); extern void __glXClearErrorOccured(void); static const unsigned dummy_answer[2] = { 0, 0 }; int __glXDisp_NewList(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { CALL_NewList(GET_DISPATCH(), (*(GLuint *) (pc + 0), *(GLenum *) (pc + 4) )); error = Success; } return error; } int __glXDisp_EndList(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { CALL_EndList(GET_DISPATCH(), ()); error = Success; } return error; } void __glXDisp_CallList(GLbyte * pc) { CALL_CallList(GET_DISPATCH(), (*(GLuint *) (pc + 0) )); } void __glXDisp_CallLists(GLbyte * pc) { const GLsizei n = *(GLsizei *) (pc + 0); const GLenum type = *(GLenum *) (pc + 4); const GLvoid *lists = (const GLvoid *) (pc + 8); lists = (const GLvoid *) (pc + 8); CALL_CallLists(GET_DISPATCH(), (n, type, lists)); } int __glXDisp_DeleteLists(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { CALL_DeleteLists(GET_DISPATCH(), (*(GLuint *) (pc + 0), *(GLsizei *) (pc + 4) )); error = Success; } return error; } int __glXDisp_GenLists(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { GLuint retval; retval = CALL_GenLists(GET_DISPATCH(), (*(GLsizei *) (pc + 0) )); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } void __glXDisp_ListBase(GLbyte * pc) { CALL_ListBase(GET_DISPATCH(), (*(GLuint *) (pc + 0) )); } void __glXDisp_Begin(GLbyte * pc) { CALL_Begin(GET_DISPATCH(), (*(GLenum *) (pc + 0) )); } void __glXDisp_Bitmap(GLbyte * pc) { const GLubyte *const bitmap = (const GLubyte *) ((pc + 44)); __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment)); CALL_Bitmap(GET_DISPATCH(), (*(GLsizei *) (pc + 20), *(GLsizei *) (pc + 24), *(GLfloat *) (pc + 28), *(GLfloat *) (pc + 32), *(GLfloat *) (pc + 36), *(GLfloat *) (pc + 40), bitmap)); } void __glXDisp_Color3bv(GLbyte * pc) { CALL_Color3bv(GET_DISPATCH(), ((const GLbyte *) (pc + 0) )); } void __glXDisp_Color3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 24); pc -= 4; } #endif CALL_Color3dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0) )); } void __glXDisp_Color3fv(GLbyte * pc) { CALL_Color3fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0) )); } void __glXDisp_Color3iv(GLbyte * pc) { CALL_Color3iv(GET_DISPATCH(), ((const GLint *) (pc + 0) )); } void __glXDisp_Color3sv(GLbyte * pc) { CALL_Color3sv(GET_DISPATCH(), ((const GLshort *) (pc + 0) )); } void __glXDisp_Color3ubv(GLbyte * pc) { CALL_Color3ubv(GET_DISPATCH(), ((const GLubyte *) (pc + 0) )); } void __glXDisp_Color3uiv(GLbyte * pc) { CALL_Color3uiv(GET_DISPATCH(), ((const GLuint *) (pc + 0) )); } void __glXDisp_Color3usv(GLbyte * pc) { CALL_Color3usv(GET_DISPATCH(), ((const GLushort *) (pc + 0) )); } void __glXDisp_Color4bv(GLbyte * pc) { CALL_Color4bv(GET_DISPATCH(), ((const GLbyte *) (pc + 0) )); } void __glXDisp_Color4dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 32); pc -= 4; } #endif CALL_Color4dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0) )); } void __glXDisp_Color4fv(GLbyte * pc) { CALL_Color4fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0) )); } void __glXDisp_Color4iv(GLbyte * pc) { CALL_Color4iv(GET_DISPATCH(), ((const GLint *) (pc + 0) )); } void __glXDisp_Color4sv(GLbyte * pc) { CALL_Color4sv(GET_DISPATCH(), ((const GLshort *) (pc + 0) )); } void __glXDisp_Color4ubv(GLbyte * pc) { CALL_Color4ubv(GET_DISPATCH(), ((const GLubyte *) (pc + 0) )); } void __glXDisp_Color4uiv(GLbyte * pc) { CALL_Color4uiv(GET_DISPATCH(), ((const GLuint *) (pc + 0) )); } void __glXDisp_Color4usv(GLbyte * pc) { CALL_Color4usv(GET_DISPATCH(), ((const GLushort *) (pc + 0) )); } void __glXDisp_EdgeFlagv(GLbyte * pc) { CALL_EdgeFlagv(GET_DISPATCH(), ((const GLboolean *) (pc + 0) )); } void __glXDisp_End(GLbyte * pc) { CALL_End(GET_DISPATCH(), ()); } void __glXDisp_Indexdv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 8); pc -= 4; } #endif CALL_Indexdv(GET_DISPATCH(), ((const GLdouble *) (pc + 0) )); } void __glXDisp_Indexfv(GLbyte * pc) { CALL_Indexfv(GET_DISPATCH(), ((const GLfloat *) (pc + 0) )); } void __glXDisp_Indexiv(GLbyte * pc) { CALL_Indexiv(GET_DISPATCH(), ((const GLint *) (pc + 0) )); } void __glXDisp_Indexsv(GLbyte * pc) { CALL_Indexsv(GET_DISPATCH(), ((const GLshort *) (pc + 0) )); } void __glXDisp_Normal3bv(GLbyte * pc) { CALL_Normal3bv(GET_DISPATCH(), ((const GLbyte *) (pc + 0) )); } void __glXDisp_Normal3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 24); pc -= 4; } #endif CALL_Normal3dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0) )); } void __glXDisp_Normal3fv(GLbyte * pc) { CALL_Normal3fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0) )); } void __glXDisp_Normal3iv(GLbyte * pc) { CALL_Normal3iv(GET_DISPATCH(), ((const GLint *) (pc + 0) )); } void __glXDisp_Normal3sv(GLbyte * pc) { CALL_Normal3sv(GET_DISPATCH(), ((const GLshort *) (pc + 0) )); } void __glXDisp_RasterPos2dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 16); pc -= 4; } #endif CALL_RasterPos2dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0) )); } void __glXDisp_RasterPos2fv(GLbyte * pc) { CALL_RasterPos2fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0) )); } void __glXDisp_RasterPos2iv(GLbyte * pc) { CALL_RasterPos2iv(GET_DISPATCH(), ((const GLint *) (pc + 0) )); } void __glXDisp_RasterPos2sv(GLbyte * pc) { CALL_RasterPos2sv(GET_DISPATCH(), ((const GLshort *) (pc + 0) )); } void __glXDisp_RasterPos3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 24); pc -= 4; } #endif CALL_RasterPos3dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0) )); } void __glXDisp_RasterPos3fv(GLbyte * pc) { CALL_RasterPos3fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0) )); } void __glXDisp_RasterPos3iv(GLbyte * pc) { CALL_RasterPos3iv(GET_DISPATCH(), ((const GLint *) (pc + 0) )); } void __glXDisp_RasterPos3sv(GLbyte * pc) { CALL_RasterPos3sv(GET_DISPATCH(), ((const GLshort *) (pc + 0) )); } void __glXDisp_RasterPos4dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 32); pc -= 4; } #endif CALL_RasterPos4dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0) )); } void __glXDisp_RasterPos4fv(GLbyte * pc) { CALL_RasterPos4fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0) )); } void __glXDisp_RasterPos4iv(GLbyte * pc) { CALL_RasterPos4iv(GET_DISPATCH(), ((const GLint *) (pc + 0) )); } void __glXDisp_RasterPos4sv(GLbyte * pc) { CALL_RasterPos4sv(GET_DISPATCH(), ((const GLshort *) (pc + 0) )); } void __glXDisp_Rectdv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 32); pc -= 4; } #endif CALL_Rectdv(GET_DISPATCH(), ((const GLdouble *) (pc + 0), (const GLdouble *) (pc + 16) )); } void __glXDisp_Rectfv(GLbyte * pc) { CALL_Rectfv(GET_DISPATCH(), ((const GLfloat *) (pc + 0), (const GLfloat *) (pc + 8) )); } void __glXDisp_Rectiv(GLbyte * pc) { CALL_Rectiv(GET_DISPATCH(), ((const GLint *) (pc + 0), (const GLint *) (pc + 8) )); } void __glXDisp_Rectsv(GLbyte * pc) { CALL_Rectsv(GET_DISPATCH(), ((const GLshort *) (pc + 0), (const GLshort *) (pc + 4) )); } void __glXDisp_TexCoord1dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 8); pc -= 4; } #endif CALL_TexCoord1dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0) )); } void __glXDisp_TexCoord1fv(GLbyte * pc) { CALL_TexCoord1fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0) )); } void __glXDisp_TexCoord1iv(GLbyte * pc) { CALL_TexCoord1iv(GET_DISPATCH(), ((const GLint *) (pc + 0) )); } void __glXDisp_TexCoord1sv(GLbyte * pc) { CALL_TexCoord1sv(GET_DISPATCH(), ((const GLshort *) (pc + 0) )); } void __glXDisp_TexCoord2dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 16); pc -= 4; } #endif CALL_TexCoord2dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0) )); } void __glXDisp_TexCoord2fv(GLbyte * pc) { CALL_TexCoord2fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0) )); } void __glXDisp_TexCoord2iv(GLbyte * pc) { CALL_TexCoord2iv(GET_DISPATCH(), ((const GLint *) (pc + 0) )); } void __glXDisp_TexCoord2sv(GLbyte * pc) { CALL_TexCoord2sv(GET_DISPATCH(), ((const GLshort *) (pc + 0) )); } void __glXDisp_TexCoord3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 24); pc -= 4; } #endif CALL_TexCoord3dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0) )); } void __glXDisp_TexCoord3fv(GLbyte * pc) { CALL_TexCoord3fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0) )); } void __glXDisp_TexCoord3iv(GLbyte * pc) { CALL_TexCoord3iv(GET_DISPATCH(), ((const GLint *) (pc + 0) )); } void __glXDisp_TexCoord3sv(GLbyte * pc) { CALL_TexCoord3sv(GET_DISPATCH(), ((const GLshort *) (pc + 0) )); } void __glXDisp_TexCoord4dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 32); pc -= 4; } #endif CALL_TexCoord4dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0) )); } void __glXDisp_TexCoord4fv(GLbyte * pc) { CALL_TexCoord4fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0) )); } void __glXDisp_TexCoord4iv(GLbyte * pc) { CALL_TexCoord4iv(GET_DISPATCH(), ((const GLint *) (pc + 0) )); } void __glXDisp_TexCoord4sv(GLbyte * pc) { CALL_TexCoord4sv(GET_DISPATCH(), ((const GLshort *) (pc + 0) )); } void __glXDisp_Vertex2dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 16); pc -= 4; } #endif CALL_Vertex2dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0) )); } void __glXDisp_Vertex2fv(GLbyte * pc) { CALL_Vertex2fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0) )); } void __glXDisp_Vertex2iv(GLbyte * pc) { CALL_Vertex2iv(GET_DISPATCH(), ((const GLint *) (pc + 0) )); } void __glXDisp_Vertex2sv(GLbyte * pc) { CALL_Vertex2sv(GET_DISPATCH(), ((const GLshort *) (pc + 0) )); } void __glXDisp_Vertex3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 24); pc -= 4; } #endif CALL_Vertex3dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0) )); } void __glXDisp_Vertex3fv(GLbyte * pc) { CALL_Vertex3fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0) )); } void __glXDisp_Vertex3iv(GLbyte * pc) { CALL_Vertex3iv(GET_DISPATCH(), ((const GLint *) (pc + 0) )); } void __glXDisp_Vertex3sv(GLbyte * pc) { CALL_Vertex3sv(GET_DISPATCH(), ((const GLshort *) (pc + 0) )); } void __glXDisp_Vertex4dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 32); pc -= 4; } #endif CALL_Vertex4dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0) )); } void __glXDisp_Vertex4fv(GLbyte * pc) { CALL_Vertex4fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0) )); } void __glXDisp_Vertex4iv(GLbyte * pc) { CALL_Vertex4iv(GET_DISPATCH(), ((const GLint *) (pc + 0) )); } void __glXDisp_Vertex4sv(GLbyte * pc) { CALL_Vertex4sv(GET_DISPATCH(), ((const GLshort *) (pc + 0) )); } void __glXDisp_ClipPlane(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 36); pc -= 4; } #endif CALL_ClipPlane(GET_DISPATCH(), (*(GLenum *) (pc + 32), (const GLdouble *) (pc + 0) )); } void __glXDisp_ColorMaterial(GLbyte * pc) { CALL_ColorMaterial(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLenum *) (pc + 4) )); } void __glXDisp_CullFace(GLbyte * pc) { CALL_CullFace(GET_DISPATCH(), (*(GLenum *) (pc + 0) )); } void __glXDisp_Fogf(GLbyte * pc) { CALL_Fogf(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4) )); } void __glXDisp_Fogfv(GLbyte * pc) { const GLenum pname = *(GLenum *) (pc + 0); const GLfloat *params; params = (const GLfloat *) (pc + 4); CALL_Fogfv(GET_DISPATCH(), (pname, params)); } void __glXDisp_Fogi(GLbyte * pc) { CALL_Fogi(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLint *) (pc + 4) )); } void __glXDisp_Fogiv(GLbyte * pc) { const GLenum pname = *(GLenum *) (pc + 0); const GLint *params; params = (const GLint *) (pc + 4); CALL_Fogiv(GET_DISPATCH(), (pname, params)); } void __glXDisp_FrontFace(GLbyte * pc) { CALL_FrontFace(GET_DISPATCH(), (*(GLenum *) (pc + 0) )); } void __glXDisp_Hint(GLbyte * pc) { CALL_Hint(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLenum *) (pc + 4) )); } void __glXDisp_Lightf(GLbyte * pc) { CALL_Lightf(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8) )); } void __glXDisp_Lightfv(GLbyte * pc) { const GLenum pname = *(GLenum *) (pc + 4); const GLfloat *params; params = (const GLfloat *) (pc + 8); CALL_Lightfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); } void __glXDisp_Lighti(GLbyte * pc) { CALL_Lighti(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8) )); } void __glXDisp_Lightiv(GLbyte * pc) { const GLenum pname = *(GLenum *) (pc + 4); const GLint *params; params = (const GLint *) (pc + 8); CALL_Lightiv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); } void __glXDisp_LightModelf(GLbyte * pc) { CALL_LightModelf(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4) )); } void __glXDisp_LightModelfv(GLbyte * pc) { const GLenum pname = *(GLenum *) (pc + 0); const GLfloat *params; params = (const GLfloat *) (pc + 4); CALL_LightModelfv(GET_DISPATCH(), (pname, params)); } void __glXDisp_LightModeli(GLbyte * pc) { CALL_LightModeli(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLint *) (pc + 4) )); } void __glXDisp_LightModeliv(GLbyte * pc) { const GLenum pname = *(GLenum *) (pc + 0); const GLint *params; params = (const GLint *) (pc + 4); CALL_LightModeliv(GET_DISPATCH(), (pname, params)); } void __glXDisp_LineStipple(GLbyte * pc) { CALL_LineStipple(GET_DISPATCH(), (*(GLint *) (pc + 0), *(GLushort *) (pc + 4) )); } void __glXDisp_LineWidth(GLbyte * pc) { CALL_LineWidth(GET_DISPATCH(), (*(GLfloat *) (pc + 0) )); } void __glXDisp_Materialf(GLbyte * pc) { CALL_Materialf(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8) )); } void __glXDisp_Materialfv(GLbyte * pc) { const GLenum pname = *(GLenum *) (pc + 4); const GLfloat *params; params = (const GLfloat *) (pc + 8); CALL_Materialfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); } void __glXDisp_Materiali(GLbyte * pc) { CALL_Materiali(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8) )); } void __glXDisp_Materialiv(GLbyte * pc) { const GLenum pname = *(GLenum *) (pc + 4); const GLint *params; params = (const GLint *) (pc + 8); CALL_Materialiv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); } void __glXDisp_PointSize(GLbyte * pc) { CALL_PointSize(GET_DISPATCH(), (*(GLfloat *) (pc + 0) )); } void __glXDisp_PolygonMode(GLbyte * pc) { CALL_PolygonMode(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLenum *) (pc + 4) )); } void __glXDisp_PolygonStipple(GLbyte * pc) { const GLubyte *const mask = (const GLubyte *) ((pc + 20)); __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment)); CALL_PolygonStipple(GET_DISPATCH(), (mask)); } void __glXDisp_Scissor(GLbyte * pc) { CALL_Scissor(GET_DISPATCH(), (*(GLint *) (pc + 0), *(GLint *) (pc + 4), *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12) )); } void __glXDisp_ShadeModel(GLbyte * pc) { CALL_ShadeModel(GET_DISPATCH(), (*(GLenum *) (pc + 0) )); } void __glXDisp_TexParameterf(GLbyte * pc) { CALL_TexParameterf(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8) )); } void __glXDisp_TexParameterfv(GLbyte * pc) { const GLenum pname = *(GLenum *) (pc + 4); const GLfloat *params; params = (const GLfloat *) (pc + 8); CALL_TexParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); } void __glXDisp_TexParameteri(GLbyte * pc) { CALL_TexParameteri(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8) )); } void __glXDisp_TexParameteriv(GLbyte * pc) { const GLenum pname = *(GLenum *) (pc + 4); const GLint *params; params = (const GLint *) (pc + 8); CALL_TexParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); } void __glXDisp_TexImage1D(GLbyte * pc) { const GLvoid *const pixels = (const GLvoid *) ((pc + 52)); __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment)); CALL_TexImage1D(GET_DISPATCH(), (*(GLenum *) (pc + 20), *(GLint *) (pc + 24), *(GLint *) (pc + 28), *(GLsizei *) (pc + 32), *(GLint *) (pc + 40), *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels)); } void __glXDisp_TexImage2D(GLbyte * pc) { const GLvoid *const pixels = (const GLvoid *) ((pc + 52)); __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment)); CALL_TexImage2D(GET_DISPATCH(), (*(GLenum *) (pc + 20), *(GLint *) (pc + 24), *(GLint *) (pc + 28), *(GLsizei *) (pc + 32), *(GLsizei *) (pc + 36), *(GLint *) (pc + 40), *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels)); } void __glXDisp_TexEnvf(GLbyte * pc) { CALL_TexEnvf(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8) )); } void __glXDisp_TexEnvfv(GLbyte * pc) { const GLenum pname = *(GLenum *) (pc + 4); const GLfloat *params; params = (const GLfloat *) (pc + 8); CALL_TexEnvfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); } void __glXDisp_TexEnvi(GLbyte * pc) { CALL_TexEnvi(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8) )); } void __glXDisp_TexEnviv(GLbyte * pc) { const GLenum pname = *(GLenum *) (pc + 4); const GLint *params; params = (const GLint *) (pc + 8); CALL_TexEnviv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); } void __glXDisp_TexGend(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 16); pc -= 4; } #endif CALL_TexGend(GET_DISPATCH(), (*(GLenum *) (pc + 8), *(GLenum *) (pc + 12), *(GLdouble *) (pc + 0) )); } void __glXDisp_TexGendv(GLbyte * pc) { const GLenum pname = *(GLenum *) (pc + 4); const GLdouble *params; #ifdef __GLX_ALIGN64 const GLuint compsize = __glTexGendv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4; if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, cmdlen); pc -= 4; } #endif params = (const GLdouble *) (pc + 8); CALL_TexGendv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); } void __glXDisp_TexGenf(GLbyte * pc) { CALL_TexGenf(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8) )); } void __glXDisp_TexGenfv(GLbyte * pc) { const GLenum pname = *(GLenum *) (pc + 4); const GLfloat *params; params = (const GLfloat *) (pc + 8); CALL_TexGenfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); } void __glXDisp_TexGeni(GLbyte * pc) { CALL_TexGeni(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8) )); } void __glXDisp_TexGeniv(GLbyte * pc) { const GLenum pname = *(GLenum *) (pc + 4); const GLint *params; params = (const GLint *) (pc + 8); CALL_TexGeniv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); } void __glXDisp_InitNames(GLbyte * pc) { CALL_InitNames(GET_DISPATCH(), ()); } void __glXDisp_LoadName(GLbyte * pc) { CALL_LoadName(GET_DISPATCH(), (*(GLuint *) (pc + 0) )); } void __glXDisp_PassThrough(GLbyte * pc) { CALL_PassThrough(GET_DISPATCH(), (*(GLfloat *) (pc + 0) )); } void __glXDisp_PopName(GLbyte * pc) { CALL_PopName(GET_DISPATCH(), ()); } void __glXDisp_PushName(GLbyte * pc) { CALL_PushName(GET_DISPATCH(), (*(GLuint *) (pc + 0) )); } void __glXDisp_DrawBuffer(GLbyte * pc) { CALL_DrawBuffer(GET_DISPATCH(), (*(GLenum *) (pc + 0) )); } void __glXDisp_Clear(GLbyte * pc) { CALL_Clear(GET_DISPATCH(), (*(GLbitfield *) (pc + 0) )); } void __glXDisp_ClearAccum(GLbyte * pc) { CALL_ClearAccum(GET_DISPATCH(), (*(GLfloat *) (pc + 0), *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8), *(GLfloat *) (pc + 12) )); } void __glXDisp_ClearIndex(GLbyte * pc) { CALL_ClearIndex(GET_DISPATCH(), (*(GLfloat *) (pc + 0) )); } void __glXDisp_ClearColor(GLbyte * pc) { CALL_ClearColor(GET_DISPATCH(), (*(GLclampf *) (pc + 0), *(GLclampf *) (pc + 4), *(GLclampf *) (pc + 8), *(GLclampf *) (pc + 12) )); } void __glXDisp_ClearStencil(GLbyte * pc) { CALL_ClearStencil(GET_DISPATCH(), (*(GLint *) (pc + 0) )); } void __glXDisp_ClearDepth(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 8); pc -= 4; } #endif CALL_ClearDepth(GET_DISPATCH(), (*(GLclampd *) (pc + 0) )); } void __glXDisp_StencilMask(GLbyte * pc) { CALL_StencilMask(GET_DISPATCH(), (*(GLuint *) (pc + 0) )); } void __glXDisp_ColorMask(GLbyte * pc) { CALL_ColorMask(GET_DISPATCH(), (*(GLboolean *) (pc + 0), *(GLboolean *) (pc + 1), *(GLboolean *) (pc + 2), *(GLboolean *) (pc + 3) )); } void __glXDisp_DepthMask(GLbyte * pc) { CALL_DepthMask(GET_DISPATCH(), (*(GLboolean *) (pc + 0) )); } void __glXDisp_IndexMask(GLbyte * pc) { CALL_IndexMask(GET_DISPATCH(), (*(GLuint *) (pc + 0) )); } void __glXDisp_Accum(GLbyte * pc) { CALL_Accum(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4) )); } void __glXDisp_Disable(GLbyte * pc) { CALL_Disable(GET_DISPATCH(), (*(GLenum *) (pc + 0) )); } void __glXDisp_Enable(GLbyte * pc) { CALL_Enable(GET_DISPATCH(), (*(GLenum *) (pc + 0) )); } void __glXDisp_PopAttrib(GLbyte * pc) { CALL_PopAttrib(GET_DISPATCH(), ()); } void __glXDisp_PushAttrib(GLbyte * pc) { CALL_PushAttrib(GET_DISPATCH(), (*(GLbitfield *) (pc + 0) )); } void __glXDisp_MapGrid1d(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 20); pc -= 4; } #endif CALL_MapGrid1d(GET_DISPATCH(), (*(GLint *) (pc + 16), *(GLdouble *) (pc + 0), *(GLdouble *) (pc + 8) )); } void __glXDisp_MapGrid1f(GLbyte * pc) { CALL_MapGrid1f(GET_DISPATCH(), (*(GLint *) (pc + 0), *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8) )); } void __glXDisp_MapGrid2d(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 40); pc -= 4; } #endif CALL_MapGrid2d(GET_DISPATCH(), (*(GLint *) (pc + 32), *(GLdouble *) (pc + 0), *(GLdouble *) (pc + 8), *(GLint *) (pc + 36), *(GLdouble *) (pc + 16), *(GLdouble *) (pc + 24) )); } void __glXDisp_MapGrid2f(GLbyte * pc) { CALL_MapGrid2f(GET_DISPATCH(), (*(GLint *) (pc + 0), *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8), *(GLint *) (pc + 12), *(GLfloat *) (pc + 16), *(GLfloat *) (pc + 20) )); } void __glXDisp_EvalCoord1dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 8); pc -= 4; } #endif CALL_EvalCoord1dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0) )); } void __glXDisp_EvalCoord1fv(GLbyte * pc) { CALL_EvalCoord1fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0) )); } void __glXDisp_EvalCoord2dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 16); pc -= 4; } #endif CALL_EvalCoord2dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0) )); } void __glXDisp_EvalCoord2fv(GLbyte * pc) { CALL_EvalCoord2fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0) )); } void __glXDisp_EvalMesh1(GLbyte * pc) { CALL_EvalMesh1(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLint *) (pc + 4), *(GLint *) (pc + 8) )); } void __glXDisp_EvalPoint1(GLbyte * pc) { CALL_EvalPoint1(GET_DISPATCH(), (*(GLint *) (pc + 0) )); } void __glXDisp_EvalMesh2(GLbyte * pc) { CALL_EvalMesh2(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLint *) (pc + 4), *(GLint *) (pc + 8), *(GLint *) (pc + 12), *(GLint *) (pc + 16) )); } void __glXDisp_EvalPoint2(GLbyte * pc) { CALL_EvalPoint2(GET_DISPATCH(), (*(GLint *) (pc + 0), *(GLint *) (pc + 4) )); } void __glXDisp_AlphaFunc(GLbyte * pc) { CALL_AlphaFunc(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLclampf *) (pc + 4) )); } void __glXDisp_BlendFunc(GLbyte * pc) { CALL_BlendFunc(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLenum *) (pc + 4) )); } void __glXDisp_LogicOp(GLbyte * pc) { CALL_LogicOp(GET_DISPATCH(), (*(GLenum *) (pc + 0) )); } void __glXDisp_StencilFunc(GLbyte * pc) { CALL_StencilFunc(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLint *) (pc + 4), *(GLuint *) (pc + 8) )); } void __glXDisp_StencilOp(GLbyte * pc) { CALL_StencilOp(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLenum *) (pc + 8) )); } void __glXDisp_DepthFunc(GLbyte * pc) { CALL_DepthFunc(GET_DISPATCH(), (*(GLenum *) (pc + 0) )); } void __glXDisp_PixelZoom(GLbyte * pc) { CALL_PixelZoom(GET_DISPATCH(), (*(GLfloat *) (pc + 0), *(GLfloat *) (pc + 4) )); } void __glXDisp_PixelTransferf(GLbyte * pc) { CALL_PixelTransferf(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4) )); } void __glXDisp_PixelTransferi(GLbyte * pc) { CALL_PixelTransferi(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLint *) (pc + 4) )); } int __glXDisp_PixelStoref(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { CALL_PixelStoref(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4) )); error = Success; } return error; } int __glXDisp_PixelStorei(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { CALL_PixelStorei(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLint *) (pc + 4) )); error = Success; } return error; } void __glXDisp_PixelMapfv(GLbyte * pc) { const GLsizei mapsize = *(GLsizei *) (pc + 4); CALL_PixelMapfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), mapsize, (const GLfloat *) (pc + 8) )); } void __glXDisp_PixelMapuiv(GLbyte * pc) { const GLsizei mapsize = *(GLsizei *) (pc + 4); CALL_PixelMapuiv(GET_DISPATCH(), (*(GLenum *) (pc + 0), mapsize, (const GLuint *) (pc + 8) )); } void __glXDisp_PixelMapusv(GLbyte * pc) { const GLsizei mapsize = *(GLsizei *) (pc + 4); CALL_PixelMapusv(GET_DISPATCH(), (*(GLenum *) (pc + 0), mapsize, (const GLushort *) (pc + 8) )); } void __glXDisp_ReadBuffer(GLbyte * pc) { CALL_ReadBuffer(GET_DISPATCH(), (*(GLenum *) (pc + 0) )); } void __glXDisp_CopyPixels(GLbyte * pc) { CALL_CopyPixels(GET_DISPATCH(), (*(GLint *) (pc + 0), *(GLint *) (pc + 4), *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12), *(GLenum *) (pc + 16) )); } void __glXDisp_DrawPixels(GLbyte * pc) { const GLvoid *const pixels = (const GLvoid *) ((pc + 36)); __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment)); CALL_DrawPixels(GET_DISPATCH(), (*(GLsizei *) (pc + 20), *(GLsizei *) (pc + 24), *(GLenum *) (pc + 28), *(GLenum *) (pc + 32), pixels)); } int __glXDisp_GetBooleanv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = *(GLenum *) (pc + 0); const GLuint compsize = __glGetBooleanv_size(pname); GLboolean answerBuffer[200]; GLboolean *params = __glXGetAnswerBuffer(cl, compsize, answerBuffer, sizeof(answerBuffer), 1); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetBooleanv(GET_DISPATCH(), (pname, params)); __glXSendReply(cl->client, params, compsize, 1, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetClipPlane(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { GLdouble equation[4]; CALL_GetClipPlane(GET_DISPATCH(), (*(GLenum *) (pc + 0), equation)); __glXSendReply(cl->client, equation, 4, 8, GL_TRUE, 0); error = Success; } return error; } int __glXDisp_GetDoublev(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = *(GLenum *) (pc + 0); const GLuint compsize = __glGetDoublev_size(pname); GLdouble answerBuffer[200]; GLdouble *params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetDoublev(GET_DISPATCH(), (pname, params)); __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetError(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { GLenum retval; retval = CALL_GetError(GET_DISPATCH(), ()); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } int __glXDisp_GetFloatv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = *(GLenum *) (pc + 0); const GLuint compsize = __glGetFloatv_size(pname); GLfloat answerBuffer[200]; GLfloat *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetFloatv(GET_DISPATCH(), (pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetIntegerv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = *(GLenum *) (pc + 0); const GLuint compsize = __glGetIntegerv_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetIntegerv(GET_DISPATCH(), (pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetLightfv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetLightfv_size(pname); GLfloat answerBuffer[200]; GLfloat *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetLightfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetLightiv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetLightiv_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetLightiv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetMapdv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum target = *(GLenum *) (pc + 0); const GLenum query = *(GLenum *) (pc + 4); const GLuint compsize = __glGetMapdv_size(target, query); GLdouble answerBuffer[200]; GLdouble *v = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); if (v == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetMapdv(GET_DISPATCH(), (target, query, v)); __glXSendReply(cl->client, v, compsize, 8, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetMapfv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum target = *(GLenum *) (pc + 0); const GLenum query = *(GLenum *) (pc + 4); const GLuint compsize = __glGetMapfv_size(target, query); GLfloat answerBuffer[200]; GLfloat *v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (v == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetMapfv(GET_DISPATCH(), (target, query, v)); __glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetMapiv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum target = *(GLenum *) (pc + 0); const GLenum query = *(GLenum *) (pc + 4); const GLuint compsize = __glGetMapiv_size(target, query); GLint answerBuffer[200]; GLint *v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (v == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetMapiv(GET_DISPATCH(), (target, query, v)); __glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetMaterialfv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetMaterialfv_size(pname); GLfloat answerBuffer[200]; GLfloat *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetMaterialfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetMaterialiv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetMaterialiv_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetMaterialiv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetPixelMapfv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum map = *(GLenum *) (pc + 0); const GLuint compsize = __glGetPixelMapfv_size(map); GLfloat answerBuffer[200]; GLfloat *values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (values == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetPixelMapfv(GET_DISPATCH(), (map, values)); __glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetPixelMapuiv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum map = *(GLenum *) (pc + 0); const GLuint compsize = __glGetPixelMapuiv_size(map); GLuint answerBuffer[200]; GLuint *values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (values == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetPixelMapuiv(GET_DISPATCH(), (map, values)); __glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetPixelMapusv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum map = *(GLenum *) (pc + 0); const GLuint compsize = __glGetPixelMapusv_size(map); GLushort answerBuffer[200]; GLushort *values = __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer, sizeof(answerBuffer), 2); if (values == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetPixelMapusv(GET_DISPATCH(), (map, values)); __glXSendReply(cl->client, values, compsize, 2, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetTexEnvfv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetTexEnvfv_size(pname); GLfloat answerBuffer[200]; GLfloat *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetTexEnvfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetTexEnviv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetTexEnviv_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetTexEnviv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetTexGendv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetTexGendv_size(pname); GLdouble answerBuffer[200]; GLdouble *params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetTexGendv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetTexGenfv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetTexGenfv_size(pname); GLfloat answerBuffer[200]; GLfloat *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetTexGenfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetTexGeniv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetTexGeniv_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetTexGeniv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetTexParameterfv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetTexParameterfv_size(pname); GLfloat answerBuffer[200]; GLfloat *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetTexParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetTexParameteriv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetTexParameteriv_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetTexParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetTexLevelParameterfv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = *(GLenum *) (pc + 8); const GLuint compsize = __glGetTexLevelParameterfv_size(pname); GLfloat answerBuffer[200]; GLfloat *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetTexLevelParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLint *) (pc + 4), pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetTexLevelParameteriv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = *(GLenum *) (pc + 8); const GLuint compsize = __glGetTexLevelParameteriv_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetTexLevelParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLint *) (pc + 4), pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_IsEnabled(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { GLboolean retval; retval = CALL_IsEnabled(GET_DISPATCH(), (*(GLenum *) (pc + 0) )); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } int __glXDisp_IsList(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { GLboolean retval; retval = CALL_IsList(GET_DISPATCH(), (*(GLuint *) (pc + 0) )); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } void __glXDisp_DepthRange(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 16); pc -= 4; } #endif CALL_DepthRange(GET_DISPATCH(), (*(GLclampd *) (pc + 0), *(GLclampd *) (pc + 8) )); } void __glXDisp_Frustum(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 48); pc -= 4; } #endif CALL_Frustum(GET_DISPATCH(), (*(GLdouble *) (pc + 0), *(GLdouble *) (pc + 8), *(GLdouble *) (pc + 16), *(GLdouble *) (pc + 24), *(GLdouble *) (pc + 32), *(GLdouble *) (pc + 40) )); } void __glXDisp_LoadIdentity(GLbyte * pc) { CALL_LoadIdentity(GET_DISPATCH(), ()); } void __glXDisp_LoadMatrixf(GLbyte * pc) { CALL_LoadMatrixf(GET_DISPATCH(), ((const GLfloat *) (pc + 0) )); } void __glXDisp_LoadMatrixd(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 128); pc -= 4; } #endif CALL_LoadMatrixd(GET_DISPATCH(), ((const GLdouble *) (pc + 0) )); } void __glXDisp_MatrixMode(GLbyte * pc) { CALL_MatrixMode(GET_DISPATCH(), (*(GLenum *) (pc + 0) )); } void __glXDisp_MultMatrixf(GLbyte * pc) { CALL_MultMatrixf(GET_DISPATCH(), ((const GLfloat *) (pc + 0) )); } void __glXDisp_MultMatrixd(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 128); pc -= 4; } #endif CALL_MultMatrixd(GET_DISPATCH(), ((const GLdouble *) (pc + 0) )); } void __glXDisp_Ortho(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 48); pc -= 4; } #endif CALL_Ortho(GET_DISPATCH(), (*(GLdouble *) (pc + 0), *(GLdouble *) (pc + 8), *(GLdouble *) (pc + 16), *(GLdouble *) (pc + 24), *(GLdouble *) (pc + 32), *(GLdouble *) (pc + 40) )); } void __glXDisp_PopMatrix(GLbyte * pc) { CALL_PopMatrix(GET_DISPATCH(), ()); } void __glXDisp_PushMatrix(GLbyte * pc) { CALL_PushMatrix(GET_DISPATCH(), ()); } void __glXDisp_Rotated(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 32); pc -= 4; } #endif CALL_Rotated(GET_DISPATCH(), (*(GLdouble *) (pc + 0), *(GLdouble *) (pc + 8), *(GLdouble *) (pc + 16), *(GLdouble *) (pc + 24) )); } void __glXDisp_Rotatef(GLbyte * pc) { CALL_Rotatef(GET_DISPATCH(), (*(GLfloat *) (pc + 0), *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8), *(GLfloat *) (pc + 12) )); } void __glXDisp_Scaled(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 24); pc -= 4; } #endif CALL_Scaled(GET_DISPATCH(), (*(GLdouble *) (pc + 0), *(GLdouble *) (pc + 8), *(GLdouble *) (pc + 16) )); } void __glXDisp_Scalef(GLbyte * pc) { CALL_Scalef(GET_DISPATCH(), (*(GLfloat *) (pc + 0), *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8) )); } void __glXDisp_Translated(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 24); pc -= 4; } #endif CALL_Translated(GET_DISPATCH(), (*(GLdouble *) (pc + 0), *(GLdouble *) (pc + 8), *(GLdouble *) (pc + 16) )); } void __glXDisp_Translatef(GLbyte * pc) { CALL_Translatef(GET_DISPATCH(), (*(GLfloat *) (pc + 0), *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8) )); } void __glXDisp_Viewport(GLbyte * pc) { CALL_Viewport(GET_DISPATCH(), (*(GLint *) (pc + 0), *(GLint *) (pc + 4), *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12) )); } void __glXDisp_BindTexture(GLbyte * pc) { CALL_BindTexture(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLuint *) (pc + 4) )); } void __glXDisp_Indexubv(GLbyte * pc) { CALL_Indexubv(GET_DISPATCH(), ((const GLubyte *) (pc + 0) )); } void __glXDisp_PolygonOffset(GLbyte * pc) { CALL_PolygonOffset(GET_DISPATCH(), (*(GLfloat *) (pc + 0), *(GLfloat *) (pc + 4) )); } int __glXDisp_AreTexturesResident(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLsizei n = *(GLsizei *) (pc + 0); GLboolean retval; GLboolean answerBuffer[200]; GLboolean *residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); retval = CALL_AreTexturesResident(GET_DISPATCH(), (n, (const GLuint *) (pc + 4), residences)); __glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval); error = Success; } return error; } int __glXDisp_AreTexturesResidentEXT(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLsizei n = *(GLsizei *) (pc + 0); GLboolean retval; GLboolean answerBuffer[200]; GLboolean *residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); retval = CALL_AreTexturesResident(GET_DISPATCH(), (n, (const GLuint *) (pc + 4), residences)); __glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval); error = Success; } return error; } void __glXDisp_CopyTexImage1D(GLbyte * pc) { CALL_CopyTexImage1D(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLint *) (pc + 4), *(GLenum *) (pc + 8), *(GLint *) (pc + 12), *(GLint *) (pc + 16), *(GLsizei *) (pc + 20), *(GLint *) (pc + 24) )); } void __glXDisp_CopyTexImage2D(GLbyte * pc) { CALL_CopyTexImage2D(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLint *) (pc + 4), *(GLenum *) (pc + 8), *(GLint *) (pc + 12), *(GLint *) (pc + 16), *(GLsizei *) (pc + 20), *(GLsizei *) (pc + 24), *(GLint *) (pc + 28) )); } void __glXDisp_CopyTexSubImage1D(GLbyte * pc) { CALL_CopyTexSubImage1D(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLint *) (pc + 4), *(GLint *) (pc + 8), *(GLint *) (pc + 12), *(GLint *) (pc + 16), *(GLsizei *) (pc + 20) )); } void __glXDisp_CopyTexSubImage2D(GLbyte * pc) { CALL_CopyTexSubImage2D(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLint *) (pc + 4), *(GLint *) (pc + 8), *(GLint *) (pc + 12), *(GLint *) (pc + 16), *(GLint *) (pc + 20), *(GLsizei *) (pc + 24), *(GLsizei *) (pc + 28) )); } int __glXDisp_DeleteTextures(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLsizei n = *(GLsizei *) (pc + 0); CALL_DeleteTextures(GET_DISPATCH(), (n, (const GLuint *) (pc + 4) )); error = Success; } return error; } int __glXDisp_DeleteTexturesEXT(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLsizei n = *(GLsizei *) (pc + 0); CALL_DeleteTextures(GET_DISPATCH(), (n, (const GLuint *) (pc + 4) )); error = Success; } return error; } int __glXDisp_GenTextures(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLsizei n = *(GLsizei *) (pc + 0); GLuint answerBuffer[200]; GLuint *textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); CALL_GenTextures(GET_DISPATCH(), (n, textures)); __glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0); error = Success; } return error; } int __glXDisp_GenTexturesEXT(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLsizei n = *(GLsizei *) (pc + 0); GLuint answerBuffer[200]; GLuint *textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); CALL_GenTextures(GET_DISPATCH(), (n, textures)); __glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0); error = Success; } return error; } int __glXDisp_IsTexture(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { GLboolean retval; retval = CALL_IsTexture(GET_DISPATCH(), (*(GLuint *) (pc + 0) )); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } int __glXDisp_IsTextureEXT(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { GLboolean retval; retval = CALL_IsTexture(GET_DISPATCH(), (*(GLuint *) (pc + 0) )); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } void __glXDisp_PrioritizeTextures(GLbyte * pc) { const GLsizei n = *(GLsizei *) (pc + 0); CALL_PrioritizeTextures(GET_DISPATCH(), (n, (const GLuint *) (pc + 4), (const GLclampf *) (pc + 4) )); } void __glXDisp_TexSubImage1D(GLbyte * pc) { const GLvoid *const pixels = (const GLvoid *) ((pc + 56)); __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment)); CALL_TexSubImage1D(GET_DISPATCH(), (*(GLenum *) (pc + 20), *(GLint *) (pc + 24), *(GLint *) (pc + 28), *(GLsizei *) (pc + 36), *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels)); } void __glXDisp_TexSubImage2D(GLbyte * pc) { const GLvoid *const pixels = (const GLvoid *) ((pc + 56)); __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment)); CALL_TexSubImage2D(GET_DISPATCH(), (*(GLenum *) (pc + 20), *(GLint *) (pc + 24), *(GLint *) (pc + 28), *(GLint *) (pc + 32), *(GLsizei *) (pc + 36), *(GLsizei *) (pc + 40), *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels)); } void __glXDisp_BlendColor(GLbyte * pc) { CALL_BlendColor(GET_DISPATCH(), (*(GLclampf *) (pc + 0), *(GLclampf *) (pc + 4), *(GLclampf *) (pc + 8), *(GLclampf *) (pc + 12) )); } void __glXDisp_BlendEquation(GLbyte * pc) { CALL_BlendEquation(GET_DISPATCH(), (*(GLenum *) (pc + 0) )); } void __glXDisp_ColorTable(GLbyte * pc) { const GLvoid *const table = (const GLvoid *) ((pc + 40)); __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment)); CALL_ColorTable(GET_DISPATCH(), (*(GLenum *) (pc + 20), *(GLenum *) (pc + 24), *(GLsizei *) (pc + 28), *(GLenum *) (pc + 32), *(GLenum *) (pc + 36), table)); } void __glXDisp_ColorTableParameterfv(GLbyte * pc) { const GLenum pname = *(GLenum *) (pc + 4); const GLfloat *params; params = (const GLfloat *) (pc + 8); CALL_ColorTableParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); } void __glXDisp_ColorTableParameteriv(GLbyte * pc) { const GLenum pname = *(GLenum *) (pc + 4); const GLint *params; params = (const GLint *) (pc + 8); CALL_ColorTableParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); } void __glXDisp_CopyColorTable(GLbyte * pc) { CALL_CopyColorTable(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8), *(GLint *) (pc + 12), *(GLsizei *) (pc + 16) )); } int __glXDisp_GetColorTableParameterfv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetColorTableParameterfv_size(pname); GLfloat answerBuffer[200]; GLfloat *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetColorTableParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetColorTableParameterfvSGI(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetColorTableParameterfv_size(pname); GLfloat answerBuffer[200]; GLfloat *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetColorTableParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetColorTableParameteriv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetColorTableParameteriv_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetColorTableParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetColorTableParameterivSGI(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetColorTableParameteriv_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetColorTableParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } void __glXDisp_ColorSubTable(GLbyte * pc) { const GLvoid *const data = (const GLvoid *) ((pc + 40)); __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment)); CALL_ColorSubTable(GET_DISPATCH(), (*(GLenum *) (pc + 20), *(GLsizei *) (pc + 24), *(GLsizei *) (pc + 28), *(GLenum *) (pc + 32), *(GLenum *) (pc + 36), data)); } void __glXDisp_CopyColorSubTable(GLbyte * pc) { CALL_CopyColorSubTable(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLsizei *) (pc + 4), *(GLint *) (pc + 8), *(GLint *) (pc + 12), *(GLsizei *) (pc + 16) )); } void __glXDisp_ConvolutionFilter1D(GLbyte * pc) { const GLvoid *const image = (const GLvoid *) ((pc + 44)); __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment)); CALL_ConvolutionFilter1D(GET_DISPATCH(), (*(GLenum *) (pc + 20), *(GLenum *) (pc + 24), *(GLsizei *) (pc + 28), *(GLenum *) (pc + 36), *(GLenum *) (pc + 40), image)); } void __glXDisp_ConvolutionFilter2D(GLbyte * pc) { const GLvoid *const image = (const GLvoid *) ((pc + 44)); __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment)); CALL_ConvolutionFilter2D(GET_DISPATCH(), (*(GLenum *) (pc + 20), *(GLenum *) (pc + 24), *(GLsizei *) (pc + 28), *(GLsizei *) (pc + 32), *(GLenum *) (pc + 36), *(GLenum *) (pc + 40), image)); } void __glXDisp_ConvolutionParameterf(GLbyte * pc) { CALL_ConvolutionParameterf(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8) )); } void __glXDisp_ConvolutionParameterfv(GLbyte * pc) { const GLenum pname = *(GLenum *) (pc + 4); const GLfloat *params; params = (const GLfloat *) (pc + 8); CALL_ConvolutionParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); } void __glXDisp_ConvolutionParameteri(GLbyte * pc) { CALL_ConvolutionParameteri(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8) )); } void __glXDisp_ConvolutionParameteriv(GLbyte * pc) { const GLenum pname = *(GLenum *) (pc + 4); const GLint *params; params = (const GLint *) (pc + 8); CALL_ConvolutionParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); } void __glXDisp_CopyConvolutionFilter1D(GLbyte * pc) { CALL_CopyConvolutionFilter1D(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8), *(GLint *) (pc + 12), *(GLsizei *) (pc + 16) )); } void __glXDisp_CopyConvolutionFilter2D(GLbyte * pc) { CALL_CopyConvolutionFilter2D(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8), *(GLint *) (pc + 12), *(GLsizei *) (pc + 16), *(GLsizei *) (pc + 20) )); } int __glXDisp_GetConvolutionParameterfv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetConvolutionParameterfv_size(pname); GLfloat answerBuffer[200]; GLfloat *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetConvolutionParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetConvolutionParameterfvEXT(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetConvolutionParameterfv_size(pname); GLfloat answerBuffer[200]; GLfloat *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetConvolutionParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetConvolutionParameteriv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetConvolutionParameteriv_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetConvolutionParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetConvolutionParameterivEXT(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetConvolutionParameteriv_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetConvolutionParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetHistogramParameterfv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetHistogramParameterfv_size(pname); GLfloat answerBuffer[200]; GLfloat *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetHistogramParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetHistogramParameterfvEXT(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetHistogramParameterfv_size(pname); GLfloat answerBuffer[200]; GLfloat *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetHistogramParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetHistogramParameteriv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetHistogramParameteriv_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetHistogramParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetHistogramParameterivEXT(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetHistogramParameteriv_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetHistogramParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetMinmaxParameterfv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetMinmaxParameterfv_size(pname); GLfloat answerBuffer[200]; GLfloat *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetMinmaxParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetMinmaxParameterfvEXT(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetMinmaxParameterfv_size(pname); GLfloat answerBuffer[200]; GLfloat *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetMinmaxParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetMinmaxParameteriv(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetMinmaxParameteriv_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetMinmaxParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetMinmaxParameterivEXT(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetMinmaxParameteriv_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetMinmaxParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } void __glXDisp_Histogram(GLbyte * pc) { CALL_Histogram(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLsizei *) (pc + 4), *(GLenum *) (pc + 8), *(GLboolean *) (pc + 12) )); } void __glXDisp_Minmax(GLbyte * pc) { CALL_Minmax(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLboolean *) (pc + 8) )); } void __glXDisp_ResetHistogram(GLbyte * pc) { CALL_ResetHistogram(GET_DISPATCH(), (*(GLenum *) (pc + 0) )); } void __glXDisp_ResetMinmax(GLbyte * pc) { CALL_ResetMinmax(GET_DISPATCH(), (*(GLenum *) (pc + 0) )); } void __glXDisp_TexImage3D(GLbyte * pc) { const CARD32 ptr_is_null = *(CARD32 *) (pc + 76); const GLvoid *const pixels = (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80)); __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment)); CALL_TexImage3D(GET_DISPATCH(), (*(GLenum *) (pc + 36), *(GLint *) (pc + 40), *(GLint *) (pc + 44), *(GLsizei *) (pc + 48), *(GLsizei *) (pc + 52), *(GLsizei *) (pc + 56), *(GLint *) (pc + 64), *(GLenum *) (pc + 68), *(GLenum *) (pc + 72), pixels)); } void __glXDisp_TexSubImage3D(GLbyte * pc) { const GLvoid *const pixels = (const GLvoid *) ((pc + 88)); __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels)); CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment)); CALL_TexSubImage3D(GET_DISPATCH(), (*(GLenum *) (pc + 36), *(GLint *) (pc + 40), *(GLint *) (pc + 44), *(GLint *) (pc + 48), *(GLint *) (pc + 52), *(GLsizei *) (pc + 60), *(GLsizei *) (pc + 64), *(GLsizei *) (pc + 68), *(GLenum *) (pc + 76), *(GLenum *) (pc + 80), pixels)); } void __glXDisp_CopyTexSubImage3D(GLbyte * pc) { CALL_CopyTexSubImage3D(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLint *) (pc + 4), *(GLint *) (pc + 8), *(GLint *) (pc + 12), *(GLint *) (pc + 16), *(GLint *) (pc + 20), *(GLint *) (pc + 24), *(GLsizei *) (pc + 28), *(GLsizei *) (pc + 32) )); } void __glXDisp_ActiveTextureARB(GLbyte * pc) { CALL_ActiveTextureARB(GET_DISPATCH(), (*(GLenum *) (pc + 0) )); } void __glXDisp_MultiTexCoord1dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 12); pc -= 4; } #endif CALL_MultiTexCoord1dvARB(GET_DISPATCH(), (*(GLenum *) (pc + 8), (const GLdouble *) (pc + 0) )); } void __glXDisp_MultiTexCoord1fvARB(GLbyte * pc) { CALL_MultiTexCoord1fvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4) )); } void __glXDisp_MultiTexCoord1ivARB(GLbyte * pc) { CALL_MultiTexCoord1ivARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), (const GLint *) (pc + 4) )); } void __glXDisp_MultiTexCoord1svARB(GLbyte * pc) { CALL_MultiTexCoord1svARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), (const GLshort *) (pc + 4) )); } void __glXDisp_MultiTexCoord2dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 20); pc -= 4; } #endif CALL_MultiTexCoord2dvARB(GET_DISPATCH(), (*(GLenum *) (pc + 16), (const GLdouble *) (pc + 0) )); } void __glXDisp_MultiTexCoord2fvARB(GLbyte * pc) { CALL_MultiTexCoord2fvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4) )); } void __glXDisp_MultiTexCoord2ivARB(GLbyte * pc) { CALL_MultiTexCoord2ivARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), (const GLint *) (pc + 4) )); } void __glXDisp_MultiTexCoord2svARB(GLbyte * pc) { CALL_MultiTexCoord2svARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), (const GLshort *) (pc + 4) )); } void __glXDisp_MultiTexCoord3dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 28); pc -= 4; } #endif CALL_MultiTexCoord3dvARB(GET_DISPATCH(), (*(GLenum *) (pc + 24), (const GLdouble *) (pc + 0) )); } void __glXDisp_MultiTexCoord3fvARB(GLbyte * pc) { CALL_MultiTexCoord3fvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4) )); } void __glXDisp_MultiTexCoord3ivARB(GLbyte * pc) { CALL_MultiTexCoord3ivARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), (const GLint *) (pc + 4) )); } void __glXDisp_MultiTexCoord3svARB(GLbyte * pc) { CALL_MultiTexCoord3svARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), (const GLshort *) (pc + 4) )); } void __glXDisp_MultiTexCoord4dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 36); pc -= 4; } #endif CALL_MultiTexCoord4dvARB(GET_DISPATCH(), (*(GLenum *) (pc + 32), (const GLdouble *) (pc + 0) )); } void __glXDisp_MultiTexCoord4fvARB(GLbyte * pc) { CALL_MultiTexCoord4fvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4) )); } void __glXDisp_MultiTexCoord4ivARB(GLbyte * pc) { CALL_MultiTexCoord4ivARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), (const GLint *) (pc + 4) )); } void __glXDisp_MultiTexCoord4svARB(GLbyte * pc) { CALL_MultiTexCoord4svARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), (const GLshort *) (pc + 4) )); } void __glXDisp_SampleCoverageARB(GLbyte * pc) { CALL_SampleCoverageARB(GET_DISPATCH(), (*(GLclampf *) (pc + 0), *(GLboolean *) (pc + 4) )); } void __glXDisp_CompressedTexImage1DARB(GLbyte * pc) { const GLsizei imageSize = *(GLsizei *) (pc + 20); CALL_CompressedTexImage1DARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLint *) (pc + 4), *(GLenum *) (pc + 8), *(GLsizei *) (pc + 12), *(GLint *) (pc + 16), imageSize, (const GLvoid *) (pc + 24) )); } void __glXDisp_CompressedTexImage2DARB(GLbyte * pc) { const GLsizei imageSize = *(GLsizei *) (pc + 24); CALL_CompressedTexImage2DARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLint *) (pc + 4), *(GLenum *) (pc + 8), *(GLsizei *) (pc + 12), *(GLsizei *) (pc + 16), *(GLint *) (pc + 20), imageSize, (const GLvoid *) (pc + 28) )); } void __glXDisp_CompressedTexImage3DARB(GLbyte * pc) { const GLsizei imageSize = *(GLsizei *) (pc + 28); CALL_CompressedTexImage3DARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLint *) (pc + 4), *(GLenum *) (pc + 8), *(GLsizei *) (pc + 12), *(GLsizei *) (pc + 16), *(GLsizei *) (pc + 20), *(GLint *) (pc + 24), imageSize, (const GLvoid *) (pc + 32) )); } void __glXDisp_CompressedTexSubImage1DARB(GLbyte * pc) { const GLsizei imageSize = *(GLsizei *) (pc + 20); CALL_CompressedTexSubImage1DARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLint *) (pc + 4), *(GLint *) (pc + 8), *(GLsizei *) (pc + 12), *(GLenum *) (pc + 16), imageSize, (const GLvoid *) (pc + 24) )); } void __glXDisp_CompressedTexSubImage2DARB(GLbyte * pc) { const GLsizei imageSize = *(GLsizei *) (pc + 28); CALL_CompressedTexSubImage2DARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLint *) (pc + 4), *(GLint *) (pc + 8), *(GLint *) (pc + 12), *(GLsizei *) (pc + 16), *(GLsizei *) (pc + 20), *(GLenum *) (pc + 24), imageSize, (const GLvoid *) (pc + 32) )); } void __glXDisp_CompressedTexSubImage3DARB(GLbyte * pc) { const GLsizei imageSize = *(GLsizei *) (pc + 36); CALL_CompressedTexSubImage3DARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLint *) (pc + 4), *(GLint *) (pc + 8), *(GLint *) (pc + 12), *(GLint *) (pc + 16), *(GLsizei *) (pc + 20), *(GLsizei *) (pc + 24), *(GLsizei *) (pc + 28), *(GLenum *) (pc + 32), imageSize, (const GLvoid *) (pc + 40) )); } int __glXDisp_GetProgramEnvParameterdvARB(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { GLdouble params[4]; CALL_GetProgramEnvParameterdvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLuint *) (pc + 4), params)); __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetProgramEnvParameterfvARB(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { GLfloat params[4]; CALL_GetProgramEnvParameterfvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLuint *) (pc + 4), params)); __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetProgramLocalParameterdvARB(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { GLdouble params[4]; CALL_GetProgramLocalParameterdvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLuint *) (pc + 4), params)); __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetProgramLocalParameterfvARB(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { GLfloat params[4]; CALL_GetProgramLocalParameterfvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLuint *) (pc + 4), params)); __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetProgramivARB(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetProgramivARB_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetProgramivARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetVertexAttribdvARB(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetVertexAttribdvARB_size(pname); GLdouble answerBuffer[200]; GLdouble *params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetVertexAttribdvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetVertexAttribfvARB(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetVertexAttribfvARB_size(pname); GLfloat answerBuffer[200]; GLfloat *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetVertexAttribfvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetVertexAttribivARB(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetVertexAttribivARB_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetVertexAttribivARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } void __glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 40); pc -= 4; } #endif CALL_ProgramEnvParameter4dvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLuint *) (pc + 4), (const GLdouble *) (pc + 8) )); } void __glXDisp_ProgramEnvParameter4fvARB(GLbyte * pc) { CALL_ProgramEnvParameter4fvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLuint *) (pc + 4), (const GLfloat *) (pc + 8) )); } void __glXDisp_ProgramLocalParameter4dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 40); pc -= 4; } #endif CALL_ProgramLocalParameter4dvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLuint *) (pc + 4), (const GLdouble *) (pc + 8) )); } void __glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc) { CALL_ProgramLocalParameter4fvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLuint *) (pc + 4), (const GLfloat *) (pc + 8) )); } void __glXDisp_ProgramStringARB(GLbyte * pc) { const GLsizei len = *(GLsizei *) (pc + 8); CALL_ProgramStringARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), len, (const GLvoid *) (pc + 12) )); } void __glXDisp_VertexAttrib1dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 12); pc -= 4; } #endif CALL_VertexAttrib1dvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4) )); } void __glXDisp_VertexAttrib1fvARB(GLbyte * pc) { CALL_VertexAttrib1fvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4) )); } void __glXDisp_VertexAttrib1svARB(GLbyte * pc) { CALL_VertexAttrib1svARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), (const GLshort *) (pc + 4) )); } void __glXDisp_VertexAttrib2dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 20); pc -= 4; } #endif CALL_VertexAttrib2dvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4) )); } void __glXDisp_VertexAttrib2fvARB(GLbyte * pc) { CALL_VertexAttrib2fvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4) )); } void __glXDisp_VertexAttrib2svARB(GLbyte * pc) { CALL_VertexAttrib2svARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), (const GLshort *) (pc + 4) )); } void __glXDisp_VertexAttrib3dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 28); pc -= 4; } #endif CALL_VertexAttrib3dvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4) )); } void __glXDisp_VertexAttrib3fvARB(GLbyte * pc) { CALL_VertexAttrib3fvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4) )); } void __glXDisp_VertexAttrib3svARB(GLbyte * pc) { CALL_VertexAttrib3svARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), (const GLshort *) (pc + 4) )); } void __glXDisp_VertexAttrib4NbvARB(GLbyte * pc) { CALL_VertexAttrib4NbvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), (const GLbyte *) (pc + 4) )); } void __glXDisp_VertexAttrib4NivARB(GLbyte * pc) { CALL_VertexAttrib4NivARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), (const GLint *) (pc + 4) )); } void __glXDisp_VertexAttrib4NsvARB(GLbyte * pc) { CALL_VertexAttrib4NsvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), (const GLshort *) (pc + 4) )); } void __glXDisp_VertexAttrib4NubvARB(GLbyte * pc) { CALL_VertexAttrib4NubvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), (const GLubyte *) (pc + 4) )); } void __glXDisp_VertexAttrib4NuivARB(GLbyte * pc) { CALL_VertexAttrib4NuivARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), (const GLuint *) (pc + 4) )); } void __glXDisp_VertexAttrib4NusvARB(GLbyte * pc) { CALL_VertexAttrib4NusvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), (const GLushort *) (pc + 4) )); } void __glXDisp_VertexAttrib4bvARB(GLbyte * pc) { CALL_VertexAttrib4bvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), (const GLbyte *) (pc + 4) )); } void __glXDisp_VertexAttrib4dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 36); pc -= 4; } #endif CALL_VertexAttrib4dvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4) )); } void __glXDisp_VertexAttrib4fvARB(GLbyte * pc) { CALL_VertexAttrib4fvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4) )); } void __glXDisp_VertexAttrib4ivARB(GLbyte * pc) { CALL_VertexAttrib4ivARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), (const GLint *) (pc + 4) )); } void __glXDisp_VertexAttrib4svARB(GLbyte * pc) { CALL_VertexAttrib4svARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), (const GLshort *) (pc + 4) )); } void __glXDisp_VertexAttrib4ubvARB(GLbyte * pc) { CALL_VertexAttrib4ubvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), (const GLubyte *) (pc + 4) )); } void __glXDisp_VertexAttrib4uivARB(GLbyte * pc) { CALL_VertexAttrib4uivARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), (const GLuint *) (pc + 4) )); } void __glXDisp_VertexAttrib4usvARB(GLbyte * pc) { CALL_VertexAttrib4usvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), (const GLushort *) (pc + 4) )); } void __glXDisp_BeginQueryARB(GLbyte * pc) { CALL_BeginQueryARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLuint *) (pc + 4) )); } int __glXDisp_DeleteQueriesARB(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLsizei n = *(GLsizei *) (pc + 0); CALL_DeleteQueriesARB(GET_DISPATCH(), (n, (const GLuint *) (pc + 4) )); error = Success; } return error; } void __glXDisp_EndQueryARB(GLbyte * pc) { CALL_EndQueryARB(GET_DISPATCH(), (*(GLenum *) (pc + 0) )); } int __glXDisp_GenQueriesARB(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLsizei n = *(GLsizei *) (pc + 0); GLuint answerBuffer[200]; GLuint *ids = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); CALL_GenQueriesARB(GET_DISPATCH(), (n, ids)); __glXSendReply(cl->client, ids, n, 4, GL_TRUE, 0); error = Success; } return error; } int __glXDisp_GetQueryObjectivARB(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetQueryObjectivARB_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetQueryObjectivARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetQueryObjectuivARB(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetQueryObjectuivARB_size(pname); GLuint answerBuffer[200]; GLuint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetQueryObjectuivARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetQueryivARB(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetQueryivARB_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetQueryivARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_IsQueryARB(__GLXclientState * cl, GLbyte * pc) { xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if (cx != NULL) { GLboolean retval; retval = CALL_IsQueryARB(GET_DISPATCH(), (*(GLuint *) (pc + 0) )); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } void __glXDisp_DrawBuffersARB(GLbyte * pc) { const GLsizei n = *(GLsizei *) (pc + 0); CALL_DrawBuffersARB(GET_DISPATCH(), (n, (const GLenum *) (pc + 4) )); } void __glXDisp_ClampColorARB(GLbyte * pc) { CALL_ClampColorARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLenum *) (pc + 4) )); } void __glXDisp_RenderbufferStorageMultisample(GLbyte * pc) { CALL_RenderbufferStorageMultisample(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLsizei *) (pc + 4), *(GLenum *) (pc + 8), *(GLsizei *) (pc + 12), *(GLsizei *) (pc + 16) )); } void __glXDisp_SampleMaskSGIS(GLbyte * pc) { CALL_SampleMaskSGIS(GET_DISPATCH(), (*(GLclampf *) (pc + 0), *(GLboolean *) (pc + 4) )); } void __glXDisp_SamplePatternSGIS(GLbyte * pc) { CALL_SamplePatternSGIS(GET_DISPATCH(), (*(GLenum *) (pc + 0) )); } void __glXDisp_PointParameterfEXT(GLbyte * pc) { CALL_PointParameterfEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4) )); } void __glXDisp_PointParameterfvEXT(GLbyte * pc) { const GLenum pname = *(GLenum *) (pc + 0); const GLfloat *params; params = (const GLfloat *) (pc + 4); CALL_PointParameterfvEXT(GET_DISPATCH(), (pname, params)); } void __glXDisp_SecondaryColor3bvEXT(GLbyte * pc) { CALL_SecondaryColor3bvEXT(GET_DISPATCH(), ((const GLbyte *) (pc + 0) )); } void __glXDisp_SecondaryColor3dvEXT(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 24); pc -= 4; } #endif CALL_SecondaryColor3dvEXT(GET_DISPATCH(), ((const GLdouble *) (pc + 0) )); } void __glXDisp_SecondaryColor3fvEXT(GLbyte * pc) { CALL_SecondaryColor3fvEXT(GET_DISPATCH(), ((const GLfloat *) (pc + 0) )); } void __glXDisp_SecondaryColor3ivEXT(GLbyte * pc) { CALL_SecondaryColor3ivEXT(GET_DISPATCH(), ((const GLint *) (pc + 0) )); } void __glXDisp_SecondaryColor3svEXT(GLbyte * pc) { CALL_SecondaryColor3svEXT(GET_DISPATCH(), ((const GLshort *) (pc + 0) )); } void __glXDisp_SecondaryColor3ubvEXT(GLbyte * pc) { CALL_SecondaryColor3ubvEXT(GET_DISPATCH(), ((const GLubyte *) (pc + 0) )); } void __glXDisp_SecondaryColor3uivEXT(GLbyte * pc) { CALL_SecondaryColor3uivEXT(GET_DISPATCH(), ((const GLuint *) (pc + 0) )); } void __glXDisp_SecondaryColor3usvEXT(GLbyte * pc) { CALL_SecondaryColor3usvEXT(GET_DISPATCH(), ((const GLushort *) (pc + 0) )); } void __glXDisp_FogCoorddvEXT(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 8); pc -= 4; } #endif CALL_FogCoorddvEXT(GET_DISPATCH(), ((const GLdouble *) (pc + 0) )); } void __glXDisp_FogCoordfvEXT(GLbyte * pc) { CALL_FogCoordfvEXT(GET_DISPATCH(), ((const GLfloat *) (pc + 0) )); } void __glXDisp_BlendFuncSeparateEXT(GLbyte * pc) { CALL_BlendFuncSeparateEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLenum *) (pc + 8), *(GLenum *) (pc + 12) )); } void __glXDisp_WindowPos3fvMESA(GLbyte * pc) { CALL_WindowPos3fvMESA(GET_DISPATCH(), ((const GLfloat *) (pc + 0) )); } int __glXDisp_AreProgramsResidentNV(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLsizei n = *(GLsizei *) (pc + 0); GLboolean retval; GLboolean answerBuffer[200]; GLboolean *residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); retval = CALL_AreProgramsResidentNV(GET_DISPATCH(), (n, (const GLuint *) (pc + 4), residences)); __glXSendReply(cl->client, residences, n, 1, GL_FALSE, retval); error = Success; } return error; } void __glXDisp_BindProgramNV(GLbyte * pc) { CALL_BindProgramNV(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLuint *) (pc + 4) )); } int __glXDisp_DeleteProgramsNV(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLsizei n = *(GLsizei *) (pc + 0); CALL_DeleteProgramsNV(GET_DISPATCH(), (n, (const GLuint *) (pc + 4) )); error = Success; } return error; } void __glXDisp_ExecuteProgramNV(GLbyte * pc) { CALL_ExecuteProgramNV(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLuint *) (pc + 4), (const GLfloat *) (pc + 8) )); } int __glXDisp_GenProgramsNV(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLsizei n = *(GLsizei *) (pc + 0); GLuint answerBuffer[200]; GLuint *programs = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); CALL_GenProgramsNV(GET_DISPATCH(), (n, programs)); __glXSendReply(cl->client, programs, n, 4, GL_TRUE, 0); error = Success; } return error; } int __glXDisp_GetProgramParameterdvNV(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { GLdouble params[4]; CALL_GetProgramParameterdvNV(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLuint *) (pc + 4), *(GLenum *) (pc + 8), params)); __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetProgramParameterfvNV(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { GLfloat params[4]; CALL_GetProgramParameterfvNV(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLuint *) (pc + 4), *(GLenum *) (pc + 8), params)); __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetProgramivNV(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetProgramivNV_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetProgramivNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetTrackMatrixivNV(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { GLint params[1]; CALL_GetTrackMatrixivNV(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLuint *) (pc + 4), *(GLenum *) (pc + 8), params)); __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetVertexAttribdvNV(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetVertexAttribdvNV_size(pname); GLdouble answerBuffer[200]; GLdouble *params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetVertexAttribdvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetVertexAttribfvNV(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetVertexAttribfvNV_size(pname); GLfloat answerBuffer[200]; GLfloat *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetVertexAttribfvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetVertexAttribivNV(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetVertexAttribivNV_size(pname); GLint answerBuffer[200]; GLint *params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); if (params == NULL) return BadAlloc; __glXClearErrorOccured(); CALL_GetVertexAttribivNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_IsProgramNV(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { GLboolean retval; retval = CALL_IsProgramNV(GET_DISPATCH(), (*(GLuint *) (pc + 0) )); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } void __glXDisp_LoadProgramNV(GLbyte * pc) { const GLsizei len = *(GLsizei *) (pc + 8); CALL_LoadProgramNV(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLuint *) (pc + 4), len, (const GLubyte *) (pc + 12) )); } void __glXDisp_ProgramParameters4dvNV(GLbyte * pc) { const GLsizei num = *(GLsizei *) (pc + 8); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 16 + __GLX_PAD((num * 32)) - 4; if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, cmdlen); pc -= 4; } #endif CALL_ProgramParameters4dvNV(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLuint *) (pc + 4), num, (const GLdouble *) (pc + 12) )); } void __glXDisp_ProgramParameters4fvNV(GLbyte * pc) { const GLsizei num = *(GLsizei *) (pc + 8); CALL_ProgramParameters4fvNV(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLuint *) (pc + 4), num, (const GLfloat *) (pc + 12) )); } void __glXDisp_RequestResidentProgramsNV(GLbyte * pc) { const GLsizei n = *(GLsizei *) (pc + 0); CALL_RequestResidentProgramsNV(GET_DISPATCH(), (n, (const GLuint *) (pc + 4) )); } void __glXDisp_TrackMatrixNV(GLbyte * pc) { CALL_TrackMatrixNV(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLuint *) (pc + 4), *(GLenum *) (pc + 8), *(GLenum *) (pc + 12) )); } void __glXDisp_VertexAttrib1dvNV(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 12); pc -= 4; } #endif CALL_VertexAttrib1dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4) )); } void __glXDisp_VertexAttrib1fvNV(GLbyte * pc) { CALL_VertexAttrib1fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4) )); } void __glXDisp_VertexAttrib1svNV(GLbyte * pc) { CALL_VertexAttrib1svNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), (const GLshort *) (pc + 4) )); } void __glXDisp_VertexAttrib2dvNV(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 20); pc -= 4; } #endif CALL_VertexAttrib2dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4) )); } void __glXDisp_VertexAttrib2fvNV(GLbyte * pc) { CALL_VertexAttrib2fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4) )); } void __glXDisp_VertexAttrib2svNV(GLbyte * pc) { CALL_VertexAttrib2svNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), (const GLshort *) (pc + 4) )); } void __glXDisp_VertexAttrib3dvNV(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 28); pc -= 4; } #endif CALL_VertexAttrib3dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4) )); } void __glXDisp_VertexAttrib3fvNV(GLbyte * pc) { CALL_VertexAttrib3fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4) )); } void __glXDisp_VertexAttrib3svNV(GLbyte * pc) { CALL_VertexAttrib3svNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), (const GLshort *) (pc + 4) )); } void __glXDisp_VertexAttrib4dvNV(GLbyte * pc) { #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 36); pc -= 4; } #endif CALL_VertexAttrib4dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4) )); } void __glXDisp_VertexAttrib4fvNV(GLbyte * pc) { CALL_VertexAttrib4fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4) )); } void __glXDisp_VertexAttrib4svNV(GLbyte * pc) { CALL_VertexAttrib4svNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), (const GLshort *) (pc + 4) )); } void __glXDisp_VertexAttrib4ubvNV(GLbyte * pc) { CALL_VertexAttrib4ubvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), (const GLubyte *) (pc + 4) )); } void __glXDisp_VertexAttribs1dvNV(GLbyte * pc) { const GLsizei n = *(GLsizei *) (pc + 4); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4; if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, cmdlen); pc -= 4; } #endif CALL_VertexAttribs1dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8) )); } void __glXDisp_VertexAttribs1fvNV(GLbyte * pc) { const GLsizei n = *(GLsizei *) (pc + 4); CALL_VertexAttribs1fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8) )); } void __glXDisp_VertexAttribs1svNV(GLbyte * pc) { const GLsizei n = *(GLsizei *) (pc + 4); CALL_VertexAttribs1svNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8) )); } void __glXDisp_VertexAttribs2dvNV(GLbyte * pc) { const GLsizei n = *(GLsizei *) (pc + 4); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4; if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, cmdlen); pc -= 4; } #endif CALL_VertexAttribs2dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8) )); } void __glXDisp_VertexAttribs2fvNV(GLbyte * pc) { const GLsizei n = *(GLsizei *) (pc + 4); CALL_VertexAttribs2fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8) )); } void __glXDisp_VertexAttribs2svNV(GLbyte * pc) { const GLsizei n = *(GLsizei *) (pc + 4); CALL_VertexAttribs2svNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8) )); } void __glXDisp_VertexAttribs3dvNV(GLbyte * pc) { const GLsizei n = *(GLsizei *) (pc + 4); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4; if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, cmdlen); pc -= 4; } #endif CALL_VertexAttribs3dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8) )); } void __glXDisp_VertexAttribs3fvNV(GLbyte * pc) { const GLsizei n = *(GLsizei *) (pc + 4); CALL_VertexAttribs3fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8) )); } void __glXDisp_VertexAttribs3svNV(GLbyte * pc) { const GLsizei n = *(GLsizei *) (pc + 4); CALL_VertexAttribs3svNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8) )); } void __glXDisp_VertexAttribs4dvNV(GLbyte * pc) { const GLsizei n = *(GLsizei *) (pc + 4); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4; if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, cmdlen); pc -= 4; } #endif CALL_VertexAttribs4dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8) )); } void __glXDisp_VertexAttribs4fvNV(GLbyte * pc) { const GLsizei n = *(GLsizei *) (pc + 4); CALL_VertexAttribs4fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8) )); } void __glXDisp_VertexAttribs4svNV(GLbyte * pc) { const GLsizei n = *(GLsizei *) (pc + 4); CALL_VertexAttribs4svNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8) )); } void __glXDisp_VertexAttribs4ubvNV(GLbyte * pc) { const GLsizei n = *(GLsizei *) (pc + 4); CALL_VertexAttribs4ubvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), n, (const GLubyte *) (pc + 8) )); } void __glXDisp_PointParameteriNV(GLbyte * pc) { CALL_PointParameteriNV(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLint *) (pc + 4) )); } void __glXDisp_PointParameterivNV(GLbyte * pc) { const GLenum pname = *(GLenum *) (pc + 0); const GLint *params; params = (const GLint *) (pc + 4); CALL_PointParameterivNV(GET_DISPATCH(), (pname, params)); } void __glXDisp_ActiveStencilFaceEXT(GLbyte * pc) { CALL_ActiveStencilFaceEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0) )); } int __glXDisp_GetProgramNamedParameterdvNV(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLsizei len = *(GLsizei *) (pc + 4); GLdouble params[4]; CALL_GetProgramNamedParameterdvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), len, (const GLubyte *) (pc + 8), params)); __glXSendReply(cl->client, params, 4, 8, GL_TRUE, 0); error = Success; } return error; } int __glXDisp_GetProgramNamedParameterfvNV(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLsizei len = *(GLsizei *) (pc + 4); GLfloat params[4]; CALL_GetProgramNamedParameterfvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), len, (const GLubyte *) (pc + 8), params)); __glXSendReply(cl->client, params, 4, 4, GL_TRUE, 0); error = Success; } return error; } void __glXDisp_ProgramNamedParameter4dvNV(GLbyte * pc) { const GLsizei len = *(GLsizei *) (pc + 36); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 44 + __GLX_PAD(len) - 4; if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, cmdlen); pc -= 4; } #endif CALL_ProgramNamedParameter4dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 32), len, (const GLubyte *) (pc + 40), (const GLdouble *) (pc + 0) )); } void __glXDisp_ProgramNamedParameter4fvNV(GLbyte * pc) { const GLsizei len = *(GLsizei *) (pc + 4); CALL_ProgramNamedParameter4fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), len, (const GLubyte *) (pc + 24), (const GLfloat *) (pc + 8) )); } void __glXDisp_BlendEquationSeparateEXT(GLbyte * pc) { CALL_BlendEquationSeparateEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLenum *) (pc + 4) )); } void __glXDisp_BindFramebufferEXT(GLbyte * pc) { CALL_BindFramebufferEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLuint *) (pc + 4) )); } void __glXDisp_BindRenderbufferEXT(GLbyte * pc) { CALL_BindRenderbufferEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLuint *) (pc + 4) )); } int __glXDisp_CheckFramebufferStatusEXT(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { GLenum retval; retval = CALL_CheckFramebufferStatusEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0) )); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } void __glXDisp_DeleteFramebuffersEXT(GLbyte * pc) { const GLsizei n = *(GLsizei *) (pc + 0); CALL_DeleteFramebuffersEXT(GET_DISPATCH(), (n, (const GLuint *) (pc + 4) )); } void __glXDisp_DeleteRenderbuffersEXT(GLbyte * pc) { const GLsizei n = *(GLsizei *) (pc + 0); CALL_DeleteRenderbuffersEXT(GET_DISPATCH(), (n, (const GLuint *) (pc + 4) )); } void __glXDisp_FramebufferRenderbufferEXT(GLbyte * pc) { CALL_FramebufferRenderbufferEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLenum *) (pc + 8), *(GLuint *) (pc + 12) )); } void __glXDisp_FramebufferTexture1DEXT(GLbyte * pc) { CALL_FramebufferTexture1DEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLenum *) (pc + 8), *(GLuint *) (pc + 12), *(GLint *) (pc + 16) )); } void __glXDisp_FramebufferTexture2DEXT(GLbyte * pc) { CALL_FramebufferTexture2DEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLenum *) (pc + 8), *(GLuint *) (pc + 12), *(GLint *) (pc + 16) )); } void __glXDisp_FramebufferTexture3DEXT(GLbyte * pc) { CALL_FramebufferTexture3DEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLenum *) (pc + 8), *(GLuint *) (pc + 12), *(GLint *) (pc + 16), *(GLint *) (pc + 20) )); } int __glXDisp_GenFramebuffersEXT(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLsizei n = *(GLsizei *) (pc + 0); GLuint answerBuffer[200]; GLuint *framebuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); CALL_GenFramebuffersEXT(GET_DISPATCH(), (n, framebuffers)); __glXSendReply(cl->client, framebuffers, n, 4, GL_TRUE, 0); error = Success; } return error; } int __glXDisp_GenRenderbuffersEXT(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { const GLsizei n = *(GLsizei *) (pc + 0); GLuint answerBuffer[200]; GLuint *renderbuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); CALL_GenRenderbuffersEXT(GET_DISPATCH(), (n, renderbuffers)); __glXSendReply(cl->client, renderbuffers, n, 4, GL_TRUE, 0); error = Success; } return error; } void __glXDisp_GenerateMipmapEXT(GLbyte * pc) { CALL_GenerateMipmapEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0) )); } int __glXDisp_GetFramebufferAttachmentParameterivEXT(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { GLint params[1]; CALL_GetFramebufferAttachmentParameterivEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLenum *) (pc + 8), params)); __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_GetRenderbufferParameterivEXT(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { GLint params[1]; CALL_GetRenderbufferParameterivEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), params)); __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0); error = Success; } return error; } int __glXDisp_IsFramebufferEXT(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { GLboolean retval; retval = CALL_IsFramebufferEXT(GET_DISPATCH(), (*(GLuint *) (pc + 0) )); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } int __glXDisp_IsRenderbufferEXT(__GLXclientState * cl, GLbyte * pc) { xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if (cx != NULL) { GLboolean retval; retval = CALL_IsRenderbufferEXT(GET_DISPATCH(), (*(GLuint *) (pc + 0) )); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } return error; } void __glXDisp_RenderbufferStorageEXT(GLbyte * pc) { CALL_RenderbufferStorageEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12) )); } void __glXDisp_BlitFramebufferEXT(GLbyte * pc) { CALL_BlitFramebufferEXT(GET_DISPATCH(), (*(GLint *) (pc + 0), *(GLint *) (pc + 4), *(GLint *) (pc + 8), *(GLint *) (pc + 12), *(GLint *) (pc + 16), *(GLint *) (pc + 20), *(GLint *) (pc + 24), *(GLint *) (pc + 28), *(GLbitfield *) (pc + 32), *(GLenum *) (pc + 36) )); } void __glXDisp_FramebufferTextureLayerEXT(GLbyte * pc) { CALL_FramebufferTextureLayerEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLuint *) (pc + 8), *(GLint *) (pc + 12), *(GLint *) (pc + 16) )); }