/* * Copyright © 2014 Keith Packard * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice appear in all copies and that both that copyright * notice and this permission notice appear in supporting documentation, and * that the name of the copyright holders not be used in advertising or * publicity pertaining to distribution of the software without specific, * written prior permission. The copyright holders make no representations * about the suitability of this software for any purpose. It is provided "as * is" without express or implied warranty. * * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE * OF THIS SOFTWARE. */ #ifndef _GLAMOR_TRANSFORM_H_ #define _GLAMOR_TRANSFORM_H_ Bool glamor_set_destination_drawable(DrawablePtr drawable, int box_index, Bool do_drawable_translate, Bool center_offset, GLint matrix_uniform_location, int *p_off_x, int *p_off_y); void glamor_set_color_depth(ScreenPtr pScreen, int depth, CARD32 pixel, GLint uniform); static inline void glamor_set_color(PixmapPtr pixmap, CARD32 pixel, GLint uniform) { glamor_set_color_depth(pixmap->drawable.pScreen, pixmap->drawable.depth, pixel, uniform); } Bool glamor_set_texture_pixmap(PixmapPtr texture, Bool destination_red); Bool glamor_set_texture(PixmapPtr texture, Bool destination_red, int off_x, int off_y, GLint offset_uniform, GLint size_uniform); Bool glamor_set_solid(PixmapPtr pixmap, GCPtr gc, Bool use_alu, GLint uniform); Bool glamor_set_tiled(PixmapPtr pixmap, GCPtr gc, GLint offset_uniform, GLint size_uniform); Bool glamor_set_stippled(PixmapPtr pixmap, GCPtr gc, GLint fg_uniform, GLint offset_uniform, GLint size_uniform); /* * Vertex shader bits that transform X coordinates to pixmap * coordinates using the matrix computed above */ #define GLAMOR_DECLARE_MATRIX "uniform vec4 v_matrix;\n" #define GLAMOR_X_POS(x) #x " *v_matrix.x + v_matrix.y" #define GLAMOR_Y_POS(y) #y " *v_matrix.z + v_matrix.w" #if 0 #define GLAMOR_POS(dst,src) \ " " #dst ".x = " #src ".x * v_matrix.x + v_matrix.y;\n" \ " " #dst ".y = " #src ".y * v_matrix.z + v_matrix.w;\n" \ " " #dst ".z = 0.0;\n" \ " " #dst ".w = 1.0;\n" #endif #define GLAMOR_POS(dst,src) \ " " #dst ".xy = " #src ".xy * v_matrix.xz + v_matrix.yw;\n" \ " " #dst ".zw = vec2(0.0,1.0);\n" #endif /* _GLAMOR_TRANSFORM_H_ */