/* * Copyright © 2014 Keith Packard * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice appear in all copies and that both that copyright * notice and this permission notice appear in supporting documentation, and * that the name of the copyright holders not be used in advertising or * publicity pertaining to distribution of the software without specific, * written prior permission. The copyright holders make no representations * about the suitability of this software for any purpose. It is provided "as * is" without express or implied warranty. * * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE * OF THIS SOFTWARE. */ #include "glamor_priv.h" #include "glamor_transform.h" #include "glamor_transfer.h" glamor_program fill_spans_progs[4]; static const glamor_facet glamor_facet_fillspans_130 = { .name = "fill_spans", .version = 130, .vs_vars = "attribute vec3 primitive;\n", .vs_exec = (" vec2 pos = vec2(primitive.z,1) * vec2(gl_VertexID&1, (gl_VertexID&2)>>1);\n" GLAMOR_POS(gl_Position, (primitive.xy + pos))), }; static const glamor_facet glamor_facet_fillspans_120 = { .name = "fill_spans", .vs_vars = "attribute vec2 primitive;\n", .vs_exec = (" vec2 pos = vec2(0,0);\n" GLAMOR_POS(gl_Position, primitive.xy)), }; static Bool glamor_fill_spans_gl(DrawablePtr drawable, GCPtr gc, int n, DDXPointPtr points, int *widths, int sorted) { ScreenPtr screen = drawable->pScreen; glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable); glamor_pixmap_private *pixmap_priv; glamor_program *prog; int off_x, off_y; GLshort *v; char *vbo_offset; int c; int box_index; Bool ret = FALSE; pixmap_priv = glamor_get_pixmap_private(pixmap); if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) goto bail; glamor_make_current(glamor_priv); if (glamor_priv->glsl_version >= 130) { prog = glamor_use_program_fill(pixmap, gc, &glamor_priv->fill_spans_program, &glamor_facet_fillspans_130); if (!prog) goto bail; /* Set up the vertex buffers for the points */ v = glamor_get_vbo_space(drawable->pScreen, n * (4 * sizeof (GLshort)), &vbo_offset); glEnableVertexAttribArray(GLAMOR_VERTEX_POS); glVertexAttribDivisor(GLAMOR_VERTEX_POS, 1); glVertexAttribPointer(GLAMOR_VERTEX_POS, 3, GL_SHORT, GL_FALSE, 4 * sizeof (GLshort), vbo_offset); for (c = 0; c < n; c++) { v[0] = points->x; v[1] = points->y; v[2] = *widths++; points++; v += 4; } glamor_put_vbo_space(screen); } else { prog = glamor_use_program_fill(pixmap, gc, &glamor_priv->fill_spans_program, &glamor_facet_fillspans_120); if (!prog) goto bail; /* Set up the vertex buffers for the points */ v = glamor_get_vbo_space(drawable->pScreen, n * 8 * sizeof (short), &vbo_offset); glEnableVertexAttribArray(GLAMOR_VERTEX_POS); glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_SHORT, GL_FALSE, 2 * sizeof (short), vbo_offset); for (c = 0; c < n; c++) { v[0] = points->x; v[1] = points->y; v[2] = points->x; v[3] = points->y + 1; v[4] = points->x + *widths; v[5] = points->y + 1; v[6] = points->x + *widths; v[7] = points->y; widths++; points++; v += 8; } glamor_put_vbo_space(screen); } glEnable(GL_SCISSOR_TEST); glamor_pixmap_loop(pixmap_priv, box_index) { int nbox = RegionNumRects(gc->pCompositeClip); BoxPtr box = RegionRects(gc->pCompositeClip); if (!glamor_set_destination_drawable(drawable, box_index, FALSE, FALSE, prog->matrix_uniform, &off_x, &off_y)) goto bail; while (nbox--) { glScissor(box->x1 + off_x, box->y1 + off_y, box->x2 - box->x1, box->y2 - box->y1); box++; if (glamor_priv->glsl_version >= 130) glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, n); else { glamor_glDrawArrays_GL_QUADS(glamor_priv, n); } } } ret = TRUE; bail: glDisable(GL_SCISSOR_TEST); if (glamor_priv->glsl_version >= 130) glVertexAttribDivisor(GLAMOR_VERTEX_POS, 0); glDisableVertexAttribArray(GLAMOR_VERTEX_POS); return ret; } static void glamor_fill_spans_bail(DrawablePtr drawable, GCPtr gc, int n, DDXPointPtr points, int *widths, int sorted) { if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW) && glamor_prepare_access_gc(gc)) { fbFillSpans(drawable, gc, n, points, widths, sorted); } glamor_finish_access_gc(gc); glamor_finish_access(drawable); } void glamor_fill_spans(DrawablePtr drawable, GCPtr gc, int n, DDXPointPtr points, int *widths, int sorted) { if (glamor_fill_spans_gl(drawable, gc, n, points, widths, sorted)) return; glamor_fill_spans_bail(drawable, gc, n, points, widths, sorted); } static Bool glamor_get_spans_gl(DrawablePtr drawable, int wmax, DDXPointPtr points, int *widths, int count, char *dst) { ScreenPtr screen = drawable->pScreen; glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable); glamor_pixmap_private *pixmap_priv; int box_index; int n; char *d; int off_x, off_y; const struct glamor_format *f = glamor_format_for_pixmap(pixmap); pixmap_priv = glamor_get_pixmap_private(pixmap); if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) goto bail; glamor_get_drawable_deltas(drawable, pixmap, &off_x, &off_y); glamor_make_current(glamor_priv); glamor_pixmap_loop(pixmap_priv, box_index) { BoxPtr box = glamor_pixmap_box_at(pixmap_priv, box_index); glamor_pixmap_fbo *fbo = glamor_pixmap_fbo_at(pixmap_priv, box_index); glBindFramebuffer(GL_FRAMEBUFFER, fbo->fb); glPixelStorei(GL_PACK_ALIGNMENT, 4); d = dst; for (n = 0; n < count; n++) { int x1 = points[n].x + off_x; int y = points[n].y + off_y; int w = widths[n]; int x2 = x1 + w; char *l; l = d; d += PixmapBytePad(w, drawable->depth); /* clip */ if (x1 < box->x1) { l += (box->x1 - x1) * (drawable->bitsPerPixel >> 3); x1 = box->x1; } if (x2 > box->x2) x2 = box->x2; if (x1 >= x2) continue; if (y < box->y1) continue; if (y >= box->y2) continue; glReadPixels(x1 - box->x1, y - box->y1, x2 - x1, 1, f->format, f->type, l); } } return TRUE; bail: return FALSE; } static void glamor_get_spans_bail(DrawablePtr drawable, int wmax, DDXPointPtr points, int *widths, int count, char *dst) { if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RO)) fbGetSpans(drawable, wmax, points, widths, count, dst); glamor_finish_access(drawable); } void glamor_get_spans(DrawablePtr drawable, int wmax, DDXPointPtr points, int *widths, int count, char *dst) { if (glamor_get_spans_gl(drawable, wmax, points, widths, count, dst)) return; glamor_get_spans_bail(drawable, wmax, points, widths, count, dst); } static Bool glamor_set_spans_gl(DrawablePtr drawable, GCPtr gc, char *src, DDXPointPtr points, int *widths, int numPoints, int sorted) { ScreenPtr screen = drawable->pScreen; glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable); glamor_pixmap_private *pixmap_priv; const struct glamor_format *f = glamor_format_for_pixmap(pixmap); int box_index; int n; char *s; int off_x, off_y; pixmap_priv = glamor_get_pixmap_private(pixmap); if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) goto bail; if (gc->alu != GXcopy) goto bail; if (!glamor_pm_is_solid(gc->depth, gc->planemask)) goto bail; glamor_get_drawable_deltas(drawable, pixmap, &off_x, &off_y); glamor_make_current(glamor_priv); glPixelStorei(GL_UNPACK_ALIGNMENT, 4); glamor_pixmap_loop(pixmap_priv, box_index) { BoxPtr box = glamor_pixmap_box_at(pixmap_priv, box_index); glamor_pixmap_fbo *fbo = glamor_pixmap_fbo_at(pixmap_priv, box_index); glamor_bind_texture(glamor_priv, GL_TEXTURE0, fbo, TRUE); s = src; for (n = 0; n < numPoints; n++) { BoxPtr clip_box = RegionRects(gc->pCompositeClip); int nclip_box = RegionNumRects(gc->pCompositeClip); int w = widths[n]; int y = points[n].y; int x = points[n].x; while (nclip_box--) { int x1 = x; int x2 = x + w; int y1 = y; char *l = s; /* clip to composite clip */ if (x1 < clip_box->x1) { l += (clip_box->x1 - x1) * (drawable->bitsPerPixel >> 3); x1 = clip_box->x1; } if (x2 > clip_box->x2) x2 = clip_box->x2; if (y < clip_box->y1) continue; if (y >= clip_box->y2) continue; /* adjust to pixmap coordinates */ x1 += off_x; x2 += off_x; y1 += off_y; if (x1 < box->x1) { l += (box->x1 - x1) * (drawable->bitsPerPixel >> 3); x1 = box->x1; } if (x2 > box->x2) x2 = box->x2; if (x1 >= x2) continue; if (y1 < box->y1) continue; if (y1 >= box->y2) continue; glTexSubImage2D(GL_TEXTURE_2D, 0, x1 - box->x1, y1 - box->y1, x2 - x1, 1, f->format, f->type, l); } s += PixmapBytePad(w, drawable->depth); } } return TRUE; bail: return FALSE; } static void glamor_set_spans_bail(DrawablePtr drawable, GCPtr gc, char *src, DDXPointPtr points, int *widths, int numPoints, int sorted) { if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW) && glamor_prepare_access_gc(gc)) fbSetSpans(drawable, gc, src, points, widths, numPoints, sorted); glamor_finish_access_gc(gc); glamor_finish_access(drawable); } void glamor_set_spans(DrawablePtr drawable, GCPtr gc, char *src, DDXPointPtr points, int *widths, int numPoints, int sorted) { if (glamor_set_spans_gl(drawable, gc, src, points, widths, numPoints, sorted)) return; glamor_set_spans_bail(drawable, gc, src, points, widths, numPoints, sorted); }