/* * Copyright © 2014 Keith Packard * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice appear in all copies and that both that copyright * notice and this permission notice appear in supporting documentation, and * that the name of the copyright holders not be used in advertising or * publicity pertaining to distribution of the software without specific, * written prior permission. The copyright holders make no representations * about the suitability of this software for any purpose. It is provided "as * is" without express or implied warranty. * * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE * OF THIS SOFTWARE. */ #include "glamor_priv.h" #include "glamor_program.h" #include "glamor_transform.h" #include "glamor_prepare.h" static const glamor_facet glamor_facet_poly_segment = { .name = "poly_segment", .vs_vars = "attribute vec2 primitive;\n", .vs_exec = (" vec2 pos = vec2(0.0,0.0);\n" GLAMOR_POS(gl_Position, primitive.xy)), }; static Bool glamor_poly_segment_solid_gl(DrawablePtr drawable, GCPtr gc, int nseg, xSegment *segs) { ScreenPtr screen = drawable->pScreen; glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable); glamor_pixmap_private *pixmap_priv; glamor_program *prog; int off_x, off_y; xSegment *v; char *vbo_offset; int box_index; int add_last; Bool ret = FALSE; pixmap_priv = glamor_get_pixmap_private(pixmap); if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) goto bail; add_last = 0; if (gc->capStyle != CapNotLast) add_last = 1; glamor_make_current(glamor_priv); prog = glamor_use_program_fill(pixmap, gc, &glamor_priv->poly_segment_program, &glamor_facet_poly_segment); if (!prog) goto bail; /* Set up the vertex buffers for the points */ v = glamor_get_vbo_space(drawable->pScreen, (nseg << add_last) * sizeof (xSegment), &vbo_offset); glEnableVertexAttribArray(GLAMOR_VERTEX_POS); glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_SHORT, GL_FALSE, sizeof(DDXPointRec), vbo_offset); if (add_last) { int i, j; for (i = 0, j=0; i < nseg; i++) { v[j++] = segs[i]; v[j].x1 = segs[i].x2; v[j].y1 = segs[i].y2; v[j].x2 = segs[i].x2+1; v[j].y2 = segs[i].y2; j++; } } else memcpy(v, segs, nseg * sizeof (xSegment)); glamor_put_vbo_space(screen); glEnable(GL_SCISSOR_TEST); glamor_pixmap_loop(pixmap_priv, box_index) { int nbox = RegionNumRects(gc->pCompositeClip); BoxPtr box = RegionRects(gc->pCompositeClip); if (!glamor_set_destination_drawable(drawable, box_index, TRUE, TRUE, prog->matrix_uniform, &off_x, &off_y)) goto bail; while (nbox--) { glScissor(box->x1 + off_x, box->y1 + off_y, box->x2 - box->x1, box->y2 - box->y1); box++; glDrawArrays(GL_LINES, 0, nseg << (1 + add_last)); } } ret = TRUE; glDisable(GL_SCISSOR_TEST); glDisableVertexAttribArray(GLAMOR_VERTEX_POS); bail: return ret; } static Bool glamor_poly_segment_gl(DrawablePtr drawable, GCPtr gc, int nseg, xSegment *segs) { if (gc->lineWidth != 0) return FALSE; switch (gc->lineStyle) { case LineSolid: return glamor_poly_segment_solid_gl(drawable, gc, nseg, segs); case LineOnOffDash: return glamor_poly_segment_dash_gl(drawable, gc, nseg, segs); case LineDoubleDash: if (gc->fillStyle == FillTiled) return glamor_poly_segment_solid_gl(drawable, gc, nseg, segs); else return glamor_poly_segment_dash_gl(drawable, gc, nseg, segs); default: return FALSE; } } static void glamor_poly_segment_bail(DrawablePtr drawable, GCPtr gc, int nseg, xSegment *segs) { glamor_fallback("to %p (%c)\n", drawable, glamor_get_drawable_location(drawable)); if (gc->lineWidth == 0) { if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW) && glamor_prepare_access_gc(gc)) { fbPolySegment(drawable, gc, nseg, segs); } glamor_finish_access_gc(gc); glamor_finish_access(drawable); } else miPolySegment(drawable, gc, nseg, segs); } void glamor_poly_segment(DrawablePtr drawable, GCPtr gc, int nseg, xSegment *segs) { if (glamor_poly_segment_gl(drawable, gc, nseg, segs)) return; glamor_poly_segment_bail(drawable, gc, nseg, segs); }